tokenR+premackprincipleantecedentconsequencesocialR+primaryR+behaviorpositivereinforcementtangibleR+extinctionnegativepunishmentpositivepunishmentshapingnegativereinforcementcontinuousscheduleR+tokenR+premackprincipleantecedentconsequencesocialR+primaryR+behaviorpositivereinforcementtangibleR+extinctionnegativepunishmentpositivepunishmentshapingnegativereinforcementcontinuousscheduleR+

BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
  1. token R+
  2. premack principle
  3. antecedent
  4. consequence
  5. social R+
  6. primary R+
  7. behavior
  8. positive reinforcement
  9. tangible R+
  10. extinction
  11. negative punishment
  12. positive punishment
  13. shaping
  14. negative reinforcement
  15. continuous schedule R+