FlashbackChronologicalPlot afteractionsequence startFlashbackChronologicalPlot afteractionsequence startPlayablecharturn EvilAfter Storydisaster thatchange thestate of theworldChapterstart withBoss fightMultipleFaction bandup togetherfacing crisisIntroducingnew factionthat actuallyrelevant tothe storyPlotTwistEndingDual NarrativeStructure(Two separatetime / spacePOV )Villainplaying "thelong gameplan" afterlosingPlayableCharacterDeathBetrayalVillain charswitchingside withRoverTeasing upnew char /region at theend of storyRoverregaininglost memoryn power upVillaincontrolling /unleashingMonsterPower ofFriendshipRoverLosingfightlong seriesof dreamsequence /surrealismMore than2 factionconflict"Its all just adream /simulation /alternatereality"TimeTravelDualNarrativestructure(two relevantchar POV)Using futuresimulation /premonition asforeshadowingTemporaryAlliancewith VillaincharFlashbackChronologicalPlot afteractionsequence startFlashbackChronologicalPlot afteractionsequence startPlayablecharturn EvilAfter Storydisaster thatchange thestate of theworldChapterstart withBoss fightMultipleFaction bandup togetherfacing crisisIntroducingnew factionthat actuallyrelevant tothe storyPlotTwistEndingDual NarrativeStructure(Two separatetime / spacePOV )Villainplaying "thelong gameplan" afterlosingPlayableCharacterDeathBetrayalVillain charswitchingside withRoverTeasing upnew char /region at theend of storyRoverregaininglost memoryn power upVillaincontrolling /unleashingMonsterPower ofFriendshipRoverLosingfightlong seriesof dreamsequence /surrealismMore than2 factionconflict"Its all just adream /simulation /alternatereality"TimeTravelDualNarrativestructure(two relevantchar POV)Using futuresimulation /premonition asforeshadowingTemporaryAlliancewith Villainchar

Wuwa Plot Device Prediction in 6 months - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback Chronological Plot after action sequence start
    Flashback Chronological Plot after action sequence start
  2. Playable char turn Evil
  3. After Story disaster that change the state of the world
  4. Chapter start with Boss fight
  5. Multiple Faction band up together facing crisis
  6. Introducing new faction that actually relevant to the story
  7. Plot Twist Ending
  8. Dual Narrative Structure (Two separate time / space POV )
  9. Villain playing "the long game plan" after losing
  10. Playable Character Death
  11. Betrayal
  12. Villain char switching side with Rover
  13. Teasing up new char / region at the end of story
  14. Rover regaining lost memory n power up
  15. Villain controlling / unleashing Monster
  16. Power of Friendship
  17. Rover Losing fight
  18. long series of dream sequence / surrealism
  19. More than 2 faction conflict
  20. "Its all just a dream / simulation / alternate reality"
  21. Time Travel
  22. Dual Narrative structure (two relevant char POV)
  23. Using future simulation / premonition as foreshadowing
  24. Temporary Alliance with Villain char