Level up...maybe?Please?Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Snyx continuesto be theembodiment ofmy fight or flightresponse.The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.The peopleof Volkoruaren't exactlytrustworthyfolkThe 'MightyFine' actuallyget a propername fortheir groupTheScreamingForest livesup to itsreputation.The end is notsomething totake lightly(Partymember dies)Fears beyondcomprehensionis temporary,Shenanigans isEternalSomething badhappens to theGhosthookparty off-screen.The longerwe're here,the more fearthe GM has attheir disposalSome friendscome to us inthe nick of time(Laura & Liamjoin the table)Word aboutwhathappened inDesperlochtravels fast.CriticalSuccess!(Great rollwith Hope!)This is nomereghost story(LORE)CriticalFail! (Badroll withfear)Guilt is adangerousthing to clingonto in thisage.Misty's merepresenceattractsunwantedattention"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)"We're running,it's bad" 2, thesequel thatnobody wanted.Level up...maybe?Please?Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Snyx continuesto be theembodiment ofmy fight or flightresponse.The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.The peopleof Volkoruaren't exactlytrustworthyfolkThe 'MightyFine' actuallyget a propername fortheir groupTheScreamingForest livesup to itsreputation.The end is notsomething totake lightly(Partymember dies)Fears beyondcomprehensionis temporary,Shenanigans isEternalSomething badhappens to theGhosthookparty off-screen.The longerwe're here,the more fearthe GM has attheir disposalSome friendscome to us inthe nick of time(Laura & Liamjoin the table)Word aboutwhathappened inDesperlochtravels fast.CriticalSuccess!(Great rollwith Hope!)This is nomereghost story(LORE)CriticalFail! (Badroll withfear)Guilt is adangerousthing to clingonto in thisage.Misty's merepresenceattractsunwantedattention"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)"We're running,it's bad" 2, thesequel thatnobody wanted.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Level up... maybe? Please?
  2. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  3. In a horror game, it's an mandatory obligation to keep your party on edge.
  4. Snyx continues to be the embodiment of my fight or flight response.
  5. The Queen Mother knows how to get in August's head.
  6. It's not a trip into the woods without a Stephen Sondheim reference.
  7. Idyl had a reason for keeping his gifts hidden. We now know why.
  8. The people of Volkoru aren't exactly trustworthy folk
  9. The 'Mighty Fine' actually get a proper name for their group
  10. The Screaming Forest lives up to its reputation.
  11. The end is not something to take lightly (Party member dies)
  12. Fears beyond comprehension is temporary, Shenanigans is Eternal
  13. Something bad happens to the Ghosthook party off-screen.
  14. The longer we're here, the more fear the GM has at their disposal
  15. Some friends come to us in the nick of time (Laura & Liam join the table)
  16. Word about what happened in Desperloch travels fast.
  17. Critical Success! (Great roll with Hope!)
  18. This is no mere ghost story (LORE)
  19. Critical Fail! (Bad roll with fear)
  20. Guilt is a dangerous thing to cling onto in this age.
  21. Misty's mere presence attracts unwanted attention
  22. "The light! The promise of safety!" (Party reaches their destination)
  23. Even in moments of respite, we are never truly safe (The party gets ambushed)
  24. "We're running, it's bad" 2, the sequel that nobody wanted.