beat 1-1in under 2secondsbeat 2-3onlymeleebeat 5-Sas fast aspossibleP-rankpreludewithoutmovementtechcomplete4-4 inunder40secscompletecybergrind1-25 (nodeaths)p-rank7-3 withMFDcomplete aviolencelevel withoutdyingbeat7-4beat 1-4in under34secondsofferhampteras baitget toGabriel roomin under10sec (6-2)beat4-SBeatGabriel onviolent (3-2)beat7-Sdo thechallengefor 4-2go fromwave 1 towave onlyarmsbeatp-1Parry adronebeat 4-3withoutlightP-rank alayer onviolentFree!P-rank7-2go fromprelude tothe end oflimbo onlyarmsbeat 1-1in under 2secondsbeat 2-3onlymeleebeat 5-Sas fast aspossibleP-rankpreludewithoutmovementtechcomplete4-4 inunder40secscompletecybergrind1-25 (nodeaths)p-rank7-3 withMFDcomplete aviolencelevel withoutdyingbeat7-4beat 1-4in under34secondsofferhampteras baitget toGabriel roomin under10sec (6-2)beat4-SBeatGabriel onviolent (3-2)beat7-Sdo thechallengefor 4-2go fromwave 1 towave onlyarmsbeatp-1Parry adronebeat 4-3withoutlightP-rank alayer onviolentFree!P-rank7-2go fromprelude tothe end oflimbo onlyarms

ULTRAKILL BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. beat 1-1 in under 2 seconds
  2. beat 2-3 only melee
  3. beat 5-S as fast as possible
  4. P-rank prelude without movement tech
  5. complete 4-4 in under 40secs
  6. complete cybergrind 1-25 (no deaths)
  7. p-rank 7-3 with MFD
  8. complete a violence level without dying
  9. beat 7-4
  10. beat 1-4 in under 34 seconds
  11. offer hampter as bait
  12. get to Gabriel room in under 10sec (6-2)
  13. beat 4-S
  14. Beat Gabriel on violent (3-2)
  15. beat 7-S
  16. do the challenge for 4-2
  17. go from wave 1 to wave only arms
  18. beat p-1
  19. Parry a drone
  20. beat 4-3 without light
  21. P-rank a layer on violent
  22. Free!
  23. P-rank 7-2
  24. go from prelude to the end of limbo only arms