AutomateYourHabitsMake itObviousReduceFrictionJoin a Culturewhere thedesiredbehavior is thenormalbehaviorDiderotEffectGoals vs.ProcessesMotivationRitualMake itAttractiveResponseCravingMakeit EasyReframeYourMindImplementationIntentionAccountabilityPartnerMake itSatisfyingTwoMinuteRuleNeverMissTwiceCueHabitStackingTemptationBundling1%ImprovementsDopaminePrime theEnvironmentReduceExposureHabitTrackerCommitmentDeviceIdentityRewardDecisiveMomentsAutomateYourHabitsMake itObviousReduceFrictionJoin a Culturewhere thedesiredbehavior is thenormalbehaviorDiderotEffectGoals vs.ProcessesMotivationRitualMake itAttractiveResponseCravingMakeit EasyReframeYourMindImplementationIntentionAccountabilityPartnerMake itSatisfyingTwoMinuteRuleNeverMissTwiceCueHabitStackingTemptationBundling1%ImprovementsDopaminePrime theEnvironmentReduceExposureHabitTrackerCommitmentDeviceIdentityRewardDecisiveMoments

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Automate Your Habits
  2. Make it Obvious
  3. Reduce Friction
  4. Join a Culture where the desired behavior is the normal behavior
  5. Diderot Effect
  6. Goals vs. Processes
  7. Motivation Ritual
  8. Make it Attractive
  9. Response
  10. Craving
  11. Make it Easy
  12. Reframe Your Mind
  13. Implementation Intention
  14. Accountability Partner
  15. Make it Satisfying
  16. Two Minute Rule
  17. Never Miss Twice
  18. Cue
  19. Habit Stacking
  20. Temptation Bundling
  21. 1% Improvements
  22. Dopamine
  23. Prime the Environment
  24. Reduce Exposure
  25. Habit Tracker
  26. Commitment Device
  27. Identity
  28. Reward
  29. Decisive Moments