GenerativePre-trainedTransformer(GPT)LargeLanguageModelNaturalLanguageProcessingChatbotGenerativeAIHallucination(Un/Semi)StructuredDataDeepLearningPrompt"Engineering"NeuralNetworkBlackBoxMachineLearningComputerVisionCognitiveComputingArtificialGeneralIntelligenceDeepfakesSentimentAnalysisGrokExplainableAIRoboticProcessAutomationRetrieveandGenerate(RAG)BigDataArtificialSuperintelligenceVirtualAssistantAlgorithmEthicalAI(Un)supervisedLearningGenerativeAdversarialNetworkSentientAugmentedRealitySpeechRecognitionInternetofThingsGenerativePre-trainedTransformer(GPT)LargeLanguageModelNaturalLanguageProcessingChatbotGenerativeAIHallucination(Un/Semi)StructuredDataDeepLearningPrompt"Engineering"NeuralNetworkBlackBoxMachineLearningComputerVisionCognitiveComputingArtificialGeneralIntelligenceDeepfakesSentimentAnalysisGrokExplainableAIRoboticProcessAutomationRetrieveandGenerate(RAG)BigDataArtificialSuperintelligenceVirtualAssistantAlgorithmEthicalAI(Un)supervisedLearningGenerativeAdversarialNetworkSentientAugmentedRealitySpeechRecognitionInternetofThings

AI for Educator - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Generative Pre-trained Transformer (GPT)
  2. Large Language Model
  3. Natural Language Processing
  4. Chatbot
  5. Generative AI
  6. Hallucination
  7. (Un/Semi) Structured Data
  8. Deep Learning
  9. Prompt "Engineering"
  10. Neural Network
  11. Black Box
  12. Machine Learning
  13. Computer Vision
  14. Cognitive Computing
  15. Artificial General Intelligence
  16. Deepfakes
  17. Sentiment Analysis
  18. Grok
  19. Explainable AI
  20. Robotic Process Automation
  21. Retrieve and Generate (RAG)
  22. Big Data
  23. Artificial Superintelligence
  24. Virtual Assistant
  25. Algorithm
  26. Ethical AI
  27. (Un)supervised Learning
  28. Generative Adversarial Network
  29. Sentient
  30. Augmented Reality
  31. Speech Recognition
  32. Internet of Things