Raising thevolumeslowly untilthe requiredvolumeSound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during itPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneSounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearTheabsence ofsound tocreate effectSounds madelive bymusicians oractorsthemselves inthe showFree!Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound thatsupports theaction ormood of thescene.Howfast themusic isRaising thevolumeslowly untilthe requiredvolumeSound thatworks inopposition tothe action ormood of thesceneSounds thatwere recordedbefore theshow andplayed during itPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneSounds thatcharacterscannot hear,such asbackgroundmusicBringing downthe volumeslowly to therequiredvolumeSounds fromwithin the worldof the play, thatcharacters canhearTheabsence ofsound tocreate effectSounds madelive bymusicians oractorsthemselves inthe showFree!Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSound thatsupports theaction ormood of thescene.Howfast themusic is

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Raising the volume slowly until the required volume
  2. Sound that works in opposition to the action or mood of the scene
  3. Sounds that were recorded before the show and played during it
  4. Playing sounds multiple times, perhaps to create meaning or highlight themes
  5. Immediately and suddenly turning a sound on, or turning it off
  6. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  7. Sound played at a low volume to support the mood of the scene
  8. Sounds that characters cannot hear, such as background music
  9. Bringing down the volume slowly to the required volume
  10. Sounds from within the world of the play, that characters can hear
  11. The absence of sound to create effect
  12. Sounds made live by musicians or actors themselves in the show
  13. Free!
  14. Replacing one sound with another by fading one down, and simultaneously fading another up
  15. Sound that supports the action or mood of the scene.
  16. How fast the music is