An NPCtakes noticeof the giftsthat Idylcarries.CriticalSuccess!(Great rollwith Hope!)The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)CriticalFail! (Badroll withfear)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)Religion andCults. Twogreat thingsthat go sowell together.Someonefinds out thatthey're beinglied to.This seemsway too easy(Somebodyjinxes theircurrentsituation)The QueenMothermakes agrandentrance"You havealertedthe Hive"Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.There's moreto this talethan itseems(Lore)"A little hope,howeverdesperate, isnever withoutworth."Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.Adelia findssome actualnew toys toplay with.More cutethings try tomurdereveryone.Yippee!I can seeDesperlochfrom here!'The Holy Man'knows wherewe're headed,and that's notgood.Misty findssomethingaboutthemselvesin the forest.More fear,moreproblems(Matt getscreative)"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)An NPCtakes noticeof the giftsthat Idylcarries.CriticalSuccess!(Great rollwith Hope!)The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)CriticalFail! (Badroll withfear)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)Religion andCults. Twogreat thingsthat go sowell together.Someonefinds out thatthey're beinglied to.This seemsway too easy(Somebodyjinxes theircurrentsituation)The QueenMothermakes agrandentrance"You havealertedthe Hive"Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)We learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.There's moreto this talethan itseems(Lore)"A little hope,howeverdesperate, isnever withoutworth."Two isalways betterthan one!(Tag-Teamshenanigans)We're not theonly onestrying to findthe Barrow ofBlind Repose.Adelia findssome actualnew toys toplay with.More cutethings try tomurdereveryone.Yippee!I can seeDesperlochfrom here!'The Holy Man'knows wherewe're headed,and that's notgood.Misty findssomethingaboutthemselvesin the forest.More fear,moreproblems(Matt getscreative)"I knew thiswas a badidea!" (Player'ssuspicionswere provenright)

Age of Umbra- Session 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An NPC takes notice of the gifts that Idyl carries.
  2. Critical Success! (Great roll with Hope!)
  3. The party has some new tricks up their sleeves. (New domain cards from Level Up)
  4. Critical Fail! (Bad roll with fear)
  5. Someone in this party has to be 'Fun Scary' (Skreev does Skreev things)
  6. Religion and Cults. Two great things that go so well together.
  7. Someone finds out that they're being lied to.
  8. This seems way too easy (Somebody jinxes their current situation)
  9. The Queen Mother makes a grand entrance
  10. "You have alerted the Hive"
  11. Snyx continues to try and not sound heroic (despite evidence to the contrary)
  12. We learn a bit more about our new friends (Backstory for Skreev and Adelia)
  13. Brixton is trying to keep the faith, despite everything going on around them.
  14. There's more to this tale than it seems (Lore)
  15. "A little hope, however desperate, is never without worth."
  16. Two is always better than one! (Tag-Team shenanigans)
  17. We're not the only ones trying to find the Barrow of Blind Repose.
  18. Adelia finds some actual new toys to play with.
  19. More cute things try to murder everyone. Yippee!
  20. I can see Desperloch from here!
  21. 'The Holy Man' knows where we're headed, and that's not good.
  22. Misty finds something about themselves in the forest.
  23. More fear, more problems (Matt gets creative)
  24. "I knew this was a bad idea!" (Player's suspicions were proven right)