Terrible UI Terrible Perfomance Bad mini- games Heavy use of QTE's Mandatory External Account Forced Parry Mechanic Useless Puzzles No/Low Hitstun "Go Get This For Me" Mediocre Orchestral Soundtrack Too Many Items Micro- transactions Un- dynamic Combat Long Transition Animations Too Easy Long Empty Walks 50+ hours. "Suck to Target" Unskippable Cutscenes Bad Hyperrealism Buggy on Release Gameplay Clashes With Story 80$+ Bad Meta- progression Pointless Grinding Terrible UI Terrible Perfomance Bad mini- games Heavy use of QTE's Mandatory External Account Forced Parry Mechanic Useless Puzzles No/Low Hitstun "Go Get This For Me" Mediocre Orchestral Soundtrack Too Many Items Micro- transactions Un- dynamic Combat Long Transition Animations Too Easy Long Empty Walks 50+ hours. "Suck to Target" Unskippable Cutscenes Bad Hyperrealism Buggy on Release Gameplay Clashes With Story 80$+ Bad Meta- progression Pointless Grinding
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Terrible UI
Terrible Perfomance
Bad mini-games
Heavy
use of QTE's
Mandatory
External
Account
Forced Parry Mechanic
Useless
Puzzles
No/Low Hitstun
"Go Get This For Me"
Mediocre
Orchestral Soundtrack
Too Many Items
Micro-
transactions
Un-dynamic
Combat
Long Transition Animations
Too Easy
Long
Empty
Walks
50+ hours.
"Suck to Target"
Unskippable
Cutscenes
Bad Hyperrealism
Buggy on Release
Gameplay Clashes With Story
80$+
Bad Meta-
progression
Pointless Grinding