Sounds thatcharacterscannot hear,such asbackgroundmusicFree!Sounds thatwere recordedbefore theshow andplayed during itSound thatworks inopposition tothe action ormood of thesceneSounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneSound thatsupports theaction ormood of thescene.Immediatelyand suddenlyturning asound on, orturning it offSounds madelive bymusicians oractorsthemselves inthe showBringing downthe volumeslowly to therequiredvolumePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Howfast themusic isTheabsence ofsound tocreate effectSounds thatcharacterscannot hear,such asbackgroundmusicFree!Sounds thatwere recordedbefore theshow andplayed during itSound thatworks inopposition tothe action ormood of thesceneSounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneSound thatsupports theaction ormood of thescene.Immediatelyand suddenlyturning asound on, orturning it offSounds madelive bymusicians oractorsthemselves inthe showBringing downthe volumeslowly to therequiredvolumePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Howfast themusic isTheabsence ofsound tocreate effect

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds that characters cannot hear, such as background music
  2. Free!
  3. Sounds that were recorded before the show and played during it
  4. Sound that works in opposition to the action or mood of the scene
  5. Sounds from within the world of the play, that characters can hear
  6. Raising the volume slowly until the required volume
  7. Replacing one sound with another by fading one down, and simultaneously fading another up
  8. Sound played at a low volume to support the mood of the scene
  9. Sound that supports the action or mood of the scene.
  10. Immediately and suddenly turning a sound on, or turning it off
  11. Sounds made live by musicians or actors themselves in the show
  12. Bringing down the volume slowly to the required volume
  13. Playing sounds multiple times, perhaps to create meaning or highlight themes
  14. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  15. How fast the music is
  16. The absence of sound to create effect