wastesresourcesto getmap piecemakesnoise andstays inareaplaysoneasycranksflashlightexcessivelyconciousof debriscan't see theocean can'tsee the treesARGHarsenalrat smashattenptmax 3-4 hogcranksstuckbeforeliftinglockdownplaysonnormal+shootsbeast whenhiding iseasiershootsgas barrelthinkingit's fuelturnslightsoffbunnysuccessusesfuelstorageignoresbarrels inarsenalbad atphysicsconfusedby finalethrowswood atwoodrunsfromnoiseusescuttersaside fromchainrat bitesto pickup tag ignoresaudiocueshighgammasavesprisonerusesbrickon lockusesmaintshortcutwaits forfire/gas todissipatedoesn'tlock saferoomdoorshidesinstead ofshootingnoticesaudio/visualcuesbucketflaretrickstuck ontunnelpump/throwsfuelchecksboxes andbuckets forresourcesbadhidingspotignoreslights/holedustlockssaferoomgetsswipedblows updelisle's orstorage'sdoorunder3 hoursmeattrickhidesin goodspotsusessomethingother thanbrick tobreak doortries to openlocked thingswhen theywill clearlynot openrawdogs rattunnelgasmask intunnelstradesfuel foruselessitempillboxhelmetdoesn'tunderstandlighter orlack thereof triggerstrap andstands in itblocks holeswithboxes/barrelswastesresourcesto getmap piecemakesnoise andstays inareaplaysoneasycranksflashlightexcessivelyconciousof debriscan't see theocean can'tsee the treesARGHarsenalrat smashattenptmax 3-4 hogcranksstuckbeforeliftinglockdownplaysonnormal+shootsbeast whenhiding iseasiershootsgas barrelthinkingit's fuelturnslightsoffbunnysuccessusesfuelstorageignoresbarrels inarsenalbad atphysicsconfusedby finalethrowswood atwoodrunsfromnoiseusescuttersaside fromchainrat bitesto pickup tag ignoresaudiocueshighgammasavesprisonerusesbrickon lockusesmaintshortcutwaits forfire/gas todissipatedoesn'tlock saferoomdoorshidesinstead ofshootingnoticesaudio/visualcuesbucketflaretrickstuck ontunnelpump/throwsfuelchecksboxes andbuckets forresourcesbadhidingspotignoreslights/holedustlockssaferoomgetsswipedblows updelisle's orstorage'sdoorunder3 hoursmeattrickhidesin goodspotsusessomethingother thanbrick tobreak doortries to openlocked thingswhen theywill clearlynot openrawdogs rattunnelgasmask intunnelstradesfuel foruselessitempillboxhelmetdoesn'tunderstandlighter orlack thereof triggerstrap andstands in itblocks holeswithboxes/barrels

bunker (mixed) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. wastes resources to get map piece
  2. makes noise and stays in area
  3. plays on easy
  4. cranks flashlight excessively
  5. concious of debris
  6. can't see the ocean can't see the trees ARGH
  7. arsenal rat smash attenpt
  8. max 3-4 hog cranks
  9. stuck before lifting lockdown
  10. plays on normal+
  11. shoots beast when hiding is easier
  12. shoots gas barrel thinking it's fuel
  13. turns lights off
  14. bunny success
  15. uses fuel storage
  16. ignores barrels in arsenal
  17. bad at physics
  18. confused by finale
  19. throws wood at wood
  20. runs from noise
  21. uses cutters aside from chain
  22. rat bites to pick up tag
  23. ignores audio cues
  24. high gamma
  25. saves prisoner
  26. uses brick on lock
  27. uses maint shortcut
  28. waits for fire/gas to dissipate
  29. doesn't lock safe room doors
  30. hides instead of shooting
  31. notices audio/visual cues
  32. bucket flare trick
  33. stuck on tunnel pump/throws fuel
  34. checks boxes and buckets for resources
  35. bad hiding spot
  36. ignores lights/hole dust
  37. locks safe room
  38. gets swiped
  39. blows up delisle's or storage's door
  40. under 3 hours
  41. meat trick
  42. hides in good spots
  43. uses something other than brick to break door
  44. tries to open locked things when they will clearly not open
  45. raw dogs rat tunnel
  46. gas mask in tunnels
  47. trades fuel for useless item
  48. pillbox helmet
  49. doesn't understand lighter or lack thereof
  50. triggers trap and stands in it
  51. blocks holes with boxes/barrels