Too Many Items Bad Meta- progression Buggy on Release "Go Get This For Me" Micro- transactions No/Low Hitstun Forced Parry Mechanic Terrible UI Unskippable Cutscenes Gameplay Clashes With Story 50+ hours. 80$+ Heavy use of QTE's Bad Hyperrealism "Suck to Target" Pointless Grinding Mandatory External Account Useless Puzzles Terrible Perfomance Too Easy Bad mini- games Mediocre Orchestral Soundtrack Long Transition Animations Un- dynamic Combat Long Empty Walks Too Many Items Bad Meta- progression Buggy on Release "Go Get This For Me" Micro- transactions No/Low Hitstun Forced Parry Mechanic Terrible UI Unskippable Cutscenes Gameplay Clashes With Story 50+ hours. 80$+ Heavy use of QTE's Bad Hyperrealism "Suck to Target" Pointless Grinding Mandatory External Account Useless Puzzles Terrible Perfomance Too Easy Bad mini- games Mediocre Orchestral Soundtrack Long Transition Animations Un- dynamic Combat Long Empty Walks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Too Many Items
Bad Meta-
progression
Buggy on Release
"Go Get This For Me"
Micro-
transactions
No/Low Hitstun
Forced Parry Mechanic
Terrible UI
Unskippable
Cutscenes
Gameplay Clashes With Story
50+ hours.
80$+
Heavy
use of QTE's
Bad Hyperrealism
"Suck to Target"
Pointless Grinding
Mandatory
External
Account
Useless
Puzzles
Terrible Perfomance
Too Easy
Bad mini-games
Mediocre
Orchestral Soundtrack
Long Transition Animations
Un-dynamic
Combat
Long
Empty
Walks