No hooks for others to respond Too many adverbs in tags Dialogue too polished and polite Emotions doesn't affect actions No callbacks to past RP or events Heroic speech of friendship No contractions in dialogue Scene ends with perfect solution Lore is generic, could be any Star Trek setting Overexplains surroundings All characters sounds the same Filler description of the setting Repeats sentence structure Too helpful (problems solved too cleanly) One-line dialogue rhythm Emotions are named, not shown Tries too hard to be quirky Every paragraph the same length No conflict or disagreements AI technobabble overload Stage directions every paragraph Dialogue resolves too quickly Zero interactivity Describes what's already obvious No hooks for others to respond Too many adverbs in tags Dialogue too polished and polite Emotions doesn't affect actions No callbacks to past RP or events Heroic speech of friendship No contractions in dialogue Scene ends with perfect solution Lore is generic, could be any Star Trek setting Overexplains surroundings All characters sounds the same Filler description of the setting Repeats sentence structure Too helpful (problems solved too cleanly) One-line dialogue rhythm Emotions are named, not shown Tries too hard to be quirky Every paragraph the same length No conflict or disagreements AI technobabble overload Stage directions every paragraph Dialogue resolves too quickly Zero interactivity Describes what's already obvious
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
No hooks for others to respond
Too many adverbs in tags
Dialogue too polished and polite
Emotions doesn't affect actions
No callbacks to past RP or events
Heroic speech of friendship
No contractions in dialogue
Scene ends with perfect solution
Lore is generic, could be any Star Trek setting
Overexplains surroundings
All characters sounds the same
Filler description of the setting
Repeats sentence structure
Too helpful (problems solved too cleanly)
One-line dialogue rhythm
Emotions are named, not shown
Tries too hard to be quirky
Every paragraph the same length
No conflict or disagreements
AI technobabble overload
Stage directions every paragraph
Dialogue resolves too quickly
Zero interactivity
Describes what's already obvious