AcharactergetscursedEscapefrom atrapParty setsup asuccessfulambushPartybulliesan NPCCharacterfails asavingthrowAlegendaryartifact isfoundA charactergetsresurrectedSuccessfuldiplomaticenounterFindinga hiddentresureAcharacterrolls a nat1SuccessfulstealthmissionA riddleissolvedDM iscaughtoff guardSomeonealmostdiesDiscovermagicaltimeEncounterwithundeadAn NPCbetraysthe partyA deityintervenesUnexpectedplot twistFindinga secretdoorCharacterovercomesfearCharacterachieves apersonalgoalA spellgoesawryCharacterrolls anatural 20AcharactergetscursedEscapefrom atrapParty setsup asuccessfulambushPartybulliesan NPCCharacterfails asavingthrowAlegendaryartifact isfoundA charactergetsresurrectedSuccessfuldiplomaticenounterFindinga hiddentresureAcharacterrolls a nat1SuccessfulstealthmissionA riddleissolvedDM iscaughtoff guardSomeonealmostdiesDiscovermagicaltimeEncounterwithundeadAn NPCbetraysthe partyA deityintervenesUnexpectedplot twistFindinga secretdoorCharacterovercomesfearCharacterachieves apersonalgoalA spellgoesawryCharacterrolls anatural 20

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A character gets cursed
  2. Escape from a trap
  3. Party sets up a successful ambush
  4. Party bullies an NPC
  5. Character fails a saving throw
  6. A legendary artifact is found
  7. A character gets resurrected
  8. Successful diplomatic enounter
  9. Finding a hidden tresure
  10. A character rolls a nat 1
  11. Successful stealth mission
  12. A riddle is solved
  13. DM is caught off guard
  14. Someone almost dies
  15. Discover magical time
  16. Encounter with undead
  17. An NPC betrays the party
  18. A deity intervenes
  19. Unexpected plot twist
  20. Finding a secret door
  21. Character overcomes fear
  22. Character achieves a personal goal
  23. A spell goes awry
  24. Character rolls a natural 20