Terrible UI Too Easy Terrible Perfomance Gameplay Clashes With Story Bad Hyperrealism 80$+ Mediocre Orchestral Soundtrack Mandatory External Account Useless Puzzles Long Transition Animations Unskippable Cutscenes Forced Parry Mechanic Pointless Grinding Un- dynamic Combat Too Many Items "Suck to Target" Buggy on Release Heavy use of QTE's "Go Get This For Me" Bad Meta- progression No/Low Hitstun 50+ hours. Long Empty Walks Micro- transactions Bad mini- games Terrible UI Too Easy Terrible Perfomance Gameplay Clashes With Story Bad Hyperrealism 80$+ Mediocre Orchestral Soundtrack Mandatory External Account Useless Puzzles Long Transition Animations Unskippable Cutscenes Forced Parry Mechanic Pointless Grinding Un- dynamic Combat Too Many Items "Suck to Target" Buggy on Release Heavy use of QTE's "Go Get This For Me" Bad Meta- progression No/Low Hitstun 50+ hours. Long Empty Walks Micro- transactions Bad mini- games
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Terrible UI
Too Easy
Terrible Perfomance
Gameplay Clashes With Story
Bad Hyperrealism
80$+
Mediocre
Orchestral Soundtrack
Mandatory
External
Account
Useless
Puzzles
Long Transition Animations
Unskippable
Cutscenes
Forced Parry Mechanic
Pointless Grinding
Un-dynamic
Combat
Too Many Items
"Suck to Target"
Buggy on Release
Heavy
use of QTE's
"Go Get This For Me"
Bad Meta-
progression
No/Low Hitstun
50+ hours.
Long
Empty
Walks
Micro-
transactions
Bad mini-games