Replacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneSounds fromwithin the worldof the play, thatcharacters canhearBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isSound playedat a low volumeto support themood of thescenePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showFree!Theabsence ofsound tocreate effectSounds thatwere recordedbefore theshow andplayed during itReplacing onesound withanother by fadingone down, andsimultaneouslyfading another upSounds thatcharacterscannot hear,such asbackgroundmusicSound thatworks inopposition tothe action ormood of thesceneSounds fromwithin the worldof the play, thatcharacters canhearBringing downthe volumeslowly to therequiredvolumeRaising thevolumeslowly untilthe requiredvolumeHowfast themusic isSound playedat a low volumeto support themood of thescenePlaying soundsmultiple times,perhaps tocreate meaningor highlightthemesImmediatelyand suddenlyturning asound on, orturning it offSounds that givethe illusion ofanother sound (forexample a phoneringing, a doorbell,a gun shot)Sound thatsupports theaction ormood of thescene.Sounds madelive bymusicians oractorsthemselves inthe showFree!Theabsence ofsound tocreate effectSounds thatwere recordedbefore theshow andplayed during it

Sound Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Replacing one sound with another by fading one down, and simultaneously fading another up
  2. Sounds that characters cannot hear, such as background music
  3. Sound that works in opposition to the action or mood of the scene
  4. Sounds from within the world of the play, that characters can hear
  5. Bringing down the volume slowly to the required volume
  6. Raising the volume slowly until the required volume
  7. How fast the music is
  8. Sound played at a low volume to support the mood of the scene
  9. Playing sounds multiple times, perhaps to create meaning or highlight themes
  10. Immediately and suddenly turning a sound on, or turning it off
  11. Sounds that give the illusion of another sound (for example a phone ringing, a doorbell, a gun shot)
  12. Sound that supports the action or mood of the scene.
  13. Sounds made live by musicians or actors themselves in the show
  14. Free!
  15. The absence of sound to create effect
  16. Sounds that were recorded before the show and played during it