Some friendscome to us inthe nick of time(Laura & Liamjoin the table)TheScreamingForest livesup to itsreputation.This is nomereghost story(LORE)Something badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse.Misty's merepresenceattractsunwantedattentionIn a horrorgame, it's anmandatoryobligation tokeep your partyon edge."The light! Thepromise ofsafety!" (Partyreaches theirdestination)Fears beyondcomprehensionis temporary,Shenanigans isEternalCriticalSuccess!(Great rollwith Hope!)Guilt is adangerousthing to clingonto in thisage.The peopleof Volkoruaren't exactlytrustworthyfolkIt's not a tripinto the woodswithout aStephenSondheimreference.The longerwe're here,the more fearthe GM has attheir disposalThe QueenMother knowshow to get inAugust'shead."We're running,it's bad" 2, thesequel thatnobody wanted.The 'MightyFine' actuallyget a propername fortheir groupThe end is notsomething totake lightly(Partymember dies)Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Level up...maybe?Please?Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)TheScreamingForest livesup to itsreputation.This is nomereghost story(LORE)Something badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse.Misty's merepresenceattractsunwantedattentionIn a horrorgame, it's anmandatoryobligation tokeep your partyon edge."The light! Thepromise ofsafety!" (Partyreaches theirdestination)Fears beyondcomprehensionis temporary,Shenanigans isEternalCriticalSuccess!(Great rollwith Hope!)Guilt is adangerousthing to clingonto in thisage.The peopleof Volkoruaren't exactlytrustworthyfolkIt's not a tripinto the woodswithout aStephenSondheimreference.The longerwe're here,the more fearthe GM has attheir disposalThe QueenMother knowshow to get inAugust'shead."We're running,it's bad" 2, thesequel thatnobody wanted.The 'MightyFine' actuallyget a propername fortheir groupThe end is notsomething totake lightly(Partymember dies)Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Level up...maybe?Please?Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Some friends come to us in the nick of time (Laura & Liam join the table)
  2. The Screaming Forest lives up to its reputation.
  3. This is no mere ghost story (LORE)
  4. Something bad happens to the Ghosthook party off-screen.
  5. Even in moments of respite, we are never truly safe (The party gets ambushed)
  6. Critical Fail! (Bad roll with fear)
  7. Snyx continues to be the embodiment of my fight or flight response.
  8. Misty's mere presence attracts unwanted attention
  9. In a horror game, it's an mandatory obligation to keep your party on edge.
  10. "The light! The promise of safety!" (Party reaches their destination)
  11. Fears beyond comprehension is temporary, Shenanigans is Eternal
  12. Critical Success! (Great roll with Hope!)
  13. Guilt is a dangerous thing to cling onto in this age.
  14. The people of Volkoru aren't exactly trustworthy folk
  15. It's not a trip into the woods without a Stephen Sondheim reference.
  16. The longer we're here, the more fear the GM has at their disposal
  17. The Queen Mother knows how to get in August's head.
  18. "We're running, it's bad" 2, the sequel that nobody wanted.
  19. The 'Mighty Fine' actually get a proper name for their group
  20. The end is not something to take lightly (Party member dies)
  21. Idyl had a reason for keeping his gifts hidden. We now know why.
  22. Level up... maybe? Please?
  23. Word about what happened in Desperloch travels fast.
  24. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)