New mapinfluencemechanic(alternative tocorruption)NewsupportgemsintroducedOmensappearmorefrequentlyWeaponswap systemcompletelyoverhauledSceptresreworked(big nerf fornon-minionbuilds)Rework ofunderperformingAscendanciesDPS nerfedacross theboard (bossessurvive muchlonger)AtlasTowersreworked(again)DefenselayersrebalancedActs 4,5, and 6addedDeliriumfog visualoverhaulNewclass:DruidNewTrialaddedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)NewchaseuniquesaddedMassive skillrebalance(more viableas standalonemain skills)NewcraftingcurrenciesintroducedBreachexpanded intomultipledomains withseparatebossesNewAscendanciesfor existingclassesBaselineplayer mobilityimproved in anunexpectedwayTons ofnewmapsChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)New mapinfluencemechanic(alternative tocorruption)NewsupportgemsintroducedOmensappearmorefrequentlyWeaponswap systemcompletelyoverhauledSceptresreworked(big nerf fornon-minionbuilds)Rework ofunderperformingAscendanciesDPS nerfedacross theboard (bossessurvive muchlonger)AtlasTowersreworked(again)DefenselayersrebalancedActs 4,5, and 6addedDeliriumfog visualoverhaulNewclass:DruidNewTrialaddedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)NewchaseuniquesaddedMassive skillrebalance(more viableas standalonemain skills)NewcraftingcurrenciesintroducedBreachexpanded intomultipledomains withseparatebossesNewAscendanciesfor existingclassesBaselineplayer mobilityimproved in anunexpectedwayTons ofnewmapsChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New map influence mechanic (alternative to corruption)
  2. New support gems introduced
  3. Omens appear more frequently
  4. Weapon swap system completely overhauled
  5. Sceptres reworked (big nerf for non-minion builds)
  6. Rework of underperforming Ascendancies
  7. DPS nerfed across the board (bosses survive much longer)
  8. Atlas Towers reworked (again)
  9. Defense layers rebalanced
  10. Acts 4, 5, and 6 added
  11. Delirium fog visual overhaul
  12. New class: Druid
  13. New Trial added
  14. Atlas passive tree expanded
  15. Major passive tree changes (still no life nodes)
  16. New chase uniques added
  17. Massive skill rebalance (more viable as standalone main skills)
  18. New crafting currencies introduced
  19. Breach expanded into multiple domains with separate bosses
  20. New Ascendancies for existing classes
  21. Baseline player mobility improved in an unexpected way
  22. Tons of new maps
  23. Chimera boss replaced in Trial of Chaos
  24. Exalts no longer worthless (slower inflation)