Make yourselfdizzy then walkstraight, all theway to meetyour mates.Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Playover/underacross theentire groupsuccessfully.Pick your twomost fastestfriends: theymust race theLoop until theend.Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.A story poleadorns theland,underneath ityou must stand.πŸ“·In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Make yourselfdizzy then walkstraight, all theway to meetyour mates.Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Playover/underacross theentire groupsuccessfully.Pick your twomost fastestfriends: theymust race theLoop until theend.Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.A story poleadorns theland,underneath ityou must stand.πŸ“·In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·

Bible Quiz Camp BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Make yourself dizzy then walk straight, all the way to meet your mates.
  2. Take a silly pic at the photo booth, smile wide and show a tooth. πŸ“·
  3. Hit some cornhole! Get 3 beanbags in the hole before moving on.
  4. Our entry arch declares our name, take a photo in this frame. πŸ“·
  5. I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! πŸ“·
  6. Before the doors of the theater building, you must act out a Bible scene. πŸ“·
  7. A giant tower keeps our time, take a photo there after this rhyme. πŸ“·
  8. Selling books? There are no more... the sign outside now just reads β€œSTORE.” πŸ“·
  9. Our oldest tree stands in the Loop, you must give it a hug with your group. πŸ“·
  10. You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. πŸ“·
  11. We created this clue on a whim, look for the mammal that used to swim. πŸ“·
  12. Outside the hall of A&A, look for stained glass in the room where you pray. πŸ“·
  13. Go find where you can share your music, a station where students can use it. πŸ“·
  14. Find another group and take a picture together. πŸ“·
  15. We know you’re tired and it’s been quite a week, look for the place where the Falcons squeak. (10 members must clap)
  16. Take your chaperone to the place with treats. Photograph them--pretty neat! πŸ“·
  17. Play over/under across the entire group successfully.
  18. Pick your two most fastest friends: they must race the Loop until the end.
  19. Ashton, Moyer, Hill, Arnett, find a building meant for rest. πŸ“·
  20. Hop like a frog, don’t you stop, across the grass where students walk.
  21. Stretch, bend, and make a line. Spell S.P.U to form a sign! πŸ“·
  22. I’m outside where students go to rest, step on my tiles where the echo sounds best.
  23. A story pole adorns the land, underneath it you must stand. πŸ“·
  24. In Otto Miller Hall, this racecar sits. Before you move on, take a pic! πŸ“·