80$+Micro-transactionsUn-dynamicCombatUselessPuzzles50+hours.BadHyperrealismBuggyonReleaseLongTransitionAnimationsMandatoryExternalAccountBadmini-gamesTerriblePerfomanceForcedParryMechanicGameplayClashesWith Story"SucktoTarget""Go GetThisFor Me"TooEasyLongEmptyWalksHeavyuse ofQTE'sUnskippableCutscenesBad Meta-progressionPointlessGrindingTerribleUITooManyItemsNo/LowHitstunMediocreOrchestralSoundtrack80$+Micro-transactionsUn-dynamicCombatUselessPuzzles50+hours.BadHyperrealismBuggyonReleaseLongTransitionAnimationsMandatoryExternalAccountBadmini-gamesTerriblePerfomanceForcedParryMechanicGameplayClashesWith Story"SucktoTarget""Go GetThisFor Me"TooEasyLongEmptyWalksHeavyuse ofQTE'sUnskippableCutscenesBad Meta-progressionPointlessGrindingTerribleUITooManyItemsNo/LowHitstunMediocreOrchestralSoundtrack

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 80$+
  2. Micro- transactions
  3. Un-dynamic Combat
  4. Useless Puzzles
  5. 50+ hours.
  6. Bad Hyperrealism
  7. Buggy on Release
  8. Long Transition Animations
  9. Mandatory External Account
  10. Bad mini-games
  11. Terrible Perfomance
  12. Forced Parry Mechanic
  13. Gameplay Clashes With Story
  14. "Suck to Target"
  15. "Go Get This For Me"
  16. Too Easy
  17. Long Empty Walks
  18. Heavy use of QTE's
  19. Unskippable Cutscenes
  20. Bad Meta- progression
  21. Pointless Grinding
  22. Terrible UI
  23. Too Many Items
  24. No/Low Hitstun
  25. Mediocre Orchestral Soundtrack