A character gets cursed Escape from a trap Party sets up a successful ambush Party bullies an NPC Character fails a saving throw A legendary artifact is found A character gets resurrected Successful diplomatic enounter Finding a hidden tresure A character rolls a nat 1 Successful stealth mission A riddle is solved DM is caught off guard Someone almost dies Discover magical time Encounter with undead An NPC betrays the party A deity intervenes Unexpected plot twist Finding a secret door Character overcomes fear Character achieves a personal goal A spell goes awry Character rolls a natural 20 A character gets cursed Escape from a trap Party sets up a successful ambush Party bullies an NPC Character fails a saving throw A legendary artifact is found A character gets resurrected Successful diplomatic enounter Finding a hidden tresure A character rolls a nat 1 Successful stealth mission A riddle is solved DM is caught off guard Someone almost dies Discover magical time Encounter with undead An NPC betrays the party A deity intervenes Unexpected plot twist Finding a secret door Character overcomes fear Character achieves a personal goal A spell goes awry Character rolls a natural 20
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A character gets cursed
Escape from a trap
Party sets up a successful ambush
Party bullies an NPC
Character fails a saving throw
A legendary artifact is found
A character gets resurrected
Successful diplomatic enounter
Finding a hidden tresure
A character rolls a nat 1
Successful stealth mission
A riddle is solved
DM is caught off guard
Someone almost dies
Discover magical time
Encounter with undead
An NPC betrays the party
A deity intervenes
Unexpected plot twist
Finding a secret door
Character overcomes fear
Character achieves a personal goal
A spell goes awry
Character rolls a natural 20