Chimerabossreplaced inTrial ofChaosNewcraftingcurrenciesintroducedAtlasTowersreworked(again)NewsupportgemsintroducedNewclass:DruidRework ofunderperformingAscendanciesOmensappearmorefrequentlyNewTrialaddedNew mapinfluencemechanic(alternative tocorruption)Baselineplayer mobilityimproved in anunexpectedwayDefenselayersrebalancedBreachexpanded intomultipledomains withseparatebossesAtlaspassivetreeexpandedDeliriumfog visualoverhaulMajorpassive treechanges (stillno lifenodes)Exalts nolongerworthless(slowerinflation)Sceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewAscendanciesfor existingclassesMassive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsDPS nerfedacross theboard (bossessurvive muchlonger)NewchaseuniquesaddedWeaponswap systemcompletelyoverhauledChimerabossreplaced inTrial ofChaosNewcraftingcurrenciesintroducedAtlasTowersreworked(again)NewsupportgemsintroducedNewclass:DruidRework ofunderperformingAscendanciesOmensappearmorefrequentlyNewTrialaddedNew mapinfluencemechanic(alternative tocorruption)Baselineplayer mobilityimproved in anunexpectedwayDefenselayersrebalancedBreachexpanded intomultipledomains withseparatebossesAtlaspassivetreeexpandedDeliriumfog visualoverhaulMajorpassive treechanges (stillno lifenodes)Exalts nolongerworthless(slowerinflation)Sceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewAscendanciesfor existingclassesMassive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsDPS nerfedacross theboard (bossessurvive muchlonger)NewchaseuniquesaddedWeaponswap systemcompletelyoverhauled

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chimera boss replaced in Trial of Chaos
  2. New crafting currencies introduced
  3. Atlas Towers reworked (again)
  4. New support gems introduced
  5. New class: Druid
  6. Rework of underperforming Ascendancies
  7. Omens appear more frequently
  8. New Trial added
  9. New map influence mechanic (alternative to corruption)
  10. Baseline player mobility improved in an unexpected way
  11. Defense layers rebalanced
  12. Breach expanded into multiple domains with separate bosses
  13. Atlas passive tree expanded
  14. Delirium fog visual overhaul
  15. Major passive tree changes (still no life nodes)
  16. Exalts no longer worthless (slower inflation)
  17. Sceptres reworked (big nerf for non-minion builds)
  18. Acts 4, 5, and 6 added
  19. New Ascendancies for existing classes
  20. Massive skill rebalance (more viable as standalone main skills)
  21. Tons of new maps
  22. DPS nerfed across the board (bosses survive much longer)
  23. New chase uniques added
  24. Weapon swap system completely overhauled