COUNTERMEASUREC.R.F"WIP"Work inProgressPDCAJ.I.TM.D.IDEVIATIONCIM.R.PCurrentStateCHANGEOWNERROOTCAUSEJIDOKAGEMBA8wastesNECESSARYNON-VALUEADD LEANH.F.DVARIATIONE.C.NREWORKCROSSTRAININGMATRIXLEVELWORKLOADZENKAICYCLETIME4PsLeaderStandardWork5SLeadTimeValueAddGUIDEDINSPECTIONValueStreamVISUALMANAGEMENTs.o.sSTANDARDPROCESSPILOTNON-VALUEADDTaktTimeCOUNTERMEASUREC.R.F"WIP"Work inProgressPDCAJ.I.TM.D.IDEVIATIONCIM.R.PCurrentStateCHANGEOWNERROOTCAUSEJIDOKAGEMBA8wastesNECESSARYNON-VALUEADDLEANH.F.DVARIATIONE.C.NREWORKCROSSTRAININGMATRIXLEVELWORKLOADZENKAICYCLETIME4PsLeaderStandardWork5SLeadTimeValueAddGUIDEDINSPECTIONValueStreamVISUALMANAGEMENTs.o.sSTANDARDPROCESSPILOTNON-VALUEADDTaktTime

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. COUNTER MEASURE
  2. C.R.F
  3. "WIP" Work in Progress
  4. PDCA
  5. J.I.T
  6. M.D.I
  7. DEVIATION
  8. CI
  9. M.R.P
  10. Current State
  11. CHANGE OWNER
  12. ROOT CAUSE
  13. JIDOKA
  14. GEMBA
  15. 8 wastes
  16. NECESSARY NON-VALUE ADD
  17. LEAN
  18. H.F.D
  19. VARIATION
  20. E.C.N
  21. REWORK
  22. CROSS TRAINING MATRIX
  23. LEVEL WORKLOAD
  24. ZEN
  25. KAI
  26. CYCLE TIME
  27. 4Ps
  28. Leader Standard Work
  29. 5S
  30. Lead Time
  31. Value Add
  32. GUIDED INSPECTION
  33. Value Stream
  34. VISUAL MANAGEMENT
  35. s.o.s
  36. STANDARD PROCESS
  37. PILOT
  38. NON-VALUE ADD
  39. Takt Time