CanvasIntegratedSuccessCriteriaSchoolAIBearsAttendanceFun NewTechnologyto learnCollaborateInteractiveCultureTeamWorthyTaskvolunteeredagainst(your/my)willWifiRestorativePracticesRealityLearningTargetEngagedBrainBreakRigorMonitorlearningOwntheir ownlearningScreensArtificialIntelligenceWildcatsForcedFormativeAssessmentBellto bellPersonalizedK-12FTEMSummativeAssessmentParadigmPaperandPencilScreamsFunDifferentiateSocialEmotionalLearningFightorFlightPacingCanvasIntegratedSuccessCriteriaSchoolAIBearsAttendanceFun NewTechnologyto learnCollaborateInteractiveCultureTeamWorthyTaskvolunteeredagainst(your/my)willWifiRestorativePracticesRealityLearningTargetEngagedBrainBreakRigorMonitorlearningOwntheir ownlearningScreensArtificialIntelligenceWildcatsForcedFormativeAssessmentBellto bellPersonalizedK-12FTEMSummativeAssessmentParadigmPaperandPencilScreamsFunDifferentiateSocialEmotionalLearningFightorFlightPacing

Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
  1. Canvas
  2. Integrated
  3. Success Criteria
  4. School AI
  5. Bears
  6. Attendance
  7. Fun New Technology to learn
  8. Collaborate
  9. Interactive
  10. Culture
  11. Team Worthy Task
  12. volunteered against (your/my) will
  13. Wifi
  14. Restorative Practices
  15. Reality
  16. Learning Target
  17. Engaged
  18. Brain Break
  19. Rigor
  20. Monitor learning
  21. Own their own learning
  22. Screens
  23. Artificial Intelligence
  24. Wildcats
  25. Forced
  26. Formative Assessment
  27. Bell to bell
  28. Personalized
  29. K-12
  30. FTEM
  31. Summative Assessment
  32. Paradigm
  33. Paper and Pencil
  34. Screams
  35. Fun
  36. Differentiate
  37. Social Emotional Learning
  38. Fight or Flight
  39. Pacing