A team isleft with onlyone blockerin the pack2-minute jam(either nolead jammer,or lead islost)Jammer getreleasedearly fromthe boxSkatergets adoublepenaltyOfficialreviewgetscalledCut-trackpenaltyIllegalstart'Illegal' contacton teammate(think forearmor someonepushingsomeone else)Ablockeris goatedFree!SplitpackCollectiveoffencefrom thestartA jammergets leadfrom theboxApexjump,attemptedor landedA jammersuccessfullyor attemptsto “eat thebaby”A starpass ispreventedThestar ispassedJammer tries tocall things off butweren’t able to(already on wayto box/didn’thave lead, etc)A jammer islapped whilestill on theirinitial passA team isleft with onlyone blockerin the pack2-minute jam(either nolead jammer,or lead islost)Jammer getreleasedearly fromthe boxSkatergets adoublepenaltyOfficialreviewgetscalledCut-trackpenaltyIllegalstart'Illegal' contacton teammate(think forearmor someonepushingsomeone else)Ablockeris goatedFree!SplitpackCollectiveoffencefrom thestartA jammergets leadfrom theboxApexjump,attemptedor landedA jammersuccessfullyor attemptsto “eat thebaby”A starpass ispreventedThestar ispassedJammer tries tocall things off butweren’t able to(already on wayto box/didn’thave lead, etc)A jammer islapped whilestill on theirinitial pass

Bingo City Roller Derby - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A team is left with only one blocker in the pack
  2. 2-minute jam (either no lead jammer, or lead is lost)
  3. Jammer get released early from the box
  4. Skater gets a double penalty
  5. Official review gets called
  6. Cut-track penalty
  7. Illegal start
  8. 'Illegal' contact on teammate (think forearm or someone pushing someone else)
  9. A blocker is goated
  10. Free!
  11. Split pack
  12. Collective offence from the start
  13. A jammer gets lead from the box
  14. Apex jump, attempted or landed
  15. A jammer successfully or attempts to “eat the baby”
  16. A star pass is prevented
  17. The star is passed
  18. Jammer tries to call things off but weren’t able to (already on way to box/didn’t have lead, etc)
  19. A jammer is lapped while still on their initial pass