27" KNEECLEARNACEIBC803.1.1RADIANTPANELTESTUPOSTEREDFURNITUREADA902.3VERTICLEFLAMETESTTYPE 1BUILDING1942SMOLDERINGIGNITIONPLENUMRATINGOPENFLAMETESTSMOKE-DEVELOPEDINDEXGROWTHSTAGEEXITCORRIDORFINISHESROOMCORNERTESTCRITICALRADIANTFLUXHEALTHCAREFURNISHINGSSTACKEDCHAIRTESTSTEINERTUNNELTESTTOXICITYTEST TEXTILEIGNITIONTESTPILLTESTSUSTAINABLEPRODUCTSTANDARDSNON-COMBUSTIBLEMATERIAL27" KNEECLEARNACEIBC803.1.1RADIANTPANELTESTUPOSTEREDFURNITUREADA902.3VERTICLEFLAMETESTTYPE 1BUILDING1942SMOLDERINGIGNITIONPLENUMRATINGOPENFLAMETESTSMOKE-DEVELOPEDINDEXGROWTHSTAGEEXITCORRIDORFINISHESROOMCORNERTESTCRITICALRADIANTFLUXHEALTHCAREFURNISHINGSSTACKEDCHAIRTESTSTEINERTUNNELTESTTOXICITYTESTTEXTILEIGNITIONTESTPILLTESTSUSTAINABLEPRODUCTSTANDARDSNON-COMBUSTIBLEMATERIAL

CHAPTER 10 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
B
5
O
6
G
7
I
8
N
9
O
10
N
11
B
12
I
13
I
14
G
15
O
16
B
17
O
18
G
19
N
20
B
21
N
22
G
23
I
24
I
  1. B-27" KNEE CLEARNACE
  2. G-IBC 803.1.1
  3. O-RADIANT PANEL TEST
  4. B-UPOSTERED FURNITURE
  5. O-ADA 902.3
  6. G-VERTICLE FLAME TEST
  7. I-TYPE 1 BUILDING
  8. N-1942
  9. O-SMOLDERING IGNITION
  10. N-PLENUM RATING
  11. B-OPEN FLAME TEST
  12. I-SMOKE-DEVELOPED INDEX
  13. I-GROWTH STAGE
  14. G-EXIT CORRIDOR FINISHES
  15. O-ROOM CORNER TEST
  16. B-CRITICAL RADIANT FLUX
  17. O-HEALTHCARE FURNISHINGS
  18. G-STACKED CHAIR TEST
  19. N-STEINER TUNNEL TEST
  20. B-TOXICITY TEST
  21. N-TEXTILE IGNITION TEST
  22. G-PILL TEST
  23. I-SUSTAINABLE PRODUCT STANDARDS
  24. I-NON-COMBUSTIBLE MATERIAL