JIDOKALeaderStandardWorkNECESSARYNON-VALUEADDCOUNTERMEASURECYCLETIMEValueAddJ.I.TLeadTime KAIs.o.sLEAN"WIP"Work inProgressSTANDARDPROCESSREWORKGEMBAValueStreamC.R.FM.D.IGUIDEDINSPECTIONE.C.NPDCALEVELWORKLOADZENVISUALMANAGEMENTCHANGEOWNERPILOTTaktTime8wastesCIH.F.DROOTCAUSE4PsNON-VALUEADDDEVIATIONVARIATION5SM.R.PCurrentStateCROSSTRAININGMATRIXJIDOKALeaderStandardWorkNECESSARYNON-VALUEADDCOUNTERMEASURECYCLETIMEValueAddJ.I.TLeadTimeKAIs.o.sLEAN"WIP"Work inProgressSTANDARDPROCESSREWORKGEMBAValueStreamC.R.FM.D.IGUIDEDINSPECTIONE.C.NPDCALEVELWORKLOADZENVISUALMANAGEMENTCHANGEOWNERPILOTTaktTime8wastesCIH.F.DROOTCAUSE4PsNON-VALUEADDDEVIATIONVARIATION5SM.R.PCurrentStateCROSSTRAININGMATRIX

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. JIDOKA
  2. Leader Standard Work
  3. NECESSARY NON-VALUE ADD
  4. COUNTER MEASURE
  5. CYCLE TIME
  6. Value Add
  7. J.I.T
  8. Lead Time
  9. KAI
  10. s.o.s
  11. LEAN
  12. "WIP" Work in Progress
  13. STANDARD PROCESS
  14. REWORK
  15. GEMBA
  16. Value Stream
  17. C.R.F
  18. M.D.I
  19. GUIDED INSPECTION
  20. E.C.N
  21. PDCA
  22. LEVEL WORKLOAD
  23. ZEN
  24. VISUAL MANAGEMENT
  25. CHANGE OWNER
  26. PILOT
  27. Takt Time
  28. 8 wastes
  29. CI
  30. H.F.D
  31. ROOT CAUSE
  32. 4Ps
  33. NON-VALUE ADD
  34. DEVIATION
  35. VARIATION
  36. 5S
  37. M.R.P
  38. Current State
  39. CROSS TRAINING MATRIX