This is nomereghost story(LORE)CriticalFail! (Badroll withfear)The peopleof Volkoruaren't exactlytrustworthyfolkGuilt is adangerousthing to clingonto in thisage.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Snyx continuesto be theembodiment ofmy fight or flightresponse.The end is notsomething totake lightly(Partymember dies)"The light! Thepromise ofsafety!" (Partyreaches theirdestination)The QueenMother knowshow to get inAugust'shead.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The 'MightyFine' actuallyget a propername fortheir groupThe longerwe're here,the more fearthe GM has attheir disposalTheScreamingForest livesup to itsreputation.Level up...maybe?Please?Misty's merepresenceattractsunwantedattentionBrixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Word aboutwhathappened inDesperlochtravels fast.Something badhappens to theGhosthookparty off-screen.It's not a tripinto the woodswithout aStephenSondheimreference.CriticalSuccess!(Great rollwith Hope!)Fears beyondcomprehensionis temporary,Shenanigans isEternal"We're running,it's bad" 2, thesequel thatnobody wanted.This is nomereghost story(LORE)CriticalFail! (Badroll withfear)The peopleof Volkoruaren't exactlytrustworthyfolkGuilt is adangerousthing to clingonto in thisage.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Snyx continuesto be theembodiment ofmy fight or flightresponse.The end is notsomething totake lightly(Partymember dies)"The light! Thepromise ofsafety!" (Partyreaches theirdestination)The QueenMother knowshow to get inAugust'shead.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The 'MightyFine' actuallyget a propername fortheir groupThe longerwe're here,the more fearthe GM has attheir disposalTheScreamingForest livesup to itsreputation.Level up...maybe?Please?Misty's merepresenceattractsunwantedattentionBrixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Word aboutwhathappened inDesperlochtravels fast.Something badhappens to theGhosthookparty off-screen.It's not a tripinto the woodswithout aStephenSondheimreference.CriticalSuccess!(Great rollwith Hope!)Fears beyondcomprehensionis temporary,Shenanigans isEternal"We're running,it's bad" 2, thesequel thatnobody wanted.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. This is no mere ghost story (LORE)
  2. Critical Fail! (Bad roll with fear)
  3. The people of Volkoru aren't exactly trustworthy folk
  4. Guilt is a dangerous thing to cling onto in this age.
  5. Even in moments of respite, we are never truly safe (The party gets ambushed)
  6. Idyl had a reason for keeping his gifts hidden. We now know why.
  7. Snyx continues to be the embodiment of my fight or flight response.
  8. The end is not something to take lightly (Party member dies)
  9. "The light! The promise of safety!" (Party reaches their destination)
  10. The Queen Mother knows how to get in August's head.
  11. Some friends come to us in the nick of time (Laura & Liam join the table)
  12. In a horror game, it's an mandatory obligation to keep your party on edge.
  13. The 'Mighty Fine' actually get a proper name for their group
  14. The longer we're here, the more fear the GM has at their disposal
  15. The Screaming Forest lives up to its reputation.
  16. Level up... maybe? Please?
  17. Misty's mere presence attracts unwanted attention
  18. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  19. Word about what happened in Desperloch travels fast.
  20. Something bad happens to the Ghosthook party off-screen.
  21. It's not a trip into the woods without a Stephen Sondheim reference.
  22. Critical Success! (Great roll with Hope!)
  23. Fears beyond comprehension is temporary, Shenanigans is Eternal
  24. "We're running, it's bad" 2, the sequel that nobody wanted.