80$+GameplayClashesWith Story50+hours.TooEasyHeavyuse ofQTE'sUnskippableCutscenesBadHyperrealismTerribleUIBad Meta-progressionLongEmptyWalks"Go GetThisFor Me"TooManyItemsMediocreOrchestralSoundtrackPointlessGrindingForcedParryMechanicBuggyonReleaseUselessPuzzlesLongTransitionAnimationsUn-dynamicCombatMicro-transactions"SucktoTarget"MandatoryExternalAccountTerriblePerfomanceNo/LowHitstunBadmini-games80$+GameplayClashesWith Story50+hours.TooEasyHeavyuse ofQTE'sUnskippableCutscenesBadHyperrealismTerribleUIBad Meta-progressionLongEmptyWalks"Go GetThisFor Me"TooManyItemsMediocreOrchestralSoundtrackPointlessGrindingForcedParryMechanicBuggyonReleaseUselessPuzzlesLongTransitionAnimationsUn-dynamicCombatMicro-transactions"SucktoTarget"MandatoryExternalAccountTerriblePerfomanceNo/LowHitstunBadmini-games

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 80$+
  2. Gameplay Clashes With Story
  3. 50+ hours.
  4. Too Easy
  5. Heavy use of QTE's
  6. Unskippable Cutscenes
  7. Bad Hyperrealism
  8. Terrible UI
  9. Bad Meta- progression
  10. Long Empty Walks
  11. "Go Get This For Me"
  12. Too Many Items
  13. Mediocre Orchestral Soundtrack
  14. Pointless Grinding
  15. Forced Parry Mechanic
  16. Buggy on Release
  17. Useless Puzzles
  18. Long Transition Animations
  19. Un-dynamic Combat
  20. Micro- transactions
  21. "Suck to Target"
  22. Mandatory External Account
  23. Terrible Perfomance
  24. No/Low Hitstun
  25. Bad mini-games