Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Make yourselfdizzy then walkstraight, all theway to meetyour mates.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·A story poleadorns theland,underneath ityou must stand.πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·Find anothergroup andtake apicturetogether. πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Playover/underacross theentire groupsuccessfully.I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Make yourselfdizzy then walkstraight, all theway to meetyour mates.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·A story poleadorns theland,underneath ityou must stand.πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·Find anothergroup andtake apicturetogether. πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Playover/underacross theentire groupsuccessfully.I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·

Bible Quiz Camp BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Take a silly pic at the photo booth, smile wide and show a tooth. πŸ“·
  2. Pick your two most fastest friends: they must race the Loop until the end.
  3. In Otto Miller Hall, this racecar sits. Before you move on, take a pic! πŸ“·
  4. Make yourself dizzy then walk straight, all the way to meet your mates.
  5. You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. πŸ“·
  6. We know you’re tired and it’s been quite a week, look for the place where the Falcons squeak. (10 members must clap)
  7. Hit some cornhole! Get 3 beanbags in the hole before moving on.
  8. Before the doors of the theater building, you must act out a Bible scene. πŸ“·
  9. Go find where you can share your music, a station where students can use it. πŸ“·
  10. We created this clue on a whim, look for the mammal that used to swim. πŸ“·
  11. A story pole adorns the land, underneath it you must stand. πŸ“·
  12. Hop like a frog, don’t you stop, across the grass where students walk.
  13. Outside the hall of A&A, look for stained glass in the room where you pray. πŸ“·
  14. Our oldest tree stands in the Loop, you must give it a hug with your group. πŸ“·
  15. Stretch, bend, and make a line. Spell S.P.U to form a sign! πŸ“·
  16. Selling books? There are no more... the sign outside now just reads β€œSTORE.” πŸ“·
  17. Find another group and take a picture together. πŸ“·
  18. I’m outside where students go to rest, step on my tiles where the echo sounds best.
  19. Take your chaperone to the place with treats. Photograph them--pretty neat! πŸ“·
  20. A giant tower keeps our time, take a photo there after this rhyme. πŸ“·
  21. Play over/under across the entire group successfully.
  22. I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! πŸ“·
  23. Ashton, Moyer, Hill, Arnett, find a building meant for rest. πŸ“·
  24. Our entry arch declares our name, take a photo in this frame. πŸ“·