Gameplay Clashes With Story Micro- transactions Long Transition Animations Mediocre Orchestral Soundtrack Long Empty Walks Pointless Grinding No/Low Hitstun Forced Parry Mechanic Bad Meta- progression Terrible UI Useless Puzzles Un- dynamic Combat Mandatory External Account Unskippable Cutscenes Too Easy Bad mini- games "Go Get This For Me" "Suck to Target" Buggy on Release Bad Hyperrealism 80$+ Heavy use of QTE's Terrible Perfomance 50+ hours. Too Many Items Gameplay Clashes With Story Micro- transactions Long Transition Animations Mediocre Orchestral Soundtrack Long Empty Walks Pointless Grinding No/Low Hitstun Forced Parry Mechanic Bad Meta- progression Terrible UI Useless Puzzles Un- dynamic Combat Mandatory External Account Unskippable Cutscenes Too Easy Bad mini- games "Go Get This For Me" "Suck to Target" Buggy on Release Bad Hyperrealism 80$+ Heavy use of QTE's Terrible Perfomance 50+ hours. Too Many Items
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Gameplay Clashes With Story
Micro-
transactions
Long Transition Animations
Mediocre
Orchestral Soundtrack
Long
Empty
Walks
Pointless Grinding
No/Low Hitstun
Forced Parry Mechanic
Bad Meta-
progression
Terrible UI
Useless
Puzzles
Un-dynamic
Combat
Mandatory
External
Account
Unskippable
Cutscenes
Too Easy
Bad mini-games
"Go Get This For Me"
"Suck to Target"
Buggy on Release
Bad Hyperrealism
80$+
Heavy
use of QTE's
Terrible Perfomance
50+ hours.
Too Many Items