Someonerallies dueto a paragonpoint attackGar getsthe killingblowDMLosesDMWinsBubsTriggersSomethingCharactersignorea problemCrownedgoes“WTF isthat!”Carver tellsmore loreof city ordungeonAdventuringgear usedExistentialDreadAmazinglytimedcritfail/saveEdard andCarverdadcomboNAT1Partygets moredebtBossFightNo VitalitypointsspentBubs getsa newfriendSomeonebesidesCarver getsaPTSD visionLoanSharksMentionedSybil doesa bad jobcomfortingsomeoneSybil findsa shinyinside abodyNAT20StructuralhazardCarvertakesdamagefrom rocksSomeonerallies dueto a paragonpoint attackGar getsthe killingblowDMLosesDMWinsBubsTriggersSomethingCharactersignorea problemCrownedgoes“WTF isthat!”Carver tellsmore loreof city ordungeonAdventuringgear usedExistentialDreadAmazinglytimedcritfail/saveEdard andCarverdadcomboNAT1Partygets moredebtBossFightNo VitalitypointsspentBubs getsa newfriendSomeonebesidesCarver getsaPTSD visionLoanSharksMentionedSybil doesa bad jobcomfortingsomeoneSybil findsa shinyinside abodyNAT20StructuralhazardCarvertakesdamagefrom rocks

The Devil's Due (IO5e) Ep. 6 | False Idols - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone rallies due to a paragon point attack
  2. Gar gets the killing blow
  3. DM Loses
  4. DM Wins
  5. Bubs Triggers Something
  6. Characters ignore a problem
  7. Crowned goes “WTF is that!”
  8. Carver tells more lore of city or dungeon
  9. Adventuring gear used
  10. Existential Dread
  11. Amazingly timed crit fail/save
  12. Edard and Carver dad combo
  13. NAT 1
  14. Party gets more debt
  15. Boss Fight
  16. No Vitality points spent
  17. Bubs gets a new friend
  18. Someone besides Carver gets a PTSD vision
  19. Loan Sharks Mentioned
  20. Sybil does a bad job comforting someone
  21. Sybil finds a shiny inside a body
  22. NAT 20
  23. Structural hazard
  24. Carver takes damage from rocks