NECESSARYNON-VALUEADDE.C.NPILOTC.R.FNON-VALUEADDGEMBATaktTimeJIDOKAValueAddLeadTimePDCAJ.I.T LEANCHANGEOWNERVISUALMANAGEMENTZENSTANDARDPROCESSH.F.DValueStreamROOTCAUSECICurrentStateLEVELWORKLOADDEVIATIONVARIATIONM.D.I8wastesGUIDEDINSPECTIONCYCLETIMEM.R.P"WIP"Work inProgressREWORKCOUNTERMEASUREs.o.s5SCROSSTRAININGMATRIXKAILeaderStandardWork4PsNECESSARYNON-VALUEADDE.C.NPILOTC.R.FNON-VALUEADDGEMBATaktTimeJIDOKAValueAddLeadTimePDCAJ.I.TLEANCHANGEOWNERVISUALMANAGEMENTZENSTANDARDPROCESSH.F.DValueStreamROOTCAUSECICurrentStateLEVELWORKLOADDEVIATIONVARIATIONM.D.I8wastesGUIDEDINSPECTIONCYCLETIMEM.R.P"WIP"Work inProgressREWORKCOUNTERMEASUREs.o.s5SCROSSTRAININGMATRIXKAILeaderStandardWork4Ps

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. NECESSARY NON-VALUE ADD
  2. E.C.N
  3. PILOT
  4. C.R.F
  5. NON-VALUE ADD
  6. GEMBA
  7. Takt Time
  8. JIDOKA
  9. Value Add
  10. Lead Time
  11. PDCA
  12. J.I.T
  13. LEAN
  14. CHANGE OWNER
  15. VISUAL MANAGEMENT
  16. ZEN
  17. STANDARD PROCESS
  18. H.F.D
  19. Value Stream
  20. ROOT CAUSE
  21. CI
  22. Current State
  23. LEVEL WORKLOAD
  24. DEVIATION
  25. VARIATION
  26. M.D.I
  27. 8 wastes
  28. GUIDED INSPECTION
  29. CYCLE TIME
  30. M.R.P
  31. "WIP" Work in Progress
  32. REWORK
  33. COUNTER MEASURE
  34. s.o.s
  35. 5S
  36. CROSS TRAINING MATRIX
  37. KAI
  38. Leader Standard Work
  39. 4Ps