tradesfuel foruselessitemtriggerstrap andstands initbad atphysicsdoesn'tunderstandlighter orlack thereofhighgammablows updelisle's orstorage'sdoordoesn'tlock saferoomdoorstries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasierstuck ontunnelpump/throwsfuelrat bitesto pickup tagstuckbeforeliftinglockdownignoreslights/holedustconfusedby finalewastesresourcesmakesnoise andstays inareaignoresaudiocuescranksflashlightexcessivelybadhidingspotignoresbarrels inarsenalusessomethingother thanbrick tobreak doorplaysoneasyrawdogs rattunnelrunstoooftentradesfuel foruselessitemtriggerstrap andstands initbad atphysicsdoesn'tunderstandlighter orlack thereofhighgammablows updelisle's orstorage'sdoordoesn'tlock saferoomdoorstries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasierstuck ontunnelpump/throwsfuelrat bitesto pickup tagstuckbeforeliftinglockdownignoreslights/holedustconfusedby finalewastesresourcesmakesnoise andstays inareaignoresaudiocuescranksflashlightexcessivelybadhidingspotignoresbarrels inarsenalusessomethingother thanbrick tobreak doorplaysoneasyrawdogs rattunnelrunstoooften

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. trades fuel for useless item
  2. triggers trap and stands in it
  3. bad at physics
  4. doesn't understand lighter or lack thereof
  5. high gamma
  6. blows up delisle's or storage's door
  7. doesn't lock safe room doors
  8. tries to open locked things when they will clearly not open
  9. shoots beast when hiding is easier
  10. stuck on tunnel pump/throws fuel
  11. rat bites to pick up tag
  12. stuck before lifting lockdown
  13. ignores lights/hole dust
  14. confused by finale
  15. wastes resources
  16. makes noise and stays in area
  17. ignores audio cues
  18. cranks flashlight excessively
  19. bad hiding spot
  20. ignores barrels in arsenal
  21. uses something other than brick to break door
  22. plays on easy
  23. raw dogs rat tunnel
  24. runs too often