shootsbeast whenhiding iseasiertries to openlocked thingswhen theywill clearlynot openblows updelisle's orstorage'sdoorrat bitesto pickup tagtriggerstrap andstands initignoresbarrels inarsenalbadhidingspotconfusedby finalestuckbeforeliftinglockdownrawdogs rattunneldoesn'tlock saferoomdoorshighgammamakesnoise andstays inareabad atphysicswastesresourcesplaysoneasyrunstoooftenignoresaudiocuescranksflashlightexcessivelystuck ontunnelpump/throwsfueltradesfuel foruselessitemusessomethingother thanbrick tobreak doordoesn'tunderstandlighter orlack thereofignoreslights/holedustshootsbeast whenhiding iseasiertries to openlocked thingswhen theywill clearlynot openblows updelisle's orstorage'sdoorrat bitesto pickup tagtriggerstrap andstands initignoresbarrels inarsenalbadhidingspotconfusedby finalestuckbeforeliftinglockdownrawdogs rattunneldoesn'tlock saferoomdoorshighgammamakesnoise andstays inareabad atphysicswastesresourcesplaysoneasyrunstoooftenignoresaudiocuescranksflashlightexcessivelystuck ontunnelpump/throwsfueltradesfuel foruselessitemusessomethingother thanbrick tobreak doordoesn'tunderstandlighter orlack thereofignoreslights/holedust

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. shoots beast when hiding is easier
  2. tries to open locked things when they will clearly not open
  3. blows up delisle's or storage's door
  4. rat bites to pick up tag
  5. triggers trap and stands in it
  6. ignores barrels in arsenal
  7. bad hiding spot
  8. confused by finale
  9. stuck before lifting lockdown
  10. raw dogs rat tunnel
  11. doesn't lock safe room doors
  12. high gamma
  13. makes noise and stays in area
  14. bad at physics
  15. wastes resources
  16. plays on easy
  17. runs too often
  18. ignores audio cues
  19. cranks flashlight excessively
  20. stuck on tunnel pump/throws fuel
  21. trades fuel for useless item
  22. uses something other than brick to break door
  23. doesn't understand lighter or lack thereof
  24. ignores lights/hole dust