Micro-transactionsMediocreOrchestralSoundtrackTerriblePerfomanceBad Meta-progressionHeavyuse ofQTE'sUn-dynamicCombatGameplayClashesWith StoryPointlessGrinding"Go GetThisFor Me"TooManyItemsUnskippableCutscenesMandatoryExternalAccountBadHyperrealism50+hours.No/LowHitstunBuggyonReleaseLongTransitionAnimationsBadmini-gamesForcedParryMechanicLongEmptyWalks"SucktoTarget"TooEasy80$+UselessPuzzlesTerribleUIMicro-transactionsMediocreOrchestralSoundtrackTerriblePerfomanceBad Meta-progressionHeavyuse ofQTE'sUn-dynamicCombatGameplayClashesWith StoryPointlessGrinding"Go GetThisFor Me"TooManyItemsUnskippableCutscenesMandatoryExternalAccountBadHyperrealism50+hours.No/LowHitstunBuggyonReleaseLongTransitionAnimationsBadmini-gamesForcedParryMechanicLongEmptyWalks"SucktoTarget"TooEasy80$+UselessPuzzlesTerribleUI

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Micro- transactions
  2. Mediocre Orchestral Soundtrack
  3. Terrible Perfomance
  4. Bad Meta- progression
  5. Heavy use of QTE's
  6. Un-dynamic Combat
  7. Gameplay Clashes With Story
  8. Pointless Grinding
  9. "Go Get This For Me"
  10. Too Many Items
  11. Unskippable Cutscenes
  12. Mandatory External Account
  13. Bad Hyperrealism
  14. 50+ hours.
  15. No/Low Hitstun
  16. Buggy on Release
  17. Long Transition Animations
  18. Bad mini-games
  19. Forced Parry Mechanic
  20. Long Empty Walks
  21. "Suck to Target"
  22. Too Easy
  23. 80$+
  24. Useless Puzzles
  25. Terrible UI