80$+ Micro- transactions Un- dynamic Combat Useless Puzzles 50+ hours. Bad Hyperrealism Buggy on Release Long Transition Animations Mandatory External Account Bad mini- games Terrible Perfomance Forced Parry Mechanic Gameplay Clashes With Story "Suck to Target" "Go Get This For Me" Too Easy Long Empty Walks Heavy use of QTE's Unskippable Cutscenes Bad Meta- progression Pointless Grinding Terrible UI Too Many Items No/Low Hitstun Mediocre Orchestral Soundtrack 80$+ Micro- transactions Un- dynamic Combat Useless Puzzles 50+ hours. Bad Hyperrealism Buggy on Release Long Transition Animations Mandatory External Account Bad mini- games Terrible Perfomance Forced Parry Mechanic Gameplay Clashes With Story "Suck to Target" "Go Get This For Me" Too Easy Long Empty Walks Heavy use of QTE's Unskippable Cutscenes Bad Meta- progression Pointless Grinding Terrible UI Too Many Items No/Low Hitstun Mediocre Orchestral Soundtrack
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
80$+
Micro-
transactions
Un-dynamic
Combat
Useless
Puzzles
50+ hours.
Bad Hyperrealism
Buggy on Release
Long Transition Animations
Mandatory
External
Account
Bad mini-games
Terrible Perfomance
Forced Parry Mechanic
Gameplay Clashes With Story
"Suck to Target"
"Go Get This For Me"
Too Easy
Long
Empty
Walks
Heavy
use of QTE's
Unskippable
Cutscenes
Bad Meta-
progression
Pointless Grinding
Terrible UI
Too Many Items
No/Low Hitstun
Mediocre
Orchestral Soundtrack