premackprinciplebehaviorprimaryR+continuousscheduleR+extinctionpositivepunishmenttangibleR+antecedentconsequencetokenR+negativereinforcementshapingpositivereinforcementsocialR+negativepunishmentpremackprinciplebehaviorprimaryR+continuousscheduleR+extinctionpositivepunishmenttangibleR+antecedentconsequencetokenR+negativereinforcementshapingpositivereinforcementsocialR+negativepunishment

BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. premack principle
  2. behavior
  3. primary R+
  4. continuous schedule R+
  5. extinction
  6. positive punishment
  7. tangible R+
  8. antecedent
  9. consequence
  10. token R+
  11. negative reinforcement
  12. shaping
  13. positive reinforcement
  14. social R+
  15. negative punishment