Sound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itSounds madelive bymusicians oractorsthemselves inthe showSounds fromwithin the worldof the play, thatcharacters canhearSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Immediatelyand suddenlyturning asound on, orturning it offFree!Howfast themusic isSound thatworks inopposition tothe action ormood of thesceneSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds thatcharacterscannot hear,such asbackgroundmusicPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesBringing downthe volumeslowly to therequiredvolumeTheabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolumeSound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itSounds madelive bymusicians oractorsthemselves inthe showSounds fromwithin the worldof the play, thatcharacters canhearSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Immediatelyand suddenlyturning asound on, orturning it offFree!Howfast themusic isSound thatworks inopposition tothe action ormood of thesceneSound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds thatcharacterscannot hear,such asbackgroundmusicPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesBringing downthe volumeslowly to therequiredvolumeTheabsence ofsound tocreate effectRaising thevolumeslowly untilthe requiredvolume

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound played at a low volume to support the mood of the scene
  2. Sounds that were recorded before the show and played during it
  3. Sounds made live by musicians or actors themselves in the show
  4. Sounds from within the world of the play, that characters can hear
  5. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  6. Immediately and suddenly turning a sound on, or turning it off
  7. Free!
  8. How fast the music is
  9. Sound that works in opposition to the action or mood of the scene
  10. Sound that supports the action or mood of the scene.
  11. Replacing one sound with another by fading one down, and simultaneously fading another up
  12. Sounds that characters cannot hear, such as background music
  13. Playing sounds multiple times, perhaps to create meaning or highlight themes
  14. Bringing down the volume slowly to the required volume
  15. The absence of sound to create effect
  16. Raising the volume slowly until the required volume