Buggy on Release Unskippable Cutscenes Mediocre Orchestral Soundtrack Un- dynamic Combat No/Low Hitstun Forced Parry Mechanic 80$+ Heavy use of QTE's Too Many Items Long Empty Walks "Go Get This For Me" "Suck to Target" Bad Hyperrealism Gameplay Clashes With Story Useless Puzzles Too Easy Mandatory External Account 50+ hours. Terrible UI Micro- transactions Bad Meta- progression Terrible Perfomance Long Transition Animations Bad mini- games Pointless Grinding Buggy on Release Unskippable Cutscenes Mediocre Orchestral Soundtrack Un- dynamic Combat No/Low Hitstun Forced Parry Mechanic 80$+ Heavy use of QTE's Too Many Items Long Empty Walks "Go Get This For Me" "Suck to Target" Bad Hyperrealism Gameplay Clashes With Story Useless Puzzles Too Easy Mandatory External Account 50+ hours. Terrible UI Micro- transactions Bad Meta- progression Terrible Perfomance Long Transition Animations Bad mini- games Pointless Grinding
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Buggy on Release
Unskippable
Cutscenes
Mediocre
Orchestral Soundtrack
Un-dynamic
Combat
No/Low Hitstun
Forced Parry Mechanic
80$+
Heavy
use of QTE's
Too Many Items
Long
Empty
Walks
"Go Get This For Me"
"Suck to Target"
Bad Hyperrealism
Gameplay Clashes With Story
Useless
Puzzles
Too Easy
Mandatory
External
Account
50+ hours.
Terrible UI
Micro-
transactions
Bad Meta-
progression
Terrible Perfomance
Long Transition Animations
Bad mini-games
Pointless Grinding