No hooks for others to respond Stage directions every paragraph Scene ends with perfect solution Emotions doesn't affect actions No contractions in dialogue AI technobabble overload Dialogue too polished and polite Too helpful (problems solved too cleanly) Dialogue resolves too quickly One-line dialogue rhythm Heroic speech of friendship Every paragraph the same length Describes what's already obvious Overexplains surroundings Emotions are named, not shown Repeats sentence structure Lore is generic, could be any Star Trek setting No conflict or disagreements Tries too hard to be quirky All characters sounds the same Too many adverbs in tags Zero interactivity No callbacks to past RP or events Filler description of the setting No hooks for others to respond Stage directions every paragraph Scene ends with perfect solution Emotions doesn't affect actions No contractions in dialogue AI technobabble overload Dialogue too polished and polite Too helpful (problems solved too cleanly) Dialogue resolves too quickly One-line dialogue rhythm Heroic speech of friendship Every paragraph the same length Describes what's already obvious Overexplains surroundings Emotions are named, not shown Repeats sentence structure Lore is generic, could be any Star Trek setting No conflict or disagreements Tries too hard to be quirky All characters sounds the same Too many adverbs in tags Zero interactivity No callbacks to past RP or events Filler description of the setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No hooks for others to respond
Stage directions every paragraph
Scene ends with perfect solution
Emotions doesn't affect actions
No contractions in dialogue
AI technobabble overload
Dialogue too polished and polite
Too helpful (problems solved too cleanly)
Dialogue resolves too quickly
One-line dialogue rhythm
Heroic speech of friendship
Every paragraph the same length
Describes what's already obvious
Overexplains surroundings
Emotions are named, not shown
Repeats sentence structure
Lore is generic, could be any Star Trek setting
No conflict or disagreements
Tries too hard to be quirky
All characters sounds the same
Too many adverbs in tags
Zero interactivity
No callbacks to past RP or events
Filler description of the setting