Protagonist Plot Foreshadow Onomatopoeia Flashback Dramatic Irony Third- person objective Simile Oxymoron Internal Conflict Characterization Point of View Imagery Metaphor Situational Irony Alliteration Hyperbole Third- person limited Antagonist Repetition Verbal Irony Setting First- person Third- person omniscient Climax Theme Tone External Conflict Symbolism Second- person Allusion Personification Protagonist Plot Foreshadow Onomatopoeia Flashback Dramatic Irony Third- person objective Simile Oxymoron Internal Conflict Characterization Point of View Imagery Metaphor Situational Irony Alliteration Hyperbole Third- person limited Antagonist Repetition Verbal Irony Setting First- person Third- person omniscient Climax Theme Tone External Conflict Symbolism Second- person Allusion Personification
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Plot
Foreshadow
Onomatopoeia
Flashback
Dramatic Irony
Third-person objective
Simile
Oxymoron
Internal Conflict
Characterization
Point of View
Imagery
Metaphor
Situational Irony
Alliteration
Hyperbole
Third-person limited
Antagonist
Repetition
Verbal Irony
Setting
First-person
Third-person omniscient
Climax
Theme
Tone
External Conflict
Symbolism
Second-person
Allusion
Personification