clubstepmonsterwithlyrics1.9 styleblockdesignelementsof autotrippyeffectscartoonystyle withblackoutlinestrying touse everyfeature of2.2shittytransitionsoversimplifiedmodernlevel sharesthe samename as themusic useddefault bgwith randomshapesthrown invisualeffectswith nopurposeunoriginaluse of2.2's pixeldecordedicationsto morethan 10peopleeasycoinovercomplicated/ unintuitiveminigamespookyeyeoverusedglowplayer'sicon artbugsnotrateworthyobstaclesblend intoenvironmenttoo mucheyehurtingvisualstriplespikejump atthe endhalfemptylevelclubstepmonsterwithlyrics1.9 styleblockdesignelementsof autotrippyeffectscartoonystyle withblackoutlinestrying touse everyfeature of2.2shittytransitionsoversimplifiedmodernlevel sharesthe samename as themusic useddefault bgwith randomshapesthrown invisualeffectswith nopurposeunoriginaluse of2.2's pixeldecordedicationsto morethan 10peopleeasycoinovercomplicated/ unintuitiveminigamespookyeyeoverusedglowplayer'sicon artbugsnotrateworthyobstaclesblend intoenvironmenttoo mucheyehurtingvisualstriplespikejump atthe endhalfemptylevel

Geometry Dash - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. clubstep monster
  2. with lyrics
  3. 1.9 style block design
  4. elements of auto
  5. trippy effects
  6. cartoony style with black outlines
  7. trying to use every feature of 2.2
  8. shitty transitions
  9. oversimplified modern
  10. level shares the same name as the music used
  11. default bg with random shapes thrown in
  12. visual effects with no purpose
  13. unoriginal use of 2.2's pixel decor
  14. dedications to more than 10 people
  15. easy coin
  16. overcomplicated / unintuitive minigame
  17. spooky eye
  18. overused glow
  19. player's icon art
  20. bugs
  21. not rate worthy
  22. obstacles blend into environment too much
  23. eye hurting visuals
  24. triple spike jump at the end
  25. half empty level