TRIALLINGTestingFunctionalTESTINGKnitAttributesBobbinResearchFeedbackIDEASSeamAllowancePROBLEM-SOLVINGSketchBobbinSTITCHESSEAM-RIPPERProblem-solvingStitchesScissorsMODELLINGSketchFUNCTIONALConstructionPrototypeThreadBOBBINCreateSKETCHThreadCREATIVITYOutcomeMATERIALChalk-markerDesigningOutsideButtonsSTAKEHOLDERTOOLSButtonsOUTCOMEToolsCREATEOutcomeREFINESEAMSEvaluateScissorsHAND-WHEELPHYSICALATTRIBUTESAppliqueTHREADFEEDDOGSPINSOutsideNeedlesConstructionBobbin-casePhysicalSTITCH-WIDTHFabricCONTEXTDESIGNINGDesigningTestingBUTTONSPRESSERFOOTBRIEFModellingInsideStakeholderTriallingContextIRON,APPLIQUEAppliqueFunctionalCONSTRUCTIONSTITCH-LENGTHBriefINSIDEEVALUATEInsideFABRICWovenInnovationSeamsSewing-machineStitchesPROTOTYPEMaterialSEAM-ALLOWANCEPinsPhysicalMaterialAttributesEvaluateSeamAllowanceNeedlesCreateIdeasSCISSORSResearchRefineToolsCreativityPinsRESEARCHFabricProblem-solvingStakeholderIdeasFEEDBACKCreativityBriefOUTSIDEInnovationNEEDLESFeedbackTriallingINNOVATIONPrototypeModellingSeamsContextRefineTRIALLINGTestingFunctionalTESTINGKnitAttributesBobbinResearchFeedbackIDEASSeamAllowancePROBLEM-SOLVINGSketchBobbinSTITCHESSEAM-RIPPERProblem-solvingStitchesScissorsMODELLINGSketchFUNCTIONALConstructionPrototypeThreadBOBBINCreateSKETCHThreadCREATIVITYOutcomeMATERIALChalk-markerDesigningOutsideButtonsSTAKEHOLDERTOOLSButtonsOUTCOMEToolsCREATEOutcomeREFINESEAMSEvaluateScissorsHAND-WHEELPHYSICALATTRIBUTESAppliqueTHREADFEEDDOGSPINSOutsideNeedlesConstructionBobbin-casePhysicalSTITCH-WIDTHFabricCONTEXTDESIGNINGDesigningTestingBUTTONSPRESSERFOOTBRIEFModellingInsideStakeholderTriallingContextIRON,APPLIQUEAppliqueFunctionalCONSTRUCTIONSTITCH-LENGTHBriefINSIDEEVALUATEInsideFABRICWovenInnovationSeamsSewing-machineStitchesPROTOTYPEMaterialSEAM-ALLOWANCEPinsPhysicalMaterialAttributesEvaluateSeamAllowanceNeedlesCreateIdeasSCISSORSResearchRefineToolsCreativityPinsRESEARCHFabricProblem-solvingStakeholderIdeasFEEDBACKCreativityBriefOUTSIDEInnovationNEEDLESFeedbackTriallingINNOVATIONPrototypeModellingSeamsContextRefine

Textiles Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRIALLING
  2. Testing
  3. Functional
  4. TESTING
  5. Knit
  6. Attributes
  7. Bobbin
  8. Research
  9. Feedback
  10. IDEAS
  11. Seam Allowance
  12. PROBLEM-SOLVING
  13. Sketch
  14. Bobbin
  15. STITCHES
  16. SEAM-RIPPER
  17. Problem-solving
  18. Stitches
  19. Scissors
  20. MODELLING
  21. Sketch
  22. FUNCTIONAL
  23. Construction
  24. Prototype
  25. Thread
  26. BOBBIN
  27. Create
  28. SKETCH
  29. Thread
  30. CREATIVITY
  31. Outcome
  32. MATERIAL
  33. Chalk-marker
  34. Designing
  35. Outside
  36. Buttons
  37. STAKEHOLDER
  38. TOOLS
  39. Buttons
  40. OUTCOME
  41. Tools
  42. CREATE
  43. Outcome
  44. REFINE
  45. SEAMS
  46. Evaluate
  47. Scissors
  48. HAND-WHEEL
  49. PHYSICAL
  50. ATTRIBUTES
  51. Applique
  52. THREAD
  53. FEED DOGS
  54. PINS
  55. Outside
  56. Needles
  57. Construction
  58. Bobbin-case
  59. Physical
  60. STITCH-WIDTH
  61. Fabric
  62. CONTEXT
  63. DESIGNING
  64. Designing
  65. Testing
  66. BUTTONS
  67. PRESSER FOOT
  68. BRIEF
  69. Modelling
  70. Inside
  71. Stakeholder
  72. Trialling
  73. Context
  74. IRON,
  75. APPLIQUE
  76. Applique
  77. Functional
  78. CONSTRUCTION
  79. STITCH-LENGTH
  80. Brief
  81. INSIDE
  82. EVALUATE
  83. Inside
  84. FABRIC
  85. Woven
  86. Innovation
  87. Seams
  88. Sewing-machine
  89. Stitches
  90. PROTOTYPE
  91. Material
  92. SEAM-ALLOWANCE
  93. Pins
  94. Physical
  95. Material
  96. Attributes
  97. Evaluate
  98. Seam Allowance
  99. Needles
  100. Create
  101. Ideas
  102. SCISSORS
  103. Research
  104. Refine
  105. Tools
  106. Creativity
  107. Pins
  108. RESEARCH
  109. Fabric
  110. Problem-solving
  111. Stakeholder
  112. Ideas
  113. FEEDBACK
  114. Creativity
  115. Brief
  116. OUTSIDE
  117. Innovation
  118. NEEDLES
  119. Feedback
  120. Trialling
  121. INNOVATION
  122. Prototype
  123. Modelling
  124. Seams
  125. Context
  126. Refine