usessomethingother thanbrick tobreak doorblows updelisle's orstorage'sdoorrat bitesto pickup tagtries to openlocked thingswhen theywill clearlynot openstuck ontunnelpump/throwsfueltradesfuel foruselessitemignoresbarrels inarsenalbadhidingspotstuckbeforeliftinglockdowntriggerstrap andstands initdoesn'tlock saferoomdoorsignoresaudiocuescranksflashlightexcessivelymakesnoise andstays inareaplaysoneasyconfusedby finalewastesresourcesdoesn'tunderstandlighter orlack thereofrawdogs rattunnelignoreslights/holedustrunstoooftenhighgammashootsbeast whenhiding iseasierbad atphysicsusessomethingother thanbrick tobreak doorblows updelisle's orstorage'sdoorrat bitesto pickup tagtries to openlocked thingswhen theywill clearlynot openstuck ontunnelpump/throwsfueltradesfuel foruselessitemignoresbarrels inarsenalbadhidingspotstuckbeforeliftinglockdowntriggerstrap andstands initdoesn'tlock saferoomdoorsignoresaudiocuescranksflashlightexcessivelymakesnoise andstays inareaplaysoneasyconfusedby finalewastesresourcesdoesn'tunderstandlighter orlack thereofrawdogs rattunnelignoreslights/holedustrunstoooftenhighgammashootsbeast whenhiding iseasierbad atphysics

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. uses something other than brick to break door
  2. blows up delisle's or storage's door
  3. rat bites to pick up tag
  4. tries to open locked things when they will clearly not open
  5. stuck on tunnel pump/throws fuel
  6. trades fuel for useless item
  7. ignores barrels in arsenal
  8. bad hiding spot
  9. stuck before lifting lockdown
  10. triggers trap and stands in it
  11. doesn't lock safe room doors
  12. ignores audio cues
  13. cranks flashlight excessively
  14. makes noise and stays in area
  15. plays on easy
  16. confused by finale
  17. wastes resources
  18. doesn't understand lighter or lack thereof
  19. raw dogs rat tunnel
  20. ignores lights/hole dust
  21. runs too often
  22. high gamma
  23. shoots beast when hiding is easier
  24. bad at physics