doesn'tlock saferoomdoorsstuck ontunnelpump/throwsfueltriggerstrap andstands initblows updelisle's orstorage'sdoorrawdogs rattunneltradesfuel foruselessitemconfusedby finalerat bitesto pickup tagbad atphysicscranksflashlightexcessivelytries to openlocked thingswhen theywill clearlynot openrunstoooftenstuckbeforeliftinglockdownhighgammawastesresourcesignoresaudiocuesshootsbeast whenhiding iseasiermakesnoise andstays inareaplaysoneasyignoresbarrels inarsenaldoesn'tunderstandlighter orlack thereofusessomethingother thanbrick tobreak doorbadhidingspotignoreslights/holedustdoesn'tlock saferoomdoorsstuck ontunnelpump/throwsfueltriggerstrap andstands initblows updelisle's orstorage'sdoorrawdogs rattunneltradesfuel foruselessitemconfusedby finalerat bitesto pickup tagbad atphysicscranksflashlightexcessivelytries to openlocked thingswhen theywill clearlynot openrunstoooftenstuckbeforeliftinglockdownhighgammawastesresourcesignoresaudiocuesshootsbeast whenhiding iseasiermakesnoise andstays inareaplaysoneasyignoresbarrels inarsenaldoesn'tunderstandlighter orlack thereofusessomethingother thanbrick tobreak doorbadhidingspotignoreslights/holedust

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. doesn't lock safe room doors
  2. stuck on tunnel pump/throws fuel
  3. triggers trap and stands in it
  4. blows up delisle's or storage's door
  5. raw dogs rat tunnel
  6. trades fuel for useless item
  7. confused by finale
  8. rat bites to pick up tag
  9. bad at physics
  10. cranks flashlight excessively
  11. tries to open locked things when they will clearly not open
  12. runs too often
  13. stuck before lifting lockdown
  14. high gamma
  15. wastes resources
  16. ignores audio cues
  17. shoots beast when hiding is easier
  18. makes noise and stays in area
  19. plays on easy
  20. ignores barrels in arsenal
  21. doesn't understand lighter or lack thereof
  22. uses something other than brick to break door
  23. bad hiding spot
  24. ignores lights/hole dust