Misty findssomethingaboutthemselvesin the forest."You havealertedthe Hive"Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)There's moreto this talethan itseems(Lore)The QueenMothermakes agrandentranceThe party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)More cutethings try tomurdereveryone.Yippee!Two isalways betterthan one!(Tag-Teamshenanigans)More fear,moreproblems(Matt getscreative)CriticalSuccess!(Great rollwith Hope!)Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.I can seeDesperlochfrom here!"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)This seemsway too easy(Somebodyjinxes theircurrentsituation)CriticalFail! (Badroll withfear)Adelia findssome actualnew toys toplay with.Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)Someonefinds out thatthey're beinglied to.'The Holy Man'knows wherewe're headed,and that's notgood.We're not theonly onestrying to findthe Barrow ofBlind Repose.An NPCtakes noticeof the giftsthat Idylcarries.Religion andCults. Twogreat thingsthat go sowell together."A little hope,howeverdesperate, isnever withoutworth."Misty findssomethingaboutthemselvesin the forest."You havealertedthe Hive"Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)There's moreto this talethan itseems(Lore)The QueenMothermakes agrandentranceThe party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)More cutethings try tomurdereveryone.Yippee!Two isalways betterthan one!(Tag-Teamshenanigans)More fear,moreproblems(Matt getscreative)CriticalSuccess!(Great rollwith Hope!)Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.I can seeDesperlochfrom here!"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)This seemsway too easy(Somebodyjinxes theircurrentsituation)CriticalFail! (Badroll withfear)Adelia findssome actualnew toys toplay with.Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)Someonefinds out thatthey're beinglied to.'The Holy Man'knows wherewe're headed,and that's notgood.We're not theonly onestrying to findthe Barrow ofBlind Repose.An NPCtakes noticeof the giftsthat Idylcarries.Religion andCults. Twogreat thingsthat go sowell together."A little hope,howeverdesperate, isnever withoutworth."

Age of Umbra- Session 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Misty finds something about themselves in the forest.
  2. "You have alerted the Hive"
  3. Snyx continues to try and not sound heroic (despite evidence to the contrary)
  4. We learn a bit more about our new friends (Backstory for Skreev and Adelia)
  5. There's more to this tale than it seems (Lore)
  6. The Queen Mother makes a grand entrance
  7. The party has some new tricks up their sleeves. (New domain cards from Level Up)
  8. More cute things try to murder everyone. Yippee!
  9. Two is always better than one! (Tag-Team shenanigans)
  10. More fear, more problems (Matt gets creative)
  11. Critical Success! (Great roll with Hope!)
  12. Brixton is trying to keep the faith, despite everything going on around them.
  13. I can see Desperloch from here!
  14. "I knew this was a bad idea!" (Player's suspicions were proven right)
  15. This seems way too easy (Somebody jinxes their current situation)
  16. Critical Fail! (Bad roll with fear)
  17. Adelia finds some actual new toys to play with.
  18. Someone in this party has to be 'Fun Scary' (Skreev does Skreev things)
  19. Someone finds out that they're being lied to.
  20. 'The Holy Man' knows where we're headed, and that's not good.
  21. We're not the only ones trying to find the Barrow of Blind Repose.
  22. An NPC takes notice of the gifts that Idyl carries.
  23. Religion and Cults. Two great things that go so well together.
  24. "A little hope, however desperate, is never without worth."