clubstep monster with lyrics 1.9 style block design elements of auto trippy effects cartoony style with black outlines trying to use every feature of 2.2 shitty transitions oversimplified modern level shares the same name as the music used default bg with random shapes thrown in visual effects with no purpose unoriginal use of 2.2's pixel decor dedications to more than 10 people easy coin overcomplicated / unintuitive minigame spooky eye overused glow player's icon art bugs not rate worthy obstacles blend into environment too much eye hurting visuals triple spike jump at the end half empty level clubstep monster with lyrics 1.9 style block design elements of auto trippy effects cartoony style with black outlines trying to use every feature of 2.2 shitty transitions oversimplified modern level shares the same name as the music used default bg with random shapes thrown in visual effects with no purpose unoriginal use of 2.2's pixel decor dedications to more than 10 people easy coin overcomplicated / unintuitive minigame spooky eye overused glow player's icon art bugs not rate worthy obstacles blend into environment too much eye hurting visuals triple spike jump at the end half empty level
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
clubstep monster
with lyrics
1.9 style block design
elements of auto
trippy effects
cartoony style with black outlines
trying to use every feature of 2.2
shitty transitions
oversimplified modern
level shares the same name as the music used
default bg with random shapes thrown in
visual effects with no purpose
unoriginal use of 2.2's pixel decor
dedications to more than 10 people
easy coin
overcomplicated / unintuitive minigame
spooky eye
overused glow
player's icon art
bugs
not rate worthy
obstacles blend into environment too much
eye hurting visuals
triple spike jump at the end
half empty level