uses code multi- biome agender, non- binary in space (mars and void included) uses chat/shout washable kingdom puzzle- based object- based easier to get (easy, medium, hard) has their own room can speak scented reverie based on something else technical (no biome) starts with letters N- Z harder to get (insane, extreme, markerous) og marker (2018 markers) no 3D model colour in name starts with letters A- M material- based sound effect plays has rival(s) had a redesign uses code multi- biome agender, non- binary in space (mars and void included) uses chat/shout washable kingdom puzzle- based object- based easier to get (easy, medium, hard) has their own room can speak scented reverie based on something else technical (no biome) starts with letters N- Z harder to get (insane, extreme, markerous) og marker (2018 markers) no 3D model colour in name starts with letters A- M material- based sound effect plays has rival(s) had a redesign
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
uses code
multi-biome
agender, non-binary
in space
(mars and void included)
uses chat/shout
washable kingdom
puzzle-based
object-based
easier to get (easy, medium, hard)
has their own room
can speak
scented reverie
based on something else
technical (no biome)
starts with letters N-Z
harder to get (insane, extreme, markerous)
og marker (2018 markers)
no 3D model
colour in name
starts with letters A-M
material-based
sound effect plays
has rival(s)
had a redesign