Something badhappens to theGhosthookparty off-screen."The light! Thepromise ofsafety!" (Partyreaches theirdestination)Misty's merepresenceattractsunwantedattentionThe QueenMother knowshow to get inAugust'shead.Guilt is adangerousthing to clingonto in thisage.Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)It's not a tripinto the woodswithout aStephenSondheimreference."We're running,it's bad" 2, thesequel thatnobody wanted.TheScreamingForest livesup to itsreputation.This is nomereghost story(LORE)Snyx continuesto be theembodiment ofmy fight or flightresponse.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.CriticalSuccess!(Great rollwith Hope!)Fears beyondcomprehensionis temporary,Shenanigans isEternalEven inmoments ofrespite, we arenever truly safe(The party getsambushed)The 'MightyFine' actuallyget a propername fortheir groupThe peopleof Volkoruaren't exactlytrustworthyfolkCriticalFail! (Badroll withfear)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The longerwe're here,the more fearthe GM has attheir disposalThe end is notsomething totake lightly(Partymember dies)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)Level up...maybe?Please?Something badhappens to theGhosthookparty off-screen."The light! Thepromise ofsafety!" (Partyreaches theirdestination)Misty's merepresenceattractsunwantedattentionThe QueenMother knowshow to get inAugust'shead.Guilt is adangerousthing to clingonto in thisage.Word aboutwhathappened inDesperlochtravels fast.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)It's not a tripinto the woodswithout aStephenSondheimreference."We're running,it's bad" 2, thesequel thatnobody wanted.TheScreamingForest livesup to itsreputation.This is nomereghost story(LORE)Snyx continuesto be theembodiment ofmy fight or flightresponse.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.CriticalSuccess!(Great rollwith Hope!)Fears beyondcomprehensionis temporary,Shenanigans isEternalEven inmoments ofrespite, we arenever truly safe(The party getsambushed)The 'MightyFine' actuallyget a propername fortheir groupThe peopleof Volkoruaren't exactlytrustworthyfolkCriticalFail! (Badroll withfear)In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.The longerwe're here,the more fearthe GM has attheir disposalThe end is notsomething totake lightly(Partymember dies)Some friendscome to us inthe nick of time(Laura & Liamjoin the table)Level up...maybe?Please?

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something bad happens to the Ghosthook party off-screen.
  2. "The light! The promise of safety!" (Party reaches their destination)
  3. Misty's mere presence attracts unwanted attention
  4. The Queen Mother knows how to get in August's head.
  5. Guilt is a dangerous thing to cling onto in this age.
  6. Word about what happened in Desperloch travels fast.
  7. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  8. It's not a trip into the woods without a Stephen Sondheim reference.
  9. "We're running, it's bad" 2, the sequel that nobody wanted.
  10. The Screaming Forest lives up to its reputation.
  11. This is no mere ghost story (LORE)
  12. Snyx continues to be the embodiment of my fight or flight response.
  13. Idyl had a reason for keeping his gifts hidden. We now know why.
  14. Critical Success! (Great roll with Hope!)
  15. Fears beyond comprehension is temporary, Shenanigans is Eternal
  16. Even in moments of respite, we are never truly safe (The party gets ambushed)
  17. The 'Mighty Fine' actually get a proper name for their group
  18. The people of Volkoru aren't exactly trustworthy folk
  19. Critical Fail! (Bad roll with fear)
  20. In a horror game, it's an mandatory obligation to keep your party on edge.
  21. The longer we're here, the more fear the GM has at their disposal
  22. The end is not something to take lightly (Party member dies)
  23. Some friends come to us in the nick of time (Laura & Liam join the table)
  24. Level up... maybe? Please?