ItemKnockedoff orstolenSPONSORFirstturnswitchOnePokemonkills 3 ormoreOnlyLegendaryin roundisn't takenTypecombo thatdoesn'texistNot veryeffectivemove killsSets up,thenswitchesoutTwodifferenthazards onthe fieldTypechangesto a 4xweaknessWeatheris usedTypechangestoweaknessParadoxTakenParadoxTakenImmunityTriggersUnder 530BST knocksout aLegendaryPokemondoesn'tget to usea moveCritdoesnot KOBurn orConfusionWinnerhas 3 ormorePokemonSleeporPoisonPara orFreezeMISS!!Oneshotted!Sets up,faintssame turnItemKnockedoff orstolenSPONSORFirstturnswitchOnePokemonkills 3 ormoreOnlyLegendaryin roundisn't takenTypecombo thatdoesn'texistNot veryeffectivemove killsSets up,thenswitchesoutTwodifferenthazards onthe fieldTypechangesto a 4xweaknessWeatheris usedTypechangestoweaknessParadoxTakenParadoxTakenImmunityTriggersUnder 530BST knocksout aLegendaryPokemondoesn'tget to usea moveCritdoesnot KOBurn orConfusionWinnerhas 3 ormorePokemonSleeporPoisonPara orFreezeMISS!!Oneshotted!Sets up,faintssame turn

Then we fight bingo Shady Change Types - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Item Knocked off or stolen
  2. SPONSOR
  3. First turn switch
  4. One Pokemon kills 3 or more
  5. Only Legendary in round isn't taken
  6. Type combo that doesn't exist
  7. Not very effective move kills
  8. Sets up, then switches out
  9. Two different hazards on the field
  10. Type changes to a 4x weakness
  11. Weather is used
  12. Type changes to weakness
  13. Paradox Taken
    Paradox Taken
  14. Immunity Triggers
  15. Under 530 BST knocks out a Legendary
  16. Pokemon doesn't get to use a move
  17. Crit does not KO
  18. Burn or Confusion
  19. Winner has 3 or more Pokemon
  20. Sleep or Poison
  21. Para or Freeze
  22. MISS!!
  23. One shotted!
  24. Sets up, faints same turn