A whiteand blackspottedcowAwindmillA whitebarnMomsays yournameDriveover arailroadDriveacrossa bridgeSomeonewearing acowboyhat"Welcometo SouthDakota"signArundowngasstationAdeerA truckwith haybalesA manon ahorseA watertowerRoadconstructionA deercrossingsignAbillboardfor Mt.RushmoreA townwith"butte" inits nameAmovingtrainAschoolbusA grainsiloA churchwith asteepleMotorcyclegangA greentractorin afieldYoutake anapA whiteand blackspottedcowAwindmillA whitebarnMomsays yournameDriveover arailroadDriveacrossa bridgeSomeonewearing acowboyhat"Welcometo SouthDakota"signArundowngasstationAdeerA truckwith haybalesA manon ahorseA watertowerRoadconstructionA deercrossingsignAbillboardfor Mt.RushmoreA townwith"butte" inits nameAmovingtrainAschoolbusA grainsiloA churchwith asteepleMotorcyclegangA greentractorin afieldYoutake anap

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A white and black spotted cow
  2. A windmill
  3. A white barn
  4. Mom says your name
  5. Drive over a railroad
  6. Drive across a bridge
  7. Someone wearing a cowboy hat
  8. "Welcome to South Dakota" sign
  9. A rundown gas station
  10. A deer
  11. A truck with hay bales
  12. A man on a horse
  13. A water tower
  14. Road construction
  15. A deer crossing sign
  16. A billboard for Mt. Rushmore
  17. A town with "butte" in its name
  18. A moving train
  19. A school bus
  20. A grain silo
  21. A church with a steeple
  22. Motorcycle gang
  23. A green tractor in a field
  24. You take a nap