A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Hop like a frog,don’t you stop,across thegrass wherestudents walk.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Playover/underacross theentire groupsuccessfully.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.Hit somecornhole! Get3 beanbags inthe hole beforemoving on.A story poleadorns theland,underneath ityou must stand.πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Make yourselfdizzy then walkstraight, all theway to meetyour mates.Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)Hop like a frog,don’t you stop,across thegrass wherestudents walk.In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Playover/underacross theentire groupsuccessfully.You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·Pick your twomost fastestfriends: theymust race theLoop until theend.Hit somecornhole! Get3 beanbags inthe hole beforemoving on.A story poleadorns theland,underneath ityou must stand.πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Make yourselfdizzy then walkstraight, all theway to meetyour mates.Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·

Bible Quiz Camp BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A giant tower keeps our time, take a photo there after this rhyme. πŸ“·
  2. Find another group and take a picture together. πŸ“·
  3. We created this clue on a whim, look for the mammal that used to swim. πŸ“·
  4. Take a silly pic at the photo booth, smile wide and show a tooth. πŸ“·
  5. Ashton, Moyer, Hill, Arnett, find a building meant for rest. πŸ“·
  6. Our oldest tree stands in the Loop, you must give it a hug with your group. πŸ“·
  7. We know you’re tired and it’s been quite a week, look for the place where the Falcons squeak. (10 members must clap)
  8. Hop like a frog, don’t you stop, across the grass where students walk.
  9. In Otto Miller Hall, this racecar sits. Before you move on, take a pic! πŸ“·
  10. Play over/under across the entire group successfully.
  11. You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. πŸ“·
  12. Our entry arch declares our name, take a photo in this frame. πŸ“·
  13. I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! πŸ“·
  14. Stretch, bend, and make a line. Spell S.P.U to form a sign! πŸ“·
  15. Outside the hall of A&A, look for stained glass in the room where you pray. πŸ“·
  16. Pick your two most fastest friends: they must race the Loop until the end.
  17. Hit some cornhole! Get 3 beanbags in the hole before moving on.
  18. A story pole adorns the land, underneath it you must stand. πŸ“·
  19. I’m outside where students go to rest, step on my tiles where the echo sounds best.
  20. Make yourself dizzy then walk straight, all the way to meet your mates.
  21. Go find where you can share your music, a station where students can use it. πŸ“·
  22. Before the doors of the theater building, you must act out a Bible scene. πŸ“·
  23. Take your chaperone to the place with treats. Photograph them--pretty neat! πŸ“·
  24. Selling books? There are no more... the sign outside now just reads β€œSTORE.” πŸ“·