Die tosupernovaand notknow whyWaitingto dieAutopilotinto sunVisit deepspacesatelliteRealizationSuckedup bysandSuffocatewhilemomentsaway fromoxygenForgetspacesuitDeath byshipexplosionAnglerfishjumpscareForget toidentify asignalLaunchself fromgravitycannonGhostMatterdeathFlappybird (sunstationtower)DeathbybonkReacha majorlocationCrashship intoplanetDeathby zapFall inbrittlehollowblack holeIgnore the.0001timedeficitDeathbysquishFirsttime at alocationMissobviousclueCorrecttheorySurvivesuffocationwith secondsto spareChasetheprobeWrongtheoryDiemomentsbeforereachingmajor clueLoseshipDie tosupernovaand notknow whyWaitingto dieAutopilotinto sunVisit deepspacesatelliteRealizationSuckedup bysandSuffocatewhilemomentsaway fromoxygenForgetspacesuitDeath byshipexplosionAnglerfishjumpscareForget toidentify asignalLaunchself fromgravitycannonGhostMatterdeathFlappybird (sunstationtower)DeathbybonkReacha majorlocationCrashship intoplanetDeathby zapFall inbrittlehollowblack holeIgnore the.0001timedeficitDeathbysquishFirsttime at alocationMissobviousclueCorrecttheorySurvivesuffocationwith secondsto spareChasetheprobeWrongtheoryDiemomentsbeforereachingmajor clueLoseship

Austin's Outer Wilds Ventue - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Die to supernova and not know why
  2. Waiting to die
  3. Autopilot into sun
  4. Visit deep space satellite
  5. Realization
  6. Sucked up by sand
  7. Suffocate while moments away from oxygen
  8. Forget spacesuit
  9. Death by ship explosion
  10. Anglerfish jumpscare
  11. Forget to identify a signal
  12. Launch self from gravity cannon
  13. Ghost Matter death
  14. Flappy bird (sun station tower)
  15. Death by bonk
  16. Reach a major location
  17. Crash ship into planet
  18. Death by zap
  19. Fall in brittle hollow black hole
  20. Ignore the .0001 time deficit
  21. Death by squish
  22. First time at a location
  23. Miss obvious clue
  24. Correct theory
  25. Survive suffocation with seconds to spare
  26. Chase the probe
  27. Wrong theory
  28. Die moments before reaching major clue
  29. Lose ship