CriticalSuccess!(Great rollwith Hope!)CriticalFail! (Badroll withfear)Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')This place iseven spookierthan we originallythought. (Morehaunts andscares)No one isever readyfor it (MoreMattJumpscares)Laughter issometimes thebest medicine(PartyShenanigans)"I rememberyou" (An NPCrecognizes apartymember)A little bitof hopegoes along way.Oh, you gotto be kiddingme (Thingsgo from badto worse)Some of usstill havenew tricks upour sleevesLet's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Death doesn'tlike to becheated (Scarson playercharacters)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)Snyx definitelywould approveof this. (Timeto run)Idyl finds outmore aboutwhy he hashis gifts.The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)With eachturn of apage, thestakes gethigher (Lore)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)Aratu, takethe wheel!(Brixton triessomethingreckless)Peek a boo,motherfucker!(Skreev getsspooky)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Some othersurvivors arehere, but notto makefriends.The cowardlyfaun still hasthe highestkill count ofthe group.The gang treadon the wrongterritory (TheDamaskQueens showup)CriticalSuccess!(Great rollwith Hope!)CriticalFail! (Badroll withfear)Kill Steal!(Somebodyelse gets the'How Do YouWant to DoThis?')This place iseven spookierthan we originallythought. (Morehaunts andscares)No one isever readyfor it (MoreMattJumpscares)Laughter issometimes thebest medicine(PartyShenanigans)"I rememberyou" (An NPCrecognizes apartymember)A little bitof hopegoes along way.Oh, you gotto be kiddingme (Thingsgo from badto worse)Some of usstill havenew tricks upour sleevesLet's play thissmart for once,huh? (Partysolves aproblem withoutconflict)Death doesn'tlike to becheated (Scarson playercharacters)Did anyoneelse hear that?(Partydiscoversthey're beingfollowed)Snyx definitelywould approveof this. (Timeto run)Idyl finds outmore aboutwhy he hashis gifts.The farther yougo on, thetougher the foe.(Someone getsstruck down inone hit)With eachturn of apage, thestakes gethigher (Lore)Our destinationis upon us!(Party reachesthe Barrow ofBlind Repose)Aratu, takethe wheel!(Brixton triessomethingreckless)Peek a boo,motherfucker!(Skreev getsspooky)"This is noplace for theweak, or thefoolhardy."(Death of a PC)Some othersurvivors arehere, but notto makefriends.The cowardlyfaun still hasthe highestkill count ofthe group.The gang treadon the wrongterritory (TheDamaskQueens showup)

Age of Umbra- Session 6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Success! (Great roll with Hope!)
  2. Critical Fail! (Bad roll with fear)
  3. Kill Steal! (Somebody else gets the 'How Do You Want to Do This?')
  4. This place is even spookier than we originally thought. (More haunts and scares)
  5. No one is ever ready for it (More Matt Jumpscares)
  6. Laughter is sometimes the best medicine (Party Shenanigans)
  7. "I remember you" (An NPC recognizes a party member)
  8. A little bit of hope goes a long way.
  9. Oh, you got to be kidding me (Things go from bad to worse)
  10. Some of us still have new tricks up our sleeves
  11. Let's play this smart for once, huh? (Party solves a problem without conflict)
  12. Death doesn't like to be cheated (Scars on player characters)
  13. Did anyone else hear that? (Party discovers they're being followed)
  14. Snyx definitely would approve of this. (Time to run)
  15. Idyl finds out more about why he has his gifts.
  16. The farther you go on, the tougher the foe. (Someone gets struck down in one hit)
  17. With each turn of a page, the stakes get higher (Lore)
  18. Our destination is upon us! (Party reaches the Barrow of Blind Repose)
  19. Aratu, take the wheel! (Brixton tries something reckless)
  20. Peek a boo, motherfucker! (Skreev gets spooky)
  21. "This is no place for the weak, or the foolhardy." (Death of a PC)
  22. Some other survivors are here, but not to make friends.
  23. The cowardly faun still has the highest kill count of the group.
  24. The gang tread on the wrong territory (The Damask Queens show up)