Stage directions every paragraph One-line dialogue rhythm All characters sounds the same Dialogue too polished and polite Dialogue resolves too quickly Zero interactivity No conflict or disagreements Emotions are named, not shown Overexplains surroundings Lore is generic, could be any Star Trek setting Scene ends with perfect solution Tries too hard to be quirky No callbacks to past RP or events Filler description of the setting No hooks for others to respond Too helpful (problems solved too cleanly) Heroic speech of friendship Too many adverbs in tags Emotions doesn't affect actions No contractions in dialogue Describes what's already obvious Every paragraph the same length AI technobabble overload Repeats sentence structure Stage directions every paragraph One-line dialogue rhythm All characters sounds the same Dialogue too polished and polite Dialogue resolves too quickly Zero interactivity No conflict or disagreements Emotions are named, not shown Overexplains surroundings Lore is generic, could be any Star Trek setting Scene ends with perfect solution Tries too hard to be quirky No callbacks to past RP or events Filler description of the setting No hooks for others to respond Too helpful (problems solved too cleanly) Heroic speech of friendship Too many adverbs in tags Emotions doesn't affect actions No contractions in dialogue Describes what's already obvious Every paragraph the same length AI technobabble overload Repeats sentence structure
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Stage directions every paragraph
One-line dialogue rhythm
All characters sounds the same
Dialogue too polished and polite
Dialogue resolves too quickly
Zero interactivity
No conflict or disagreements
Emotions are named, not shown
Overexplains surroundings
Lore is generic, could be any Star Trek setting
Scene ends with perfect solution
Tries too hard to be quirky
No callbacks to past RP or events
Filler description of the setting
No hooks for others to respond
Too helpful (problems solved too cleanly)
Heroic speech of friendship
Too many adverbs in tags
Emotions doesn't affect actions
No contractions in dialogue
Describes what's already obvious
Every paragraph the same length
AI technobabble overload
Repeats sentence structure