Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Level up...maybe?Please?The peopleof Volkoruaren't exactlytrustworthyfolkWord aboutwhathappened inDesperlochtravels fast."We're running,it's bad" 2, thesequel thatnobody wanted.Something badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse.This is nomereghost story(LORE)The end is notsomething totake lightly(Partymember dies)Misty's merepresenceattractsunwantedattentionSome friendscome to us inthe nick of time(Laura & Liamjoin the table)The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.TheScreamingForest livesup to itsreputation.Guilt is adangerousthing to clingonto in thisage.CriticalSuccess!(Great rollwith Hope!)The longerwe're here,the more fearthe GM has attheir disposalIdyl had areason forkeeping hisgifts hidden.We now knowwhy."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The 'MightyFine' actuallyget a propername fortheir groupFears beyondcomprehensionis temporary,Shenanigans isEternalBrixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Level up...maybe?Please?The peopleof Volkoruaren't exactlytrustworthyfolkWord aboutwhathappened inDesperlochtravels fast."We're running,it's bad" 2, thesequel thatnobody wanted.Something badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse.This is nomereghost story(LORE)The end is notsomething totake lightly(Partymember dies)Misty's merepresenceattractsunwantedattentionSome friendscome to us inthe nick of time(Laura & Liamjoin the table)The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.TheScreamingForest livesup to itsreputation.Guilt is adangerousthing to clingonto in thisage.CriticalSuccess!(Great rollwith Hope!)The longerwe're here,the more fearthe GM has attheir disposalIdyl had areason forkeeping hisgifts hidden.We now knowwhy."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The 'MightyFine' actuallyget a propername fortheir groupFears beyondcomprehensionis temporary,Shenanigans isEternal

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  2. Level up... maybe? Please?
  3. The people of Volkoru aren't exactly trustworthy folk
  4. Word about what happened in Desperloch travels fast.
  5. "We're running, it's bad" 2, the sequel that nobody wanted.
  6. Something bad happens to the Ghosthook party off-screen.
  7. Even in moments of respite, we are never truly safe (The party gets ambushed)
  8. In a horror game, it's an mandatory obligation to keep your party on edge.
  9. Critical Fail! (Bad roll with fear)
  10. Snyx continues to be the embodiment of my fight or flight response.
  11. This is no mere ghost story (LORE)
  12. The end is not something to take lightly (Party member dies)
  13. Misty's mere presence attracts unwanted attention
  14. Some friends come to us in the nick of time (Laura & Liam join the table)
  15. The Queen Mother knows how to get in August's head.
  16. It's not a trip into the woods without a Stephen Sondheim reference.
  17. The Screaming Forest lives up to its reputation.
  18. Guilt is a dangerous thing to cling onto in this age.
  19. Critical Success! (Great roll with Hope!)
  20. The longer we're here, the more fear the GM has at their disposal
  21. Idyl had a reason for keeping his gifts hidden. We now know why.
  22. "The light! The promise of safety!" (Party reaches their destination)
  23. The 'Mighty Fine' actually get a proper name for their group
  24. Fears beyond comprehension is temporary, Shenanigans is Eternal