usesfuelstorageusescuttersaside fromchainwaits forfire/gas todissipatestuckbeforeliftinglockdown ignoresaudiocuesconfusedby finaleplaysoneasypillboxhelmetrawdogs rattunnelarsenalrat smashattenpthidesinstead ofshootingshootsbeast whenhiding iseasierbucketflaretrickignoresbarrels inarsenaltries to openlocked thingswhen theywill clearlynot openstuck ontunnelpump/throwsfuelhidesin goodspotsgasmask intunnelsplaysonnormal+usesmaintshortcutusesbrickon lockdoesn'tlock saferoomdoorsblows updelisle's orstorage'sdoorrunsfromnoisedoesn'tunderstandlighter orlack thereofnoticesaudio/visualcueschecksboxes andbuckets forresourcesblocks holeswithboxes/barrelsconciousof debriscranksflashlightexcessivelywastesresourcesto getmap piecetradesfuel foruselessitemthrowswood atwoodbad atphysicscan't see theocean can'tsee the treesARGHgetsswipedignoreslights/holedustbunnysuccessusessomethingother thanbrick tobreak doormax 3-4 hogcranksturnslightsoffshootsgas barrelthinkingit's fuellockssaferoomunder3 hoursmeattricksavesprisonermakesnoise andstays inareahighgammarat bitesto pickup tag triggerstrap andstands in itbadhidingspotusesfuelstorageusescuttersaside fromchainwaits forfire/gas todissipatestuckbeforeliftinglockdown ignoresaudiocuesconfusedby finaleplaysoneasypillboxhelmetrawdogs rattunnelarsenalrat smashattenpthidesinstead ofshootingshootsbeast whenhiding iseasierbucketflaretrickignoresbarrels inarsenaltries to openlocked thingswhen theywill clearlynot openstuck ontunnelpump/throwsfuelhidesin goodspotsgasmask intunnelsplaysonnormal+usesmaintshortcutusesbrickon lockdoesn'tlock saferoomdoorsblows updelisle's orstorage'sdoorrunsfromnoisedoesn'tunderstandlighter orlack thereofnoticesaudio/visualcueschecksboxes andbuckets forresourcesblocks holeswithboxes/barrelsconciousof debriscranksflashlightexcessivelywastesresourcesto getmap piecetradesfuel foruselessitemthrowswood atwoodbad atphysicscan't see theocean can'tsee the treesARGHgetsswipedignoreslights/holedustbunnysuccessusessomethingother thanbrick tobreak doormax 3-4 hogcranksturnslightsoffshootsgas barrelthinkingit's fuellockssaferoomunder3 hoursmeattricksavesprisonermakesnoise andstays inareahighgammarat bitesto pickup tag triggerstrap andstands in itbadhidingspot

bunker (mixed) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. uses fuel storage
  2. uses cutters aside from chain
  3. waits for fire/gas to dissipate
  4. stuck before lifting lockdown
  5. ignores audio cues
  6. confused by finale
  7. plays on easy
  8. pillbox helmet
  9. raw dogs rat tunnel
  10. arsenal rat smash attenpt
  11. hides instead of shooting
  12. shoots beast when hiding is easier
  13. bucket flare trick
  14. ignores barrels in arsenal
  15. tries to open locked things when they will clearly not open
  16. stuck on tunnel pump/throws fuel
  17. hides in good spots
  18. gas mask in tunnels
  19. plays on normal+
  20. uses maint shortcut
  21. uses brick on lock
  22. doesn't lock safe room doors
  23. blows up delisle's or storage's door
  24. runs from noise
  25. doesn't understand lighter or lack thereof
  26. notices audio/visual cues
  27. checks boxes and buckets for resources
  28. blocks holes with boxes/barrels
  29. concious of debris
  30. cranks flashlight excessively
  31. wastes resources to get map piece
  32. trades fuel for useless item
  33. throws wood at wood
  34. bad at physics
  35. can't see the ocean can't see the trees ARGH
  36. gets swiped
  37. ignores lights/hole dust
  38. bunny success
  39. uses something other than brick to break door
  40. max 3-4 hog cranks
  41. turns lights off
  42. shoots gas barrel thinking it's fuel
  43. locks safe room
  44. under 3 hours
  45. meat trick
  46. saves prisoner
  47. makes noise and stays in area
  48. high gamma
  49. rat bites to pick up tag
  50. triggers trap and stands in it
  51. bad hiding spot