shoots beast when hiding is easier tries to open locked things when they will clearly not open blows up delisle's or storage's door rat bites to pick up tag triggers trap and stands in it ignores barrels in arsenal bad hiding spot confused by finale stuck before lifting lockdown raw dogs rat tunnel doesn't lock safe room doors high gamma makes noise and stays in area bad at physics wastes resources plays on easy runs too often ignores audio cues cranks flashlight excessively stuck on tunnel pump/throws fuel trades fuel for useless item uses something other than brick to break door doesn't understand lighter or lack thereof ignores lights/hole dust shoots beast when hiding is easier tries to open locked things when they will clearly not open blows up delisle's or storage's door rat bites to pick up tag triggers trap and stands in it ignores barrels in arsenal bad hiding spot confused by finale stuck before lifting lockdown raw dogs rat tunnel doesn't lock safe room doors high gamma makes noise and stays in area bad at physics wastes resources plays on easy runs too often ignores audio cues cranks flashlight excessively stuck on tunnel pump/throws fuel trades fuel for useless item uses something other than brick to break door doesn't understand lighter or lack thereof ignores lights/hole dust
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
shoots beast when hiding is easier
tries to open locked things when they will clearly not open
blows up delisle's or storage's door
rat bites to pick up tag
triggers trap and stands in it
ignores barrels in arsenal
bad hiding spot
confused by finale
stuck before lifting lockdown
raw dogs rat tunnel
doesn't lock safe room doors
high gamma
makes noise and stays in area
bad at physics
wastes resources
plays on easy
runs too often
ignores audio cues
cranks flashlight excessively
stuck on tunnel pump/throws fuel
trades fuel for useless item
uses something other than brick to break door
doesn't understand lighter or lack thereof
ignores lights/hole dust