ignoresaudiocuesunder3 hourstradesfuel foruselessitemsavesprisonercan't see theocean can'tsee the treesARGHwastesresourcesto getmap piecenoticesaudio/visualcuesmakesnoise andstays inarearawdogs rattunnelcranksflashlightexcessivelyhidesin goodspotsusesmaintshortcutusessomethingother thanbrick tobreak doormeattrickrunsfromnoisepillboxhelmetgasmask intunnelsturnslightsoffconciousof debrisstuckbeforeliftinglockdownshootsbeast whenhiding iseasierbadhidingspotplaysoneasyusesfuelstoragestuck ontunnelpump/throwsfuelchecksboxes andbuckets forresourcesshootsgas barrelthinkingit's fuelbucketflaretrickblocks holeswithboxes/barrelsusescuttersaside fromchaindoesn'tunderstandlighter orlack thereofthrowswood atwoodusesbrickon lockdoesn'tlock saferoomdoorsgetsswipedmax 3-4 hogcranksrat bitesto pickup taghidesinstead ofshootingblows updelisle's orstorage'sdoortries to openlocked thingswhen theywill clearlynot openarsenalrat smashattenptignoresbarrels inarsenalignoreslights/holedustbad atphysicswaits forfire/gas todissipatelockssaferoomhighgammabunnysuccessplaysonnormal+ triggerstrap andstands in itconfusedby finale ignoresaudiocuesunder3 hourstradesfuel foruselessitemsavesprisonercan't see theocean can'tsee the treesARGHwastesresourcesto getmap piecenoticesaudio/visualcuesmakesnoise andstays inarearawdogs rattunnelcranksflashlightexcessivelyhidesin goodspotsusesmaintshortcutusessomethingother thanbrick tobreak doormeattrickrunsfromnoisepillboxhelmetgasmask intunnelsturnslightsoffconciousof debrisstuckbeforeliftinglockdownshootsbeast whenhiding iseasierbadhidingspotplaysoneasyusesfuelstoragestuck ontunnelpump/throwsfuelchecksboxes andbuckets forresourcesshootsgas barrelthinkingit's fuelbucketflaretrickblocks holeswithboxes/barrelsusescuttersaside fromchaindoesn'tunderstandlighter orlack thereofthrowswood atwoodusesbrickon lockdoesn'tlock saferoomdoorsgetsswipedmax 3-4 hogcranksrat bitesto pickup taghidesinstead ofshootingblows updelisle's orstorage'sdoortries to openlocked thingswhen theywill clearlynot openarsenalrat smashattenptignoresbarrels inarsenalignoreslights/holedustbad atphysicswaits forfire/gas todissipatelockssaferoomhighgammabunnysuccessplaysonnormal+ triggerstrap andstands in itconfusedby finale

bunker (mixed) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ignores audio cues
  2. under 3 hours
  3. trades fuel for useless item
  4. saves prisoner
  5. can't see the ocean can't see the trees ARGH
  6. wastes resources to get map piece
  7. notices audio/visual cues
  8. makes noise and stays in area
  9. raw dogs rat tunnel
  10. cranks flashlight excessively
  11. hides in good spots
  12. uses maint shortcut
  13. uses something other than brick to break door
  14. meat trick
  15. runs from noise
  16. pillbox helmet
  17. gas mask in tunnels
  18. turns lights off
  19. concious of debris
  20. stuck before lifting lockdown
  21. shoots beast when hiding is easier
  22. bad hiding spot
  23. plays on easy
  24. uses fuel storage
  25. stuck on tunnel pump/throws fuel
  26. checks boxes and buckets for resources
  27. shoots gas barrel thinking it's fuel
  28. bucket flare trick
  29. blocks holes with boxes/barrels
  30. uses cutters aside from chain
  31. doesn't understand lighter or lack thereof
  32. throws wood at wood
  33. uses brick on lock
  34. doesn't lock safe room doors
  35. gets swiped
  36. max 3-4 hog cranks
  37. rat bites to pick up tag
  38. hides instead of shooting
  39. blows up delisle's or storage's door
  40. tries to open locked things when they will clearly not open
  41. arsenal rat smash attenpt
  42. ignores barrels in arsenal
  43. ignores lights/hole dust
  44. bad at physics
  45. waits for fire/gas to dissipate
  46. locks safe room
  47. high gamma
  48. bunny success
  49. plays on normal+
  50. triggers trap and stands in it
  51. confused by finale