HEALTHCAREFURNISHINGSTOXICITYTEST TEXTILEIGNITIONTESTGROWTHSTAGESTEINERTUNNELTESTEXITCORRIDORFINISHESOPENFLAMETESTCRITICALRADIANTFLUXPLENUMRATINGROOMCORNERTESTSMOKE-DEVELOPEDINDEX1942PILLTESTRADIANTPANELTESTIBC803.1.1SUSTAINABLEPRODUCTSTANDARDSADA902.3UPOSTEREDFURNITURESTACKEDCHAIRTESTVERTICLEFLAMETEST27" KNEECLEARNACENON-COMBUSTIBLEMATERIALSMOLDERINGIGNITIONTYPE 1BUILDINGHEALTHCAREFURNISHINGSTOXICITYTESTTEXTILEIGNITIONTESTGROWTHSTAGESTEINERTUNNELTESTEXITCORRIDORFINISHESOPENFLAMETESTCRITICALRADIANTFLUXPLENUMRATINGROOMCORNERTESTSMOKE-DEVELOPEDINDEX1942PILLTESTRADIANTPANELTESTIBC803.1.1SUSTAINABLEPRODUCTSTANDARDSADA902.3UPOSTEREDFURNITURESTACKEDCHAIRTESTVERTICLEFLAMETEST27" KNEECLEARNACENON-COMBUSTIBLEMATERIALSMOLDERINGIGNITIONTYPE 1BUILDING

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
N
4
I
5
N
6
G
7
B
8
B
9
N
10
O
11
I
12
N
13
G
14
O
15
G
16
I
17
O
18
B
19
G
20
G
21
B
22
I
23
O
24
I
  1. O-HEALTHCARE FURNISHINGS
  2. B-TOXICITY TEST
  3. N-TEXTILE IGNITION TEST
  4. I-GROWTH STAGE
  5. N-STEINER TUNNEL TEST
  6. G-EXIT CORRIDOR FINISHES
  7. B-OPEN FLAME TEST
  8. B-CRITICAL RADIANT FLUX
  9. N-PLENUM RATING
  10. O-ROOM CORNER TEST
  11. I-SMOKE-DEVELOPED INDEX
  12. N-1942
  13. G-PILL TEST
  14. O-RADIANT PANEL TEST
  15. G-IBC 803.1.1
  16. I-SUSTAINABLE PRODUCT STANDARDS
  17. O-ADA 902.3
  18. B-UPOSTERED FURNITURE
  19. G-STACKED CHAIR TEST
  20. G-VERTICLE FLAME TEST
  21. B-27" KNEE CLEARNACE
  22. I-NON-COMBUSTIBLE MATERIAL
  23. O-SMOLDERING IGNITION
  24. I-TYPE 1 BUILDING