TooManyItemsBad Meta-progressionBuggyonRelease"Go GetThisFor Me"Micro-transactionsNo/LowHitstunForcedParryMechanicTerribleUIUnskippableCutscenesGameplayClashesWith Story50+hours.80$+Heavyuse ofQTE'sBadHyperrealism"SucktoTarget"PointlessGrindingMandatoryExternalAccountUselessPuzzlesTerriblePerfomanceTooEasyBadmini-gamesMediocreOrchestralSoundtrackLongTransitionAnimationsUn-dynamicCombatLongEmptyWalksTooManyItemsBad Meta-progressionBuggyonRelease"Go GetThisFor Me"Micro-transactionsNo/LowHitstunForcedParryMechanicTerribleUIUnskippableCutscenesGameplayClashesWith Story50+hours.80$+Heavyuse ofQTE'sBadHyperrealism"SucktoTarget"PointlessGrindingMandatoryExternalAccountUselessPuzzlesTerriblePerfomanceTooEasyBadmini-gamesMediocreOrchestralSoundtrackLongTransitionAnimationsUn-dynamicCombatLongEmptyWalks

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Too Many Items
  2. Bad Meta- progression
  3. Buggy on Release
  4. "Go Get This For Me"
  5. Micro- transactions
  6. No/Low Hitstun
  7. Forced Parry Mechanic
  8. Terrible UI
  9. Unskippable Cutscenes
  10. Gameplay Clashes With Story
  11. 50+ hours.
  12. 80$+
  13. Heavy use of QTE's
  14. Bad Hyperrealism
  15. "Suck to Target"
  16. Pointless Grinding
  17. Mandatory External Account
  18. Useless Puzzles
  19. Terrible Perfomance
  20. Too Easy
  21. Bad mini-games
  22. Mediocre Orchestral Soundtrack
  23. Long Transition Animations
  24. Un-dynamic Combat
  25. Long Empty Walks