VISUALMANAGEMENTs.o.sM.R.PCYCLETIMECHANGEOWNERDEVIATIONJ.I.TSTANDARDPROCESSZENNON-VALUEADDPILOTLeaderStandardWorkGEMBAH.F.DCurrentStateValueAddROOTCAUSETaktTime KAI8wastesCROSSTRAININGMATRIXCOUNTERMEASURELeadTimeLEANVARIATIONE.C.N4PsGUIDEDINSPECTIONREWORK5SM.D.INECESSARYNON-VALUEADDJIDOKAValueStreamCIC.R.F"WIP"Work inProgressLEVELWORKLOADPDCAVISUALMANAGEMENTs.o.sM.R.PCYCLETIMECHANGEOWNERDEVIATIONJ.I.TSTANDARDPROCESSZENNON-VALUEADDPILOTLeaderStandardWorkGEMBAH.F.DCurrentStateValueAddROOTCAUSETaktTimeKAI8wastesCROSSTRAININGMATRIXCOUNTERMEASURELeadTimeLEANVARIATIONE.C.N4PsGUIDEDINSPECTIONREWORK5SM.D.INECESSARYNON-VALUEADDJIDOKAValueStreamCIC.R.F"WIP"Work inProgressLEVELWORKLOADPDCA

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. VISUAL MANAGEMENT
  2. s.o.s
  3. M.R.P
  4. CYCLE TIME
  5. CHANGE OWNER
  6. DEVIATION
  7. J.I.T
  8. STANDARD PROCESS
  9. ZEN
  10. NON-VALUE ADD
  11. PILOT
  12. Leader Standard Work
  13. GEMBA
  14. H.F.D
  15. Current State
  16. Value Add
  17. ROOT CAUSE
  18. Takt Time
  19. KAI
  20. 8 wastes
  21. CROSS TRAINING MATRIX
  22. COUNTER MEASURE
  23. Lead Time
  24. LEAN
  25. VARIATION
  26. E.C.N
  27. 4Ps
  28. GUIDED INSPECTION
  29. REWORK
  30. 5S
  31. M.D.I
  32. NECESSARY NON-VALUE ADD
  33. JIDOKA
  34. Value Stream
  35. CI
  36. C.R.F
  37. "WIP" Work in Progress
  38. LEVEL WORKLOAD
  39. PDCA