Sounds fromwithin the worldof the play, thatcharacters canhearSounds thatwere recordedbefore theshow andplayed during itTheabsence ofsound tocreate effectHowfast themusic isImmediatelyand suddenlyturning asound on, orturning it offSound playedat a low volumeto support themood of thesceneSound thatsupports theaction ormood of thescene.Free!Sounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds madelive bymusicians oractorsthemselves inthe showPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound thatworks inopposition tothe action ormood of thesceneReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds fromwithin the worldof the play, thatcharacters canhearSounds thatwere recordedbefore theshow andplayed during itTheabsence ofsound tocreate effectHowfast themusic isImmediatelyand suddenlyturning asound on, orturning it offSound playedat a low volumeto support themood of thesceneSound thatsupports theaction ormood of thescene.Free!Sounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds madelive bymusicians oractorsthemselves inthe showPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound thatworks inopposition tothe action ormood of thesceneReplacing onesound withanother by fadingone down, andsimultaneouslyfading another up

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sounds from within the world of the play, that characters can hear
  2. Sounds that were recorded before the show and played during it
  3. The absence of sound to create effect
  4. How fast the music is
  5. Immediately and suddenly turning a sound on, or turning it off
  6. Sound played at a low volume to support the mood of the scene
  7. Sound that supports the action or mood of the scene.
  8. Free!
  9. Sounds that characters cannot hear, such as background music
  10. Bringing down the volume slowly to the required volume
  11. Raising the volume slowly until the required volume
  12. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  13. Sounds made live by musicians or actors themselves in the show
  14. Playing sounds multiple times, perhaps to create meaning or highlight themes
  15. Sound that works in opposition to the action or mood of the scene
  16. Replacing one sound with another by fading one down, and simultaneously fading another up