PLENUMRATINGIBC803.1.1GROWTHSTAGENON-COMBUSTIBLEMATERIALSTEINERTUNNELTESTTYPE 1BUILDINGEXITCORRIDORFINISHESHEALTHCAREFURNISHINGSROOMCORNERTESTUPOSTEREDFURNITURE TEXTILEIGNITIONTEST27" KNEECLEARNACESTACKEDCHAIRTESTADA902.3VERTICLEFLAMETESTSUSTAINABLEPRODUCTSTANDARDSCRITICALRADIANTFLUXOPENFLAMETESTSMOKE-DEVELOPEDINDEXTOXICITYTESTPILLTEST1942SMOLDERINGIGNITIONRADIANTPANELTESTPLENUMRATINGIBC803.1.1GROWTHSTAGENON-COMBUSTIBLEMATERIALSTEINERTUNNELTESTTYPE 1BUILDINGEXITCORRIDORFINISHESHEALTHCAREFURNISHINGSROOMCORNERTESTUPOSTEREDFURNITURETEXTILEIGNITIONTEST27" KNEECLEARNACESTACKEDCHAIRTESTADA902.3VERTICLEFLAMETESTSUSTAINABLEPRODUCTSTANDARDSCRITICALRADIANTFLUXOPENFLAMETESTSMOKE-DEVELOPEDINDEXTOXICITYTESTPILLTEST1942SMOLDERINGIGNITIONRADIANTPANELTEST

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
I
4
I
5
N
6
I
7
G
8
O
9
O
10
B
11
N
12
B
13
G
14
O
15
G
16
I
17
B
18
B
19
I
20
B
21
G
22
N
23
O
24
O
  1. N-PLENUM RATING
  2. G-IBC 803.1.1
  3. I-GROWTH STAGE
  4. I-NON-COMBUSTIBLE MATERIAL
  5. N-STEINER TUNNEL TEST
  6. I-TYPE 1 BUILDING
  7. G-EXIT CORRIDOR FINISHES
  8. O-HEALTHCARE FURNISHINGS
  9. O-ROOM CORNER TEST
  10. B-UPOSTERED FURNITURE
  11. N-TEXTILE IGNITION TEST
  12. B-27" KNEE CLEARNACE
  13. G-STACKED CHAIR TEST
  14. O-ADA 902.3
  15. G-VERTICLE FLAME TEST
  16. I-SUSTAINABLE PRODUCT STANDARDS
  17. B-CRITICAL RADIANT FLUX
  18. B-OPEN FLAME TEST
  19. I-SMOKE-DEVELOPED INDEX
  20. B-TOXICITY TEST
  21. G-PILL TEST
  22. N-1942
  23. O-SMOLDERING IGNITION
  24. O-RADIANT PANEL TEST