Lowestdamage onteam (non-support)Doesn't joinaquestionabletower diveSomeonesteals apentaDoesn'tstart withan ARAMhatVotes yestosurrenderHighestCSKillstealsFirst tolose thefirst nexustowerLosesgameTeamloses firsttowerLongestpersonin a bushFirst to losethe secondnexustower'limittests'No onetanksRequestsa champswapGets atriplekillSnowballkillDiesfirst onteamDoesn'ttype in allchat at endof gameDoesn'tcomment onlack of skilllevel of teammateBuysbootsGetsoutplayedMissesaneasy ccLosesthe firstinhibitorLowestdamage onteam (non-support)Doesn't joinaquestionabletower diveSomeonesteals apentaDoesn'tstart withan ARAMhatVotes yestosurrenderHighestCSKillstealsFirst tolose thefirst nexustowerLosesgameTeamloses firsttowerLongestpersonin a bushFirst to losethe secondnexustower'limittests'No onetanksRequestsa champswapGets atriplekillSnowballkillDiesfirst onteamDoesn'ttype in allchat at endof gameDoesn'tcomment onlack of skilllevel of teammateBuysbootsGetsoutplayedMissesaneasy ccLosesthe firstinhibitor

Ai's Drinking Game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Lowest damage on team (non-support)
  2. Doesn't join a questionable tower dive
  3. Someone steals a penta
  4. Doesn't start with an ARAM hat
  5. Votes yes to surrender
  6. Highest CS
  7. Kill steals
  8. First to lose the first nexus tower
  9. Loses game
  10. Team loses first tower
  11. Longest person in a bush
  12. First to lose the second nexus tower
  13. 'limit tests'
  14. No one tanks
  15. Requests a champ swap
  16. Gets a triple kill
  17. Snowball kill
  18. Dies first on team
  19. Doesn't type in all chat at end of game
  20. Doesn't comment on lack of skill level of team mate
  21. Buys boots
  22. Gets outplayed
  23. Misses an easy cc
  24. Loses the first inhibitor