Crashship intoplanetDeathby zapFirsttime at alocationDie tosupernovaand notknow whyMissobviousclueGhostMatterdeathRealizationCorrecttheoryDeathbysquishForgetspacesuitReacha majorlocationFlappybird (sunstationtower)Visit deepspacesatelliteWrongtheoryDeath byshipexplosionAutopilotinto sunChasetheprobeLaunchself fromgravitycannonSurvivesuffocationwith secondsto spareLoseshipAnglerfishjumpscareFall inbrittlehollowblack holeDiemomentsbeforereachingmajor clueDeathbybonkIgnore the.0001timedeficitSuckedup bysandSuffocatewhilemomentsaway fromoxygenWaitingto dieForget toidentify asignalCrashship intoplanetDeathby zapFirsttime at alocationDie tosupernovaand notknow whyMissobviousclueGhostMatterdeathRealizationCorrecttheoryDeathbysquishForgetspacesuitReacha majorlocationFlappybird (sunstationtower)Visit deepspacesatelliteWrongtheoryDeath byshipexplosionAutopilotinto sunChasetheprobeLaunchself fromgravitycannonSurvivesuffocationwith secondsto spareLoseshipAnglerfishjumpscareFall inbrittlehollowblack holeDiemomentsbeforereachingmajor clueDeathbybonkIgnore the.0001timedeficitSuckedup bysandSuffocatewhilemomentsaway fromoxygenWaitingto dieForget toidentify asignal

Austin's Outer Wilds Ventue - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crash ship into planet
  2. Death by zap
  3. First time at a location
  4. Die to supernova and not know why
  5. Miss obvious clue
  6. Ghost Matter death
  7. Realization
  8. Correct theory
  9. Death by squish
  10. Forget spacesuit
  11. Reach a major location
  12. Flappy bird (sun station tower)
  13. Visit deep space satellite
  14. Wrong theory
  15. Death by ship explosion
  16. Autopilot into sun
  17. Chase the probe
  18. Launch self from gravity cannon
  19. Survive suffocation with seconds to spare
  20. Lose ship
  21. Anglerfish jumpscare
  22. Fall in brittle hollow black hole
  23. Die moments before reaching major clue
  24. Death by bonk
  25. Ignore the .0001 time deficit
  26. Sucked up by sand
  27. Suffocate while moments away from oxygen
  28. Waiting to die
  29. Forget to identify a signal