AccessibilityResearchMicrointeractionsPainPointPrototypeCognitiveLoadIterationA/BTestingTouchpointFeedbackFigmaNavigationInteractionMVP(MinimumViableProduct)Free!UserFlowAffordanceCTA(Call toAction)EmpathyPersonaHeuristicsUsabilitySketchCardSortingWireframeTaskFlowPrototypeResponsiveJourneyMapOnboardingSitemapAccessibilityResearchMicrointeractionsPainPointPrototypeCognitiveLoadIterationA/BTestingTouchpointFeedbackFigmaNavigationInteractionMVP(MinimumViableProduct)Free!UserFlowAffordanceCTA(Call toAction)EmpathyPersonaHeuristicsUsabilitySketchCardSortingWireframeTaskFlowPrototypeResponsiveJourneyMapOnboardingSitemap

OUTWITLY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accessibility
  2. Research
  3. Microinteractions
  4. Pain Point
  5. Prototype
  6. Cognitive Load
  7. Iteration
  8. A/B Testing
  9. Touchpoint
  10. Feedback
  11. Figma
  12. Navigation
  13. Interaction
  14. MVP (Minimum Viable Product)
  15. Free!
  16. User Flow
  17. Affordance
  18. CTA (Call to Action)
  19. Empathy
  20. Persona
  21. Heuristics
  22. Usability
  23. Sketch
  24. Card Sorting
  25. Wireframe
  26. Task Flow
  27. Prototype
  28. Responsive
  29. Journey Map
  30. Onboarding
  31. Sitemap