SMOKE-DEVELOPEDINDEX TEXTILEIGNITIONTEST27" KNEECLEARNACERADIANTPANELTESTSTEINERTUNNELTESTPLENUMRATINGTYPE 1BUILDINGSTACKEDCHAIRTESTTOXICITYTESTEXITCORRIDORFINISHESOPENFLAMETESTGROWTHSTAGEADA902.3IBC803.1.1NON-COMBUSTIBLEMATERIALVERTICLEFLAMETESTPILLTESTSMOLDERINGIGNITIONUPOSTEREDFURNITURECRITICALRADIANTFLUX1942SUSTAINABLEPRODUCTSTANDARDSHEALTHCAREFURNISHINGSROOMCORNERTESTSMOKE-DEVELOPEDINDEXTEXTILEIGNITIONTEST27" KNEECLEARNACERADIANTPANELTESTSTEINERTUNNELTESTPLENUMRATINGTYPE 1BUILDINGSTACKEDCHAIRTESTTOXICITYTESTEXITCORRIDORFINISHESOPENFLAMETESTGROWTHSTAGEADA902.3IBC803.1.1NON-COMBUSTIBLEMATERIALVERTICLEFLAMETESTPILLTESTSMOLDERINGIGNITIONUPOSTEREDFURNITURECRITICALRADIANTFLUX1942SUSTAINABLEPRODUCTSTANDARDSHEALTHCAREFURNISHINGSROOMCORNERTEST

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
O
5
N
6
N
7
I
8
G
9
B
10
G
11
B
12
I
13
O
14
G
15
I
16
G
17
G
18
O
19
B
20
B
21
N
22
I
23
O
24
O
  1. I-SMOKE-DEVELOPED INDEX
  2. N-TEXTILE IGNITION TEST
  3. B-27" KNEE CLEARNACE
  4. O-RADIANT PANEL TEST
  5. N-STEINER TUNNEL TEST
  6. N-PLENUM RATING
  7. I-TYPE 1 BUILDING
  8. G-STACKED CHAIR TEST
  9. B-TOXICITY TEST
  10. G-EXIT CORRIDOR FINISHES
  11. B-OPEN FLAME TEST
  12. I-GROWTH STAGE
  13. O-ADA 902.3
  14. G-IBC 803.1.1
  15. I-NON-COMBUSTIBLE MATERIAL
  16. G-VERTICLE FLAME TEST
  17. G-PILL TEST
  18. O-SMOLDERING IGNITION
  19. B-UPOSTERED FURNITURE
  20. B-CRITICAL RADIANT FLUX
  21. N-1942
  22. I-SUSTAINABLE PRODUCT STANDARDS
  23. O-HEALTHCARE FURNISHINGS
  24. O-ROOM CORNER TEST