CurrentStateValueAddSTANDARDPROCESSCOUNTERMEASURETaktTimeM.R.PJ.I.TVISUALMANAGEMENTCHANGEOWNERGUIDEDINSPECTIONPILOTDEVIATIONH.F.D4PsZENREWORKValueStreamROOTCAUSELeadTimeLEVELWORKLOADCYCLETIME"WIP"Work inProgressNON-VALUEADDs.o.s8wastesVARIATIONGEMBACI KAILEANE.C.NJIDOKAC.R.FCROSSTRAININGMATRIXPDCA5SM.D.INECESSARYNON-VALUEADDLeaderStandardWorkCurrentStateValueAddSTANDARDPROCESSCOUNTERMEASURETaktTimeM.R.PJ.I.TVISUALMANAGEMENTCHANGEOWNERGUIDEDINSPECTIONPILOTDEVIATIONH.F.D4PsZENREWORKValueStreamROOTCAUSELeadTimeLEVELWORKLOADCYCLETIME"WIP"Work inProgressNON-VALUEADDs.o.s8wastesVARIATIONGEMBACIKAILEANE.C.NJIDOKAC.R.FCROSSTRAININGMATRIXPDCA5SM.D.INECESSARYNON-VALUEADDLeaderStandardWork

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Current State
  2. Value Add
  3. STANDARD PROCESS
  4. COUNTER MEASURE
  5. Takt Time
  6. M.R.P
  7. J.I.T
  8. VISUAL MANAGEMENT
  9. CHANGE OWNER
  10. GUIDED INSPECTION
  11. PILOT
  12. DEVIATION
  13. H.F.D
  14. 4Ps
  15. ZEN
  16. REWORK
  17. Value Stream
  18. ROOT CAUSE
  19. Lead Time
  20. LEVEL WORKLOAD
  21. CYCLE TIME
  22. "WIP" Work in Progress
  23. NON-VALUE ADD
  24. s.o.s
  25. 8 wastes
  26. VARIATION
  27. GEMBA
  28. CI
  29. KAI
  30. LEAN
  31. E.C.N
  32. JIDOKA
  33. C.R.F
  34. CROSS TRAINING MATRIX
  35. PDCA
  36. 5S
  37. M.D.I
  38. NECESSARY NON-VALUE ADD
  39. Leader Standard Work