LeadTimeVARIATIONSTANDARDPROCESSNECESSARYNON-VALUEADDGUIDEDINSPECTIONJ.I.TCHANGEOWNERPILOTCYCLETIMECICurrentStateE.C.NC.R.FM.D.I LEANCOUNTERMEASUREREWORKLeaderStandardWorkROOTCAUSELEVELWORKLOAD5SKAI"WIP"Work inProgressJIDOKACROSSTRAININGMATRIXNON-VALUEADDPDCAZENVISUALMANAGEMENTM.R.PDEVIATIONH.F.DTaktTimeValueAdds.o.sValueStream8wastes4PsGEMBALeadTimeVARIATIONSTANDARDPROCESSNECESSARYNON-VALUEADDGUIDEDINSPECTIONJ.I.TCHANGEOWNERPILOTCYCLETIMECICurrentStateE.C.NC.R.FM.D.ILEANCOUNTERMEASUREREWORKLeaderStandardWorkROOTCAUSELEVELWORKLOAD5SKAI"WIP"Work inProgressJIDOKACROSSTRAININGMATRIXNON-VALUEADDPDCAZENVISUALMANAGEMENTM.R.PDEVIATIONH.F.DTaktTimeValueAdds.o.sValueStream8wastes4PsGEMBA

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Lead Time
  2. VARIATION
  3. STANDARD PROCESS
  4. NECESSARY NON-VALUE ADD
  5. GUIDED INSPECTION
  6. J.I.T
  7. CHANGE OWNER
  8. PILOT
  9. CYCLE TIME
  10. CI
  11. Current State
  12. E.C.N
  13. C.R.F
  14. M.D.I
  15. LEAN
  16. COUNTER MEASURE
  17. REWORK
  18. Leader Standard Work
  19. ROOT CAUSE
  20. LEVEL WORKLOAD
  21. 5S
  22. KAI
  23. "WIP" Work in Progress
  24. JIDOKA
  25. CROSS TRAINING MATRIX
  26. NON-VALUE ADD
  27. PDCA
  28. ZEN
  29. VISUAL MANAGEMENT
  30. M.R.P
  31. DEVIATION
  32. H.F.D
  33. Takt Time
  34. Value Add
  35. s.o.s
  36. Value Stream
  37. 8 wastes
  38. 4Ps
  39. GEMBA