Theabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itSounds thatcharacterscannot hear,such asbackgroundmusicSounds fromwithin the worldof the play, thatcharacters canhearFree!Raising thevolumeslowly untilthe requiredvolumeHowfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upBringing downthe volumeslowly to therequiredvolumeSound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thesceneTheabsence ofsound tocreate effectSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound playedat a low volumeto support themood of thesceneSounds thatwere recordedbefore theshow andplayed during itSounds thatcharacterscannot hear,such asbackgroundmusicSounds fromwithin the worldof the play, thatcharacters canhearFree!Raising thevolumeslowly untilthe requiredvolumeHowfast themusic isPlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upBringing downthe volumeslowly to therequiredvolumeSound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showSound thatworks inopposition tothe action ormood of thescene

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The absence of sound to create effect
  2. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  3. Sound played at a low volume to support the mood of the scene
  4. Sounds that were recorded before the show and played during it
  5. Sounds that characters cannot hear, such as background music
  6. Sounds from within the world of the play, that characters can hear
  7. Free!
  8. Raising the volume slowly until the required volume
  9. How fast the music is
  10. Playing sounds multiple times, perhaps to create meaning or highlight themes
  11. Immediately and suddenly turning a sound on, or turning it off
  12. Replacing one sound with another by fading one down, and simultaneously fading another up
  13. Bringing down the volume slowly to the required volume
  14. Sound that supports the action or mood of the scene.
  15. Sounds made live by musicians or actors themselves in the show
  16. Sound that works in opposition to the action or mood of the scene