TerribleUITerriblePerfomanceBadmini-gamesHeavyuse ofQTE'sMandatoryExternalAccountForcedParryMechanicUselessPuzzlesNo/LowHitstun"Go GetThisFor Me"MediocreOrchestralSoundtrackTooManyItemsMicro-transactionsUn-dynamicCombatLongTransitionAnimationsTooEasyLongEmptyWalks50+hours."SucktoTarget"UnskippableCutscenesBadHyperrealismBuggyonReleaseGameplayClashesWith Story80$+Bad Meta-progressionPointlessGrindingTerribleUITerriblePerfomanceBadmini-gamesHeavyuse ofQTE'sMandatoryExternalAccountForcedParryMechanicUselessPuzzlesNo/LowHitstun"Go GetThisFor Me"MediocreOrchestralSoundtrackTooManyItemsMicro-transactionsUn-dynamicCombatLongTransitionAnimationsTooEasyLongEmptyWalks50+hours."SucktoTarget"UnskippableCutscenesBadHyperrealismBuggyonReleaseGameplayClashesWith Story80$+Bad Meta-progressionPointlessGrinding

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Terrible UI
  2. Terrible Perfomance
  3. Bad mini-games
  4. Heavy use of QTE's
  5. Mandatory External Account
  6. Forced Parry Mechanic
  7. Useless Puzzles
  8. No/Low Hitstun
  9. "Go Get This For Me"
  10. Mediocre Orchestral Soundtrack
  11. Too Many Items
  12. Micro- transactions
  13. Un-dynamic Combat
  14. Long Transition Animations
  15. Too Easy
  16. Long Empty Walks
  17. 50+ hours.
  18. "Suck to Target"
  19. Unskippable Cutscenes
  20. Bad Hyperrealism
  21. Buggy on Release
  22. Gameplay Clashes With Story
  23. 80$+
  24. Bad Meta- progression
  25. Pointless Grinding