s.o.sC.R.FCINON-VALUEADDZEN LEANDEVIATIONCROSSTRAININGMATRIXCOUNTERMEASUREPILOTLEVELWORKLOADE.C.NKAI5SVARIATIONGUIDEDINSPECTION4Ps8wastesNECESSARYNON-VALUEADDJ.I.TH.F.DLeadTimeCHANGEOWNERValueStreamM.R.P"WIP"Work inProgressCYCLETIMETaktTimeVISUALMANAGEMENTM.D.IJIDOKAPDCACurrentStateROOTCAUSEREWORKGEMBASTANDARDPROCESSValueAddLeaderStandardWorks.o.sC.R.FCINON-VALUEADDZENLEANDEVIATIONCROSSTRAININGMATRIXCOUNTERMEASUREPILOTLEVELWORKLOADE.C.NKAI5SVARIATIONGUIDEDINSPECTION4Ps8wastesNECESSARYNON-VALUEADDJ.I.TH.F.DLeadTimeCHANGEOWNERValueStreamM.R.P"WIP"Work inProgressCYCLETIMETaktTimeVISUALMANAGEMENTM.D.IJIDOKAPDCACurrentStateROOTCAUSEREWORKGEMBASTANDARDPROCESSValueAddLeaderStandardWork

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. s.o.s
  2. C.R.F
  3. CI
  4. NON-VALUE ADD
  5. ZEN
  6. LEAN
  7. DEVIATION
  8. CROSS TRAINING MATRIX
  9. COUNTER MEASURE
  10. PILOT
  11. LEVEL WORKLOAD
  12. E.C.N
  13. KAI
  14. 5S
  15. VARIATION
  16. GUIDED INSPECTION
  17. 4Ps
  18. 8 wastes
  19. NECESSARY NON-VALUE ADD
  20. J.I.T
  21. H.F.D
  22. Lead Time
  23. CHANGE OWNER
  24. Value Stream
  25. M.R.P
  26. "WIP" Work in Progress
  27. CYCLE TIME
  28. Takt Time
  29. VISUAL MANAGEMENT
  30. M.D.I
  31. JIDOKA
  32. PDCA
  33. Current State
  34. ROOT CAUSE
  35. REWORK
  36. GEMBA
  37. STANDARD PROCESS
  38. Value Add
  39. Leader Standard Work