Every paragraph the same length Describes what's already obvious Scene ends with perfect solution Heroic speech of friendship Repeats sentence structure All characters sounds the same One-line dialogue rhythm Zero interactivity Too helpful (problems solved too cleanly) Overexplains surroundings No callbacks to past RP or events Filler description of the setting Too many adverbs in tags No contractions in dialogue Tries too hard to be quirky Emotions doesn't affect actions AI technobabble overload Lore is generic, could be any Star Trek setting No hooks for others to respond No conflict or disagreements Dialogue too polished and polite Emotions are named, not shown Dialogue resolves too quickly Stage directions every paragraph Every paragraph the same length Describes what's already obvious Scene ends with perfect solution Heroic speech of friendship Repeats sentence structure All characters sounds the same One-line dialogue rhythm Zero interactivity Too helpful (problems solved too cleanly) Overexplains surroundings No callbacks to past RP or events Filler description of the setting Too many adverbs in tags No contractions in dialogue Tries too hard to be quirky Emotions doesn't affect actions AI technobabble overload Lore is generic, could be any Star Trek setting No hooks for others to respond No conflict or disagreements Dialogue too polished and polite Emotions are named, not shown Dialogue resolves too quickly Stage directions every paragraph
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Every paragraph the same length
Describes what's already obvious
Scene ends with perfect solution
Heroic speech of friendship
Repeats sentence structure
All characters sounds the same
One-line dialogue rhythm
Zero interactivity
Too helpful (problems solved too cleanly)
Overexplains surroundings
No callbacks to past RP or events
Filler description of the setting
Too many adverbs in tags
No contractions in dialogue
Tries too hard to be quirky
Emotions doesn't affect actions
AI technobabble overload
Lore is generic, could be any Star Trek setting
No hooks for others to respond
No conflict or disagreements
Dialogue too polished and polite
Emotions are named, not shown
Dialogue resolves too quickly
Stage directions every paragraph