Baselineplayer mobilityimproved in anunexpectedwaySceptresreworked(big nerf fornon-minionbuilds)Breachexpanded intomultipledomains withseparatebossesRework ofunderperformingAscendanciesDeliriumfog visualoverhaulNewchaseuniquesaddedNew mapinfluencemechanic(alternative tocorruption)NewTrialaddedActs 4,5, and 6addedTons ofnewmapsNewcraftingcurrenciesintroducedNewclass:DruidMajorpassive treechanges (stillno lifenodes)AtlaspassivetreeexpandedMassive skillrebalance(more viableas standalonemain skills)OmensappearmorefrequentlyAtlasTowersreworked(again)Weaponswap systemcompletelyoverhauledDefenselayersrebalancedChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)NewsupportgemsintroducedDPS nerfedacross theboard (bossessurvive muchlonger)NewAscendanciesfor existingclassesBaselineplayer mobilityimproved in anunexpectedwaySceptresreworked(big nerf fornon-minionbuilds)Breachexpanded intomultipledomains withseparatebossesRework ofunderperformingAscendanciesDeliriumfog visualoverhaulNewchaseuniquesaddedNew mapinfluencemechanic(alternative tocorruption)NewTrialaddedActs 4,5, and 6addedTons ofnewmapsNewcraftingcurrenciesintroducedNewclass:DruidMajorpassive treechanges (stillno lifenodes)AtlaspassivetreeexpandedMassive skillrebalance(more viableas standalonemain skills)OmensappearmorefrequentlyAtlasTowersreworked(again)Weaponswap systemcompletelyoverhauledDefenselayersrebalancedChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)NewsupportgemsintroducedDPS nerfedacross theboard (bossessurvive muchlonger)NewAscendanciesfor existingclasses

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Baseline player mobility improved in an unexpected way
  2. Sceptres reworked (big nerf for non-minion builds)
  3. Breach expanded into multiple domains with separate bosses
  4. Rework of underperforming Ascendancies
  5. Delirium fog visual overhaul
  6. New chase uniques added
  7. New map influence mechanic (alternative to corruption)
  8. New Trial added
  9. Acts 4, 5, and 6 added
  10. Tons of new maps
  11. New crafting currencies introduced
  12. New class: Druid
  13. Major passive tree changes (still no life nodes)
  14. Atlas passive tree expanded
  15. Massive skill rebalance (more viable as standalone main skills)
  16. Omens appear more frequently
  17. Atlas Towers reworked (again)
  18. Weapon swap system completely overhauled
  19. Defense layers rebalanced
  20. Chimera boss replaced in Trial of Chaos
  21. Exalts no longer worthless (slower inflation)
  22. New support gems introduced
  23. DPS nerfed across the board (bosses survive much longer)
  24. New Ascendancies for existing classes