Howfast themusic isSound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesBringing downthe volumeslowly to therequiredvolumeTheabsence ofsound tocreate effectReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneImmediatelyand suddenlyturning asound on, orturning it offRaising thevolumeslowly untilthe requiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearFree!Sounds thatcharacterscannot hear,such asbackgroundmusicSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during itHowfast themusic isSound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesBringing downthe volumeslowly to therequiredvolumeTheabsence ofsound tocreate effectReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound playedat a low volumeto support themood of thesceneImmediatelyand suddenlyturning asound on, orturning it offRaising thevolumeslowly untilthe requiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearFree!Sounds thatcharacterscannot hear,such asbackgroundmusicSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during it

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. How fast the music is
  2. Sound that supports the action or mood of the scene.
  3. Sounds made live by musicians or actors themselves in the show
  4. Playing sounds multiple times, perhaps to create meaning or highlight themes
  5. Bringing down the volume slowly to the required volume
  6. The absence of sound to create effect
  7. Replacing one sound with another by fading one down, and simultaneously fading another up
  8. Sound played at a low volume to support the mood of the scene
  9. Immediately and suddenly turning a sound on, or turning it off
  10. Raising the volume slowly until the required volume
  11. Sounds from within the world of the play, that characters can hear
  12. Free!
  13. Sounds that characters cannot hear, such as background music
  14. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  15. Sound that works in opposition to the action or mood of the scene
  16. Sounds that were recorded before the show and played during it