Characters ignore a problem Bubs Triggers Something Crowned goes “WTF is that!” Someone rallies due to a paragon point attack Boss Fight Sybil does a bad job comforting someone Adventuring gear used Amazingly timed crit fail/save DM Wins NAT 1 Loan Sharks Mentioned Bubs gets a new friend Party gets more debt No Vitality points spent Structural hazard DM Loses NAT 20 Gar gets the killing blow Existential Dread Edard and Carver dad combo Carver takes damage from rocks Sybil finds a shiny inside a body Someone besides Carver gets a PTSD vision Carver tells more lore of city or dungeon Characters ignore a problem Bubs Triggers Something Crowned goes “WTF is that!” Someone rallies due to a paragon point attack Boss Fight Sybil does a bad job comforting someone Adventuring gear used Amazingly timed crit fail/save DM Wins NAT 1 Loan Sharks Mentioned Bubs gets a new friend Party gets more debt No Vitality points spent Structural hazard DM Loses NAT 20 Gar gets the killing blow Existential Dread Edard and Carver dad combo Carver takes damage from rocks Sybil finds a shiny inside a body Someone besides Carver gets a PTSD vision Carver tells more lore of city or dungeon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characters ignore
a problem
Bubs Triggers Something
Crowned goes
“WTF is that!”
Someone rallies due to a paragon point attack
Boss Fight
Sybil does
a bad job
comforting
someone
Adventuring gear used
Amazingly timed
crit fail/save
DM Wins
NAT 1
Loan Sharks Mentioned
Bubs gets a new friend
Party gets more debt
No Vitality points spent
Structural hazard
DM Loses
NAT 20
Gar gets the killing blow
Existential Dread
Edard and Carver dad combo
Carver takes damage from rocks
Sybil finds a shiny inside a body
Someone besides
Carver gets a
PTSD vision
Carver tells more lore of city or dungeon