Charactersignorea problemBubsTriggersSomethingCrownedgoes“WTF isthat!”Someonerallies dueto a paragonpoint attackBossFightSybil doesa bad jobcomfortingsomeoneAdventuringgear usedAmazinglytimedcritfail/saveDMWinsNAT1LoanSharksMentionedBubs getsa newfriendPartygets moredebtNo VitalitypointsspentStructuralhazardDMLosesNAT20Gar getsthe killingblowExistentialDreadEdard andCarverdadcomboCarvertakesdamagefrom rocksSybil findsa shinyinside abodySomeonebesidesCarver getsaPTSD visionCarver tellsmore loreof city ordungeonCharactersignorea problemBubsTriggersSomethingCrownedgoes“WTF isthat!”Someonerallies dueto a paragonpoint attackBossFightSybil doesa bad jobcomfortingsomeoneAdventuringgear usedAmazinglytimedcritfail/saveDMWinsNAT1LoanSharksMentionedBubs getsa newfriendPartygets moredebtNo VitalitypointsspentStructuralhazardDMLosesNAT20Gar getsthe killingblowExistentialDreadEdard andCarverdadcomboCarvertakesdamagefrom rocksSybil findsa shinyinside abodySomeonebesidesCarver getsaPTSD visionCarver tellsmore loreof city ordungeon

The Devil's Due (IO5e) Ep. 6 | False Idols - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characters ignore a problem
  2. Bubs Triggers Something
  3. Crowned goes “WTF is that!”
  4. Someone rallies due to a paragon point attack
  5. Boss Fight
  6. Sybil does a bad job comforting someone
  7. Adventuring gear used
  8. Amazingly timed crit fail/save
  9. DM Wins
  10. NAT 1
  11. Loan Sharks Mentioned
  12. Bubs gets a new friend
  13. Party gets more debt
  14. No Vitality points spent
  15. Structural hazard
  16. DM Loses
  17. NAT 20
  18. Gar gets the killing blow
  19. Existential Dread
  20. Edard and Carver dad combo
  21. Carver takes damage from rocks
  22. Sybil finds a shiny inside a body
  23. Someone besides Carver gets a PTSD vision
  24. Carver tells more lore of city or dungeon