80$+ Gameplay Clashes With Story 50+ hours. Too Easy Heavy use of QTE's Unskippable Cutscenes Bad Hyperrealism Terrible UI Bad Meta- progression Long Empty Walks "Go Get This For Me" Too Many Items Mediocre Orchestral Soundtrack Pointless Grinding Forced Parry Mechanic Buggy on Release Useless Puzzles Long Transition Animations Un- dynamic Combat Micro- transactions "Suck to Target" Mandatory External Account Terrible Perfomance No/Low Hitstun Bad mini- games 80$+ Gameplay Clashes With Story 50+ hours. Too Easy Heavy use of QTE's Unskippable Cutscenes Bad Hyperrealism Terrible UI Bad Meta- progression Long Empty Walks "Go Get This For Me" Too Many Items Mediocre Orchestral Soundtrack Pointless Grinding Forced Parry Mechanic Buggy on Release Useless Puzzles Long Transition Animations Un- dynamic Combat Micro- transactions "Suck to Target" Mandatory External Account Terrible Perfomance No/Low Hitstun Bad mini- games
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
80$+
Gameplay Clashes With Story
50+ hours.
Too Easy
Heavy
use of QTE's
Unskippable
Cutscenes
Bad Hyperrealism
Terrible UI
Bad Meta-
progression
Long
Empty
Walks
"Go Get This For Me"
Too Many Items
Mediocre
Orchestral Soundtrack
Pointless Grinding
Forced Parry Mechanic
Buggy on Release
Useless
Puzzles
Long Transition Animations
Un-dynamic
Combat
Micro-
transactions
"Suck to Target"
Mandatory
External
Account
Terrible Perfomance
No/Low Hitstun
Bad mini-games