NewchaseuniquesaddedNewTrialaddedMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedWeaponswap systemcompletelyoverhauledRework ofunderperformingAscendanciesDPS nerfedacross theboard (bossessurvive muchlonger)Exalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayBreachexpanded intomultipledomains withseparatebossesAtlasTowersreworked(again)Newclass:DruidOmensappearmorefrequentlyTons ofnewmapsActs 4,5, and 6addedAtlaspassivetreeexpandedNewcraftingcurrenciesintroducedNewAscendanciesfor existingclassesChimerabossreplaced inTrial ofChaosMajorpassive treechanges (stillno lifenodes)Deliriumfog visualoverhaulNew mapinfluencemechanic(alternative tocorruption)Sceptresreworked(big nerf fornon-minionbuilds)DefenselayersrebalancedNewchaseuniquesaddedNewTrialaddedMassive skillrebalance(more viableas standalonemain skills)NewsupportgemsintroducedWeaponswap systemcompletelyoverhauledRework ofunderperformingAscendanciesDPS nerfedacross theboard (bossessurvive muchlonger)Exalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayBreachexpanded intomultipledomains withseparatebossesAtlasTowersreworked(again)Newclass:DruidOmensappearmorefrequentlyTons ofnewmapsActs 4,5, and 6addedAtlaspassivetreeexpandedNewcraftingcurrenciesintroducedNewAscendanciesfor existingclassesChimerabossreplaced inTrial ofChaosMajorpassive treechanges (stillno lifenodes)Deliriumfog visualoverhaulNew mapinfluencemechanic(alternative tocorruption)Sceptresreworked(big nerf fornon-minionbuilds)Defenselayersrebalanced

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. New chase uniques added
  2. New Trial added
  3. Massive skill rebalance (more viable as standalone main skills)
  4. New support gems introduced
  5. Weapon swap system completely overhauled
  6. Rework of underperforming Ascendancies
  7. DPS nerfed across the board (bosses survive much longer)
  8. Exalts no longer worthless (slower inflation)
  9. Baseline player mobility improved in an unexpected way
  10. Breach expanded into multiple domains with separate bosses
  11. Atlas Towers reworked (again)
  12. New class: Druid
  13. Omens appear more frequently
  14. Tons of new maps
  15. Acts 4, 5, and 6 added
  16. Atlas passive tree expanded
  17. New crafting currencies introduced
  18. New Ascendancies for existing classes
  19. Chimera boss replaced in Trial of Chaos
  20. Major passive tree changes (still no life nodes)
  21. Delirium fog visual overhaul
  22. New map influence mechanic (alternative to corruption)
  23. Sceptres reworked (big nerf for non-minion builds)
  24. Defense layers rebalanced