Overexplains surroundings Dialogue too polished and polite No contractions in dialogue One-line dialogue rhythm Emotions doesn't affect actions AI technobabble overload Dialogue resolves too quickly Repeats sentence structure Stage directions every paragraph No callbacks to past RP or events Heroic speech of friendship Zero interactivity Too helpful (problems solved too cleanly) Emotions are named, not shown Scene ends with perfect solution Too many adverbs in tags No hooks for others to respond All characters sounds the same Lore is generic, could be any Star Trek setting Tries too hard to be quirky No conflict or disagreements Every paragraph the same length Describes what's already obvious Filler description of the setting Overexplains surroundings Dialogue too polished and polite No contractions in dialogue One-line dialogue rhythm Emotions doesn't affect actions AI technobabble overload Dialogue resolves too quickly Repeats sentence structure Stage directions every paragraph No callbacks to past RP or events Heroic speech of friendship Zero interactivity Too helpful (problems solved too cleanly) Emotions are named, not shown Scene ends with perfect solution Too many adverbs in tags No hooks for others to respond All characters sounds the same Lore is generic, could be any Star Trek setting Tries too hard to be quirky No conflict or disagreements Every paragraph the same length Describes what's already obvious Filler description of the setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Overexplains surroundings
Dialogue too polished and polite
No contractions in dialogue
One-line dialogue rhythm
Emotions doesn't affect actions
AI technobabble overload
Dialogue resolves too quickly
Repeats sentence structure
Stage directions every paragraph
No callbacks to past RP or events
Heroic speech of friendship
Zero interactivity
Too helpful (problems solved too cleanly)
Emotions are named, not shown
Scene ends with perfect solution
Too many adverbs in tags
No hooks for others to respond
All characters sounds the same
Lore is generic, could be any Star Trek setting
Tries too hard to be quirky
No conflict or disagreements
Every paragraph the same length
Describes what's already obvious
Filler description of the setting