stuckbeforeliftinglockdownmakesnoise andstays inareaplaysoneasystuck ontunnelpump/throwsfuelrawdogs rattunnelignoreslights/holedusttriggerstrap andstands initignoresaudiocuesusessomethingother thanbrick tobreak doorbadhidingspottries to openlocked thingswhen theywill clearlynot opencranksflashlightexcessivelyignoresbarrels inarsenaltradesfuel foruselessitemdoesn'tlock saferoomdoorsbad atphysicsrat bitesto pickup tagshootsbeast whenhiding iseasierblows updelisle's orstorage'sdoorrunstoooftendoesn'tunderstandlighter orlack thereofhighgammaconfusedby finalewastesresourcesstuckbeforeliftinglockdownmakesnoise andstays inareaplaysoneasystuck ontunnelpump/throwsfuelrawdogs rattunnelignoreslights/holedusttriggerstrap andstands initignoresaudiocuesusessomethingother thanbrick tobreak doorbadhidingspottries to openlocked thingswhen theywill clearlynot opencranksflashlightexcessivelyignoresbarrels inarsenaltradesfuel foruselessitemdoesn'tlock saferoomdoorsbad atphysicsrat bitesto pickup tagshootsbeast whenhiding iseasierblows updelisle's orstorage'sdoorrunstoooftendoesn'tunderstandlighter orlack thereofhighgammaconfusedby finalewastesresources

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. stuck before lifting lockdown
  2. makes noise and stays in area
  3. plays on easy
  4. stuck on tunnel pump/throws fuel
  5. raw dogs rat tunnel
  6. ignores lights/hole dust
  7. triggers trap and stands in it
  8. ignores audio cues
  9. uses something other than brick to break door
  10. bad hiding spot
  11. tries to open locked things when they will clearly not open
  12. cranks flashlight excessively
  13. ignores barrels in arsenal
  14. trades fuel for useless item
  15. doesn't lock safe room doors
  16. bad at physics
  17. rat bites to pick up tag
  18. shoots beast when hiding is easier
  19. blows up delisle's or storage's door
  20. runs too often
  21. doesn't understand lighter or lack thereof
  22. high gamma
  23. confused by finale
  24. wastes resources