CriticalSuccess!(Great rollwith Hope!)The cowardlyfaun still hasthe highestkill count ofthe group."I rememberyou" (An NPCrecognizes apartymember)With eachturn of apage, thestakes gethigher (Lore)CriticalFail! (Badroll withfear)Some othersurvivors arehere, but notto makefriends.Oh, you gotto be kiddingme (Thingsgo from badto worse)The gang treadon the wrongterritory (TheDamaskQueens showup)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)A little bitof hopegoes along way.Snyx definitelywould approveof this. (Timeto run)Idyl finds outmore aboutwhy he hashis gifts.Aratu, takethe wheel!(Brixton triessomethingreckless)Peek a boo,motherfucker!(Skreev getsspooky)The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)No one isever readyfor it (MoreMattJumpscares)Laughter issometimes thebest medicine(PartyShenanigans)Death doesn'tlike to becheated (Scarson playercharacters)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')Some of usstill havenew tricks upour sleevesLet's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)This place iseven spookierthan we originallythought. (Morehaunts andscares)CriticalSuccess!(Great rollwith Hope!)The cowardlyfaun still hasthe highestkill count ofthe group."I rememberyou" (An NPCrecognizes apartymember)With eachturn of apage, thestakes gethigher (Lore)CriticalFail! (Badroll withfear)Some othersurvivors arehere, but notto makefriends.Oh, you gotto be kiddingme (Thingsgo from badto worse)The gang treadon the wrongterritory (TheDamaskQueens showup)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)A little bitof hopegoes along way.Snyx definitelywould approveof this. (Timeto run)Idyl finds outmore aboutwhy he hashis gifts.Aratu, takethe wheel!(Brixton triessomethingreckless)Peek a boo,motherfucker!(Skreev getsspooky)The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)No one isever readyfor it (MoreMattJumpscares)Laughter issometimes thebest medicine(PartyShenanigans)Death doesn'tlike to becheated (Scarson playercharacters)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')Some of usstill havenew tricks upour sleevesLet's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)This place iseven spookierthan we originallythought. (Morehaunts andscares)

Age of Umbra- Session 6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Success! (Great roll with Hope!)
  2. The cowardly faun still has the highest kill count of the group.
  3. "I remember you" (An NPC recognizes a party member)
  4. With each turn of a page, the stakes get higher (Lore)
  5. Critical Fail! (Bad roll with fear)
  6. Some other survivors are here, but not to make friends.
  7. Oh, you got to be kidding me (Things go from bad to worse)
  8. The gang tread on the wrong territory (The Damask Queens show up)
  9. Did anyone else hear that? (Party discovers they're being followed)
  10. A little bit of hope goes a long way.
  11. Snyx definitely would approve of this. (Time to run)
  12. Idyl finds out more about why he has his gifts.
  13. Aratu, take the wheel! (Brixton tries something reckless)
  14. Peek a boo, motherfucker! (Skreev gets spooky)
  15. The farther you go on, the tougher the foe. (Someone gets struck down in one hit)
  16. No one is ever ready for it (More Matt Jumpscares)
  17. Laughter is sometimes the best medicine (Party Shenanigans)
  18. Death doesn't like to be cheated (Scars on player characters)
  19. "This is no place for the weak, or the foolhardy." (Death of a PC)
  20. Kill Steal! (Somebody else gets the 'How Do You Want to Do This?')
  21. Some of us still have new tricks up our sleeves
  22. Let's play this smart for once, huh? (Party solves a problem without conflict)
  23. Our destination is upon us! (Party reaches the Barrow of Blind Repose)
  24. This place is even spookier than we originally thought. (More haunts and scares)