AdeerA townwith"butte" inits nameA manon ahorse"Welcometo SouthDakota"signAschoolbusSomeonewearing acowboyhatA deercrossingsignDriveover arailroadA churchwith asteepleMomsays yournameAmovingtrainA grainsiloA whiteand blackspottedcowA truckwith haybalesAwindmillA watertowerArundowngasstationRoadconstructionMotorcyclegangAbillboardfor Mt.RushmoreDriveacrossa bridgeA greentractorin afieldYoutake anapA whitebarnAdeerA townwith"butte" inits nameA manon ahorse"Welcometo SouthDakota"signAschoolbusSomeonewearing acowboyhatA deercrossingsignDriveover arailroadA churchwith asteepleMomsays yournameAmovingtrainA grainsiloA whiteand blackspottedcowA truckwith haybalesAwindmillA watertowerArundowngasstationRoadconstructionMotorcyclegangAbillboardfor Mt.RushmoreDriveacrossa bridgeA greentractorin afieldYoutake anapA whitebarn

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A deer
  2. A town with "butte" in its name
  3. A man on a horse
  4. "Welcome to South Dakota" sign
  5. A school bus
  6. Someone wearing a cowboy hat
  7. A deer crossing sign
  8. Drive over a railroad
  9. A church with a steeple
  10. Mom says your name
  11. A moving train
  12. A grain silo
  13. A white and black spotted cow
  14. A truck with hay bales
  15. A windmill
  16. A water tower
  17. A rundown gas station
  18. Road construction
  19. Motorcycle gang
  20. A billboard for Mt. Rushmore
  21. Drive across a bridge
  22. A green tractor in a field
  23. You take a nap
  24. A white barn