Something badhappens to theGhosthookparty off-screen.This is nomereghost story(LORE)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Misty's merepresenceattractsunwantedattentionFears beyondcomprehensionis temporary,Shenanigans isEternalIdyl had areason forkeeping hisgifts hidden.We now knowwhy.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The end is notsomething totake lightly(Partymember dies)CriticalSuccess!(Great rollwith Hope!)Level up...maybe?Please?The longerwe're here,the more fearthe GM has attheir disposalThe QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)TheScreamingForest livesup to itsreputation.The 'MightyFine' actuallyget a propername fortheir group"We're running,it's bad" 2, thesequel thatnobody wanted.The peopleof Volkoruaren't exactlytrustworthyfolk"The light! Thepromise ofsafety!" (Partyreaches theirdestination)It's not a tripinto the woodswithout aStephenSondheimreference.Word aboutwhathappened inDesperlochtravels fast.Snyx continuesto be theembodiment ofmy fight or flightresponse.Guilt is adangerousthing to clingonto in thisage.Something badhappens to theGhosthookparty off-screen.This is nomereghost story(LORE)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Misty's merepresenceattractsunwantedattentionFears beyondcomprehensionis temporary,Shenanigans isEternalIdyl had areason forkeeping hisgifts hidden.We now knowwhy.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The end is notsomething totake lightly(Partymember dies)CriticalSuccess!(Great rollwith Hope!)Level up...maybe?Please?The longerwe're here,the more fearthe GM has attheir disposalThe QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)TheScreamingForest livesup to itsreputation.The 'MightyFine' actuallyget a propername fortheir group"We're running,it's bad" 2, thesequel thatnobody wanted.The peopleof Volkoruaren't exactlytrustworthyfolk"The light! Thepromise ofsafety!" (Partyreaches theirdestination)It's not a tripinto the woodswithout aStephenSondheimreference.Word aboutwhathappened inDesperlochtravels fast.Snyx continuesto be theembodiment ofmy fight or flightresponse.Guilt is adangerousthing to clingonto in thisage.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something bad happens to the Ghosthook party off-screen.
  2. This is no mere ghost story (LORE)
  3. In a horror game, it's an mandatory obligation to keep your party on edge.
  4. Misty's mere presence attracts unwanted attention
  5. Fears beyond comprehension is temporary, Shenanigans is Eternal
  6. Idyl had a reason for keeping his gifts hidden. We now know why.
  7. Some friends come to us in the nick of time (Laura & Liam join the table)
  8. The end is not something to take lightly (Party member dies)
  9. Critical Success! (Great roll with Hope!)
  10. Level up... maybe? Please?
  11. The longer we're here, the more fear the GM has at their disposal
  12. The Queen Mother knows how to get in August's head.
  13. Critical Fail! (Bad roll with fear)
  14. Even in moments of respite, we are never truly safe (The party gets ambushed)
  15. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  16. The Screaming Forest lives up to its reputation.
  17. The 'Mighty Fine' actually get a proper name for their group
  18. "We're running, it's bad" 2, the sequel that nobody wanted.
  19. The people of Volkoru aren't exactly trustworthy folk
  20. "The light! The promise of safety!" (Party reaches their destination)
  21. It's not a trip into the woods without a Stephen Sondheim reference.
  22. Word about what happened in Desperloch travels fast.
  23. Snyx continues to be the embodiment of my fight or flight response.
  24. Guilt is a dangerous thing to cling onto in this age.