Emotions are named, not shown Dialogue resolves too quickly Repeats sentence structure No hooks for others to respond Emotions doesn't affect actions One-line dialogue rhythm Filler description of the setting Overexplains surroundings Zero interactivity Dialogue too polished and polite Describes what's already obvious Too many adverbs in tags Stage directions every paragraph No contractions in dialogue Tries too hard to be quirky No callbacks to past RP or events Too helpful (problems solved too cleanly) Heroic speech of friendship Every paragraph the same length No conflict or disagreements Scene ends with perfect solution AI technobabble overload Lore is generic, could be any Star Trek setting All characters sounds the same Emotions are named, not shown Dialogue resolves too quickly Repeats sentence structure No hooks for others to respond Emotions doesn't affect actions One-line dialogue rhythm Filler description of the setting Overexplains surroundings Zero interactivity Dialogue too polished and polite Describes what's already obvious Too many adverbs in tags Stage directions every paragraph No contractions in dialogue Tries too hard to be quirky No callbacks to past RP or events Too helpful (problems solved too cleanly) Heroic speech of friendship Every paragraph the same length No conflict or disagreements Scene ends with perfect solution AI technobabble overload Lore is generic, could be any Star Trek setting All characters sounds the same
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Emotions are named, not shown
Dialogue resolves too quickly
Repeats sentence structure
No hooks for others to respond
Emotions doesn't affect actions
One-line dialogue rhythm
Filler description of the setting
Overexplains surroundings
Zero interactivity
Dialogue too polished and polite
Describes what's already obvious
Too many adverbs in tags
Stage directions every paragraph
No contractions in dialogue
Tries too hard to be quirky
No callbacks to past RP or events
Too helpful (problems solved too cleanly)
Heroic speech of friendship
Every paragraph the same length
No conflict or disagreements
Scene ends with perfect solution
AI technobabble overload
Lore is generic, could be any Star Trek setting
All characters sounds the same