half empty level obstacles blend into environment too much overused glow elements of auto 1.9 style block design clubstep monster not rate worthy easy coin unoriginal use of 2.2's pixel decor level shares the same name as the music used player's icon art bugs triple spike jump at the end visual effects with no purpose oversimplified modern trying to use every feature of 2.2 trippy effects cartoony style with black outlines dedications to more than 10 people with lyrics spooky eye default bg with random shapes thrown in eye hurting visuals shitty transitions overcomplicated / unintuitive minigame half empty level obstacles blend into environment too much overused glow elements of auto 1.9 style block design clubstep monster not rate worthy easy coin unoriginal use of 2.2's pixel decor level shares the same name as the music used player's icon art bugs triple spike jump at the end visual effects with no purpose oversimplified modern trying to use every feature of 2.2 trippy effects cartoony style with black outlines dedications to more than 10 people with lyrics spooky eye default bg with random shapes thrown in eye hurting visuals shitty transitions overcomplicated / unintuitive minigame
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
half empty level
obstacles blend into environment too much
overused glow
elements of auto
1.9 style block design
clubstep monster
not rate worthy
easy coin
unoriginal use of 2.2's pixel decor
level shares the same name as the music used
player's icon art
bugs
triple spike jump at the end
visual effects with no purpose
oversimplified modern
trying to use every feature of 2.2
trippy effects
cartoony style with black outlines
dedications to more than 10 people
with lyrics
spooky eye
default bg with random shapes thrown in
eye hurting visuals
shitty transitions
overcomplicated / unintuitive minigame