Lore is generic, could be any Star Trek setting No conflict or disagreements Repeats sentence structure No callbacks to past RP or events Tries too hard to be quirky Emotions doesn't affect actions Dialogue too polished and polite Zero interactivity Every paragraph the same length All characters sounds the same One-line dialogue rhythm Emotions are named, not shown Stage directions every paragraph Too many adverbs in tags Heroic speech of friendship Too helpful (problems solved too cleanly) Describes what's already obvious AI technobabble overload No contractions in dialogue Filler description of the setting No hooks for others to respond Scene ends with perfect solution Overexplains surroundings Dialogue resolves too quickly Lore is generic, could be any Star Trek setting No conflict or disagreements Repeats sentence structure No callbacks to past RP or events Tries too hard to be quirky Emotions doesn't affect actions Dialogue too polished and polite Zero interactivity Every paragraph the same length All characters sounds the same One-line dialogue rhythm Emotions are named, not shown Stage directions every paragraph Too many adverbs in tags Heroic speech of friendship Too helpful (problems solved too cleanly) Describes what's already obvious AI technobabble overload No contractions in dialogue Filler description of the setting No hooks for others to respond Scene ends with perfect solution Overexplains surroundings Dialogue resolves too quickly
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Lore is generic, could be any Star Trek setting
No conflict or disagreements
Repeats sentence structure
No callbacks to past RP or events
Tries too hard to be quirky
Emotions doesn't affect actions
Dialogue too polished and polite
Zero interactivity
Every paragraph the same length
All characters sounds the same
One-line dialogue rhythm
Emotions are named, not shown
Stage directions every paragraph
Too many adverbs in tags
Heroic speech of friendship
Too helpful (problems solved too cleanly)
Describes what's already obvious
AI technobabble overload
No contractions in dialogue
Filler description of the setting
No hooks for others to respond
Scene ends with perfect solution
Overexplains surroundings
Dialogue resolves too quickly