5SC.R.FGUIDEDINSPECTIONVARIATIONGEMBA KAIPDCALEVELWORKLOADValueStreamTaktTimes.o.sCurrentStateSTANDARDPROCESSLeadTimeJIDOKADEVIATIONM.R.PNECESSARYNON-VALUEADDCHANGEOWNERROOTCAUSEValueAddM.D.I8wastesCYCLETIMEZENLeaderStandardWorkJ.I.TH.F.DPILOTCROSSTRAININGMATRIXLEANCIREWORK4Ps"WIP"Work inProgressNON-VALUEADDCOUNTERMEASUREE.C.NVISUALMANAGEMENT5SC.R.FGUIDEDINSPECTIONVARIATIONGEMBAKAIPDCALEVELWORKLOADValueStreamTaktTimes.o.sCurrentStateSTANDARDPROCESSLeadTimeJIDOKADEVIATIONM.R.PNECESSARYNON-VALUEADDCHANGEOWNERROOTCAUSEValueAddM.D.I8wastesCYCLETIMEZENLeaderStandardWorkJ.I.TH.F.DPILOTCROSSTRAININGMATRIXLEANCIREWORK4Ps"WIP"Work inProgressNON-VALUEADDCOUNTERMEASUREE.C.NVISUALMANAGEMENT

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5S
  2. C.R.F
  3. GUIDED INSPECTION
  4. VARIATION
  5. GEMBA
  6. KAI
  7. PDCA
  8. LEVEL WORKLOAD
  9. Value Stream
  10. Takt Time
  11. s.o.s
  12. Current State
  13. STANDARD PROCESS
  14. Lead Time
  15. JIDOKA
  16. DEVIATION
  17. M.R.P
  18. NECESSARY NON-VALUE ADD
  19. CHANGE OWNER
  20. ROOT CAUSE
  21. Value Add
  22. M.D.I
  23. 8 wastes
  24. CYCLE TIME
  25. ZEN
  26. Leader Standard Work
  27. J.I.T
  28. H.F.D
  29. PILOT
  30. CROSS TRAINING MATRIX
  31. LEAN
  32. CI
  33. REWORK
  34. 4Ps
  35. "WIP" Work in Progress
  36. NON-VALUE ADD
  37. COUNTER MEASURE
  38. E.C.N
  39. VISUAL MANAGEMENT