highgammawastesresourcesrunstoooftenstuck ontunnelpump/throwsfuelbad atphysicsdoesn'tunderstandlighter orlack thereofshootsbeast whenhiding iseasiermakesnoise andstays inareaignoresbarrels inarsenalignoreslights/holedusttradesfuel foruselessitemstuckbeforeliftinglockdowntries to openlocked thingswhen theywill clearlynot openplaysoneasycranksflashlightexcessivelyconfusedby finaleignoresaudiocuesdoesn'tlock saferoomdoorstriggerstrap andstands initrawdogs rattunnelblows updelisle's orstorage'sdoorbadhidingspotusessomethingother thanbrick tobreak doorrat bitesto pickup taghighgammawastesresourcesrunstoooftenstuck ontunnelpump/throwsfuelbad atphysicsdoesn'tunderstandlighter orlack thereofshootsbeast whenhiding iseasiermakesnoise andstays inareaignoresbarrels inarsenalignoreslights/holedusttradesfuel foruselessitemstuckbeforeliftinglockdowntries to openlocked thingswhen theywill clearlynot openplaysoneasycranksflashlightexcessivelyconfusedby finaleignoresaudiocuesdoesn'tlock saferoomdoorstriggerstrap andstands initrawdogs rattunnelblows updelisle's orstorage'sdoorbadhidingspotusessomethingother thanbrick tobreak doorrat bitesto pickup tag

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. high gamma
  2. wastes resources
  3. runs too often
  4. stuck on tunnel pump/throws fuel
  5. bad at physics
  6. doesn't understand lighter or lack thereof
  7. shoots beast when hiding is easier
  8. makes noise and stays in area
  9. ignores barrels in arsenal
  10. ignores lights/hole dust
  11. trades fuel for useless item
  12. stuck before lifting lockdown
  13. tries to open locked things when they will clearly not open
  14. plays on easy
  15. cranks flashlight excessively
  16. confused by finale
  17. ignores audio cues
  18. doesn't lock safe room doors
  19. triggers trap and stands in it
  20. raw dogs rat tunnel
  21. blows up delisle's or storage's door
  22. bad hiding spot
  23. uses something other than brick to break door
  24. rat bites to pick up tag