Actuallyprops adoor openPIPESAllergic totrying tobreakglassGoesinto theceilingDies"Thismust be20 yearsold"Breaks/lockpicksdoorBatterydies"Therearerumours"Injureshimself"I've onlygot a littletime toexplore"Finds itemfrom thelast guyGetsscared byadoor/chairPlays aninstrument"Thiswas abad idea"BadjumpscareDoesn'tprop adoor open"Hello?"Squeezesinto tightplace"Have toturn mycamera offfor a sec""I'm goingto get introuble"TriesactivatingalarmReactivatesbreaker/powerFinds oldelevator,immediatelyuses itActuallyprops adoor openPIPESAllergic totrying tobreakglassGoesinto theceilingDies"Thismust be20 yearsold"Breaks/lockpicksdoorBatterydies"Therearerumours"Injureshimself"I've onlygot a littletime toexplore"Finds itemfrom thelast guyGetsscared byadoor/chairPlays aninstrument"Thiswas abad idea"BadjumpscareDoesn'tprop adoor open"Hello?"Squeezesinto tightplace"Have toturn mycamera offfor a sec""I'm goingto get introuble"TriesactivatingalarmReactivatesbreaker/powerFinds oldelevator,immediatelyuses it

School basement unfiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Actually props a door open
  2. PIPES
  3. Allergic to trying to break glass
  4. Goes into the ceiling
  5. Dies
  6. "This must be 20 years old"
  7. Breaks/lockpicks door
  8. Battery dies
  9. "There are rumours"
  10. Injures himself
  11. "I've only got a little time to explore"
  12. Finds item from the last guy
  13. Gets scared by a door/chair
  14. Plays an instrument
  15. "This was a bad idea"
  16. Bad jumpscare
  17. Doesn't prop a door open
  18. "Hello?"
  19. Squeezes into tight place
  20. "Have to turn my camera off for a sec"
  21. "I'm going to get in trouble"
  22. Tries activating alarm
  23. Reactivates breaker/power
  24. Finds old elevator, immediately uses it