Something badhappens to theGhosthookparty off-screen.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Misty's merepresenceattractsunwantedattentionCriticalSuccess!(Great rollwith Hope!)The end is notsomething totake lightly(Partymember dies)Word aboutwhathappened inDesperlochtravels fast.Snyx continuesto be theembodiment ofmy fight or flightresponse.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The peopleof Volkoruaren't exactlytrustworthyfolkIt's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.This is nomereghost story(LORE)Guilt is adangerousthing to clingonto in thisage.The 'MightyFine' actuallyget a propername fortheir groupTheScreamingForest livesup to itsreputation.CriticalFail! (Badroll withfear)The longerwe're here,the more fearthe GM has attheir disposalLevel up...maybe?Please?"We're running,it's bad" 2, thesequel thatnobody wanted."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The QueenMother knowshow to get inAugust'shead.In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Fears beyondcomprehensionis temporary,Shenanigans isEternalSomething badhappens to theGhosthookparty off-screen.Brixton finallyfinds somehope in thedarkness.(Marisha getshope finally)Misty's merepresenceattractsunwantedattentionCriticalSuccess!(Great rollwith Hope!)The end is notsomething totake lightly(Partymember dies)Word aboutwhathappened inDesperlochtravels fast.Snyx continuesto be theembodiment ofmy fight or flightresponse.Some friendscome to us inthe nick of time(Laura & Liamjoin the table)The peopleof Volkoruaren't exactlytrustworthyfolkIt's not a tripinto the woodswithout aStephenSondheimreference.Idyl had areason forkeeping hisgifts hidden.We now knowwhy.This is nomereghost story(LORE)Guilt is adangerousthing to clingonto in thisage.The 'MightyFine' actuallyget a propername fortheir groupTheScreamingForest livesup to itsreputation.CriticalFail! (Badroll withfear)The longerwe're here,the more fearthe GM has attheir disposalLevel up...maybe?Please?"We're running,it's bad" 2, thesequel thatnobody wanted."The light! Thepromise ofsafety!" (Partyreaches theirdestination)The QueenMother knowshow to get inAugust'shead.In a horrorgame, it's anmandatoryobligation tokeep your partyon edge.Even inmoments ofrespite, we arenever truly safe(The party getsambushed)Fears beyondcomprehensionis temporary,Shenanigans isEternal

Age of Umbra- Session 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something bad happens to the Ghosthook party off-screen.
  2. Brixton finally finds some hope in the darkness. (Marisha gets hope finally)
  3. Misty's mere presence attracts unwanted attention
  4. Critical Success! (Great roll with Hope!)
  5. The end is not something to take lightly (Party member dies)
  6. Word about what happened in Desperloch travels fast.
  7. Snyx continues to be the embodiment of my fight or flight response.
  8. Some friends come to us in the nick of time (Laura & Liam join the table)
  9. The people of Volkoru aren't exactly trustworthy folk
  10. It's not a trip into the woods without a Stephen Sondheim reference.
  11. Idyl had a reason for keeping his gifts hidden. We now know why.
  12. This is no mere ghost story (LORE)
  13. Guilt is a dangerous thing to cling onto in this age.
  14. The 'Mighty Fine' actually get a proper name for their group
  15. The Screaming Forest lives up to its reputation.
  16. Critical Fail! (Bad roll with fear)
  17. The longer we're here, the more fear the GM has at their disposal
  18. Level up... maybe? Please?
  19. "We're running, it's bad" 2, the sequel that nobody wanted.
  20. "The light! The promise of safety!" (Party reaches their destination)
  21. The Queen Mother knows how to get in August's head.
  22. In a horror game, it's an mandatory obligation to keep your party on edge.
  23. Even in moments of respite, we are never truly safe (The party gets ambushed)
  24. Fears beyond comprehension is temporary, Shenanigans is Eternal