highgammarawdogs rattunnelrunstoooftendoesn'tlock saferoomdoorsplaysoneasyconfusedby finaledoesn'tunderstandlighter orlack thereofblows updelisle's orstorage'sdoorignoresaudiocueswastesresourcestriggerstrap andstands initignoresbarrels inarsenalcranksflashlightexcessivelytries to openlocked thingswhen theywill clearlynot openbad atphysicsstuck ontunnelpump/throwsfuelrat bitesto pickup tagshootsbeast whenhiding iseasiertradesfuel foruselessitembadhidingspotignoreslights/holeduststuckbeforeliftinglockdownmakesnoise andstays inareausessomethingother thanbrick tobreak doorhighgammarawdogs rattunnelrunstoooftendoesn'tlock saferoomdoorsplaysoneasyconfusedby finaledoesn'tunderstandlighter orlack thereofblows updelisle's orstorage'sdoorignoresaudiocueswastesresourcestriggerstrap andstands initignoresbarrels inarsenalcranksflashlightexcessivelytries to openlocked thingswhen theywill clearlynot openbad atphysicsstuck ontunnelpump/throwsfuelrat bitesto pickup tagshootsbeast whenhiding iseasiertradesfuel foruselessitembadhidingspotignoreslights/holeduststuckbeforeliftinglockdownmakesnoise andstays inareausessomethingother thanbrick tobreak door

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. high gamma
  2. raw dogs rat tunnel
  3. runs too often
  4. doesn't lock safe room doors
  5. plays on easy
  6. confused by finale
  7. doesn't understand lighter or lack thereof
  8. blows up delisle's or storage's door
  9. ignores audio cues
  10. wastes resources
  11. triggers trap and stands in it
  12. ignores barrels in arsenal
  13. cranks flashlight excessively
  14. tries to open locked things when they will clearly not open
  15. bad at physics
  16. stuck on tunnel pump/throws fuel
  17. rat bites to pick up tag
  18. shoots beast when hiding is easier
  19. trades fuel for useless item
  20. bad hiding spot
  21. ignores lights/hole dust
  22. stuck before lifting lockdown
  23. makes noise and stays in area
  24. uses something other than brick to break door