ROOMCORNERTESTADA902.3 TEXTILEIGNITIONTESTCRITICALRADIANTFLUXPILLTESTTOXICITYTESTTYPE 1BUILDINGPLENUMRATINGSUSTAINABLEPRODUCTSTANDARDSGROWTHSTAGESMOLDERINGIGNITIONOPENFLAMETESTSMOKE-DEVELOPEDINDEXHEALTHCAREFURNISHINGS194227" KNEECLEARNACESTACKEDCHAIRTESTVERTICLEFLAMETESTEXITCORRIDORFINISHESNON-COMBUSTIBLEMATERIALIBC803.1.1UPOSTEREDFURNITURERADIANTPANELTESTSTEINERTUNNELTESTROOMCORNERTESTADA902.3TEXTILEIGNITIONTESTCRITICALRADIANTFLUXPILLTESTTOXICITYTESTTYPE 1BUILDINGPLENUMRATINGSUSTAINABLEPRODUCTSTANDARDSGROWTHSTAGESMOLDERINGIGNITIONOPENFLAMETESTSMOKE-DEVELOPEDINDEXHEALTHCAREFURNISHINGS194227" KNEECLEARNACESTACKEDCHAIRTESTVERTICLEFLAMETESTEXITCORRIDORFINISHESNON-COMBUSTIBLEMATERIALIBC803.1.1UPOSTEREDFURNITURERADIANTPANELTESTSTEINERTUNNELTEST

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
N
4
B
5
G
6
B
7
I
8
N
9
I
10
I
11
O
12
B
13
I
14
O
15
N
16
B
17
G
18
G
19
G
20
I
21
G
22
B
23
O
24
N
  1. O-ROOM CORNER TEST
  2. O-ADA 902.3
  3. N-TEXTILE IGNITION TEST
  4. B-CRITICAL RADIANT FLUX
  5. G-PILL TEST
  6. B-TOXICITY TEST
  7. I-TYPE 1 BUILDING
  8. N-PLENUM RATING
  9. I-SUSTAINABLE PRODUCT STANDARDS
  10. I-GROWTH STAGE
  11. O-SMOLDERING IGNITION
  12. B-OPEN FLAME TEST
  13. I-SMOKE-DEVELOPED INDEX
  14. O-HEALTHCARE FURNISHINGS
  15. N-1942
  16. B-27" KNEE CLEARNACE
  17. G-STACKED CHAIR TEST
  18. G-VERTICLE FLAME TEST
  19. G-EXIT CORRIDOR FINISHES
  20. I-NON-COMBUSTIBLE MATERIAL
  21. G-IBC 803.1.1
  22. B-UPOSTERED FURNITURE
  23. O-RADIANT PANEL TEST
  24. N-STEINER TUNNEL TEST