EXITCORRIDORFINISHESPILLTESTNON-COMBUSTIBLEMATERIALSMOKE-DEVELOPEDINDEXTOXICITYTESTSTACKEDCHAIRTESTSMOLDERINGIGNITIONTYPE 1BUILDING TEXTILEIGNITIONTEST1942GROWTHSTAGEADA902.3ROOMCORNERTESTIBC803.1.1PLENUMRATINGHEALTHCAREFURNISHINGSVERTICLEFLAMETESTCRITICALRADIANTFLUX27" KNEECLEARNACERADIANTPANELTESTSUSTAINABLEPRODUCTSTANDARDSOPENFLAMETESTSTEINERTUNNELTESTUPOSTEREDFURNITUREEXITCORRIDORFINISHESPILLTESTNON-COMBUSTIBLEMATERIALSMOKE-DEVELOPEDINDEXTOXICITYTESTSTACKEDCHAIRTESTSMOLDERINGIGNITIONTYPE 1BUILDINGTEXTILEIGNITIONTEST1942GROWTHSTAGEADA902.3ROOMCORNERTESTIBC803.1.1PLENUMRATINGHEALTHCAREFURNISHINGSVERTICLEFLAMETESTCRITICALRADIANTFLUX27" KNEECLEARNACERADIANTPANELTESTSUSTAINABLEPRODUCTSTANDARDSOPENFLAMETESTSTEINERTUNNELTESTUPOSTEREDFURNITURE

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
I
5
B
6
G
7
O
8
I
9
N
10
N
11
I
12
O
13
O
14
G
15
N
16
O
17
G
18
B
19
B
20
O
21
I
22
B
23
N
24
B
  1. G-EXIT CORRIDOR FINISHES
  2. G-PILL TEST
  3. I-NON-COMBUSTIBLE MATERIAL
  4. I-SMOKE-DEVELOPED INDEX
  5. B-TOXICITY TEST
  6. G-STACKED CHAIR TEST
  7. O-SMOLDERING IGNITION
  8. I-TYPE 1 BUILDING
  9. N-TEXTILE IGNITION TEST
  10. N-1942
  11. I-GROWTH STAGE
  12. O-ADA 902.3
  13. O-ROOM CORNER TEST
  14. G-IBC 803.1.1
  15. N-PLENUM RATING
  16. O-HEALTHCARE FURNISHINGS
  17. G-VERTICLE FLAME TEST
  18. B-CRITICAL RADIANT FLUX
  19. B-27" KNEE CLEARNACE
  20. O-RADIANT PANEL TEST
  21. I-SUSTAINABLE PRODUCT STANDARDS
  22. B-OPEN FLAME TEST
  23. N-STEINER TUNNEL TEST
  24. B-UPOSTERED FURNITURE