"You havealertedthe Hive"More cutethings try tomurdereveryone.Yippee!More fear,moreproblems(Matt getscreative)There's moreto this talethan itseems(Lore)Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)The QueenMothermakes agrandentranceWe learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Misty findssomethingaboutthemselvesin the forest."I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Adelia findssome actualnew toys toplay with.Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.I can seeDesperlochfrom here!We're not theonly onestrying to findthe Barrow ofBlind Repose.Someonefinds out thatthey're beinglied to.Two isalways betterthan one!(Tag-Teamshenanigans)Religion andCults. Twogreat thingsthat go sowell together.An NPCtakes noticeof the giftsthat Idylcarries.CriticalFail! (Badroll withfear)'The Holy Man'knows wherewe're headed,and that's notgood.This seemsway too easy(Somebodyjinxes theircurrentsituation)"A little hope,howeverdesperate, isnever withoutworth."CriticalSuccess!(Great rollwith Hope!)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)"You havealertedthe Hive"More cutethings try tomurdereveryone.Yippee!More fear,moreproblems(Matt getscreative)There's moreto this talethan itseems(Lore)Snyx continuesto try and notsound heroic(despiteevidence to thecontrary)The party hassome newtricks up theirsleeves. (Newdomain cardsfrom Level Up)The QueenMothermakes agrandentranceWe learn a bitmore about ournew friends(Backstory forSkreev andAdelia)Misty findssomethingaboutthemselvesin the forest."I knew thiswas a badidea!" (Player'ssuspicionswere provenright)Adelia findssome actualnew toys toplay with.Brixton is tryingto keep thefaith, despiteeverythinggoing onaround them.I can seeDesperlochfrom here!We're not theonly onestrying to findthe Barrow ofBlind Repose.Someonefinds out thatthey're beinglied to.Two isalways betterthan one!(Tag-Teamshenanigans)Religion andCults. Twogreat thingsthat go sowell together.An NPCtakes noticeof the giftsthat Idylcarries.CriticalFail! (Badroll withfear)'The Holy Man'knows wherewe're headed,and that's notgood.This seemsway too easy(Somebodyjinxes theircurrentsituation)"A little hope,howeverdesperate, isnever withoutworth."CriticalSuccess!(Great rollwith Hope!)Someone inthis party has tobe 'Fun Scary'(Skreev doesSkreev things)

Age of Umbra- Session 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "You have alerted the Hive"
  2. More cute things try to murder everyone. Yippee!
  3. More fear, more problems (Matt gets creative)
  4. There's more to this tale than it seems (Lore)
  5. Snyx continues to try and not sound heroic (despite evidence to the contrary)
  6. The party has some new tricks up their sleeves. (New domain cards from Level Up)
  7. The Queen Mother makes a grand entrance
  8. We learn a bit more about our new friends (Backstory for Skreev and Adelia)
  9. Misty finds something about themselves in the forest.
  10. "I knew this was a bad idea!" (Player's suspicions were proven right)
  11. Adelia finds some actual new toys to play with.
  12. Brixton is trying to keep the faith, despite everything going on around them.
  13. I can see Desperloch from here!
  14. We're not the only ones trying to find the Barrow of Blind Repose.
  15. Someone finds out that they're being lied to.
  16. Two is always better than one! (Tag-Team shenanigans)
  17. Religion and Cults. Two great things that go so well together.
  18. An NPC takes notice of the gifts that Idyl carries.
  19. Critical Fail! (Bad roll with fear)
  20. 'The Holy Man' knows where we're headed, and that's not good.
  21. This seems way too easy (Somebody jinxes their current situation)
  22. "A little hope, however desperate, is never without worth."
  23. Critical Success! (Great roll with Hope!)
  24. Someone in this party has to be 'Fun Scary' (Skreev does Skreev things)