Sounds madelive bymusicians oractorsthemselves inthe showTheabsence ofsound tocreate effectSounds thatwere recordedbefore theshow andplayed during itBringing downthe volumeslowly to therequiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearSound thatsupports theaction ormood of thescene.Playing soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneHowfast themusic isRaising thevolumeslowly untilthe requiredvolumeFree!Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds madelive bymusicians oractorsthemselves inthe showTheabsence ofsound tocreate effectSounds thatwere recordedbefore theshow andplayed during itBringing downthe volumeslowly to therequiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearSound thatsupports theaction ormood of thescene.Playing soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneHowfast themusic isRaising thevolumeslowly untilthe requiredvolumeFree!Replacing onesound withanother by fadingone down, andsimultaneouslyfading another up

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds made live by musicians or actors themselves in the show
  2. The absence of sound to create effect
  3. Sounds that were recorded before the show and played during it
  4. Bringing down the volume slowly to the required volume
  5. Sounds from within the world of the play, that characters can hear
  6. Sound that supports the action or mood of the scene.
  7. Playing sounds multiple times, perhaps to create meaning or highlight themes
  8. Sounds that characters cannot hear, such as background music
  9. Sound that works in opposition to the action or mood of the scene
  10. Immediately and suddenly turning a sound on, or turning it off
  11. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  12. Sound played at a low volume to support the mood of the scene
  13. How fast the music is
  14. Raising the volume slowly until the required volume
  15. Free!
  16. Replacing one sound with another by fading one down, and simultaneously fading another up