Bad Meta- progression Terrible Perfomance Unskippable Cutscenes Un- dynamic Combat Mandatory External Account Useless Puzzles "Go Get This For Me" 50+ hours. No/Low Hitstun Too Many Items Bad Hyperrealism Long Empty Walks Mediocre Orchestral Soundtrack "Suck to Target" Pointless Grinding Heavy use of QTE's 80$+ Long Transition Animations Terrible UI Forced Parry Mechanic Bad mini- games Gameplay Clashes With Story Micro- transactions Too Easy Buggy on Release Bad Meta- progression Terrible Perfomance Unskippable Cutscenes Un- dynamic Combat Mandatory External Account Useless Puzzles "Go Get This For Me" 50+ hours. No/Low Hitstun Too Many Items Bad Hyperrealism Long Empty Walks Mediocre Orchestral Soundtrack "Suck to Target" Pointless Grinding Heavy use of QTE's 80$+ Long Transition Animations Terrible UI Forced Parry Mechanic Bad mini- games Gameplay Clashes With Story Micro- transactions Too Easy Buggy on Release
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bad Meta-
progression
Terrible Perfomance
Unskippable
Cutscenes
Un-dynamic
Combat
Mandatory
External
Account
Useless
Puzzles
"Go Get This For Me"
50+ hours.
No/Low Hitstun
Too Many Items
Bad Hyperrealism
Long
Empty
Walks
Mediocre
Orchestral Soundtrack
"Suck to Target"
Pointless Grinding
Heavy
use of QTE's
80$+
Long Transition Animations
Terrible UI
Forced Parry Mechanic
Bad mini-games
Gameplay Clashes With Story
Micro-
transactions
Too Easy
Buggy on Release