MediocreOrchestralSoundtrackUn-dynamicCombatBuggyonReleaseLongEmptyWalksTooEasyPointlessGrindingHeavyuse ofQTE'sForcedParryMechanicLongTransitionAnimations"SucktoTarget"Badmini-gamesTerribleUIUselessPuzzles50+hours.80$+Bad Meta-progressionGameplayClashesWith StoryMandatoryExternalAccountMicro-transactionsTooManyItemsUnskippableCutscenesTerriblePerfomance"Go GetThisFor Me"BadHyperrealismNo/LowHitstunMediocreOrchestralSoundtrackUn-dynamicCombatBuggyonReleaseLongEmptyWalksTooEasyPointlessGrindingHeavyuse ofQTE'sForcedParryMechanicLongTransitionAnimations"SucktoTarget"Badmini-gamesTerribleUIUselessPuzzles50+hours.80$+Bad Meta-progressionGameplayClashesWith StoryMandatoryExternalAccountMicro-transactionsTooManyItemsUnskippableCutscenesTerriblePerfomance"Go GetThisFor Me"BadHyperrealismNo/LowHitstun

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mediocre Orchestral Soundtrack
  2. Un-dynamic Combat
  3. Buggy on Release
  4. Long Empty Walks
  5. Too Easy
  6. Pointless Grinding
  7. Heavy use of QTE's
  8. Forced Parry Mechanic
  9. Long Transition Animations
  10. "Suck to Target"
  11. Bad mini-games
  12. Terrible UI
  13. Useless Puzzles
  14. 50+ hours.
  15. 80$+
  16. Bad Meta- progression
  17. Gameplay Clashes With Story
  18. Mandatory External Account
  19. Micro- transactions
  20. Too Many Items
  21. Unskippable Cutscenes
  22. Terrible Perfomance
  23. "Go Get This For Me"
  24. Bad Hyperrealism
  25. No/Low Hitstun