Driveacrossa bridgeAschoolbusDriveover arailroadMomsays yournameSomeonewearing acowboyhatAdeerA churchwith asteeple"Welcometo SouthDakota"signMotorcyclegangA grainsiloAbillboardfor Mt.RushmoreA watertowerA whitebarnA truckwith haybalesA deercrossingsignAmovingtrainA whiteand blackspottedcowRoadconstructionA greentractorin afieldA manon ahorseArundowngasstationA townwith"butte" inits nameAwindmillYoutake anapDriveacrossa bridgeAschoolbusDriveover arailroadMomsays yournameSomeonewearing acowboyhatAdeerA churchwith asteeple"Welcometo SouthDakota"signMotorcyclegangA grainsiloAbillboardfor Mt.RushmoreA watertowerA whitebarnA truckwith haybalesA deercrossingsignAmovingtrainA whiteand blackspottedcowRoadconstructionA greentractorin afieldA manon ahorseArundowngasstationA townwith"butte" inits nameAwindmillYoutake anap

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drive across a bridge
  2. A school bus
  3. Drive over a railroad
  4. Mom says your name
  5. Someone wearing a cowboy hat
  6. A deer
  7. A church with a steeple
  8. "Welcome to South Dakota" sign
  9. Motorcycle gang
  10. A grain silo
  11. A billboard for Mt. Rushmore
  12. A water tower
  13. A white barn
  14. A truck with hay bales
  15. A deer crossing sign
  16. A moving train
  17. A white and black spotted cow
  18. Road construction
  19. A green tractor in a field
  20. A man on a horse
  21. A rundown gas station
  22. A town with "butte" in its name
  23. A windmill
  24. You take a nap