Sound thatsupports theaction ormood of thescene.Sounds thatwere recordedbefore theshow andplayed during itSounds madelive bymusicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thesceneImmediatelyand suddenlyturning asound on, orturning it offBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesHowfast themusic isReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds fromwithin the worldof the play, thatcharacters canhearFree!Theabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds thatcharacterscannot hear,such asbackgroundmusicSound playedat a low volumeto support themood of thesceneSound thatsupports theaction ormood of thescene.Sounds thatwere recordedbefore theshow andplayed during itSounds madelive bymusicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thesceneImmediatelyand suddenlyturning asound on, orturning it offBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesHowfast themusic isReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds fromwithin the worldof the play, thatcharacters canhearFree!Theabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds thatcharacterscannot hear,such asbackgroundmusicSound playedat a low volumeto support themood of thescene

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound that supports the action or mood of the scene.
  2. Sounds that were recorded before the show and played during it
  3. Sounds made live by musicians or actors themselves in the show
  4. Sound that works in opposition to the action or mood of the scene
  5. Immediately and suddenly turning a sound on, or turning it off
  6. Bringing down the volume slowly to the required volume
  7. Raising the volume slowly until the required volume
  8. Playing sounds multiple times, perhaps to create meaning or highlight themes
  9. How fast the music is
  10. Replacing one sound with another by fading one down, and simultaneously fading another up
  11. Sounds from within the world of the play, that characters can hear
  12. Free!
  13. The absence of sound to create effect
  14. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  15. Sounds that characters cannot hear, such as background music
  16. Sound played at a low volume to support the mood of the scene