Fears beyondcomprehensionis temporary,Shenanigans isEternalWord aboutwhathappened inDesperlochtravels fast.The QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)TheScreamingForest livesup to itsreputation.Guilt is adangerousthing to clingonto in thisage.Level up...maybe?Please?Snyx continuesto be theembodiment ofmy fight or flightresponse.Misty's merepresenceattractsunwantedattentionIn a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.CriticalSuccess!(Great rollwith Hope!)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)This is nomereghost story(LORE)"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Something badhappens to theGhosthookparty off-screen.The peopleof Volkoruaren't exactlytrustworthyfolk"We're running,it's bad" 2, thesequel thatnobody wanted.The 'MightyFine' actuallyget a propername fortheir groupIt's not a tripinto the woodswithout aStephenSondheimreference.The end is notsomething totake lightly(Partymember dies)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The longerwe're here,the more fearthe GM has attheir disposalFears beyondcomprehensionis temporary,Shenanigans isEternalWord aboutwhathappened inDesperlochtravels fast.The QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)TheScreamingForest livesup to itsreputation.Guilt is adangerousthing to clingonto in thisage.Level up...maybe?Please?Snyx continuesto be theembodiment ofmy fight or flightresponse.Misty's merepresenceattractsunwantedattentionIn a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.CriticalSuccess!(Great rollwith Hope!)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)This is nomereghost story(LORE)"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Something badhappens to theGhosthookparty off-screen.The peopleof Volkoruaren't exactlytrustworthyfolk"We're running,it's bad" 2, thesequel thatnobody wanted.The 'MightyFine' actuallyget a propername fortheir groupIt's not a tripinto the woodswithout aStephenSondheimreference.The end is notsomething totake lightly(Partymember dies)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The longerwe're here,the more fearthe GM has attheir disposal

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fears beyond comprehension is temporary, Shenanigans is Eternal
  2. Word about what happened in Desperloch travels fast.
  3. The Queen Mother knows how to get in August's head.
  4. Critical Fail! (Bad roll with fear)
  5. The Screaming Forest lives up to its reputation.
  6. Guilt is a dangerous thing to cling onto in this age.
  7. Level up... maybe? Please?
  8. Snyx continues to be the embodiment of my fight or flight response.
  9. Misty's mere presence attracts unwanted attention
  10. In a horror game, it's an mandatory obligation to keep your party on edge.
  11. Idyl had a reason for keeping his gifts hidden. We now know why.
  12. Critical Success! (Great roll with Hope!)
  13. Even in moments of respite, we are never truly safe (The party gets ambushed)
  14. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  15. This is no mere ghost story (LORE)
  16. "The light! The promise of safety!" (Party reaches their destination)
  17. Something bad happens to the Ghosthook party off-screen.
  18. The people of Volkoru aren't exactly trustworthy folk
  19. "We're running, it's bad" 2, the sequel that nobody wanted.
  20. The 'Mighty Fine' actually get a proper name for their group
  21. It's not a trip into the woods without a Stephen Sondheim reference.
  22. The end is not something to take lightly (Party member dies)
  23. Some friends come to us in the nick of time (Laura & Liam join the table)
  24. The longer we're here, the more fear the GM has at their disposal