Badmini-gamesUselessPuzzlesHeavyuse ofQTE'sTooManyItemsTerribleUITooEasyMandatoryExternalAccountForcedParryMechanicMediocreOrchestralSoundtrackUn-dynamicCombatBuggyonReleaseBadHyperrealismTerriblePerfomanceNo/LowHitstunBad Meta-progressionGameplayClashesWith Story"SucktoTarget""Go GetThisFor Me"LongTransitionAnimations80$+PointlessGrindingUnskippableCutscenes50+hours.Micro-transactionsLongEmptyWalksBadmini-gamesUselessPuzzlesHeavyuse ofQTE'sTooManyItemsTerribleUITooEasyMandatoryExternalAccountForcedParryMechanicMediocreOrchestralSoundtrackUn-dynamicCombatBuggyonReleaseBadHyperrealismTerriblePerfomanceNo/LowHitstunBad Meta-progressionGameplayClashesWith Story"SucktoTarget""Go GetThisFor Me"LongTransitionAnimations80$+PointlessGrindingUnskippableCutscenes50+hours.Micro-transactionsLongEmptyWalks

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bad mini-games
  2. Useless Puzzles
  3. Heavy use of QTE's
  4. Too Many Items
  5. Terrible UI
  6. Too Easy
  7. Mandatory External Account
  8. Forced Parry Mechanic
  9. Mediocre Orchestral Soundtrack
  10. Un-dynamic Combat
  11. Buggy on Release
  12. Bad Hyperrealism
  13. Terrible Perfomance
  14. No/Low Hitstun
  15. Bad Meta- progression
  16. Gameplay Clashes With Story
  17. "Suck to Target"
  18. "Go Get This For Me"
  19. Long Transition Animations
  20. 80$+
  21. Pointless Grinding
  22. Unskippable Cutscenes
  23. 50+ hours.
  24. Micro- transactions
  25. Long Empty Walks