DefenselayersrebalancedTons ofnewmapsChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)NewcraftingcurrenciesintroducedAtlaspassivetreeexpandedWeaponswap systemcompletelyoverhauledNewAscendanciesfor existingclassesOmensappearmorefrequentlyMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedDeliriumfog visualoverhaulNewchaseuniquesaddedBaselineplayer mobilityimproved in anunexpectedwayDPS nerfedacross theboard (bossessurvive muchlonger)AtlasTowersreworked(again)NewTrialaddedNewclass:DruidNew mapinfluencemechanic(alternative tocorruption)Majorpassive treechanges (stillno lifenodes)Rework ofunderperformingAscendanciesActs 4,5, and 6addedBreachexpanded intomultipledomains withseparatebossesSceptresreworked(big nerf fornon-minionbuilds)DefenselayersrebalancedTons ofnewmapsChimerabossreplaced inTrial ofChaosExalts nolongerworthless(slowerinflation)NewcraftingcurrenciesintroducedAtlaspassivetreeexpandedWeaponswap systemcompletelyoverhauledNewAscendanciesfor existingclassesOmensappearmorefrequentlyMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedDeliriumfog visualoverhaulNewchaseuniquesaddedBaselineplayer mobilityimproved in anunexpectedwayDPS nerfedacross theboard (bossessurvive muchlonger)AtlasTowersreworked(again)NewTrialaddedNewclass:DruidNew mapinfluencemechanic(alternative tocorruption)Majorpassive treechanges (stillno lifenodes)Rework ofunderperformingAscendanciesActs 4,5, and 6addedBreachexpanded intomultipledomains withseparatebossesSceptresreworked(big nerf fornon-minionbuilds)

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Defense layers rebalanced
  2. Tons of new maps
  3. Chimera boss replaced in Trial of Chaos
  4. Exalts no longer worthless (slower inflation)
  5. New crafting currencies introduced
  6. Atlas passive tree expanded
  7. Weapon swap system completely overhauled
  8. New Ascendancies for existing classes
  9. Omens appear more frequently
  10. Massive skill rebalance (more viable as standalone main skills)
  11. New support gems introduced
  12. Delirium fog visual overhaul
  13. New chase uniques added
  14. Baseline player mobility improved in an unexpected way
  15. DPS nerfed across the board (bosses survive much longer)
  16. Atlas Towers reworked (again)
  17. New Trial added
  18. New class: Druid
  19. New map influence mechanic (alternative to corruption)
  20. Major passive tree changes (still no life nodes)
  21. Rework of underperforming Ascendancies
  22. Acts 4, 5, and 6 added
  23. Breach expanded into multiple domains with separate bosses
  24. Sceptres reworked (big nerf for non-minion builds)