GameplayClashesWith StoryMicro-transactionsLongTransitionAnimationsMediocreOrchestralSoundtrackLongEmptyWalksPointlessGrindingNo/LowHitstunForcedParryMechanicBad Meta-progressionTerribleUIUselessPuzzlesUn-dynamicCombatMandatoryExternalAccountUnskippableCutscenesTooEasyBadmini-games"Go GetThisFor Me""SucktoTarget"BuggyonReleaseBadHyperrealism80$+Heavyuse ofQTE'sTerriblePerfomance50+hours.TooManyItemsGameplayClashesWith StoryMicro-transactionsLongTransitionAnimationsMediocreOrchestralSoundtrackLongEmptyWalksPointlessGrindingNo/LowHitstunForcedParryMechanicBad Meta-progressionTerribleUIUselessPuzzlesUn-dynamicCombatMandatoryExternalAccountUnskippableCutscenesTooEasyBadmini-games"Go GetThisFor Me""SucktoTarget"BuggyonReleaseBadHyperrealism80$+Heavyuse ofQTE'sTerriblePerfomance50+hours.TooManyItems

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gameplay Clashes With Story
  2. Micro- transactions
  3. Long Transition Animations
  4. Mediocre Orchestral Soundtrack
  5. Long Empty Walks
  6. Pointless Grinding
  7. No/Low Hitstun
  8. Forced Parry Mechanic
  9. Bad Meta- progression
  10. Terrible UI
  11. Useless Puzzles
  12. Un-dynamic Combat
  13. Mandatory External Account
  14. Unskippable Cutscenes
  15. Too Easy
  16. Bad mini-games
  17. "Go Get This For Me"
  18. "Suck to Target"
  19. Buggy on Release
  20. Bad Hyperrealism
  21. 80$+
  22. Heavy use of QTE's
  23. Terrible Perfomance
  24. 50+ hours.
  25. Too Many Items