ignoreslights/holedusttriggerstrap andstands initignoresbarrels inarsenalconfusedby finalestuckbeforeliftinglockdowntradesfuel foruselessitemignoresaudiocuesdoesn'tlock saferoomdoorsblows updelisle's orstorage'sdoorbadhidingspotcranksflashlightexcessivelyrunstoooftenplaysoneasystuck ontunnelpump/throwsfuelmakesnoise andstays inareabad atphysicstries to openlocked thingswhen theywill clearlynot openrawdogs rattunnelrat bitesto pickup tagusessomethingother thanbrick tobreak doordoesn'tunderstandlighter orlack thereofshootsbeast whenhiding iseasierwastesresourceshighgammaignoreslights/holedusttriggerstrap andstands initignoresbarrels inarsenalconfusedby finalestuckbeforeliftinglockdowntradesfuel foruselessitemignoresaudiocuesdoesn'tlock saferoomdoorsblows updelisle's orstorage'sdoorbadhidingspotcranksflashlightexcessivelyrunstoooftenplaysoneasystuck ontunnelpump/throwsfuelmakesnoise andstays inareabad atphysicstries to openlocked thingswhen theywill clearlynot openrawdogs rattunnelrat bitesto pickup tagusessomethingother thanbrick tobreak doordoesn'tunderstandlighter orlack thereofshootsbeast whenhiding iseasierwastesresourceshighgamma

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ignores lights/hole dust
  2. triggers trap and stands in it
  3. ignores barrels in arsenal
  4. confused by finale
  5. stuck before lifting lockdown
  6. trades fuel for useless item
  7. ignores audio cues
  8. doesn't lock safe room doors
  9. blows up delisle's or storage's door
  10. bad hiding spot
  11. cranks flashlight excessively
  12. runs too often
  13. plays on easy
  14. stuck on tunnel pump/throws fuel
  15. makes noise and stays in area
  16. bad at physics
  17. tries to open locked things when they will clearly not open
  18. raw dogs rat tunnel
  19. rat bites to pick up tag
  20. uses something other than brick to break door
  21. doesn't understand lighter or lack thereof
  22. shoots beast when hiding is easier
  23. wastes resources
  24. high gamma