Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Make yourselfdizzy then walkstraight, all theway to meetyour mates.Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Playover/underacross theentire groupsuccessfully.A story poleadorns theland,underneath ityou must stand.πŸ“·You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Pick your twomost fastestfriends: theymust race theLoop until theend.Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·Outside the hallof A&A, look forstained glass inthe room whereyou pray. πŸ“·In Otto MillerHall, thisracecar sits.Before youmove on, takea pic! πŸ“·Find anothergroup andtake apicturetogether. πŸ“·We created thisclue on a whim,look for themammal thatused to swim.πŸ“·Ashton, Moyer,Hill, Arnett, finda buildingmeant for rest.πŸ“·Make yourselfdizzy then walkstraight, all theway to meetyour mates.Hit somecornhole! Get3 beanbags inthe hole beforemoving on.Playover/underacross theentire groupsuccessfully.A story poleadorns theland,underneath ityou must stand.πŸ“·You are here fora bible quiz camp- pretty cool! Nowfind the churchright next to theschool. πŸ“·A giant towerkeeps our time,take a photothere after thisrhyme. πŸ“·Hop like a frog,don’t you stop,across thegrass wherestudents walk.Pick your twomost fastestfriends: theymust race theLoop until theend.Before thedoors of thetheaterbuilding, youmust act out aBible scene. πŸ“·Selling books?There are nomore... the signoutside nowjust readsβ€œSTORE.” πŸ“·I’m outsidewhere studentsgo to rest, stepon my tileswhere the echosounds best.Stretch, bend,and make aline. SpellS.P.U to forma sign! πŸ“·Our oldest treestands in theLoop, you mustgive it a hugwith yourgroup. πŸ“·Take yourchaperone to theplace with treats.Photographthem--pretty neat!πŸ“·Our entry archdeclares ourname, take aphoto in thisframe. πŸ“·Take a silly picat the photobooth, smilewide and showa tooth. πŸ“·Go find whereyou can shareyour music, astation wherestudents canuse it. πŸ“·We know you’retired and it’s beenquite a week, lookfor the place wherethe Falcons squeak.(10 members mustclap)I'm fuzzy, quick,and love todash. Catch memid-snack foryour photostash! πŸ“·

Bible Quiz Camp BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Outside the hall of A&A, look for stained glass in the room where you pray. πŸ“·
  2. In Otto Miller Hall, this racecar sits. Before you move on, take a pic! πŸ“·
  3. Find another group and take a picture together. πŸ“·
  4. We created this clue on a whim, look for the mammal that used to swim. πŸ“·
  5. Ashton, Moyer, Hill, Arnett, find a building meant for rest. πŸ“·
  6. Make yourself dizzy then walk straight, all the way to meet your mates.
  7. Hit some cornhole! Get 3 beanbags in the hole before moving on.
  8. Play over/under across the entire group successfully.
  9. A story pole adorns the land, underneath it you must stand. πŸ“·
  10. You are here for a bible quiz camp - pretty cool! Now find the church right next to the school. πŸ“·
  11. A giant tower keeps our time, take a photo there after this rhyme. πŸ“·
  12. Hop like a frog, don’t you stop, across the grass where students walk.
  13. Pick your two most fastest friends: they must race the Loop until the end.
  14. Before the doors of the theater building, you must act out a Bible scene. πŸ“·
  15. Selling books? There are no more... the sign outside now just reads β€œSTORE.” πŸ“·
  16. I’m outside where students go to rest, step on my tiles where the echo sounds best.
  17. Stretch, bend, and make a line. Spell S.P.U to form a sign! πŸ“·
  18. Our oldest tree stands in the Loop, you must give it a hug with your group. πŸ“·
  19. Take your chaperone to the place with treats. Photograph them--pretty neat! πŸ“·
  20. Our entry arch declares our name, take a photo in this frame. πŸ“·
  21. Take a silly pic at the photo booth, smile wide and show a tooth. πŸ“·
  22. Go find where you can share your music, a station where students can use it. πŸ“·
  23. We know you’re tired and it’s been quite a week, look for the place where the Falcons squeak. (10 members must clap)
  24. I'm fuzzy, quick, and love to dash. Catch me mid-snack for your photo stash! πŸ“·