A truckwith haybalesDriveacrossa bridgeArundowngasstationA whiteand blackspottedcowA grainsiloA watertowerAwindmillAdeerAmovingtrainA churchwith asteepleAschoolbusA deercrossingsignA greentractorin afieldRoadconstructionA whitebarnA manon ahorseYoutake anapMotorcyclegangAbillboardfor Mt.Rushmore"Welcometo SouthDakota"signSomeonewearing acowboyhatMomsays yournameA townwith"butte" inits nameDriveover arailroadA truckwith haybalesDriveacrossa bridgeArundowngasstationA whiteand blackspottedcowA grainsiloA watertowerAwindmillAdeerAmovingtrainA churchwith asteepleAschoolbusA deercrossingsignA greentractorin afieldRoadconstructionA whitebarnA manon ahorseYoutake anapMotorcyclegangAbillboardfor Mt.Rushmore"Welcometo SouthDakota"signSomeonewearing acowboyhatMomsays yournameA townwith"butte" inits nameDriveover arailroad

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A truck with hay bales
  2. Drive across a bridge
  3. A rundown gas station
  4. A white and black spotted cow
  5. A grain silo
  6. A water tower
  7. A windmill
  8. A deer
  9. A moving train
  10. A church with a steeple
  11. A school bus
  12. A deer crossing sign
  13. A green tractor in a field
  14. Road construction
  15. A white barn
  16. A man on a horse
  17. You take a nap
  18. Motorcycle gang
  19. A billboard for Mt. Rushmore
  20. "Welcome to South Dakota" sign
  21. Someone wearing a cowboy hat
  22. Mom says your name
  23. A town with "butte" in its name
  24. Drive over a railroad