MandatoryExternalAccount"Go GetThisFor Me"50+hours."SucktoTarget"Bad Meta-progressionHeavyuse ofQTE'sMediocreOrchestralSoundtrackLongTransitionAnimationsMicro-transactionsTerribleUIUn-dynamicCombatForcedParryMechanicGameplayClashesWith StoryTooManyItemsBuggyonReleaseTerriblePerfomanceNo/LowHitstunPointlessGrindingBadmini-gamesTooEasy80$+UselessPuzzlesBadHyperrealismLongEmptyWalksUnskippableCutscenesMandatoryExternalAccount"Go GetThisFor Me"50+hours."SucktoTarget"Bad Meta-progressionHeavyuse ofQTE'sMediocreOrchestralSoundtrackLongTransitionAnimationsMicro-transactionsTerribleUIUn-dynamicCombatForcedParryMechanicGameplayClashesWith StoryTooManyItemsBuggyonReleaseTerriblePerfomanceNo/LowHitstunPointlessGrindingBadmini-gamesTooEasy80$+UselessPuzzlesBadHyperrealismLongEmptyWalksUnskippableCutscenes

Mainstream Game Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mandatory External Account
  2. "Go Get This For Me"
  3. 50+ hours.
  4. "Suck to Target"
  5. Bad Meta- progression
  6. Heavy use of QTE's
  7. Mediocre Orchestral Soundtrack
  8. Long Transition Animations
  9. Micro- transactions
  10. Terrible UI
  11. Un-dynamic Combat
  12. Forced Parry Mechanic
  13. Gameplay Clashes With Story
  14. Too Many Items
  15. Buggy on Release
  16. Terrible Perfomance
  17. No/Low Hitstun
  18. Pointless Grinding
  19. Bad mini-games
  20. Too Easy
  21. 80$+
  22. Useless Puzzles
  23. Bad Hyperrealism
  24. Long Empty Walks
  25. Unskippable Cutscenes