usesbrickon lockplaysoneasyarsenalrat smashattenpthidesinstead ofshootingtries to openlocked thingswhen theywill clearlynot opennoticesaudio/visualcuesblows updelisle's orstorage'sdoorwaits forfire/gas todissipatedoesn'tunderstandlighter orlack thereofbucketflaretrickplaysonnormal+bunnysuccessrawdogs rattunnel ignoresaudiocuesmax 3-4 hogcrankscan't see theocean can'tsee the treesARGHconciousof debrisusesmaintshortcutlockssaferoomchecksboxes andbuckets forresourcesstuckbeforeliftinglockdowngetsswipedshootsgas barrelthinkingit's fueldoesn'tlock saferoomdoorstradesfuel foruselessitemshootsbeast whenhiding iseasierwastesresourcesto getmap piecepillboxhelmethighgammaturnslightsoffstuck ontunnelpump/throwsfuelblocks holeswithboxes/barrelsunder3 hoursignoreslights/holedustthrowswood atwoodcranksflashlightexcessivelymakesnoise andstays inarea triggerstrap andstands in itsavesprisonerignoresbarrels inarsenalbadhidingspotrat bitesto pickup tagusesfuelstoragegasmask intunnelsmeattrickbad atphysicsconfusedby finalehidesin goodspotsusessomethingother thanbrick tobreak doorusescuttersaside fromchainrunsfromnoiseusesbrickon lockplaysoneasyarsenalrat smashattenpthidesinstead ofshootingtries to openlocked thingswhen theywill clearlynot opennoticesaudio/visualcuesblows updelisle's orstorage'sdoorwaits forfire/gas todissipatedoesn'tunderstandlighter orlack thereofbucketflaretrickplaysonnormal+bunnysuccessrawdogs rattunnel ignoresaudiocuesmax 3-4 hogcrankscan't see theocean can'tsee the treesARGHconciousof debrisusesmaintshortcutlockssaferoomchecksboxes andbuckets forresourcesstuckbeforeliftinglockdowngetsswipedshootsgas barrelthinkingit's fueldoesn'tlock saferoomdoorstradesfuel foruselessitemshootsbeast whenhiding iseasierwastesresourcesto getmap piecepillboxhelmethighgammaturnslightsoffstuck ontunnelpump/throwsfuelblocks holeswithboxes/barrelsunder3 hoursignoreslights/holedustthrowswood atwoodcranksflashlightexcessivelymakesnoise andstays inarea triggerstrap andstands in itsavesprisonerignoresbarrels inarsenalbadhidingspotrat bitesto pickup tagusesfuelstoragegasmask intunnelsmeattrickbad atphysicsconfusedby finalehidesin goodspotsusessomethingother thanbrick tobreak doorusescuttersaside fromchainrunsfromnoise

bunker (mixed) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. uses brick on lock
  2. plays on easy
  3. arsenal rat smash attenpt
  4. hides instead of shooting
  5. tries to open locked things when they will clearly not open
  6. notices audio/visual cues
  7. blows up delisle's or storage's door
  8. waits for fire/gas to dissipate
  9. doesn't understand lighter or lack thereof
  10. bucket flare trick
  11. plays on normal+
  12. bunny success
  13. raw dogs rat tunnel
  14. ignores audio cues
  15. max 3-4 hog cranks
  16. can't see the ocean can't see the trees ARGH
  17. concious of debris
  18. uses maint shortcut
  19. locks safe room
  20. checks boxes and buckets for resources
  21. stuck before lifting lockdown
  22. gets swiped
  23. shoots gas barrel thinking it's fuel
  24. doesn't lock safe room doors
  25. trades fuel for useless item
  26. shoots beast when hiding is easier
  27. wastes resources to get map piece
  28. pillbox helmet
  29. high gamma
  30. turns lights off
  31. stuck on tunnel pump/throws fuel
  32. blocks holes with boxes/barrels
  33. under 3 hours
  34. ignores lights/hole dust
  35. throws wood at wood
  36. cranks flashlight excessively
  37. makes noise and stays in area
  38. triggers trap and stands in it
  39. saves prisoner
  40. ignores barrels in arsenal
  41. bad hiding spot
  42. rat bites to pick up tag
  43. uses fuel storage
  44. gas mask in tunnels
  45. meat trick
  46. bad at physics
  47. confused by finale
  48. hides in good spots
  49. uses something other than brick to break door
  50. uses cutters aside from chain
  51. runs from noise