positivereinforcementtokenR+antecedentnegativepunishmentshapingcontinuousscheduleR+negativereinforcementprimaryR+tangibleR+behaviorpremackprinciplesocialR+positivepunishmentconsequenceextinctionpositivereinforcementtokenR+antecedentnegativepunishmentshapingcontinuousscheduleR+negativereinforcementprimaryR+tangibleR+behaviorpremackprinciplesocialR+positivepunishmentconsequenceextinction

BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positive reinforcement
  2. token R+
  3. antecedent
  4. negative punishment
  5. shaping
  6. continuous schedule R+
  7. negative reinforcement
  8. primary R+
  9. tangible R+
  10. behavior
  11. premack principle
  12. social R+
  13. positive punishment
  14. consequence
  15. extinction