Micro- transactions Mediocre Orchestral Soundtrack Terrible Perfomance Bad Meta- progression Heavy use of QTE's Un- dynamic Combat Gameplay Clashes With Story Pointless Grinding "Go Get This For Me" Too Many Items Unskippable Cutscenes Mandatory External Account Bad Hyperrealism 50+ hours. No/Low Hitstun Buggy on Release Long Transition Animations Bad mini- games Forced Parry Mechanic Long Empty Walks "Suck to Target" Too Easy 80$+ Useless Puzzles Terrible UI Micro- transactions Mediocre Orchestral Soundtrack Terrible Perfomance Bad Meta- progression Heavy use of QTE's Un- dynamic Combat Gameplay Clashes With Story Pointless Grinding "Go Get This For Me" Too Many Items Unskippable Cutscenes Mandatory External Account Bad Hyperrealism 50+ hours. No/Low Hitstun Buggy on Release Long Transition Animations Bad mini- games Forced Parry Mechanic Long Empty Walks "Suck to Target" Too Easy 80$+ Useless Puzzles Terrible UI
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Micro-
transactions
Mediocre
Orchestral Soundtrack
Terrible Perfomance
Bad Meta-
progression
Heavy
use of QTE's
Un-dynamic
Combat
Gameplay Clashes With Story
Pointless Grinding
"Go Get This For Me"
Too Many Items
Unskippable
Cutscenes
Mandatory
External
Account
Bad Hyperrealism
50+ hours.
No/Low Hitstun
Buggy on Release
Long Transition Animations
Bad mini-games
Forced Parry Mechanic
Long
Empty
Walks
"Suck to Target"
Too Easy
80$+
Useless
Puzzles
Terrible UI