DiderotEffectAccountabilityPartnerMake itObviousDopamineCravingNeverMissTwiceResponseHabitStackingMake itAttractiveMakeit EasyTwoMinuteRuleDecisiveMomentsImplementationIntentionAutomateYourHabitsGoals vs.ProcessesIdentityMotivationRitual1%ImprovementsMake itSatisfyingReframeYourMindRewardCommitmentDeviceCuePrime theEnvironmentReduceFrictionReduceExposureJoin a Culturewhere thedesiredbehavior is thenormalbehaviorTemptationBundlingHabitTrackerDiderotEffectAccountabilityPartnerMake itObviousDopamineCravingNeverMissTwiceResponseHabitStackingMake itAttractiveMakeit EasyTwoMinuteRuleDecisiveMomentsImplementationIntentionAutomateYourHabitsGoals vs.ProcessesIdentityMotivationRitual1%ImprovementsMake itSatisfyingReframeYourMindRewardCommitmentDeviceCuePrime theEnvironmentReduceFrictionReduceExposureJoin a Culturewhere thedesiredbehavior is thenormalbehaviorTemptationBundlingHabitTracker

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diderot Effect
  2. Accountability Partner
  3. Make it Obvious
  4. Dopamine
  5. Craving
  6. Never Miss Twice
  7. Response
  8. Habit Stacking
  9. Make it Attractive
  10. Make it Easy
  11. Two Minute Rule
  12. Decisive Moments
  13. Implementation Intention
  14. Automate Your Habits
  15. Goals vs. Processes
  16. Identity
  17. Motivation Ritual
  18. 1% Improvements
  19. Make it Satisfying
  20. Reframe Your Mind
  21. Reward
  22. Commitment Device
  23. Cue
  24. Prime the Environment
  25. Reduce Friction
  26. Reduce Exposure
  27. Join a Culture where the desired behavior is the normal behavior
  28. Temptation Bundling
  29. Habit Tracker