AmovingtrainMotorcyclegangA deercrossingsign"Welcometo SouthDakota"signA manon ahorseDriveover arailroadA grainsiloA greentractorin afieldA truckwith haybalesAdeerA whitebarnYoutake anapRoadconstructionAwindmillA watertowerSomeonewearing acowboyhatA churchwith asteepleDriveacrossa bridgeAbillboardfor Mt.RushmoreMomsays yournameAschoolbusArundowngasstationA townwith"butte" inits nameA whiteand blackspottedcowAmovingtrainMotorcyclegangA deercrossingsign"Welcometo SouthDakota"signA manon ahorseDriveover arailroadA grainsiloA greentractorin afieldA truckwith haybalesAdeerA whitebarnYoutake anapRoadconstructionAwindmillA watertowerSomeonewearing acowboyhatA churchwith asteepleDriveacrossa bridgeAbillboardfor Mt.RushmoreMomsays yournameAschoolbusArundowngasstationA townwith"butte" inits nameA whiteand blackspottedcow

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A moving train
  2. Motorcycle gang
  3. A deer crossing sign
  4. "Welcome to South Dakota" sign
  5. A man on a horse
  6. Drive over a railroad
  7. A grain silo
  8. A green tractor in a field
  9. A truck with hay bales
  10. A deer
  11. A white barn
  12. You take a nap
  13. Road construction
  14. A windmill
  15. A water tower
  16. Someone wearing a cowboy hat
  17. A church with a steeple
  18. Drive across a bridge
  19. A billboard for Mt. Rushmore
  20. Mom says your name
  21. A school bus
  22. A rundown gas station
  23. A town with "butte" in its name
  24. A white and black spotted cow