The QueenMothermakes agrandentranceSnyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.CriticalSuccess!(Great rollwith Hope!)Someonefinds out thatthey're beinglied to.Adelia findssome actualnew toys toplay with.CriticalFail! (Badroll withfear)"A little hope,howeverdesperate, isnever withoutworth."Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.More cutethings try tomurdereveryone.Yippee!I can seeDesperlochfrom here!There's moreto this talethan itseems(Lore)This seemsway too easy(Somebodyjinxes theircurrentsituation)'The Holy Man'knows wherewe're headed,and that's notgood.Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Misty findssomethingaboutthemselvesin the forest.The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)An NPCtakes noticeof the giftsthat Idylcarries.More fear,moreproblems(Matt getscreative)"You havealertedthe Hive"Religion andCults. Twogreat thingsthat go sowell together.The QueenMothermakes agrandentranceSnyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.CriticalSuccess!(Great rollwith Hope!)Someonefinds out thatthey're beinglied to.Adelia findssome actualnew toys toplay with.CriticalFail! (Badroll withfear)"A little hope,howeverdesperate, isnever withoutworth."Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.More cutethings try tomurdereveryone.Yippee!I can seeDesperlochfrom here!There's moreto this talethan itseems(Lore)This seemsway too easy(Somebodyjinxes theircurrentsituation)'The Holy Man'knows wherewe're headed,and that's notgood.Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Misty findssomethingaboutthemselvesin the forest.The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)An NPCtakes noticeof the giftsthat Idylcarries.More fear,moreproblems(Matt getscreative)"You havealertedthe Hive"Religion andCults. Twogreat thingsthat go sowell together.

Age of Umbra- Session 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Queen Mother makes a grand entrance
  2. Snyx continues to try and not sound heroic (despite evidence to the contrary)
  3. We learn a bit more about our new friends (Backstory for Skreev and Adelia)
  4. Two is always better than one! (Tag-Team shenanigans)
  5. We're not the only ones trying to find the Barrow of Blind Repose.
  6. Critical Success! (Great roll with Hope!)
  7. Someone finds out that they're being lied to.
  8. Adelia finds some actual new toys to play with.
  9. Critical Fail! (Bad roll with fear)
  10. "A little hope, however desperate, is never without worth."
  11. Brixton is trying to keep the faith, despite everything going on around them.
  12. More cute things try to murder everyone. Yippee!
  13. I can see Desperloch from here!
  14. There's more to this tale than it seems (Lore)
  15. This seems way too easy (Somebody jinxes their current situation)
  16. 'The Holy Man' knows where we're headed, and that's not good.
  17. Someone in this party has to be 'Fun Scary' (Skreev does Skreev things)
  18. "I knew this was a bad idea!" (Player's suspicions were proven right)
  19. Misty finds something about themselves in the forest.
  20. The party has some new tricks up their sleeves. (New domain cards from Level Up)
  21. An NPC takes notice of the gifts that Idyl carries.
  22. More fear, more problems (Matt gets creative)
  23. "You have alerted the Hive"
  24. Religion and Cults. Two great things that go so well together.