A greentractorin afieldRoadconstructionA watertowerA whitebarnA townwith"butte" inits nameAschoolbusA deercrossingsignAwindmillSomeonewearing acowboyhat"Welcometo SouthDakota"signArundowngasstationAmovingtrainYoutake anapMomsays yournameMotorcyclegangAdeerDriveacrossa bridgeA manon ahorseDriveover arailroadA whiteand blackspottedcowA truckwith haybalesA churchwith asteepleAbillboardfor Mt.RushmoreA grainsiloA greentractorin afieldRoadconstructionA watertowerA whitebarnA townwith"butte" inits nameAschoolbusA deercrossingsignAwindmillSomeonewearing acowboyhat"Welcometo SouthDakota"signArundowngasstationAmovingtrainYoutake anapMomsays yournameMotorcyclegangAdeerDriveacrossa bridgeA manon ahorseDriveover arailroadA whiteand blackspottedcowA truckwith haybalesA churchwith asteepleAbillboardfor Mt.RushmoreA grainsilo

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A green tractor in a field
  2. Road construction
  3. A water tower
  4. A white barn
  5. A town with "butte" in its name
  6. A school bus
  7. A deer crossing sign
  8. A windmill
  9. Someone wearing a cowboy hat
  10. "Welcome to South Dakota" sign
  11. A rundown gas station
  12. A moving train
  13. You take a nap
  14. Mom says your name
  15. Motorcycle gang
  16. A deer
  17. Drive across a bridge
  18. A man on a horse
  19. Drive over a railroad
  20. A white and black spotted cow
  21. A truck with hay bales
  22. A church with a steeple
  23. A billboard for Mt. Rushmore
  24. A grain silo