TwoMinuteRuleAccountabilityPartnerReduceExposureRewardMake itSatisfyingIdentityNeverMissTwice1%ImprovementsPrime theEnvironmentHabitTrackerReduceFrictionAutomateYourHabitsResponseDopamineCommitmentDeviceHabitStackingDecisiveMomentsGoals vs.ProcessesTemptationBundlingCueJoin a Culturewhere thedesiredbehavior is thenormalbehaviorMake itAttractiveMakeit EasyReframeYourMindDiderotEffectMake itObviousMotivationRitualImplementationIntentionCravingTwoMinuteRuleAccountabilityPartnerReduceExposureRewardMake itSatisfyingIdentityNeverMissTwice1%ImprovementsPrime theEnvironmentHabitTrackerReduceFrictionAutomateYourHabitsResponseDopamineCommitmentDeviceHabitStackingDecisiveMomentsGoals vs.ProcessesTemptationBundlingCueJoin a Culturewhere thedesiredbehavior is thenormalbehaviorMake itAttractiveMakeit EasyReframeYourMindDiderotEffectMake itObviousMotivationRitualImplementationIntentionCraving

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Two Minute Rule
  2. Accountability Partner
  3. Reduce Exposure
  4. Reward
  5. Make it Satisfying
  6. Identity
  7. Never Miss Twice
  8. 1% Improvements
  9. Prime the Environment
  10. Habit Tracker
  11. Reduce Friction
  12. Automate Your Habits
  13. Response
  14. Dopamine
  15. Commitment Device
  16. Habit Stacking
  17. Decisive Moments
  18. Goals vs. Processes
  19. Temptation Bundling
  20. Cue
  21. Join a Culture where the desired behavior is the normal behavior
  22. Make it Attractive
  23. Make it Easy
  24. Reframe Your Mind
  25. Diderot Effect
  26. Make it Obvious
  27. Motivation Ritual
  28. Implementation Intention
  29. Craving