Playing soundsmultiple times,perhaps tocreate meaningor highlightthemesTheabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneRaising thevolumeslowly untilthe requiredvolumeImmediatelyand suddenlyturning asound on, orturning it offHowfast themusic isFree!Sounds fromwithin the worldof the play, thatcharacters canhearSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds madelive bymusicians oractorsthemselves inthe showBringing downthe volumeslowly to therequiredvolumeSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during itPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesTheabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneRaising thevolumeslowly untilthe requiredvolumeImmediatelyand suddenlyturning asound on, orturning it offHowfast themusic isFree!Sounds fromwithin the worldof the play, thatcharacters canhearSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds madelive bymusicians oractorsthemselves inthe showBringing downthe volumeslowly to therequiredvolumeSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during it

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Playing sounds multiple times, perhaps to create meaning or highlight themes
  2. The absence of sound to create effect
  3. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  4. Sound played at a low volume to support the mood of the scene
  5. Raising the volume slowly until the required volume
  6. Immediately and suddenly turning a sound on, or turning it off
  7. How fast the music is
  8. Free!
  9. Sounds from within the world of the play, that characters can hear
  10. Sound that supports the action or mood of the scene.
  11. Replacing one sound with another by fading one down, and simultaneously fading another up
  12. Sounds made live by musicians or actors themselves in the show
  13. Bringing down the volume slowly to the required volume
  14. Sounds that characters cannot hear, such as background music
  15. Sound that works in opposition to the action or mood of the scene
  16. Sounds that were recorded before the show and played during it