E.C.NTaktTime4PsVISUALMANAGEMENTM.R.PLEVELWORKLOADCHANGEOWNERREWORKM.D.INECESSARYNON-VALUEADDCurrentStateCROSSTRAININGMATRIXDEVIATIONLeadTimeROOTCAUSECIValueStreamPILOTZENLeaderStandardWork"WIP"Work inProgressGUIDEDINSPECTIONH.F.DSTANDARDPROCESS KAIJIDOKANON-VALUEADD8wastesVARIATIONPDCAGEMBAC.R.Fs.o.sLEAN5SJ.I.TCOUNTERMEASURECYCLETIMEValueAddE.C.NTaktTime4PsVISUALMANAGEMENTM.R.PLEVELWORKLOADCHANGEOWNERREWORKM.D.INECESSARYNON-VALUEADDCurrentStateCROSSTRAININGMATRIXDEVIATIONLeadTimeROOTCAUSECIValueStreamPILOTZENLeaderStandardWork"WIP"Work inProgressGUIDEDINSPECTIONH.F.DSTANDARDPROCESSKAIJIDOKANON-VALUEADD8wastesVARIATIONPDCAGEMBAC.R.Fs.o.sLEAN5SJ.I.TCOUNTERMEASURECYCLETIMEValueAdd

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. E.C.N
  2. Takt Time
  3. 4Ps
  4. VISUAL MANAGEMENT
  5. M.R.P
  6. LEVEL WORKLOAD
  7. CHANGE OWNER
  8. REWORK
  9. M.D.I
  10. NECESSARY NON-VALUE ADD
  11. Current State
  12. CROSS TRAINING MATRIX
  13. DEVIATION
  14. Lead Time
  15. ROOT CAUSE
  16. CI
  17. Value Stream
  18. PILOT
  19. ZEN
  20. Leader Standard Work
  21. "WIP" Work in Progress
  22. GUIDED INSPECTION
  23. H.F.D
  24. STANDARD PROCESS
  25. KAI
  26. JIDOKA
  27. NON-VALUE ADD
  28. 8 wastes
  29. VARIATION
  30. PDCA
  31. GEMBA
  32. C.R.F
  33. s.o.s
  34. LEAN
  35. 5S
  36. J.I.T
  37. COUNTER MEASURE
  38. CYCLE TIME
  39. Value Add