Describes what's already obvious Tries too hard to be quirky Lore is generic, could be any Star Trek setting No callbacks to past RP or events Too helpful (problems solved too cleanly) All characters sounds the same Overexplains surroundings Filler description of the setting One-line dialogue rhythm Emotions doesn't affect actions No conflict or disagreements Scene ends with perfect solution Dialogue too polished and polite Too many adverbs in tags Repeats sentence structure No contractions in dialogue AI technobabble overload Every paragraph the same length No hooks for others to respond Emotions are named, not shown Zero interactivity Dialogue resolves too quickly Heroic speech of friendship Stage directions every paragraph Describes what's already obvious Tries too hard to be quirky Lore is generic, could be any Star Trek setting No callbacks to past RP or events Too helpful (problems solved too cleanly) All characters sounds the same Overexplains surroundings Filler description of the setting One-line dialogue rhythm Emotions doesn't affect actions No conflict or disagreements Scene ends with perfect solution Dialogue too polished and polite Too many adverbs in tags Repeats sentence structure No contractions in dialogue AI technobabble overload Every paragraph the same length No hooks for others to respond Emotions are named, not shown Zero interactivity Dialogue resolves too quickly Heroic speech of friendship Stage directions every paragraph
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Describes what's already obvious
Tries too hard to be quirky
Lore is generic, could be any Star Trek setting
No callbacks to past RP or events
Too helpful (problems solved too cleanly)
All characters sounds the same
Overexplains surroundings
Filler description of the setting
One-line dialogue rhythm
Emotions doesn't affect actions
No conflict or disagreements
Scene ends with perfect solution
Dialogue too polished and polite
Too many adverbs in tags
Repeats sentence structure
No contractions in dialogue
AI technobabble overload
Every paragraph the same length
No hooks for others to respond
Emotions are named, not shown
Zero interactivity
Dialogue resolves too quickly
Heroic speech of friendship
Stage directions every paragraph