Free!Sound playedat a low volumeto support themood of thesceneSounds madelive bymusicians oractorsthemselves inthe showSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upImmediatelyand suddenlyturning asound on, orturning it offHowfast themusic isTheabsence ofsound tocreate effectPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds thatcharacterscannot hear,such asbackgroundmusicSounds thatwere recordedbefore theshow andplayed during itSounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeBringing downthe volumeslowly to therequiredvolumeSound thatworks inopposition tothe action ormood of thesceneSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Free!Sound playedat a low volumeto support themood of thesceneSounds madelive bymusicians oractorsthemselves inthe showSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upImmediatelyand suddenlyturning asound on, orturning it offHowfast themusic isTheabsence ofsound tocreate effectPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds thatcharacterscannot hear,such asbackgroundmusicSounds thatwere recordedbefore theshow andplayed during itSounds fromwithin the worldof the play, thatcharacters canhearRaising thevolumeslowly untilthe requiredvolumeBringing downthe volumeslowly to therequiredvolumeSound thatworks inopposition tothe action ormood of thesceneSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Sound played at a low volume to support the mood of the scene
  3. Sounds made live by musicians or actors themselves in the show
  4. Sound that supports the action or mood of the scene.
  5. Replacing one sound with another by fading one down, and simultaneously fading another up
  6. Immediately and suddenly turning a sound on, or turning it off
  7. How fast the music is
  8. The absence of sound to create effect
  9. Playing sounds multiple times, perhaps to create meaning or highlight themes
  10. Sounds that characters cannot hear, such as background music
  11. Sounds that were recorded before the show and played during it
  12. Sounds from within the world of the play, that characters can hear
  13. Raising the volume slowly until the required volume
  14. Bringing down the volume slowly to the required volume
  15. Sound that works in opposition to the action or mood of the scene
  16. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)