Mediocre Orchestral Soundtrack Un- dynamic Combat Buggy on Release Long Empty Walks Too Easy Pointless Grinding Heavy use of QTE's Forced Parry Mechanic Long Transition Animations "Suck to Target" Bad mini- games Terrible UI Useless Puzzles 50+ hours. 80$+ Bad Meta- progression Gameplay Clashes With Story Mandatory External Account Micro- transactions Too Many Items Unskippable Cutscenes Terrible Perfomance "Go Get This For Me" Bad Hyperrealism No/Low Hitstun Mediocre Orchestral Soundtrack Un- dynamic Combat Buggy on Release Long Empty Walks Too Easy Pointless Grinding Heavy use of QTE's Forced Parry Mechanic Long Transition Animations "Suck to Target" Bad mini- games Terrible UI Useless Puzzles 50+ hours. 80$+ Bad Meta- progression Gameplay Clashes With Story Mandatory External Account Micro- transactions Too Many Items Unskippable Cutscenes Terrible Perfomance "Go Get This For Me" Bad Hyperrealism No/Low Hitstun
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mediocre
Orchestral Soundtrack
Un-dynamic
Combat
Buggy on Release
Long
Empty
Walks
Too Easy
Pointless Grinding
Heavy
use of QTE's
Forced Parry Mechanic
Long Transition Animations
"Suck to Target"
Bad mini-games
Terrible UI
Useless
Puzzles
50+ hours.
80$+
Bad Meta-
progression
Gameplay Clashes With Story
Mandatory
External
Account
Micro-
transactions
Too Many Items
Unskippable
Cutscenes
Terrible Perfomance
"Go Get This For Me"
Bad Hyperrealism
No/Low Hitstun