highgammausessomethingother thanbrick tobreak doorrunstoooftenrawdogs rattunnelmakesnoise andstays inareaplaysoneasydoesn'tunderstandlighter orlack thereoftries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasierignoreslights/holedusttradesfuel foruselessitemconfusedby finaleblows updelisle's orstorage'sdoorignoresaudiocuestriggerstrap andstands initignoresbarrels inarsenalbad atphysicsstuck ontunnelpump/throwsfuelbadhidingspotwastesresourcescranksflashlightexcessivelyrat bitesto pickup tagdoesn'tlock saferoomdoorsstuckbeforeliftinglockdownhighgammausessomethingother thanbrick tobreak doorrunstoooftenrawdogs rattunnelmakesnoise andstays inareaplaysoneasydoesn'tunderstandlighter orlack thereoftries to openlocked thingswhen theywill clearlynot openshootsbeast whenhiding iseasierignoreslights/holedusttradesfuel foruselessitemconfusedby finaleblows updelisle's orstorage'sdoorignoresaudiocuestriggerstrap andstands initignoresbarrels inarsenalbad atphysicsstuck ontunnelpump/throwsfuelbadhidingspotwastesresourcescranksflashlightexcessivelyrat bitesto pickup tagdoesn'tlock saferoomdoorsstuckbeforeliftinglockdown

bunker (bad) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. high gamma
  2. uses something other than brick to break door
  3. runs too often
  4. raw dogs rat tunnel
  5. makes noise and stays in area
  6. plays on easy
  7. doesn't understand lighter or lack thereof
  8. tries to open locked things when they will clearly not open
  9. shoots beast when hiding is easier
  10. ignores lights/hole dust
  11. trades fuel for useless item
  12. confused by finale
  13. blows up delisle's or storage's door
  14. ignores audio cues
  15. triggers trap and stands in it
  16. ignores barrels in arsenal
  17. bad at physics
  18. stuck on tunnel pump/throws fuel
  19. bad hiding spot
  20. wastes resources
  21. cranks flashlight excessively
  22. rat bites to pick up tag
  23. doesn't lock safe room doors
  24. stuck before lifting lockdown