extra timeonassignmentsuse ofnoice-cancellingheadphonesrepeatinginstructionsoralresponsesinstead ofwrittenresponsesbreaksduringtransitionsListeningto audio-bookrecordingssimplifiedlanguageinstructionscompletingalternativeprojectsprovidingchecklistsaccess tocalmcorner/calmroomuse ofassistivetechnologyuse ofvisualscheduleextratime ontestsuses ofmanipulativesuse ofvisualtimersmallgrouptestinghighlightingkey parts ofinstructionsUse offidget toys/sensorytoolsprovidinginstructionsintosmallerstepsbreaksduringtaskspreferentialseatingfrequentcheck-insuse ofsentencestartersuse ofgraphicorganizersextra timeonassignmentsuse ofnoice-cancellingheadphonesrepeatinginstructionsoralresponsesinstead ofwrittenresponsesbreaksduringtransitionsListeningto audio-bookrecordingssimplifiedlanguageinstructionscompletingalternativeprojectsprovidingchecklistsaccess tocalmcorner/calmroomuse ofassistivetechnologyuse ofvisualscheduleextratime ontestsuses ofmanipulativesuse ofvisualtimersmallgrouptestinghighlightingkey parts ofinstructionsUse offidget toys/sensorytoolsprovidinginstructionsintosmallerstepsbreaksduringtaskspreferentialseatingfrequentcheck-insuse ofsentencestartersuse ofgraphicorganizers

Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. extra time on assignments
  2. use of noice-cancelling headphones
  3. repeating instructions
  4. oral responses instead of written responses
  5. breaks during transitions
  6. Listening to audio-book recordings
  7. simplified language instructions
  8. completing alternative projects
  9. providing checklists
  10. access to calm corner/calm room
  11. use of assistive technology
  12. use of visual schedule
  13. extra time on tests
  14. uses of manipulatives
  15. use of visual timer
  16. small group testing
  17. highlighting key parts of instructions
  18. Use of fidget toys/ sensory tools
  19. providing instructions into smaller steps
  20. breaks during tasks
  21. preferential seating
  22. frequent check-ins
  23. use of sentence starters
  24. use of graphic organizers