Sounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicSound playedat a low volumeto support themood of thesceneSounds madelive bymusicians oractorsthemselves inthe showFree!Sounds thatwere recordedbefore theshow andplayed during itSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatsupports theaction ormood of thescene.Sound thatworks inopposition tothe action ormood of thesceneTheabsence ofsound tocreate effectImmediatelyand suddenlyturning asound on, orturning it offPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upBringing downthe volumeslowly to therequiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicSound playedat a low volumeto support themood of thesceneSounds madelive bymusicians oractorsthemselves inthe showFree!Sounds thatwere recordedbefore theshow andplayed during itSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatsupports theaction ormood of thescene.Sound thatworks inopposition tothe action ormood of thesceneTheabsence ofsound tocreate effectImmediatelyand suddenlyturning asound on, orturning it offPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upBringing downthe volumeslowly to therequiredvolume

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds from within the world of the play, that characters can hear
  2. Sounds that characters cannot hear, such as background music
  3. Sound played at a low volume to support the mood of the scene
  4. Sounds made live by musicians or actors themselves in the show
  5. Free!
  6. Sounds that were recorded before the show and played during it
  7. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  8. Sound that supports the action or mood of the scene.
  9. Sound that works in opposition to the action or mood of the scene
  10. The absence of sound to create effect
  11. Immediately and suddenly turning a sound on, or turning it off
  12. Playing sounds multiple times, perhaps to create meaning or highlight themes
  13. Raising the volume slowly until the required volume
  14. How fast the music is
  15. Replacing one sound with another by fading one down, and simultaneously fading another up
  16. Bringing down the volume slowly to the required volume