Mandatory External Account "Go Get This For Me" 50+ hours. "Suck to Target" Bad Meta- progression Heavy use of QTE's Mediocre Orchestral Soundtrack Long Transition Animations Micro- transactions Terrible UI Un- dynamic Combat Forced Parry Mechanic Gameplay Clashes With Story Too Many Items Buggy on Release Terrible Perfomance No/Low Hitstun Pointless Grinding Bad mini- games Too Easy 80$+ Useless Puzzles Bad Hyperrealism Long Empty Walks Unskippable Cutscenes Mandatory External Account "Go Get This For Me" 50+ hours. "Suck to Target" Bad Meta- progression Heavy use of QTE's Mediocre Orchestral Soundtrack Long Transition Animations Micro- transactions Terrible UI Un- dynamic Combat Forced Parry Mechanic Gameplay Clashes With Story Too Many Items Buggy on Release Terrible Perfomance No/Low Hitstun Pointless Grinding Bad mini- games Too Easy 80$+ Useless Puzzles Bad Hyperrealism Long Empty Walks Unskippable Cutscenes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mandatory
External
Account
"Go Get This For Me"
50+ hours.
"Suck to Target"
Bad Meta-
progression
Heavy
use of QTE's
Mediocre
Orchestral Soundtrack
Long Transition Animations
Micro-
transactions
Terrible UI
Un-dynamic
Combat
Forced Parry Mechanic
Gameplay Clashes With Story
Too Many Items
Buggy on Release
Terrible Perfomance
No/Low Hitstun
Pointless Grinding
Bad mini-games
Too Easy
80$+
Useless
Puzzles
Bad Hyperrealism
Long
Empty
Walks
Unskippable
Cutscenes