Guilt is adangerousthing to clingonto in thisage.TheScreamingForest livesup to itsreputation.The longerwe're here,the more fearthe GM has attheir disposalThe peopleof Volkoruaren't exactlytrustworthyfolk"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Level up...maybe?Please?The 'MightyFine' actuallyget a propername fortheir groupSomething badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)Fears beyondcomprehensionis temporary,Shenanigans isEternalMisty's merepresenceattractsunwantedattentionThe end is notsomething totake lightly(Partymember dies)Word aboutwhathappened inDesperlochtravels fast.CriticalSuccess!(Great rollwith Hope!)This is nomereghost story(LORE)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse."We're running,it's bad" 2, thesequel thatnobody wanted.It's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.Guilt is adangerousthing to clingonto in thisage.TheScreamingForest livesup to itsreputation.The longerwe're here,the more fearthe GM has attheir disposalThe peopleof Volkoruaren't exactlytrustworthyfolk"The light! Thepromise ofsafety!" (Partyreaches theirdestination)Level up...maybe?Please?The 'MightyFine' actuallyget a propername fortheir groupSomething badhappens to theGhosthookparty off-screen.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)Fears beyondcomprehensionis temporary,Shenanigans isEternalMisty's merepresenceattractsunwantedattentionThe end is notsomething totake lightly(Partymember dies)Word aboutwhathappened inDesperlochtravels fast.CriticalSuccess!(Great rollwith Hope!)This is nomereghost story(LORE)Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The QueenMother knowshow to get inAugust'shead.CriticalFail! (Badroll withfear)Snyx continuesto be theembodiment ofmy fight or flightresponse."We're running,it's bad" 2, thesequel thatnobody wanted.It's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guilt is a dangerous thing to cling onto in this age.
  2. The Screaming Forest lives up to its reputation.
  3. The longer we're here, the more fear the GM has at their disposal
  4. The people of Volkoru aren't exactly trustworthy folk
  5. "The light! The promise of safety!" (Party reaches their destination)
  6. Level up... maybe? Please?
  7. The 'Mighty Fine' actually get a proper name for their group
  8. Something bad happens to the Ghosthook party off-screen.
  9. Even in moments of respite, we are never truly safe (The party gets ambushed)
  10. Some friends come to us in the nick of time (Laura & Liam join the table)
  11. Fears beyond comprehension is temporary, Shenanigans is Eternal
  12. Misty's mere presence attracts unwanted attention
  13. The end is not something to take lightly (Party member dies)
  14. Word about what happened in Desperloch travels fast.
  15. Critical Success! (Great roll with Hope!)
  16. This is no mere ghost story (LORE)
  17. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  18. In a horror game, it's an mandatory obligation to keep your party on edge.
  19. The Queen Mother knows how to get in August's head.
  20. Critical Fail! (Bad roll with fear)
  21. Snyx continues to be the embodiment of my fight or flight response.
  22. "We're running, it's bad" 2, the sequel that nobody wanted.
  23. It's not a trip into the woods without a Stephen Sondheim reference.
  24. Idyl had a reason for keeping his gifts hidden. We now know why.