ForcedParryMechanic"SucktoTarget"TooEasyBad Meta-progressionTooManyItemsBuggyonReleaseLongTransitionAnimationsMandatoryExternalAccountUn-dynamicCombatGameplayClashesWith StoryTerribleUIMediocreOrchestralSoundtrackBadHyperrealism"Go GetThisFor Me"No/LowHitstunUnskippableCutscenesMicro-transactionsHeavyuse ofQTE'sBadmini-gamesLongEmptyWalksUselessPuzzlesPointlessGrinding50+hours.80$+TerriblePerfomanceForcedParryMechanic"SucktoTarget"TooEasyBad Meta-progressionTooManyItemsBuggyonReleaseLongTransitionAnimationsMandatoryExternalAccountUn-dynamicCombatGameplayClashesWith StoryTerribleUIMediocreOrchestralSoundtrackBadHyperrealism"Go GetThisFor Me"No/LowHitstunUnskippableCutscenesMicro-transactionsHeavyuse ofQTE'sBadmini-gamesLongEmptyWalksUselessPuzzlesPointlessGrinding50+hours.80$+TerriblePerfomance

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Forced Parry Mechanic
  2. "Suck to Target"
  3. Too Easy
  4. Bad Meta- progression
  5. Too Many Items
  6. Buggy on Release
  7. Long Transition Animations
  8. Mandatory External Account
  9. Un-dynamic Combat
  10. Gameplay Clashes With Story
  11. Terrible UI
  12. Mediocre Orchestral Soundtrack
  13. Bad Hyperrealism
  14. "Go Get This For Me"
  15. No/Low Hitstun
  16. Unskippable Cutscenes
  17. Micro- transactions
  18. Heavy use of QTE's
  19. Bad mini-games
  20. Long Empty Walks
  21. Useless Puzzles
  22. Pointless Grinding
  23. 50+ hours.
  24. 80$+
  25. Terrible Perfomance