Makeit EasyCommitmentDeviceJoin a Culturewhere thedesiredbehavior is thenormalbehaviorGoals vs.ProcessesRewardReduceFrictionAutomateYourHabitsImplementationIntentionCravingPrime theEnvironmentReframeYourMindDiderotEffectReduceExposureTemptationBundlingMake itAttractiveTwoMinuteRule1%ImprovementsAccountabilityPartnerCueNeverMissTwiceDecisiveMomentsResponseMotivationRitualIdentityHabitStackingDopamineMake itSatisfyingMake itObviousHabitTrackerMakeit EasyCommitmentDeviceJoin a Culturewhere thedesiredbehavior is thenormalbehaviorGoals vs.ProcessesRewardReduceFrictionAutomateYourHabitsImplementationIntentionCravingPrime theEnvironmentReframeYourMindDiderotEffectReduceExposureTemptationBundlingMake itAttractiveTwoMinuteRule1%ImprovementsAccountabilityPartnerCueNeverMissTwiceDecisiveMomentsResponseMotivationRitualIdentityHabitStackingDopamineMake itSatisfyingMake itObviousHabitTracker

Atomic Habits - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Make it Easy
  2. Commitment Device
  3. Join a Culture where the desired behavior is the normal behavior
  4. Goals vs. Processes
  5. Reward
  6. Reduce Friction
  7. Automate Your Habits
  8. Implementation Intention
  9. Craving
  10. Prime the Environment
  11. Reframe Your Mind
  12. Diderot Effect
  13. Reduce Exposure
  14. Temptation Bundling
  15. Make it Attractive
  16. Two Minute Rule
  17. 1% Improvements
  18. Accountability Partner
  19. Cue
  20. Never Miss Twice
  21. Decisive Moments
  22. Response
  23. Motivation Ritual
  24. Identity
  25. Habit Stacking
  26. Dopamine
  27. Make it Satisfying
  28. Make it Obvious
  29. Habit Tracker