2-minute jam(either nolead jammer,or lead islost)Jammer tries tocall things off butweren’t able to(already on wayto box/didn’thave lead, etc)Jammer getreleasedearly fromthe boxOfficialreviewgetscalledApexjump,attemptedor landedA jammersuccessfullyor attemptsto “eat thebaby”A jammergets leadfrom theboxAblockeris goatedA jammer islapped whilestill on theirinitial passThestar ispassedA starpass ispreventedCut-trackpenaltyA team isleft with onlyone blockerin the packFree!IllegalstartSplitpackSkatergets adoublepenaltyCollectiveoffencefrom thestart'Illegal' contacton teammate(think forearmor someonepushingsomeone else)2-minute jam(either nolead jammer,or lead islost)Jammer tries tocall things off butweren’t able to(already on wayto box/didn’thave lead, etc)Jammer getreleasedearly fromthe boxOfficialreviewgetscalledApexjump,attemptedor landedA jammersuccessfullyor attemptsto “eat thebaby”A jammergets leadfrom theboxAblockeris goatedA jammer islapped whilestill on theirinitial passThestar ispassedA starpass ispreventedCut-trackpenaltyA team isleft with onlyone blockerin the packFree!IllegalstartSplitpackSkatergets adoublepenaltyCollectiveoffencefrom thestart'Illegal' contacton teammate(think forearmor someonepushingsomeone else)

Bingo City Roller Derby - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2-minute jam (either no lead jammer, or lead is lost)
  2. Jammer tries to call things off but weren’t able to (already on way to box/didn’t have lead, etc)
  3. Jammer get released early from the box
  4. Official review gets called
  5. Apex jump, attempted or landed
  6. A jammer successfully or attempts to “eat the baby”
  7. A jammer gets lead from the box
  8. A blocker is goated
  9. A jammer is lapped while still on their initial pass
  10. The star is passed
  11. A star pass is prevented
  12. Cut-track penalty
  13. A team is left with only one blocker in the pack
  14. Free!
  15. Illegal start
  16. Split pack
  17. Skater gets a double penalty
  18. Collective offence from the start
  19. 'Illegal' contact on teammate (think forearm or someone pushing someone else)