TerribleUITooEasyTerriblePerfomanceGameplayClashesWith StoryBadHyperrealism80$+MediocreOrchestralSoundtrackMandatoryExternalAccountUselessPuzzlesLongTransitionAnimationsUnskippableCutscenesForcedParryMechanicPointlessGrindingUn-dynamicCombatTooManyItems"SucktoTarget"BuggyonReleaseHeavyuse ofQTE's"Go GetThisFor Me"Bad Meta-progressionNo/LowHitstun50+hours.LongEmptyWalksMicro-transactionsBadmini-gamesTerribleUITooEasyTerriblePerfomanceGameplayClashesWith StoryBadHyperrealism80$+MediocreOrchestralSoundtrackMandatoryExternalAccountUselessPuzzlesLongTransitionAnimationsUnskippableCutscenesForcedParryMechanicPointlessGrindingUn-dynamicCombatTooManyItems"SucktoTarget"BuggyonReleaseHeavyuse ofQTE's"Go GetThisFor Me"Bad Meta-progressionNo/LowHitstun50+hours.LongEmptyWalksMicro-transactionsBadmini-games

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Terrible UI
  2. Too Easy
  3. Terrible Perfomance
  4. Gameplay Clashes With Story
  5. Bad Hyperrealism
  6. 80$+
  7. Mediocre Orchestral Soundtrack
  8. Mandatory External Account
  9. Useless Puzzles
  10. Long Transition Animations
  11. Unskippable Cutscenes
  12. Forced Parry Mechanic
  13. Pointless Grinding
  14. Un-dynamic Combat
  15. Too Many Items
  16. "Suck to Target"
  17. Buggy on Release
  18. Heavy use of QTE's
  19. "Go Get This For Me"
  20. Bad Meta- progression
  21. No/Low Hitstun
  22. 50+ hours.
  23. Long Empty Walks
  24. Micro- transactions
  25. Bad mini-games