(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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New Ascendancies for existing classes
New support gems introduced
New class: Druid
Baseline player mobility improved in an unexpected way
Weapon swap system completely overhauled
Acts 4, 5, and 6 added
Atlas passive tree expanded
Major passive tree changes (still no life nodes)
Rework of underperforming Ascendancies
New map influence mechanic (alternative to corruption)
Breach expanded into multiple domains with separate bosses
Massive skill rebalance (more viable as standalone main skills)
Atlas Towers reworked (again)
Tons of new maps
Defense layers rebalanced
DPS nerfed across the board (bosses survive much longer)
New chase uniques added
Chimera boss replaced in Trial of Chaos
Delirium fog visual overhaul
Exalts no longer worthless (slower inflation)
Omens appear more frequently
Sceptres reworked (big nerf for non-minion builds)