BuggyonReleaseUnskippableCutscenesMediocreOrchestralSoundtrackUn-dynamicCombatNo/LowHitstunForcedParryMechanic80$+Heavyuse ofQTE'sTooManyItemsLongEmptyWalks"Go GetThisFor Me""SucktoTarget"BadHyperrealismGameplayClashesWith StoryUselessPuzzlesTooEasyMandatoryExternalAccount50+hours.TerribleUIMicro-transactionsBad Meta-progressionTerriblePerfomanceLongTransitionAnimationsBadmini-gamesPointlessGrindingBuggyonReleaseUnskippableCutscenesMediocreOrchestralSoundtrackUn-dynamicCombatNo/LowHitstunForcedParryMechanic80$+Heavyuse ofQTE'sTooManyItemsLongEmptyWalks"Go GetThisFor Me""SucktoTarget"BadHyperrealismGameplayClashesWith StoryUselessPuzzlesTooEasyMandatoryExternalAccount50+hours.TerribleUIMicro-transactionsBad Meta-progressionTerriblePerfomanceLongTransitionAnimationsBadmini-gamesPointlessGrinding

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buggy on Release
  2. Unskippable Cutscenes
  3. Mediocre Orchestral Soundtrack
  4. Un-dynamic Combat
  5. No/Low Hitstun
  6. Forced Parry Mechanic
  7. 80$+
  8. Heavy use of QTE's
  9. Too Many Items
  10. Long Empty Walks
  11. "Go Get This For Me"
  12. "Suck to Target"
  13. Bad Hyperrealism
  14. Gameplay Clashes With Story
  15. Useless Puzzles
  16. Too Easy
  17. Mandatory External Account
  18. 50+ hours.
  19. Terrible UI
  20. Micro- transactions
  21. Bad Meta- progression
  22. Terrible Perfomance
  23. Long Transition Animations
  24. Bad mini-games
  25. Pointless Grinding