(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Use Envoy-Abilities to learn the Identity of an Asset whom you did not previously know
"Lead by Example" Using your Subclass ability
Assist in the creation and first deployment of something new and dangerous. Make it less Dangerous.
Use Cover,Directives and/or any items to turn a Crit Into a Hit. For you or an Ally.
Become "Best-Friends" or "Sworn Enemies" with an Intelligent Construct (like a Car or an Android)
Gain 3 Different lead by example Bonuses in one encounter
Resolve a Conflict between 2 NPC factions peacefully OR Goad them into ELIMINATING each other
Craft a Level 5+ Permanent item
Defeat any Boss Monster with your team. (PL+4)
Pilot vessels through 5 different drift hazards
Spend at least 24000 Credits on NPC Hirelings,Bribes, or rewards to friendly NPCs
Gain Friendship or Enmity Rank 1 With a Faction at any point after Level 5
Make landfall at a Pact-Worlds Landing Pad(Do not need to own or pilot the ship)
Chart a Course through the Absurdity
Convince the Leader of a Major Faction that their plan will fail. Convince them of a yours. For better or worse.
Create 4 Critical Hits or saves in one Day with Directives
Identify and Target the Weakest Save of a Creature of at least 15th level or assist an ally in targeting that save.
Become Captain or Co-Captain of a Drift-capable Vessel
Develop a Team of Specialists who can Handle Easier Jobs without you(NPCs-Only)
Crit-Succeed on a Check Related to your Background or 'Subclass' During Downtime/Exploration Mode
Prevent a Major Outbreak of any Kind.
*Obtain goods, services, and/or aid from hirelings worth at least 24000 Credits without spending credits on them.
Use "Get-Em" to turn a Hit into a Crit
Coerce, Deceive, or Charm an employer into dramatically increasing your reward AFTER the job is completed.