E.C.NSTANDARDPROCESSCIValueAdd8wastesVISUALMANAGEMENTM.D.IM.R.PJ.I.Ts.o.s LEANTaktTimeH.F.DC.R.FLeadTimeValueStreamJIDOKACurrentStatePDCACOUNTERMEASURECROSSTRAININGMATRIXLeaderStandardWorkROOTCAUSE"WIP"Work inProgressREWORKCHANGEOWNERGEMBACYCLETIMENECESSARYNON-VALUEADDVARIATIONDEVIATIONLEVELWORKLOADKAI5SZENNON-VALUEADDPILOT4PsGUIDEDINSPECTIONE.C.NSTANDARDPROCESSCIValueAdd8wastesVISUALMANAGEMENTM.D.IM.R.PJ.I.Ts.o.sLEANTaktTimeH.F.DC.R.FLeadTimeValueStreamJIDOKACurrentStatePDCACOUNTERMEASURECROSSTRAININGMATRIXLeaderStandardWorkROOTCAUSE"WIP"Work inProgressREWORKCHANGEOWNERGEMBACYCLETIMENECESSARYNON-VALUEADDVARIATIONDEVIATIONLEVELWORKLOADKAI5SZENNON-VALUEADDPILOT4PsGUIDEDINSPECTION

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. E.C.N
  2. STANDARD PROCESS
  3. CI
  4. Value Add
  5. 8 wastes
  6. VISUAL MANAGEMENT
  7. M.D.I
  8. M.R.P
  9. J.I.T
  10. s.o.s
  11. LEAN
  12. Takt Time
  13. H.F.D
  14. C.R.F
  15. Lead Time
  16. Value Stream
  17. JIDOKA
  18. Current State
  19. PDCA
  20. COUNTER MEASURE
  21. CROSS TRAINING MATRIX
  22. Leader Standard Work
  23. ROOT CAUSE
  24. "WIP" Work in Progress
  25. REWORK
  26. CHANGE OWNER
  27. GEMBA
  28. CYCLE TIME
  29. NECESSARY NON-VALUE ADD
  30. VARIATION
  31. DEVIATION
  32. LEVEL WORKLOAD
  33. KAI
  34. 5S
  35. ZEN
  36. NON-VALUE ADD
  37. PILOT
  38. 4Ps
  39. GUIDED INSPECTION