UnskippableCutscenesGameplayClashesWith StoryUn-dynamicCombatMandatoryExternalAccountUselessPuzzlesMicro-transactionsBadHyperrealismLongTransitionAnimations80$+No/LowHitstun"Go GetThisFor Me"LongEmptyWalksTerriblePerfomanceBadmini-gamesForcedParryMechanicTooEasy50+hours.PointlessGrindingBad Meta-progressionHeavyuse ofQTE'sMediocreOrchestralSoundtrackTooManyItemsBuggyonRelease"SucktoTarget"TerribleUIUnskippableCutscenesGameplayClashesWith StoryUn-dynamicCombatMandatoryExternalAccountUselessPuzzlesMicro-transactionsBadHyperrealismLongTransitionAnimations80$+No/LowHitstun"Go GetThisFor Me"LongEmptyWalksTerriblePerfomanceBadmini-gamesForcedParryMechanicTooEasy50+hours.PointlessGrindingBad Meta-progressionHeavyuse ofQTE'sMediocreOrchestralSoundtrackTooManyItemsBuggyonRelease"SucktoTarget"TerribleUI

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unskippable Cutscenes
  2. Gameplay Clashes With Story
  3. Un-dynamic Combat
  4. Mandatory External Account
  5. Useless Puzzles
  6. Micro- transactions
  7. Bad Hyperrealism
  8. Long Transition Animations
  9. 80$+
  10. No/Low Hitstun
  11. "Go Get This For Me"
  12. Long Empty Walks
  13. Terrible Perfomance
  14. Bad mini-games
  15. Forced Parry Mechanic
  16. Too Easy
  17. 50+ hours.
  18. Pointless Grinding
  19. Bad Meta- progression
  20. Heavy use of QTE's
  21. Mediocre Orchestral Soundtrack
  22. Too Many Items
  23. Buggy on Release
  24. "Suck to Target"
  25. Terrible UI