A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Playover/underacross theentire groupsuccessfully.Make yourselfdizzy then walkstraight, all theway to meetyour mates.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.A story poleadorns theland,underneath ityou must stand.πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Playover/underacross theentire groupsuccessfully.Make yourselfdizzy then walkstraight, all theway to meetyour mates.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.A story poleadorns theland,underneath ityou must stand.πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·

Bible Quiz Camp BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A giant tower keeps our time, take a photo there after this rhyme. πŸ“·
  2. Before the doors of the theater building, you must act out a Bible scene. πŸ“·
  3. Pick your two most fastest friends: they must race the Loop until the end.
  4. Take your chaperone to the place with treats. Photograph them--pretty neat! πŸ“·
  5. Play over/under across the entire group successfully.
  6. Make yourself dizzy then walk straight, all the way to meet your mates.
  7. In Otto Miller Hall, this racecar sits. Before you move on, take a pic! πŸ“·
  8. Hit some cornhole! Get 3 beanbags in the hole before moving on.
  9. Outside the hall of A&A, look for stained glass in the room where you pray. πŸ“·
  10. Hop like a frog, don’t you stop, across the grass where students walk.
  11. A story pole adorns the land, underneath it you must stand. πŸ“·
  12. We created this clue on a whim, look for the mammal that used to swim. πŸ“·
  13. Take a silly pic at the photo booth, smile wide and show a tooth. πŸ“·
  14. Ashton, Moyer, Hill, Arnett, find a building meant for rest. πŸ“·
  15. We know you’re tired and it’s been quite a week, look for the place where the Falcons squeak. (10 members must clap)
  16. Selling books? There are no more... the sign outside now just reads β€œSTORE.” πŸ“·
  17. I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! πŸ“·
  18. Our oldest tree stands in the Loop, you must give it a hug with your group. πŸ“·
  19. Stretch, bend, and make a line. Spell S.P.U to form a sign! πŸ“·
  20. Go find where you can share your music, a station where students can use it. πŸ“·
  21. Our entry arch declares our name, take a photo in this frame. πŸ“·
  22. I’m outside where students go to rest, step on my tiles where the echo sounds best.
  23. You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. πŸ“·
  24. Find another group and take a picture together. πŸ“·