Theme Plot Second- person Tone First- person Flashback Setting Allusion Onomatopoeia Repetition Third- person objective Imagery Dramatic Irony Verbal Irony Symbolism Third- person omniscient Antagonist Alliteration Oxymoron Internal Conflict Third- person limited Situational Irony Climax Simile Hyperbole External Conflict Characterization Protagonist Foreshadow Personification Point of View Metaphor Theme Plot Second- person Tone First- person Flashback Setting Allusion Onomatopoeia Repetition Third- person objective Imagery Dramatic Irony Verbal Irony Symbolism Third- person omniscient Antagonist Alliteration Oxymoron Internal Conflict Third- person limited Situational Irony Climax Simile Hyperbole External Conflict Characterization Protagonist Foreshadow Personification Point of View Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Plot
Second-person
Tone
First-person
Flashback
Setting
Allusion
Onomatopoeia
Repetition
Third-person objective
Imagery
Dramatic Irony
Verbal Irony
Symbolism
Third-person omniscient
Antagonist
Alliteration
Oxymoron
Internal Conflict
Third-person limited
Situational Irony
Climax
Simile
Hyperbole
External Conflict
Characterization
Protagonist
Foreshadow
Personification
Point of View
Metaphor