The QueenMothermakes agrandentranceThe party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)This seemsway too easy(Somebodyjinxes theircurrentsituation)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)CriticalSuccess!(Great rollwith Hope!)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)I can seeDesperlochfrom here!More cutethings try tomurdereveryone.Yippee!There's moreto this talethan itseems(Lore)Misty findssomethingaboutthemselvesin the forest.An NPCtakes noticeof the giftsthat Idylcarries."A little hope,howeverdesperate, isnever withoutworth."Adelia findssome actualnew toys toplay with.Someonefinds out thatthey're beinglied to.Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.Religion andCults. Twogreat thingsthat go sowell together.Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)More fear,moreproblems(Matt getscreative)"You havealertedthe Hive"CriticalFail! (Badroll withfear)'The Holy Man'knows wherewe're headed,and that's notgood."I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.The QueenMothermakes agrandentranceThe party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)This seemsway too easy(Somebodyjinxes theircurrentsituation)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)CriticalSuccess!(Great rollwith Hope!)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)I can seeDesperlochfrom here!More cutethings try tomurdereveryone.Yippee!There's moreto this talethan itseems(Lore)Misty findssomethingaboutthemselvesin the forest.An NPCtakes noticeof the giftsthat Idylcarries."A little hope,howeverdesperate, isnever withoutworth."Adelia findssome actualnew toys toplay with.Someonefinds out thatthey're beinglied to.Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.Religion andCults. Twogreat thingsthat go sowell together.Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)More fear,moreproblems(Matt getscreative)"You havealertedthe Hive"CriticalFail! (Badroll withfear)'The Holy Man'knows wherewe're headed,and that's notgood."I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.

Age of Umbra- Session 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. The Queen Mother makes a grand entrance
  2. The party has some new tricks up their sleeves. (New domain cards from Level Up)
  3. This seems way too easy (Somebody jinxes their current situation)
  4. We learn a bit more about our new friends (Backstory for Skreev and Adelia)
  5. Critical Success! (Great roll with Hope!)
  6. Someone in this party has to be 'Fun Scary' (Skreev does Skreev things)
  7. I can see Desperloch from here!
  8. More cute things try to murder everyone. Yippee!
  9. There's more to this tale than it seems (Lore)
  10. Misty finds something about themselves in the forest.
  11. An NPC takes notice of the gifts that Idyl carries.
  12. "A little hope, however desperate, is never without worth."
  13. Adelia finds some actual new toys to play with.
  14. Someone finds out that they're being lied to.
  15. Brixton is trying to keep the faith, despite everything going on around them.
  16. Religion and Cults. Two great things that go so well together.
  17. Snyx continues to try and not sound heroic (despite evidence to the contrary)
  18. More fear, more problems (Matt gets creative)
  19. "You have alerted the Hive"
  20. Critical Fail! (Bad roll with fear)
  21. 'The Holy Man' knows where we're headed, and that's not good.
  22. "I knew this was a bad idea!" (Player's suspicions were proven right)
  23. Two is always better than one! (Tag-Team shenanigans)
  24. We're not the only ones trying to find the Barrow of Blind Repose.