Playing soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Bringing downthe volumeslowly to therequiredvolumeImmediatelyand suddenlyturning asound on, orturning it offSound playedat a low volumeto support themood of thesceneSound thatworks inopposition tothe action ormood of thesceneHowfast themusic isSounds fromwithin the worldof the play, thatcharacters canhearSounds thatwere recordedbefore theshow andplayed during itSounds thatcharacterscannot hear,such asbackgroundmusicTheabsence ofsound tocreate effectSounds madelive bymusicians oractorsthemselves inthe showRaising thevolumeslowly untilthe requiredvolumeFree!Sound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Bringing downthe volumeslowly to therequiredvolumeImmediatelyand suddenlyturning asound on, orturning it offSound playedat a low volumeto support themood of thesceneSound thatworks inopposition tothe action ormood of thesceneHowfast themusic isSounds fromwithin the worldof the play, thatcharacters canhearSounds thatwere recordedbefore theshow andplayed during itSounds thatcharacterscannot hear,such asbackgroundmusicTheabsence ofsound tocreate effectSounds madelive bymusicians oractorsthemselves inthe showRaising thevolumeslowly untilthe requiredvolumeFree!Sound thatsupports theaction ormood of thescene.Replacing onesound withanother by fadingone down, andsimultaneouslyfading another up

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Playing sounds multiple times, perhaps to create meaning or highlight themes
  2. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  3. Bringing down the volume slowly to the required volume
  4. Immediately and suddenly turning a sound on, or turning it off
  5. Sound played at a low volume to support the mood of the scene
  6. Sound that works in opposition to the action or mood of the scene
  7. How fast the music is
  8. Sounds from within the world of the play, that characters can hear
  9. Sounds that were recorded before the show and played during it
  10. Sounds that characters cannot hear, such as background music
  11. The absence of sound to create effect
  12. Sounds made live by musicians or actors themselves in the show
  13. Raising the volume slowly until the required volume
  14. Free!
  15. Sound that supports the action or mood of the scene.
  16. Replacing one sound with another by fading one down, and simultaneously fading another up