LongEmptyWalksForcedParryMechanicTerriblePerfomanceMicro-transactionsBad Meta-progression"Go GetThisFor Me"TooManyItemsUselessPuzzlesNo/LowHitstunUnskippableCutscenesTerribleUIHeavyuse ofQTE's50+hours.BuggyonReleaseBadmini-gamesUn-dynamicCombatTooEasy80$+BadHyperrealism"SucktoTarget"MandatoryExternalAccountGameplayClashesWith StoryPointlessGrindingMediocreOrchestralSoundtrackLongTransitionAnimationsLongEmptyWalksForcedParryMechanicTerriblePerfomanceMicro-transactionsBad Meta-progression"Go GetThisFor Me"TooManyItemsUselessPuzzlesNo/LowHitstunUnskippableCutscenesTerribleUIHeavyuse ofQTE's50+hours.BuggyonReleaseBadmini-gamesUn-dynamicCombatTooEasy80$+BadHyperrealism"SucktoTarget"MandatoryExternalAccountGameplayClashesWith StoryPointlessGrindingMediocreOrchestralSoundtrackLongTransitionAnimations

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Long Empty Walks
  2. Forced Parry Mechanic
  3. Terrible Perfomance
  4. Micro- transactions
  5. Bad Meta- progression
  6. "Go Get This For Me"
  7. Too Many Items
  8. Useless Puzzles
  9. No/Low Hitstun
  10. Unskippable Cutscenes
  11. Terrible UI
  12. Heavy use of QTE's
  13. 50+ hours.
  14. Buggy on Release
  15. Bad mini-games
  16. Un-dynamic Combat
  17. Too Easy
  18. 80$+
  19. Bad Hyperrealism
  20. "Suck to Target"
  21. Mandatory External Account
  22. Gameplay Clashes With Story
  23. Pointless Grinding
  24. Mediocre Orchestral Soundtrack
  25. Long Transition Animations