Driveover arailroadA whiteand blackspottedcowAdeerA greentractorin afieldA deercrossingsignA churchwith asteepleRoadconstructionA manon ahorseAbillboardfor Mt.RushmoreDriveacrossa bridgeA truckwith haybalesA grainsiloAmovingtrain"Welcometo SouthDakota"signArundowngasstationAschoolbusA townwith"butte" inits nameSomeonewearing acowboyhatA watertowerYoutake anapA whitebarnMomsays yournameAwindmillMotorcyclegangDriveover arailroadA whiteand blackspottedcowAdeerA greentractorin afieldA deercrossingsignA churchwith asteepleRoadconstructionA manon ahorseAbillboardfor Mt.RushmoreDriveacrossa bridgeA truckwith haybalesA grainsiloAmovingtrain"Welcometo SouthDakota"signArundowngasstationAschoolbusA townwith"butte" inits nameSomeonewearing acowboyhatA watertowerYoutake anapA whitebarnMomsays yournameAwindmillMotorcyclegang

Devil's Tower to Aberdeen - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drive over a railroad
  2. A white and black spotted cow
  3. A deer
  4. A green tractor in a field
  5. A deer crossing sign
  6. A church with a steeple
  7. Road construction
  8. A man on a horse
  9. A billboard for Mt. Rushmore
  10. Drive across a bridge
  11. A truck with hay bales
  12. A grain silo
  13. A moving train
  14. "Welcome to South Dakota" sign
  15. A rundown gas station
  16. A school bus
  17. A town with "butte" in its name
  18. Someone wearing a cowboy hat
  19. A water tower
  20. You take a nap
  21. A white barn
  22. Mom says your name
  23. A windmill
  24. Motorcycle gang