Forceddeath withlaughingsoundEnemy spamwith hiddenpower-up atbeginning"StayInvincible"level"Kaizo"anywherein the titleLevelcan becheesedLevel usesprogressivepower-upsYou find alevel you'vebeatenbeforeFinish a runwith 75 ormore livesremainingBeat alevel in1 lifePrecisionjumping onsingle wideblocks"Infinitecheckpoint"systemHiddenspikes orsprings atgoalpost(SMW style)Jack Lakitu'scloud to skiphalf the levelTroll versionof level 1-1from originalSuper MarioBros."Choice"door wherewrong choice= deathEnemykills youinstantlyat startLess than1 star per50footprints"Super MeatBoy" level withgears onwalls/walljumpLevelrequiringa shelljump"Megalovania"level"Armada"level withmany smallairshipsTrollblockknocksyou into apitSpeedrunrequiringred coinsLevel requiresitem to becarriedthrough (P-switch, shell)Forceddeath withlaughingsoundEnemy spamwith hiddenpower-up atbeginning"StayInvincible"level"Kaizo"anywherein the titleLevelcan becheesedLevel usesprogressivepower-upsYou find alevel you'vebeatenbeforeFinish a runwith 75 ormore livesremainingBeat alevel in1 lifePrecisionjumping onsingle wideblocks"Infinitecheckpoint"systemHiddenspikes orsprings atgoalpost(SMW style)Jack Lakitu'scloud to skiphalf the levelTroll versionof level 1-1from originalSuper MarioBros."Choice"door wherewrong choice= deathEnemykills youinstantlyat startLess than1 star per50footprints"Super MeatBoy" level withgears onwalls/walljumpLevelrequiringa shelljump"Megalovania"level"Armada"level withmany smallairshipsTrollblockknocksyou into apitSpeedrunrequiringred coinsLevel requiresitem to becarriedthrough (P-switch, shell)

100 Mario Maker Super Expert Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Forced death with laughing sound
  2. Enemy spam with hidden power-up at beginning
  3. "Stay Invincible" level
  4. "Kaizo" anywhere in the title
  5. Level can be cheesed
  6. Level uses progressive power-ups
  7. You find a level you've beaten before
  8. Finish a run with 75 or more lives remaining
  9. Beat a level in 1 life
  10. Precision jumping on single wide blocks
  11. "Infinite checkpoint" system
  12. Hidden spikes or springs at goalpost (SMW style)
  13. Jack Lakitu's cloud to skip half the level
  14. Troll version of level 1-1 from original Super Mario Bros.
  15. "Choice" door where wrong choice = death
  16. Enemy kills you instantly at start
  17. Less than 1 star per 50 footprints
  18. "Super Meat Boy" level with gears on walls/walljump
  19. Level requiring a shell jump
  20. "Megalovania" level
  21. "Armada" level with many small airships
  22. Trollblock knocks you into a pit
  23. Speedrun requiring red coins
  24. Level requires item to be carried through (P-switch, shell)