DEVIATIONLEVELWORKLOADSTANDARDPROCESSs.o.sE.C.NNON-VALUEADDCOUNTERMEASUREM.D.ILeadTimeLeaderStandardWork4PsCHANGEOWNERCurrentStateValueAddC.R.FM.R.PVISUALMANAGEMENTJ.I.TCIGUIDEDINSPECTIONCYCLETIMECROSSTRAININGMATRIXNECESSARYNON-VALUEADDVARIATIONJIDOKAH.F.DZEN LEANPILOTGEMBAKAIValueStream5S"WIP"Work inProgressTaktTimeREWORKROOTCAUSEPDCA8wastesDEVIATIONLEVELWORKLOADSTANDARDPROCESSs.o.sE.C.NNON-VALUEADDCOUNTERMEASUREM.D.ILeadTimeLeaderStandardWork4PsCHANGEOWNERCurrentStateValueAddC.R.FM.R.PVISUALMANAGEMENTJ.I.TCIGUIDEDINSPECTIONCYCLETIMECROSSTRAININGMATRIXNECESSARYNON-VALUEADDVARIATIONJIDOKAH.F.DZENLEANPILOTGEMBAKAIValueStream5S"WIP"Work inProgressTaktTimeREWORKROOTCAUSEPDCA8wastes

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DEVIATION
  2. LEVEL WORKLOAD
  3. STANDARD PROCESS
  4. s.o.s
  5. E.C.N
  6. NON-VALUE ADD
  7. COUNTER MEASURE
  8. M.D.I
  9. Lead Time
  10. Leader Standard Work
  11. 4Ps
  12. CHANGE OWNER
  13. Current State
  14. Value Add
  15. C.R.F
  16. M.R.P
  17. VISUAL MANAGEMENT
  18. J.I.T
  19. CI
  20. GUIDED INSPECTION
  21. CYCLE TIME
  22. CROSS TRAINING MATRIX
  23. NECESSARY NON-VALUE ADD
  24. VARIATION
  25. JIDOKA
  26. H.F.D
  27. ZEN
  28. LEAN
  29. PILOT
  30. GEMBA
  31. KAI
  32. Value Stream
  33. 5S
  34. "WIP" Work in Progress
  35. Takt Time
  36. REWORK
  37. ROOT CAUSE
  38. PDCA
  39. 8 wastes