AtlasTowersreworked(again)OmensappearmorefrequentlyDPS nerfedacross theboard (bossessurvive muchlonger)NewAscendanciesfor existingclassesChimerabossreplaced inTrial ofChaosNewchaseuniquesaddedBreachexpanded intomultipledomains withseparatebossesNew mapinfluencemechanic(alternative tocorruption)Massive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsRework ofunderperformingAscendanciesNewsupportgemsintroducedWeaponswap systemcompletelyoverhauledAtlaspassivetreeexpandedNewTrialaddedMajorpassive treechanges (stillno lifenodes)Deliriumfog visualoverhaulExalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayDefenselayersrebalancedSceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewcraftingcurrenciesintroducedNewclass:DruidAtlasTowersreworked(again)OmensappearmorefrequentlyDPS nerfedacross theboard (bossessurvive muchlonger)NewAscendanciesfor existingclassesChimerabossreplaced inTrial ofChaosNewchaseuniquesaddedBreachexpanded intomultipledomains withseparatebossesNew mapinfluencemechanic(alternative tocorruption)Massive skillrebalance(more viableas standalonemain skills)Tons ofnewmapsRework ofunderperformingAscendanciesNewsupportgemsintroducedWeaponswap systemcompletelyoverhauledAtlaspassivetreeexpandedNewTrialaddedMajorpassive treechanges (stillno lifenodes)Deliriumfog visualoverhaulExalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayDefenselayersrebalancedSceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewcraftingcurrenciesintroducedNewclass:Druid

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Atlas Towers reworked (again)
  2. Omens appear more frequently
  3. DPS nerfed across the board (bosses survive much longer)
  4. New Ascendancies for existing classes
  5. Chimera boss replaced in Trial of Chaos
  6. New chase uniques added
  7. Breach expanded into multiple domains with separate bosses
  8. New map influence mechanic (alternative to corruption)
  9. Massive skill rebalance (more viable as standalone main skills)
  10. Tons of new maps
  11. Rework of underperforming Ascendancies
  12. New support gems introduced
  13. Weapon swap system completely overhauled
  14. Atlas passive tree expanded
  15. New Trial added
  16. Major passive tree changes (still no life nodes)
  17. Delirium fog visual overhaul
  18. Exalts no longer worthless (slower inflation)
  19. Baseline player mobility improved in an unexpected way
  20. Defense layers rebalanced
  21. Sceptres reworked (big nerf for non-minion builds)
  22. Acts 4, 5, and 6 added
  23. New crafting currencies introduced
  24. New class: Druid