bad atphysicstries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasiercranksflashlightexcessivelyrunstoooftenwastesresourcesplaysoneasydoesn'tunderstandlighter orlack thereofmakesnoise andstays inarearat bitesto pickup tagconfusedby finaleusessomethingother thanbrick tobreak doorbadhidingspotignoresaudiocueshighgammastuck ontunnelpump/throwsfuelblows updelisle's orstorage'sdoorignoresbarrels inarsenalrawdogs rattunnelstuckbeforeliftinglockdowntriggerstrap andstands initdoesn'tlock saferoomdoorstradesfuel foruselessitemignoreslights/holedustbad atphysicstries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasiercranksflashlightexcessivelyrunstoooftenwastesresourcesplaysoneasydoesn'tunderstandlighter orlack thereofmakesnoise andstays inarearat bitesto pickup tagconfusedby finaleusessomethingother thanbrick tobreak doorbadhidingspotignoresaudiocueshighgammastuck ontunnelpump/throwsfuelblows updelisle's orstorage'sdoorignoresbarrels inarsenalrawdogs rattunnelstuckbeforeliftinglockdowntriggerstrap andstands initdoesn'tlock saferoomdoorstradesfuel foruselessitemignoreslights/holedust

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. bad at physics
  2. tries to open locked things when they will clearly not open
  3. shoots beast when hiding is easier
  4. cranks flashlight excessively
  5. runs too often
  6. wastes resources
  7. plays on easy
  8. doesn't understand lighter or lack thereof
  9. makes noise and stays in area
  10. rat bites to pick up tag
  11. confused by finale
  12. uses something other than brick to break door
  13. bad hiding spot
  14. ignores audio cues
  15. high gamma
  16. stuck on tunnel pump/throws fuel
  17. blows up delisle's or storage's door
  18. ignores barrels in arsenal
  19. raw dogs rat tunnel
  20. stuck before lifting lockdown
  21. triggers trap and stands in it
  22. doesn't lock safe room doors
  23. trades fuel for useless item
  24. ignores lights/hole dust