Sounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isSounds thatwere recordedbefore theshow andplayed during itSound thatworks inopposition tothe action ormood of thesceneSound playedat a low volumeto support themood of thesceneTheabsence ofsound tocreate effectFree!Sound thatsupports theaction ormood of thescene.Bringing downthe volumeslowly to therequiredvolumeSounds thatcharacterscannot hear,such asbackgroundmusicPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds madelive bymusicians oractorsthemselves inthe showReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Immediatelyand suddenlyturning asound on, orturning it offSounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isSounds thatwere recordedbefore theshow andplayed during itSound thatworks inopposition tothe action ormood of thesceneSound playedat a low volumeto support themood of thesceneTheabsence ofsound tocreate effectFree!Sound thatsupports theaction ormood of thescene.Bringing downthe volumeslowly to therequiredvolumeSounds thatcharacterscannot hear,such asbackgroundmusicPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds madelive bymusicians oractorsthemselves inthe showReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Immediatelyand suddenlyturning asound on, orturning it off

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds from within the world of the play, that characters can hear
  2. Raising the volume slowly until the required volume
  3. How fast the music is
  4. Sounds that were recorded before the show and played during it
  5. Sound that works in opposition to the action or mood of the scene
  6. Sound played at a low volume to support the mood of the scene
  7. The absence of sound to create effect
  8. Free!
  9. Sound that supports the action or mood of the scene.
  10. Bringing down the volume slowly to the required volume
  11. Sounds that characters cannot hear, such as background music
  12. Playing sounds multiple times, perhaps to create meaning or highlight themes
  13. Sounds made live by musicians or actors themselves in the show
  14. Replacing one sound with another by fading one down, and simultaneously fading another up
  15. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  16. Immediately and suddenly turning a sound on, or turning it off