1%ImprovementsHabitStackingAccountabilityPartnerHabitTrackerMake itObviousTemptationBundlingAutomateYourHabitsMake itSatisfyingImplementationIntentionCravingJoin a Culturewhere thedesiredbehavior is thenormalbehaviorDopamineIdentityResponseMakeit EasyCueReduceFrictionGoals vs.ProcessesCommitmentDeviceDiderotEffectTwoMinuteRuleNeverMissTwiceDecisiveMomentsReduceExposureMotivationRitualReframeYourMindRewardMake itAttractivePrime theEnvironment1%ImprovementsHabitStackingAccountabilityPartnerHabitTrackerMake itObviousTemptationBundlingAutomateYourHabitsMake itSatisfyingImplementationIntentionCravingJoin a Culturewhere thedesiredbehavior is thenormalbehaviorDopamineIdentityResponseMakeit EasyCueReduceFrictionGoals vs.ProcessesCommitmentDeviceDiderotEffectTwoMinuteRuleNeverMissTwiceDecisiveMomentsReduceExposureMotivationRitualReframeYourMindRewardMake itAttractivePrime theEnvironment

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1% Improvements
  2. Habit Stacking
  3. Accountability Partner
  4. Habit Tracker
  5. Make it Obvious
  6. Temptation Bundling
  7. Automate Your Habits
  8. Make it Satisfying
  9. Implementation Intention
  10. Craving
  11. Join a Culture where the desired behavior is the normal behavior
  12. Dopamine
  13. Identity
  14. Response
  15. Make it Easy
  16. Cue
  17. Reduce Friction
  18. Goals vs. Processes
  19. Commitment Device
  20. Diderot Effect
  21. Two Minute Rule
  22. Never Miss Twice
  23. Decisive Moments
  24. Reduce Exposure
  25. Motivation Ritual
  26. Reframe Your Mind
  27. Reward
  28. Make it Attractive
  29. Prime the Environment