Long Empty Walks Forced Parry Mechanic Terrible Perfomance Micro- transactions Bad Meta- progression "Go Get This For Me" Too Many Items Useless Puzzles No/Low Hitstun Unskippable Cutscenes Terrible UI Heavy use of QTE's 50+ hours. Buggy on Release Bad mini- games Un- dynamic Combat Too Easy 80$+ Bad Hyperrealism "Suck to Target" Mandatory External Account Gameplay Clashes With Story Pointless Grinding Mediocre Orchestral Soundtrack Long Transition Animations Long Empty Walks Forced Parry Mechanic Terrible Perfomance Micro- transactions Bad Meta- progression "Go Get This For Me" Too Many Items Useless Puzzles No/Low Hitstun Unskippable Cutscenes Terrible UI Heavy use of QTE's 50+ hours. Buggy on Release Bad mini- games Un- dynamic Combat Too Easy 80$+ Bad Hyperrealism "Suck to Target" Mandatory External Account Gameplay Clashes With Story Pointless Grinding Mediocre Orchestral Soundtrack Long Transition Animations
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Long
Empty
Walks
Forced Parry Mechanic
Terrible Perfomance
Micro-
transactions
Bad Meta-
progression
"Go Get This For Me"
Too Many Items
Useless
Puzzles
No/Low Hitstun
Unskippable
Cutscenes
Terrible UI
Heavy
use of QTE's
50+ hours.
Buggy on Release
Bad mini-games
Un-dynamic
Combat
Too Easy
80$+
Bad Hyperrealism
"Suck to Target"
Mandatory
External
Account
Gameplay Clashes With Story
Pointless Grinding
Mediocre
Orchestral Soundtrack
Long Transition Animations