Unskippable Cutscenes Gameplay Clashes With Story Un- dynamic Combat Mandatory External Account Useless Puzzles Micro- transactions Bad Hyperrealism Long Transition Animations 80$+ No/Low Hitstun "Go Get This For Me" Long Empty Walks Terrible Perfomance Bad mini- games Forced Parry Mechanic Too Easy 50+ hours. Pointless Grinding Bad Meta- progression Heavy use of QTE's Mediocre Orchestral Soundtrack Too Many Items Buggy on Release "Suck to Target" Terrible UI Unskippable Cutscenes Gameplay Clashes With Story Un- dynamic Combat Mandatory External Account Useless Puzzles Micro- transactions Bad Hyperrealism Long Transition Animations 80$+ No/Low Hitstun "Go Get This For Me" Long Empty Walks Terrible Perfomance Bad mini- games Forced Parry Mechanic Too Easy 50+ hours. Pointless Grinding Bad Meta- progression Heavy use of QTE's Mediocre Orchestral Soundtrack Too Many Items Buggy on Release "Suck to Target" Terrible UI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unskippable
Cutscenes
Gameplay Clashes With Story
Un-dynamic
Combat
Mandatory
External
Account
Useless
Puzzles
Micro-
transactions
Bad Hyperrealism
Long Transition Animations
80$+
No/Low Hitstun
"Go Get This For Me"
Long
Empty
Walks
Terrible Perfomance
Bad mini-games
Forced Parry Mechanic
Too Easy
50+ hours.
Pointless Grinding
Bad Meta-
progression
Heavy
use of QTE's
Mediocre
Orchestral Soundtrack
Too Many Items
Buggy on Release
"Suck to Target"
Terrible UI