Bad mini- games Useless Puzzles Heavy use of QTE's Too Many Items Terrible UI Too Easy Mandatory External Account Forced Parry Mechanic Mediocre Orchestral Soundtrack Un- dynamic Combat Buggy on Release Bad Hyperrealism Terrible Perfomance No/Low Hitstun Bad Meta- progression Gameplay Clashes With Story "Suck to Target" "Go Get This For Me" Long Transition Animations 80$+ Pointless Grinding Unskippable Cutscenes 50+ hours. Micro- transactions Long Empty Walks Bad mini- games Useless Puzzles Heavy use of QTE's Too Many Items Terrible UI Too Easy Mandatory External Account Forced Parry Mechanic Mediocre Orchestral Soundtrack Un- dynamic Combat Buggy on Release Bad Hyperrealism Terrible Perfomance No/Low Hitstun Bad Meta- progression Gameplay Clashes With Story "Suck to Target" "Go Get This For Me" Long Transition Animations 80$+ Pointless Grinding Unskippable Cutscenes 50+ hours. Micro- transactions Long Empty Walks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bad mini-games
Useless
Puzzles
Heavy
use of QTE's
Too Many Items
Terrible UI
Too Easy
Mandatory
External
Account
Forced Parry Mechanic
Mediocre
Orchestral Soundtrack
Un-dynamic
Combat
Buggy on Release
Bad Hyperrealism
Terrible Perfomance
No/Low Hitstun
Bad Meta-
progression
Gameplay Clashes With Story
"Suck to Target"
"Go Get This For Me"
Long Transition Animations
80$+
Pointless Grinding
Unskippable
Cutscenes
50+ hours.
Micro-
transactions
Long
Empty
Walks