The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)With eachturn of apage, thestakes gethigher (Lore)Laughter issometimes thebest medicine(PartyShenanigans)No one isever readyfor it (MoreMattJumpscares)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)The gang treadon the wrongterritory (TheDamaskQueens showup)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Death doesn'tlike to becheated (Scarson playercharacters)A little bitof hopegoes along way.Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')"I rememberyou" (An NPCrecognizes apartymember)The cowardlyfaun still hasthe highestkill count ofthe group.Snyx definitelywould approveof this. (Timeto run)CriticalFail! (Badroll withfear)Some othersurvivors arehere, but notto makefriends.Some of usstill havenew tricks upour sleevesThis place iseven spookierthan we originallythought. (Morehaunts andscares)Oh, you gotto be kiddingme (Thingsgo from badto worse)Idyl finds outmore aboutwhy he hashis gifts.Let's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Peek a boo,motherfucker!(Skreev getsspooky)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)Aratu, takethe wheel!(Brixton triessomethingreckless)CriticalSuccess!(Great rollwith Hope!)The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)With eachturn of apage, thestakes gethigher (Lore)Laughter issometimes thebest medicine(PartyShenanigans)No one isever readyfor it (MoreMattJumpscares)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)The gang treadon the wrongterritory (TheDamaskQueens showup)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Death doesn'tlike to becheated (Scarson playercharacters)A little bitof hopegoes along way.Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')"I rememberyou" (An NPCrecognizes apartymember)The cowardlyfaun still hasthe highestkill count ofthe group.Snyx definitelywould approveof this. (Timeto run)CriticalFail! (Badroll withfear)Some othersurvivors arehere, but notto makefriends.Some of usstill havenew tricks upour sleevesThis place iseven spookierthan we originallythought. (Morehaunts andscares)Oh, you gotto be kiddingme (Thingsgo from badto worse)Idyl finds outmore aboutwhy he hashis gifts.Let's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Peek a boo,motherfucker!(Skreev getsspooky)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)Aratu, takethe wheel!(Brixton triessomethingreckless)CriticalSuccess!(Great rollwith Hope!)

Age of Umbra- Session 6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The farther you go on, the tougher the foe. (Someone gets struck down in one hit)
  2. With each turn of a page, the stakes get higher (Lore)
  3. Laughter is sometimes the best medicine (Party Shenanigans)
  4. No one is ever ready for it (More Matt Jumpscares)
  5. Our destination is upon us! (Party reaches the Barrow of Blind Repose)
  6. The gang tread on the wrong territory (The Damask Queens show up)
  7. "This is no place for the weak, or the foolhardy." (Death of a PC)
  8. Death doesn't like to be cheated (Scars on player characters)
  9. A little bit of hope goes a long way.
  10. Kill Steal! (Somebody else gets the 'How Do You Want to Do This?')
  11. "I remember you" (An NPC recognizes a party member)
  12. The cowardly faun still has the highest kill count of the group.
  13. Snyx definitely would approve of this. (Time to run)
  14. Critical Fail! (Bad roll with fear)
  15. Some other survivors are here, but not to make friends.
  16. Some of us still have new tricks up our sleeves
  17. This place is even spookier than we originally thought. (More haunts and scares)
  18. Oh, you got to be kidding me (Things go from bad to worse)
  19. Idyl finds out more about why he has his gifts.
  20. Let's play this smart for once, huh? (Party solves a problem without conflict)
  21. Peek a boo, motherfucker! (Skreev gets spooky)
  22. Did anyone else hear that? (Party discovers they're being followed)
  23. Aratu, take the wheel! (Brixton tries something reckless)
  24. Critical Success! (Great roll with Hope!)