Damagedumpsuper(s)Overuses DIas an aimingwheel formovesA superGB orCmd.Grab(Non-intro)CharacterdialogueStupidlylongpokeHorribleaerialsNeeds anepilepsywarningGrab witheitherfilthy ordogshit okiAimingwheels/sliderson normalsResourcethat younever reallyhave toworry aboutWay toomuch/toolittle setupA counterthat addsnothing totheirgameplanCan't beatH.slash RSor hasH.Slash butbetterProjectilesunparriablefor noreasonImpale-alikeAstolenmoveAmazing ordogshit blockadvantageon movesMusic,unmutablefor P2Too manydashcancellablemovesSupers, thatextendthreat rangesignificantlyStupidlylong/shortIASA onattacksNinjaAirdashPrivilagedaf but -1jab.Lacksuniversaloptions forno reasonDamagedumpsuper(s)Overuses DIas an aimingwheel formovesA superGB orCmd.Grab(Non-intro)CharacterdialogueStupidlylongpokeHorribleaerialsNeeds anepilepsywarningGrab witheitherfilthy ordogshit okiAimingwheels/sliderson normalsResourcethat younever reallyhave toworry aboutWay toomuch/toolittle setupA counterthat addsnothing totheirgameplanCan't beatH.slash RSor hasH.Slash butbetterProjectilesunparriablefor noreasonImpale-alikeAstolenmoveAmazing ordogshit blockadvantageon movesMusic,unmutablefor P2Too manydashcancellablemovesSupers, thatextendthreat rangesignificantlyStupidlylong/shortIASA onattacksNinjaAirdashPrivilagedaf but -1jab.Lacksuniversaloptions forno reason

Yomi Hustle Modded Character Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Damagedump super(s)
  2. Overuses DI as an aiming wheel for moves
  3. A super GB or Cmd.Grab
  4. (Non-intro) Character dialogue
  5. Stupidly long poke
  6. Horrible aerials
  7. Needs an epilepsy warning
  8. Grab with either filthy or dogshit oki
  9. Aiming wheels/sliders on normals
  10. Resource that you never really have to worry about
  11. Way too much/too little setup
  12. A counter that adds nothing to their gameplan
  13. Can't beat H.slash RS or has H.Slash but better
  14. Projectiles unparriable for no reason
  15. Impale-alike
  16. A stolen move
  17. Amazing or dogshit block advantage on moves
  18. Music, unmutable for P2
  19. Too many dash cancellable moves
  20. Supers, that extend threat range significantly
  21. Stupidly long/short IASA on attacks
  22. Ninja Airdash
  23. Privilaged af but -1 jab.
  24. Lacks universal options for no reason