tries to openlocked thingswhen theywill clearlynot openrunstoooftenstuck ontunnelpump/throwsfuelstuckbeforeliftinglockdownusessomethingother thanbrick tobreak doorcranksflashlightexcessivelyconfusedby finalemakesnoise andstays inareadoesn'tlock saferoomdoorshighgammaignoresbarrels inarsenalblows updelisle's orstorage'sdoorignoreslights/holedusttriggerstrap andstands initbad atphysicsrawdogs rattunnelshootsbeast whenhiding iseasierdoesn'tunderstandlighter orlack thereofrat bitesto pickup tagignoresaudiocuesplaysoneasywastesresourcesbadhidingspottradesfuel foruselessitemtries to openlocked thingswhen theywill clearlynot openrunstoooftenstuck ontunnelpump/throwsfuelstuckbeforeliftinglockdownusessomethingother thanbrick tobreak doorcranksflashlightexcessivelyconfusedby finalemakesnoise andstays inareadoesn'tlock saferoomdoorshighgammaignoresbarrels inarsenalblows updelisle's orstorage'sdoorignoreslights/holedusttriggerstrap andstands initbad atphysicsrawdogs rattunnelshootsbeast whenhiding iseasierdoesn'tunderstandlighter orlack thereofrat bitesto pickup tagignoresaudiocuesplaysoneasywastesresourcesbadhidingspottradesfuel foruselessitem

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tries to open locked things when they will clearly not open
  2. runs too often
  3. stuck on tunnel pump/throws fuel
  4. stuck before lifting lockdown
  5. uses something other than brick to break door
  6. cranks flashlight excessively
  7. confused by finale
  8. makes noise and stays in area
  9. doesn't lock safe room doors
  10. high gamma
  11. ignores barrels in arsenal
  12. blows up delisle's or storage's door
  13. ignores lights/hole dust
  14. triggers trap and stands in it
  15. bad at physics
  16. raw dogs rat tunnel
  17. shoots beast when hiding is easier
  18. doesn't understand lighter or lack thereof
  19. rat bites to pick up tag
  20. ignores audio cues
  21. plays on easy
  22. wastes resources
  23. bad hiding spot
  24. trades fuel for useless item