Sets up,faintssame turnParadoxTakenParadoxTakenNot veryeffectivemove killsSleeporPoisonTypecombo thatdoesn'texistOnlyLegendaryin roundisn't takenBurn orConfusionWeatheris usedPokemondoesn'tget to usea moveItemKnockedoff orstolenPara orFreezeUnder 530BST knocksout aLegendaryMISS!!FirstturnswitchSPONSORTypechangesto a 4xweaknessCritdoesnot KOWinnerhas 3 ormorePokemonOnePokemonkills 3 ormoreSets up,thenswitchesoutOneshotted!ImmunityTriggersTwodifferenthazards onthe fieldTypechangestoweaknessSets up,faintssame turnParadoxTakenParadoxTakenNot veryeffectivemove killsSleeporPoisonTypecombo thatdoesn'texistOnlyLegendaryin roundisn't takenBurn orConfusionWeatheris usedPokemondoesn'tget to usea moveItemKnockedoff orstolenPara orFreezeUnder 530BST knocksout aLegendaryMISS!!FirstturnswitchSPONSORTypechangesto a 4xweaknessCritdoesnot KOWinnerhas 3 ormorePokemonOnePokemonkills 3 ormoreSets up,thenswitchesoutOneshotted!ImmunityTriggersTwodifferenthazards onthe fieldTypechangestoweakness

Then we fight bingo Shady Change Types - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sets up, faints same turn
  2. Paradox Taken
    Paradox Taken
  3. Not very effective move kills
  4. Sleep or Poison
  5. Type combo that doesn't exist
  6. Only Legendary in round isn't taken
  7. Burn or Confusion
  8. Weather is used
  9. Pokemon doesn't get to use a move
  10. Item Knocked off or stolen
  11. Para or Freeze
  12. Under 530 BST knocks out a Legendary
  13. MISS!!
  14. First turn switch
  15. SPONSOR
  16. Type changes to a 4x weakness
  17. Crit does not KO
  18. Winner has 3 or more Pokemon
  19. One Pokemon kills 3 or more
  20. Sets up, then switches out
  21. One shotted!
  22. Immunity Triggers
  23. Two different hazards on the field
  24. Type changes to weakness