LeadTimeJ.I.TC.R.FROOTCAUSEPDCAValueStreamCROSSTRAININGMATRIX4PsE.C.NM.R.PDEVIATIONs.o.sGUIDEDINSPECTIONLEVELWORKLOADCHANGEOWNER LEAN8wastesKAINON-VALUEADDJIDOKASTANDARDPROCESSVISUALMANAGEMENTGEMBA5SVARIATIONLeaderStandardWorkValueAddPILOTCYCLETIMEM.D.ITaktTimeZENNECESSARYNON-VALUEADDH.F.DCIREWORK"WIP"Work inProgressCurrentStateCOUNTERMEASURELeadTimeJ.I.TC.R.FROOTCAUSEPDCAValueStreamCROSSTRAININGMATRIX4PsE.C.NM.R.PDEVIATIONs.o.sGUIDEDINSPECTIONLEVELWORKLOADCHANGEOWNERLEAN8wastesKAINON-VALUEADDJIDOKASTANDARDPROCESSVISUALMANAGEMENTGEMBA5SVARIATIONLeaderStandardWorkValueAddPILOTCYCLETIMEM.D.ITaktTimeZENNECESSARYNON-VALUEADDH.F.DCIREWORK"WIP"Work inProgressCurrentStateCOUNTERMEASURE

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lead Time
  2. J.I.T
  3. C.R.F
  4. ROOT CAUSE
  5. PDCA
  6. Value Stream
  7. CROSS TRAINING MATRIX
  8. 4Ps
  9. E.C.N
  10. M.R.P
  11. DEVIATION
  12. s.o.s
  13. GUIDED INSPECTION
  14. LEVEL WORKLOAD
  15. CHANGE OWNER
  16. LEAN
  17. 8 wastes
  18. KAI
  19. NON-VALUE ADD
  20. JIDOKA
  21. STANDARD PROCESS
  22. VISUAL MANAGEMENT
  23. GEMBA
  24. 5S
  25. VARIATION
  26. Leader Standard Work
  27. Value Add
  28. PILOT
  29. CYCLE TIME
  30. M.D.I
  31. Takt Time
  32. ZEN
  33. NECESSARY NON-VALUE ADD
  34. H.F.D
  35. CI
  36. REWORK
  37. "WIP" Work in Progress
  38. Current State
  39. COUNTER MEASURE