ZENPILOTLeadTimeLeaderStandardWorkVARIATIONM.D.I LEAN8wastesValueAddLEVELWORKLOADCHANGEOWNER5SDEVIATIONJ.I.TH.F.DCYCLETIME4PsCROSSTRAININGMATRIXSTANDARDPROCESSJIDOKAROOTCAUSEPDCACurrentStateC.R.FVISUALMANAGEMENTNECESSARYNON-VALUEADDCOUNTERMEASUREKAITaktTimeCINON-VALUEADD"WIP"Work inProgressM.R.PE.C.NGUIDEDINSPECTIONGEMBAREWORKValueStreams.o.sZENPILOTLeadTimeLeaderStandardWorkVARIATIONM.D.ILEAN8wastesValueAddLEVELWORKLOADCHANGEOWNER5SDEVIATIONJ.I.TH.F.DCYCLETIME4PsCROSSTRAININGMATRIXSTANDARDPROCESSJIDOKAROOTCAUSEPDCACurrentStateC.R.FVISUALMANAGEMENTNECESSARYNON-VALUEADDCOUNTERMEASUREKAITaktTimeCINON-VALUEADD"WIP"Work inProgressM.R.PE.C.NGUIDEDINSPECTIONGEMBAREWORKValueStreams.o.s

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ZEN
  2. PILOT
  3. Lead Time
  4. Leader Standard Work
  5. VARIATION
  6. M.D.I
  7. LEAN
  8. 8 wastes
  9. Value Add
  10. LEVEL WORKLOAD
  11. CHANGE OWNER
  12. 5S
  13. DEVIATION
  14. J.I.T
  15. H.F.D
  16. CYCLE TIME
  17. 4Ps
  18. CROSS TRAINING MATRIX
  19. STANDARD PROCESS
  20. JIDOKA
  21. ROOT CAUSE
  22. PDCA
  23. Current State
  24. C.R.F
  25. VISUAL MANAGEMENT
  26. NECESSARY NON-VALUE ADD
  27. COUNTER MEASURE
  28. KAI
  29. Takt Time
  30. CI
  31. NON-VALUE ADD
  32. "WIP" Work in Progress
  33. M.R.P
  34. E.C.N
  35. GUIDED INSPECTION
  36. GEMBA
  37. REWORK
  38. Value Stream
  39. s.o.s