HabitTrackerAutomateYourHabitsGoals vs.ProcessesResponseReframeYourMindDopamineReduceExposureIdentityTwoMinuteRuleNeverMissTwiceDiderotEffectCommitmentDeviceReduceFrictionMakeit EasyMake itSatisfyingMake itObviousCueMotivationRitualCravingMake itAttractive1%ImprovementsImplementationIntentionDecisiveMomentsJoin a Culturewhere thedesiredbehavior is thenormalbehaviorHabitStackingAccountabilityPartnerRewardPrime theEnvironmentTemptationBundlingHabitTrackerAutomateYourHabitsGoals vs.ProcessesResponseReframeYourMindDopamineReduceExposureIdentityTwoMinuteRuleNeverMissTwiceDiderotEffectCommitmentDeviceReduceFrictionMakeit EasyMake itSatisfyingMake itObviousCueMotivationRitualCravingMake itAttractive1%ImprovementsImplementationIntentionDecisiveMomentsJoin a Culturewhere thedesiredbehavior is thenormalbehaviorHabitStackingAccountabilityPartnerRewardPrime theEnvironmentTemptationBundling

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Habit Tracker
  2. Automate Your Habits
  3. Goals vs. Processes
  4. Response
  5. Reframe Your Mind
  6. Dopamine
  7. Reduce Exposure
  8. Identity
  9. Two Minute Rule
  10. Never Miss Twice
  11. Diderot Effect
  12. Commitment Device
  13. Reduce Friction
  14. Make it Easy
  15. Make it Satisfying
  16. Make it Obvious
  17. Cue
  18. Motivation Ritual
  19. Craving
  20. Make it Attractive
  21. 1% Improvements
  22. Implementation Intention
  23. Decisive Moments
  24. Join a Culture where the desired behavior is the normal behavior
  25. Habit Stacking
  26. Accountability Partner
  27. Reward
  28. Prime the Environment
  29. Temptation Bundling