Bad Meta-progressionTerriblePerfomanceUnskippableCutscenesUn-dynamicCombatMandatoryExternalAccountUselessPuzzles"Go GetThisFor Me"50+hours.No/LowHitstunTooManyItemsBadHyperrealismLongEmptyWalksMediocreOrchestralSoundtrack"SucktoTarget"PointlessGrindingHeavyuse ofQTE's80$+LongTransitionAnimationsTerribleUIForcedParryMechanicBadmini-gamesGameplayClashesWith StoryMicro-transactionsTooEasyBuggyonReleaseBad Meta-progressionTerriblePerfomanceUnskippableCutscenesUn-dynamicCombatMandatoryExternalAccountUselessPuzzles"Go GetThisFor Me"50+hours.No/LowHitstunTooManyItemsBadHyperrealismLongEmptyWalksMediocreOrchestralSoundtrack"SucktoTarget"PointlessGrindingHeavyuse ofQTE's80$+LongTransitionAnimationsTerribleUIForcedParryMechanicBadmini-gamesGameplayClashesWith StoryMicro-transactionsTooEasyBuggyonRelease

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bad Meta- progression
  2. Terrible Perfomance
  3. Unskippable Cutscenes
  4. Un-dynamic Combat
  5. Mandatory External Account
  6. Useless Puzzles
  7. "Go Get This For Me"
  8. 50+ hours.
  9. No/Low Hitstun
  10. Too Many Items
  11. Bad Hyperrealism
  12. Long Empty Walks
  13. Mediocre Orchestral Soundtrack
  14. "Suck to Target"
  15. Pointless Grinding
  16. Heavy use of QTE's
  17. 80$+
  18. Long Transition Animations
  19. Terrible UI
  20. Forced Parry Mechanic
  21. Bad mini-games
  22. Gameplay Clashes With Story
  23. Micro- transactions
  24. Too Easy
  25. Buggy on Release