MotorcyclegangAwindmillSomeonewearing acowboyhatA truckwith haybalesAdeerA deercrossingsignA whiteand blackspottedcowDriveacrossa bridgeArundowngasstationAbillboardfor Mt.RushmoreA manon ahorseA townwith"butte" inits nameA grainsiloA churchwith asteepleA watertowerAmovingtrain"Welcometo SouthDakota"signA greentractorin afieldA whitebarnAschoolbusMomsays yournameDriveover arailroadYoutake anapRoadconstructionMotorcyclegangAwindmillSomeonewearing acowboyhatA truckwith haybalesAdeerA deercrossingsignA whiteand blackspottedcowDriveacrossa bridgeArundowngasstationAbillboardfor Mt.RushmoreA manon ahorseA townwith"butte" inits nameA grainsiloA churchwith asteepleA watertowerAmovingtrain"Welcometo SouthDakota"signA greentractorin afieldA whitebarnAschoolbusMomsays yournameDriveover arailroadYoutake anapRoadconstruction

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motorcycle gang
  2. A windmill
  3. Someone wearing a cowboy hat
  4. A truck with hay bales
  5. A deer
  6. A deer crossing sign
  7. A white and black spotted cow
  8. Drive across a bridge
  9. A rundown gas station
  10. A billboard for Mt. Rushmore
  11. A man on a horse
  12. A town with "butte" in its name
  13. A grain silo
  14. A church with a steeple
  15. A water tower
  16. A moving train
  17. "Welcome to South Dakota" sign
  18. A green tractor in a field
  19. A white barn
  20. A school bus
  21. Mom says your name
  22. Drive over a railroad
  23. You take a nap
  24. Road construction