Weaponswap systemcompletelyoverhauledDefenselayersrebalancedBreachexpanded intomultipledomains withseparatebossesNewsupportgemsintroducedAtlasTowersreworked(again)NewAscendanciesfor existingclassesOmensappearmorefrequentlyBaselineplayer mobilityimproved in anunexpectedwayDeliriumfog visualoverhaulNew mapinfluencemechanic(alternative tocorruption)Massive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsNewcraftingcurrenciesintroducedSceptresreworked(big nerf fornon-minionbuilds)Chimerabossreplaced inTrial ofChaosAtlaspassivetreeexpandedNewclass:DruidExalts nolongerworthless(slowerinflation)Acts 4,5, and 6addedDPS nerfedacross theboard (bossessurvive muchlonger)Majorpassive treechanges (stillno lifenodes)NewchaseuniquesaddedNewTrialaddedRework ofunderperformingAscendanciesWeaponswap systemcompletelyoverhauledDefenselayersrebalancedBreachexpanded intomultipledomains withseparatebossesNewsupportgemsintroducedAtlasTowersreworked(again)NewAscendanciesfor existingclassesOmensappearmorefrequentlyBaselineplayer mobilityimproved in anunexpectedwayDeliriumfog visualoverhaulNew mapinfluencemechanic(alternative tocorruption)Massive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsNewcraftingcurrenciesintroducedSceptresreworked(big nerf fornon-minionbuilds)Chimerabossreplaced inTrial ofChaosAtlaspassivetreeexpandedNewclass:DruidExalts nolongerworthless(slowerinflation)Acts 4,5, and 6addedDPS nerfedacross theboard (bossessurvive muchlonger)Majorpassive treechanges (stillno lifenodes)NewchaseuniquesaddedNewTrialaddedRework ofunderperformingAscendancies

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weapon swap system completely overhauled
  2. Defense layers rebalanced
  3. Breach expanded into multiple domains with separate bosses
  4. New support gems introduced
  5. Atlas Towers reworked (again)
  6. New Ascendancies for existing classes
  7. Omens appear more frequently
  8. Baseline player mobility improved in an unexpected way
  9. Delirium fog visual overhaul
  10. New map influence mechanic (alternative to corruption)
  11. Massive skill rebalance (more viable as standalone main skills)
  12. Tons of new maps
  13. New crafting currencies introduced
  14. Sceptres reworked (big nerf for non-minion builds)
  15. Chimera boss replaced in Trial of Chaos
  16. Atlas passive tree expanded
  17. New class: Druid
  18. Exalts no longer worthless (slower inflation)
  19. Acts 4, 5, and 6 added
  20. DPS nerfed across the board (bosses survive much longer)
  21. Major passive tree changes (still no life nodes)
  22. New chase uniques added
  23. New Trial added
  24. Rework of underperforming Ascendancies