(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Ashton, Moyer, Hill, Arnett, find a building meant for rest. π·
Hit some cornhole! Get 3 beanbags in the hole before moving on.
Before the doors of the theater building, you must act out a Bible scene. π·
Our entry arch declares our name, take a photo in this frame. π·
Pick your two most fastest friends: they must race the Loop until the end.
Go find where you can share your music, a station where students can use it. π·
Hop like a frog, donβt you stop, across the grass where students walk.
Our oldest tree stands in the Loop, you must give it a hug with your group. π·
I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! π·
In Otto Miller Hall, this racecar sits. Before you move on, take a pic! π·
Take a silly pic at the photo booth, smile wide and show a tooth. π·
A story pole adorns the land, underneath it you must stand. π·
Outside the hall of A&A, look for stained glass in the room where you pray. π·
Take your chaperone to the place with treats. Photograph them--pretty neat! π·
We know youβre tired and itβs been quite a week, look for the place where the Falcons squeak. (10 members must clap)
Find another group and take a picture together. π·
Stretch, bend, and make a line. Spell S.P.U to form a sign! π·
Iβm outside where students go to rest, step on my tiles where the echo sounds best.
Selling books? There are no more... the sign outside now just reads βSTORE.β π·
You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. π·
We created this clue on a whim, look for the mammal that used to swim. π·
Play over/under across the entire group successfully.
A giant tower keeps our time, take a photo there after this rhyme. π·
Make yourself dizzy then walk straight, all the way to meet your mates.