Repeats sentence structure Dialogue resolves too quickly Zero interactivity Too helpful (problems solved too cleanly) Stage directions every paragraph No hooks for others to respond Dialogue too polished and polite Heroic speech of friendship AI technobabble overload No conflict or disagreements Scene ends with perfect solution Too many adverbs in tags No callbacks to past RP or events Every paragraph the same length Filler description of the setting Tries too hard to be quirky Emotions doesn't affect actions No contractions in dialogue All characters sounds the same Lore is generic, could be any Star Trek setting One-line dialogue rhythm Describes what's already obvious Overexplains surroundings Emotions are named, not shown Repeats sentence structure Dialogue resolves too quickly Zero interactivity Too helpful (problems solved too cleanly) Stage directions every paragraph No hooks for others to respond Dialogue too polished and polite Heroic speech of friendship AI technobabble overload No conflict or disagreements Scene ends with perfect solution Too many adverbs in tags No callbacks to past RP or events Every paragraph the same length Filler description of the setting Tries too hard to be quirky Emotions doesn't affect actions No contractions in dialogue All characters sounds the same Lore is generic, could be any Star Trek setting One-line dialogue rhythm Describes what's already obvious Overexplains surroundings Emotions are named, not shown
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Repeats sentence structure
Dialogue resolves too quickly
Zero interactivity
Too helpful (problems solved too cleanly)
Stage directions every paragraph
No hooks for others to respond
Dialogue too polished and polite
Heroic speech of friendship
AI technobabble overload
No conflict or disagreements
Scene ends with perfect solution
Too many adverbs in tags
No callbacks to past RP or events
Every paragraph the same length
Filler description of the setting
Tries too hard to be quirky
Emotions doesn't affect actions
No contractions in dialogue
All characters sounds the same
Lore is generic, could be any Star Trek setting
One-line dialogue rhythm
Describes what's already obvious
Overexplains surroundings
Emotions are named, not shown