Sceptresreworked(big nerf fornon-minionbuilds)Rework ofunderperformingAscendanciesAtlasTowersreworked(again)DefenselayersrebalancedNewcraftingcurrenciesintroducedDeliriumfog visualoverhaulNewTrialaddedNewchaseuniquesaddedWeaponswap systemcompletelyoverhauledMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedExalts nolongerworthless(slowerinflation)NewAscendanciesfor existingclassesOmensappearmorefrequentlyBreachexpanded intomultipledomains withseparatebossesNew mapinfluencemechanic(alternative tocorruption)DPS nerfedacross theboard (bossessurvive muchlonger)Baselineplayer mobilityimproved in anunexpectedwayAtlaspassivetreeexpandedChimerabossreplaced inTrial ofChaosTons ofnewmapsNewclass:DruidMajorpassive treechanges (stillno lifenodes)Acts 4,5, and 6addedSceptresreworked(big nerf fornon-minionbuilds)Rework ofunderperformingAscendanciesAtlasTowersreworked(again)DefenselayersrebalancedNewcraftingcurrenciesintroducedDeliriumfog visualoverhaulNewTrialaddedNewchaseuniquesaddedWeaponswap systemcompletelyoverhauledMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedExalts nolongerworthless(slowerinflation)NewAscendanciesfor existingclassesOmensappearmorefrequentlyBreachexpanded intomultipledomains withseparatebossesNew mapinfluencemechanic(alternative tocorruption)DPS nerfedacross theboard (bossessurvive muchlonger)Baselineplayer mobilityimproved in anunexpectedwayAtlaspassivetreeexpandedChimerabossreplaced inTrial ofChaosTons ofnewmapsNewclass:DruidMajorpassive treechanges (stillno lifenodes)Acts 4,5, and 6added

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sceptres reworked (big nerf for non-minion builds)
  2. Rework of underperforming Ascendancies
  3. Atlas Towers reworked (again)
  4. Defense layers rebalanced
  5. New crafting currencies introduced
  6. Delirium fog visual overhaul
  7. New Trial added
  8. New chase uniques added
  9. Weapon swap system completely overhauled
  10. Massive skill rebalance (more viable as standalone main skills)
  11. New support gems introduced
  12. Exalts no longer worthless (slower inflation)
  13. New Ascendancies for existing classes
  14. Omens appear more frequently
  15. Breach expanded into multiple domains with separate bosses
  16. New map influence mechanic (alternative to corruption)
  17. DPS nerfed across the board (bosses survive much longer)
  18. Baseline player mobility improved in an unexpected way
  19. Atlas passive tree expanded
  20. Chimera boss replaced in Trial of Chaos
  21. Tons of new maps
  22. New class: Druid
  23. Major passive tree changes (still no life nodes)
  24. Acts 4, 5, and 6 added