Carvertellsnew loresomeone(includes theparty) isfreaked out bythe laser-headBubmakes anew friendCarvers badday justkeepsgettingworseDebtCollectorsmentionedneutralnpc in thedungeonBub'sSummonsget akilling blowDMLosesCarvercrashesoutParty tearsdown awall forlootThe horrors(newmonsterreveal)The partyuncoversmore of thetown's loreDMWinsThe partyavoidssigning anypaperworkSybil triesto carvesomethingNat20somethingis invisibleCarversreplacementkicks thebucket dayonesomeonegets surpriseattackedagainNat1Carvergets ajobThe party givesfalsealiases/informationto an inquiringNPCRocks fall,but Carverdoesn't diegardiesagainCarvertellsnew loresomeone(includes theparty) isfreaked out bythe laser-headBubmakes anew friendCarvers badday justkeepsgettingworseDebtCollectorsmentionedneutralnpc in thedungeonBub'sSummonsget akilling blowDMLosesCarvercrashesoutParty tearsdown awall forlootThe horrors(newmonsterreveal)The partyuncoversmore of thetown's loreDMWinsThe partyavoidssigning anypaperworkSybil triesto carvesomethingNat20somethingis invisibleCarversreplacementkicks thebucket dayonesomeonegets surpriseattackedagainNat1Carvergets ajobThe party givesfalsealiases/informationto an inquiringNPCRocks fall,but Carverdoesn't diegardiesagain

The Devil's Due (IO5e) Ep. 5 | Unearthed History - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Carver tells new lore
  2. someone (includes the party) is freaked out by the laser-head
  3. Bub makes a new friend
  4. Carvers bad day just keeps getting worse
  5. Debt Collectors mentioned
  6. neutral npc in the dungeon
  7. Bub's Summons get a killing blow
  8. DM Loses
  9. Carver crashes out
  10. Party tears down a wall for loot
  11. The horrors (new monster reveal)
  12. The party uncovers more of the town's lore
  13. DM Wins
  14. The party avoids signing any paperwork
  15. Sybil tries to carve something
  16. Nat 20
  17. something is invisible
  18. Carvers replacement kicks the bucket day one
  19. someone gets surprise attacked again
  20. Nat 1
  21. Carver gets a job
  22. The party gives false aliases/information to an inquiring NPC
  23. Rocks fall, but Carver doesn't die
  24. gar dies again