CriticalSuccess!(Great rollwith Hope!)"We're running,it's bad" 2, thesequel thatnobody wanted.The end is notsomething totake lightly(Partymember dies)Snyx continuesto be theembodiment ofmy fight or flightresponse.The QueenMother knowshow to get inAugust'shead.Guilt is adangerousthing to clingonto in thisage.The 'MightyFine' actuallyget a propername fortheir groupIdyl had areason forkeeping hisgifts hidden.We now knowwhy.In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.TheScreamingForest livesup to itsreputation.It's not a tripinto the woodswithout aStephenSondheimreference."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The peopleof Volkoruaren't exactlytrustworthyfolkSome friendscome to us inthe nick of time(Laura & Liamjoin the table)Misty's merepresenceattractsunwantedattentionThis is nomereghost story(LORE)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)CriticalFail! (Badroll withfear)Fears beyondcomprehensionis temporary,Shenanigans isEternalBrixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Level up...maybe?Please?Something badhappens to theGhosthookparty off-screen.The longerwe're here,the more fearthe GM has attheir disposalWord aboutwhathappened inDesperlochtravels fast.CriticalSuccess!(Great rollwith Hope!)"We're running,it's bad" 2, thesequel thatnobody wanted.The end is notsomething totake lightly(Partymember dies)Snyx continuesto be theembodiment ofmy fight or flightresponse.The QueenMother knowshow to get inAugust'shead.Guilt is adangerousthing to clingonto in thisage.The 'MightyFine' actuallyget a propername fortheir groupIdyl had areason forkeeping hisgifts hidden.We now knowwhy.In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.TheScreamingForest livesup to itsreputation.It's not a tripinto the woodswithout aStephenSondheimreference."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The peopleof Volkoruaren't exactlytrustworthyfolkSome friendscome to us inthe nick of time(Laura & Liamjoin the table)Misty's merepresenceattractsunwantedattentionThis is nomereghost story(LORE)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)CriticalFail! (Badroll withfear)Fears beyondcomprehensionis temporary,Shenanigans isEternalBrixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Level up...maybe?Please?Something badhappens to theGhosthookparty off-screen.The longerwe're here,the more fearthe GM has attheir disposalWord aboutwhathappened inDesperlochtravels fast.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Success! (Great roll with Hope!)
  2. "We're running, it's bad" 2, the sequel that nobody wanted.
  3. The end is not something to take lightly (Party member dies)
  4. Snyx continues to be the embodiment of my fight or flight response.
  5. The Queen Mother knows how to get in August's head.
  6. Guilt is a dangerous thing to cling onto in this age.
  7. The 'Mighty Fine' actually get a proper name for their group
  8. Idyl had a reason for keeping his gifts hidden. We now know why.
  9. In a horror game, it's an mandatory obligation to keep your party on edge.
  10. The Screaming Forest lives up to its reputation.
  11. It's not a trip into the woods without a Stephen Sondheim reference.
  12. "The light! The promise of safety!" (Party reaches their destination)
  13. The people of Volkoru aren't exactly trustworthy folk
  14. Some friends come to us in the nick of time (Laura & Liam join the table)
  15. Misty's mere presence attracts unwanted attention
  16. This is no mere ghost story (LORE)
  17. Even in moments of respite, we are never truly safe (The party gets ambushed)
  18. Critical Fail! (Bad roll with fear)
  19. Fears beyond comprehension is temporary, Shenanigans is Eternal
  20. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  21. Level up... maybe? Please?
  22. Something bad happens to the Ghosthook party off-screen.
  23. The longer we're here, the more fear the GM has at their disposal
  24. Word about what happened in Desperloch travels fast.