NewsupportgemsintroducedNewAscendanciesfor existingclassesNew mapinfluencemechanic(alternative tocorruption)Exalts nolongerworthless(slowerinflation)Breachexpanded intomultipledomains withseparatebossesNewclass:DruidDefenselayersrebalancedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)NewcraftingcurrenciesintroducedMassive skillrebalance(more viableas standalonemain skills)AtlasTowersreworked(again)Weaponswap systemcompletelyoverhauledSceptresreworked(big nerf fornon-minionbuilds)Baselineplayer mobilityimproved in anunexpectedwayRework ofunderperformingAscendanciesActs 4,5, and 6addedDeliriumfog visualoverhaulOmensappearmorefrequentlyNewchaseuniquesaddedDPS nerfedacross theboard (bossessurvive muchlonger)NewTrialaddedChimerabossreplaced inTrial ofChaosTons ofnewmapsNewsupportgemsintroducedNewAscendanciesfor existingclassesNew mapinfluencemechanic(alternative tocorruption)Exalts nolongerworthless(slowerinflation)Breachexpanded intomultipledomains withseparatebossesNewclass:DruidDefenselayersrebalancedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)NewcraftingcurrenciesintroducedMassive skillrebalance(more viableas standalonemain skills)AtlasTowersreworked(again)Weaponswap systemcompletelyoverhauledSceptresreworked(big nerf fornon-minionbuilds)Baselineplayer mobilityimproved in anunexpectedwayRework ofunderperformingAscendanciesActs 4,5, and 6addedDeliriumfog visualoverhaulOmensappearmorefrequentlyNewchaseuniquesaddedDPS nerfedacross theboard (bossessurvive muchlonger)NewTrialaddedChimerabossreplaced inTrial ofChaosTons ofnewmaps

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New support gems introduced
  2. New Ascendancies for existing classes
  3. New map influence mechanic (alternative to corruption)
  4. Exalts no longer worthless (slower inflation)
  5. Breach expanded into multiple domains with separate bosses
  6. New class: Druid
  7. Defense layers rebalanced
  8. Atlas passive tree expanded
  9. Major passive tree changes (still no life nodes)
  10. New crafting currencies introduced
  11. Massive skill rebalance (more viable as standalone main skills)
  12. Atlas Towers reworked (again)
  13. Weapon swap system completely overhauled
  14. Sceptres reworked (big nerf for non-minion builds)
  15. Baseline player mobility improved in an unexpected way
  16. Rework of underperforming Ascendancies
  17. Acts 4, 5, and 6 added
  18. Delirium fog visual overhaul
  19. Omens appear more frequently
  20. New chase uniques added
  21. DPS nerfed across the board (bosses survive much longer)
  22. New Trial added
  23. Chimera boss replaced in Trial of Chaos
  24. Tons of new maps