bad at physics tries to open locked things when they will clearly not open shoots beast when hiding is easier cranks flashlight excessively runs too often wastes resources plays on easy doesn't understand lighter or lack thereof makes noise and stays in area rat bites to pick up tag confused by finale uses something other than brick to break door bad hiding spot ignores audio cues high gamma stuck on tunnel pump/throws fuel blows up delisle's or storage's door ignores barrels in arsenal raw dogs rat tunnel stuck before lifting lockdown triggers trap and stands in it doesn't lock safe room doors trades fuel for useless item ignores lights/hole dust bad at physics tries to open locked things when they will clearly not open shoots beast when hiding is easier cranks flashlight excessively runs too often wastes resources plays on easy doesn't understand lighter or lack thereof makes noise and stays in area rat bites to pick up tag confused by finale uses something other than brick to break door bad hiding spot ignores audio cues high gamma stuck on tunnel pump/throws fuel blows up delisle's or storage's door ignores barrels in arsenal raw dogs rat tunnel stuck before lifting lockdown triggers trap and stands in it doesn't lock safe room doors trades fuel for useless item ignores lights/hole dust
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
bad at physics
tries to open locked things when they will clearly not open
shoots beast when hiding is easier
cranks flashlight excessively
runs too often
wastes resources
plays on easy
doesn't understand lighter or lack thereof
makes noise and stays in area
rat bites to pick up tag
confused by finale
uses something other than brick to break door
bad hiding spot
ignores audio cues
high gamma
stuck on tunnel pump/throws fuel
blows up delisle's or storage's door
ignores barrels in arsenal
raw dogs rat tunnel
stuck before lifting lockdown
triggers trap and stands in it
doesn't lock safe room doors
trades fuel for useless item
ignores lights/hole dust