Playablecharturn EvilDual NarrativeStructure(Two separatetime / spacePOV )Chapterstart withBoss fightTimeTravelVillaincontrolling /unleashingMonster FlashbackChronologicalPlot afteractionsequence startFlashbackChronologicalPlot afteractionsequence startRoverLosingfightlong seriesof dreamsequence /surrealismTemporaryAlliancewith Villainchar"Its all just adream /simulation /alternatereality"After Storydisaster thatchange thestate of theworldIntroducingnew factionthat actuallyrelevant tothe storyPlayableCharacterDeathBetrayalDualNarrativestructure(two relevantchar POV)Villain charswitchingside withRoverPower ofFriendshipPlotTwistEndingMultipleFaction bandup togetherfacing crisisMore than2 factionconflictTeasing upnew char /region at theend of storyRoverregaininglost memoryn power upUsing futuresimulation /premonition asforeshadowingVillainplaying "thelong gameplan" afterlosingPlayablecharturn EvilDual NarrativeStructure(Two separatetime / spacePOV )Chapterstart withBoss fightTimeTravelVillaincontrolling /unleashingMonsterFlashbackChronologicalPlot afteractionsequence startFlashbackChronologicalPlot afteractionsequence startRoverLosingfightlong seriesof dreamsequence /surrealismTemporaryAlliancewith Villainchar"Its all just adream /simulation /alternatereality"After Storydisaster thatchange thestate of theworldIntroducingnew factionthat actuallyrelevant tothe storyPlayableCharacterDeathBetrayalDualNarrativestructure(two relevantchar POV)Villain charswitchingside withRoverPower ofFriendshipPlotTwistEndingMultipleFaction bandup togetherfacing crisisMore than2 factionconflictTeasing upnew char /region at theend of storyRoverregaininglost memoryn power upUsing futuresimulation /premonition asforeshadowingVillainplaying "thelong gameplan" afterlosing

Wuwa Plot Device Prediction in 6 months - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Playable char turn Evil
  2. Dual Narrative Structure (Two separate time / space POV )
  3. Chapter start with Boss fight
  4. Time Travel
  5. Villain controlling / unleashing Monster
  6. Flashback Chronological Plot after action sequence start
    Flashback Chronological Plot after action sequence start
  7. Rover Losing fight
  8. long series of dream sequence / surrealism
  9. Temporary Alliance with Villain char
  10. "Its all just a dream / simulation / alternate reality"
  11. After Story disaster that change the state of the world
  12. Introducing new faction that actually relevant to the story
  13. Playable Character Death
  14. Betrayal
  15. Dual Narrative structure (two relevant char POV)
  16. Villain char switching side with Rover
  17. Power of Friendship
  18. Plot Twist Ending
  19. Multiple Faction band up together facing crisis
  20. More than 2 faction conflict
  21. Teasing up new char / region at the end of story
  22. Rover regaining lost memory n power up
  23. Using future simulation / premonition as foreshadowing
  24. Villain playing "the long game plan" after losing