CRITICALRADIANTFLUXPLENUMRATING1942NON-COMBUSTIBLEMATERIALTYPE 1BUILDINGROOMCORNERTESTPILLTESTSMOKE-DEVELOPEDINDEXOPENFLAMETESTEXITCORRIDORFINISHESSMOLDERINGIGNITIONSUSTAINABLEPRODUCTSTANDARDSADA902.3VERTICLEFLAMETESTGROWTHSTAGEHEALTHCAREFURNISHINGSSTEINERTUNNELTESTTOXICITYTESTRADIANTPANELTEST27" KNEECLEARNACEIBC803.1.1UPOSTEREDFURNITURESTACKEDCHAIRTEST TEXTILEIGNITIONTESTCRITICALRADIANTFLUXPLENUMRATING1942NON-COMBUSTIBLEMATERIALTYPE 1BUILDINGROOMCORNERTESTPILLTESTSMOKE-DEVELOPEDINDEXOPENFLAMETESTEXITCORRIDORFINISHESSMOLDERINGIGNITIONSUSTAINABLEPRODUCTSTANDARDSADA902.3VERTICLEFLAMETESTGROWTHSTAGEHEALTHCAREFURNISHINGSSTEINERTUNNELTESTTOXICITYTESTRADIANTPANELTEST27" KNEECLEARNACEIBC803.1.1UPOSTEREDFURNITURESTACKEDCHAIRTESTTEXTILEIGNITIONTEST

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
N
4
I
5
I
6
O
7
G
8
I
9
B
10
G
11
O
12
I
13
O
14
G
15
I
16
O
17
N
18
B
19
O
20
B
21
G
22
B
23
G
24
N
  1. B-CRITICAL RADIANT FLUX
  2. N-PLENUM RATING
  3. N-1942
  4. I-NON-COMBUSTIBLE MATERIAL
  5. I-TYPE 1 BUILDING
  6. O-ROOM CORNER TEST
  7. G-PILL TEST
  8. I-SMOKE-DEVELOPED INDEX
  9. B-OPEN FLAME TEST
  10. G-EXIT CORRIDOR FINISHES
  11. O-SMOLDERING IGNITION
  12. I-SUSTAINABLE PRODUCT STANDARDS
  13. O-ADA 902.3
  14. G-VERTICLE FLAME TEST
  15. I-GROWTH STAGE
  16. O-HEALTHCARE FURNISHINGS
  17. N-STEINER TUNNEL TEST
  18. B-TOXICITY TEST
  19. O-RADIANT PANEL TEST
  20. B-27" KNEE CLEARNACE
  21. G-IBC 803.1.1
  22. B-UPOSTERED FURNITURE
  23. G-STACKED CHAIR TEST
  24. N-TEXTILE IGNITION TEST