Sound thatworks inopposition tothe action ormood of thesceneFree!Sounds thatwere recordedbefore theshow andplayed during itRaising thevolumeslowly untilthe requiredvolumeTheabsence ofsound tocreate effectReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneHowfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound thatsupports theaction ormood of thescene.Immediatelyand suddenlyturning asound on, orturning it offSounds madelive bymusicians oractorsthemselves inthe showSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolumeSound thatworks inopposition tothe action ormood of thesceneFree!Sounds thatwere recordedbefore theshow andplayed during itRaising thevolumeslowly untilthe requiredvolumeTheabsence ofsound tocreate effectReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneHowfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSound thatsupports theaction ormood of thescene.Immediatelyand suddenlyturning asound on, orturning it offSounds madelive bymusicians oractorsthemselves inthe showSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sounds fromwithin the worldof the play, thatcharacters canhearSounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolume

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound that works in opposition to the action or mood of the scene
  2. Free!
  3. Sounds that were recorded before the show and played during it
  4. Raising the volume slowly until the required volume
  5. The absence of sound to create effect
  6. Replacing one sound with another by fading one down, and simultaneously fading another up
  7. Sound played at a low volume to support the mood of the scene
  8. How fast the music is
  9. Playing sounds multiple times, perhaps to create meaning or highlight themes
  10. Sound that supports the action or mood of the scene.
  11. Immediately and suddenly turning a sound on, or turning it off
  12. Sounds made live by musicians or actors themselves in the show
  13. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  14. Sounds from within the world of the play, that characters can hear
  15. Sounds that characters cannot hear, such as background music
  16. Bringing down the volume slowly to the required volume