Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicImmediatelyand suddenlyturning asound on, orturning it offFree!Sounds madelive bymusicians oractorsthemselves inthe showTheabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Howfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itBringing downthe volumeslowly to therequiredvolumeSound thatworks inopposition tothe action ormood of thesceneSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicImmediatelyand suddenlyturning asound on, orturning it offFree!Sounds madelive bymusicians oractorsthemselves inthe showTheabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolumeSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Howfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itBringing downthe volumeslowly to therequiredvolumeSound thatworks inopposition tothe action ormood of thesceneSound thatsupports theaction ormood of thescene.

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Replacing one sound with another by fading one down, and simultaneously fading another up
  2. Sounds from within the world of the play, that characters can hear
  3. Sounds that characters cannot hear, such as background music
  4. Immediately and suddenly turning a sound on, or turning it off
  5. Free!
  6. Sounds made live by musicians or actors themselves in the show
  7. The absence of sound to create effect
  8. Raising the volume slowly until the required volume
  9. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  10. How fast the music is
  11. Playing sounds multiple times, perhaps to create meaning or highlight themes
  12. Sound played at a low volume to support the mood of the scene
  13. Sounds that were recorded before the show and played during it
  14. Bringing down the volume slowly to the required volume
  15. Sound that works in opposition to the action or mood of the scene
  16. Sound that supports the action or mood of the scene.