Snyx continuesto be theembodiment ofmy fight or flightresponse.This is nomereghost story(LORE)The longerwe're here,the more fearthe GM has attheir disposalThe peopleof Volkoruaren't exactlytrustworthyfolkSome friendscome to us inthe nick of time(Laura & Liamjoin the table)The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.Level up...maybe?Please?The 'MightyFine' actuallyget a propername fortheir groupCriticalFail! (Badroll withfear)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Fears beyondcomprehensionis temporary,Shenanigans isEternalGuilt is adangerousthing to clingonto in thisage.Something badhappens to theGhosthookparty off-screen.CriticalSuccess!(Great rollwith Hope!)Misty's merepresenceattractsunwantedattentionThe end is notsomething totake lightly(Partymember dies)TheScreamingForest livesup to itsreputation."The light! Thepromise ofsafety!" (Partyreaches theirdestination)"We're running,it's bad" 2, thesequel thatnobody wanted.Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Snyx continuesto be theembodiment ofmy fight or flightresponse.This is nomereghost story(LORE)The longerwe're here,the more fearthe GM has attheir disposalThe peopleof Volkoruaren't exactlytrustworthyfolkSome friendscome to us inthe nick of time(Laura & Liamjoin the table)The QueenMother knowshow to get inAugust'shead.It's not a tripinto the woodswithout aStephenSondheimreference.Level up...maybe?Please?The 'MightyFine' actuallyget a propername fortheir groupCriticalFail! (Badroll withfear)Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Fears beyondcomprehensionis temporary,Shenanigans isEternalGuilt is adangerousthing to clingonto in thisage.Something badhappens to theGhosthookparty off-screen.CriticalSuccess!(Great rollwith Hope!)Misty's merepresenceattractsunwantedattentionThe end is notsomething totake lightly(Partymember dies)TheScreamingForest livesup to itsreputation."The light! Thepromise ofsafety!" (Partyreaches theirdestination)"We're running,it's bad" 2, thesequel thatnobody wanted.Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Snyx continues to be the embodiment of my fight or flight response.
  2. This is no mere ghost story (LORE)
  3. The longer we're here, the more fear the GM has at their disposal
  4. The people of Volkoru aren't exactly trustworthy folk
  5. Some friends come to us in the nick of time (Laura & Liam join the table)
  6. The Queen Mother knows how to get in August's head.
  7. It's not a trip into the woods without a Stephen Sondheim reference.
  8. Level up... maybe? Please?
  9. The 'Mighty Fine' actually get a proper name for their group
  10. Critical Fail! (Bad roll with fear)
  11. Even in moments of respite, we are never truly safe (The party gets ambushed)
  12. Fears beyond comprehension is temporary, Shenanigans is Eternal
  13. Guilt is a dangerous thing to cling onto in this age.
  14. Something bad happens to the Ghosthook party off-screen.
  15. Critical Success! (Great roll with Hope!)
  16. Misty's mere presence attracts unwanted attention
  17. The end is not something to take lightly (Party member dies)
  18. The Screaming Forest lives up to its reputation.
  19. "The light! The promise of safety!" (Party reaches their destination)
  20. "We're running, it's bad" 2, the sequel that nobody wanted.
  21. Word about what happened in Desperloch travels fast.
  22. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  23. In a horror game, it's an mandatory obligation to keep your party on edge.
  24. Idyl had a reason for keeping his gifts hidden. We now know why.