Forced Parry Mechanic "Suck to Target" Too Easy Bad Meta- progression Too Many Items Buggy on Release Long Transition Animations Mandatory External Account Un- dynamic Combat Gameplay Clashes With Story Terrible UI Mediocre Orchestral Soundtrack Bad Hyperrealism "Go Get This For Me" No/Low Hitstun Unskippable Cutscenes Micro- transactions Heavy use of QTE's Bad mini- games Long Empty Walks Useless Puzzles Pointless Grinding 50+ hours. 80$+ Terrible Perfomance Forced Parry Mechanic "Suck to Target" Too Easy Bad Meta- progression Too Many Items Buggy on Release Long Transition Animations Mandatory External Account Un- dynamic Combat Gameplay Clashes With Story Terrible UI Mediocre Orchestral Soundtrack Bad Hyperrealism "Go Get This For Me" No/Low Hitstun Unskippable Cutscenes Micro- transactions Heavy use of QTE's Bad mini- games Long Empty Walks Useless Puzzles Pointless Grinding 50+ hours. 80$+ Terrible Perfomance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Forced Parry Mechanic
"Suck to Target"
Too Easy
Bad Meta-
progression
Too Many Items
Buggy on Release
Long Transition Animations
Mandatory
External
Account
Un-dynamic
Combat
Gameplay Clashes With Story
Terrible UI
Mediocre
Orchestral Soundtrack
Bad Hyperrealism
"Go Get This For Me"
No/Low Hitstun
Unskippable
Cutscenes
Micro-
transactions
Heavy
use of QTE's
Bad mini-games
Long
Empty
Walks
Useless
Puzzles
Pointless Grinding
50+ hours.
80$+
Terrible Perfomance