SucceededtheChallengeConsecutiveNat 1Fassiedoesn'tbreak thesoundbarrierA playergets 3 ormore SkillCardsPartyreunites withthe Captainand Co.Partyjoins aFactionSnackCheckNo onegetsanythinggoodA Playerdisassemblesa Rare Itemor higherraritySomeonecooks orcraftsomethingPop-CultureReferenceGreatSuccessFailed theChallengePlayerRizzesan NPCNat100SomeonegoesunconsciousA D20rollover 30Partydoesn'tjoin aFactionPrincessspottedAll 6 SkillCardsfoundNo oneleavesearlyNo onegetsjumpscaredPartypicks afight witha factionPartyreachesthe MallSucceededtheChallengeConsecutiveNat 1Fassiedoesn'tbreak thesoundbarrierA playergets 3 ormore SkillCardsPartyreunites withthe Captainand Co.Partyjoins aFactionSnackCheckNo onegetsanythinggoodA Playerdisassemblesa Rare Itemor higherraritySomeonecooks orcraftsomethingPop-CultureReferenceGreatSuccessFailed theChallengePlayerRizzesan NPCNat100SomeonegoesunconsciousA D20rollover 30Partydoesn'tjoin aFactionPrincessspottedAll 6 SkillCardsfoundNo oneleavesearlyNo onegetsjumpscaredPartypicks afight witha factionPartyreachesthe Mall

TFN #11 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Succeeded the Challenge
  2. Consecutive Nat 1
  3. Fassie doesn't break the sound barrier
  4. A player gets 3 or more Skill Cards
  5. Party reunites with the Captain and Co.
  6. Party joins a Faction
  7. Snack Check
  8. No one gets anything good
  9. A Player disassembles a Rare Item or higher rarity
  10. Someone cooks or craft something
  11. Pop-Culture Reference
  12. Great Success
  13. Failed the Challenge
  14. Player Rizzes an NPC
  15. Nat 100
  16. Someone goes unconscious
  17. A D20 roll over 30
  18. Party doesn't join a Faction
  19. Princess spotted
  20. All 6 Skill Cards found
  21. No one leaves early
  22. No one gets jumpscared
  23. Party picks a fight with a faction
  24. Party reaches the Mall