30 secsplits onbeam3 bridgekick-overs3cartwheelto straightjump5 passeshigh toewalks5 -1/2 turnfrom sidelunge10 Prep toPasse'hold - 2sec8 feettogetherhandstands2forwardrolls10arabesque(hold for2) to lunge6 kneeto splitleap5 needlekicks(each leg)10 step-lockpivot3 back tucksoff ... (yourchoice- mayhave spot)3 BWO(lowbeam)30secondsof beamdance5 jump-1/4turn5cartwheels5dismounts10 BeamPush-Ups8 straightjump-straightjump3Cartwheels5 -1/2turns(correctly)5 heelsnapturns10 pase'heelraises(each leg)3 fullturns5 lunge-leap-step-in straightjump5 straightjump -split jump6 passesof lungewalks3 passesstep highkick30 secsplits onbeam3 bridgekick-overs3cartwheelto straightjump5 passeshigh toewalks5 -1/2 turnfrom sidelunge10 Prep toPasse'hold - 2sec8 feettogetherhandstands2forwardrolls10arabesque(hold for2) to lunge6 kneeto splitleap5 needlekicks(each leg)10 step-lockpivot3 back tucksoff ... (yourchoice- mayhave spot)3 BWO(lowbeam)30secondsof beamdance5 jump-1/4turn5cartwheels5dismounts10 BeamPush-Ups8 straightjump-straightjump3Cartwheels5 -1/2turns(correctly)5 heelsnapturns10 pase'heelraises(each leg)3 fullturns5 lunge-leap-step-in straightjump5 straightjump -split jump6 passesof lungewalks3 passesstep highkick

Balance Beam Warm-Up Bingo | G/P - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 30 sec splits on beam
  2. 3 bridge kick-overs
  3. 3 cartwheel to straight jump
  4. 5 passes high toe walks
  5. 5 -1/2 turn from side lunge
  6. 10 Prep to Passe' hold - 2 sec
  7. 8 feet together handstands
  8. 2 forward rolls
  9. 10 arabesque (hold for 2) to lunge
  10. 6 knee to split leap
  11. 5 needle kicks (each leg)
  12. 10 step-lock pivot
  13. 3 back tucks off ... (your choice- may have spot)
  14. 3 BWO (low beam)
  15. 30 seconds of beam dance
  16. 5 jump-1/4 turn
  17. 5 cartwheels
  18. 5 dismounts
  19. 10 Beam Push-Ups
  20. 8 straight jump-straight jump
  21. 3 Cartwheels
  22. 5 -1/2 turns (correctly)
  23. 5 heel snap turns
  24. 10 pase' heel raises (each leg)
  25. 3 full turns
  26. 5 lunge-leap-step-in straight jump
  27. 5 straight jump -split jump
  28. 6 passes of lunge walks
  29. 3 passes step high kick