Rework ofunderperformingAscendanciesOmensappearmorefrequentlyDefenselayersrebalancedAtlaspassivetreeexpandedMassive skillrebalance(more viableas standalonemain skills)Deliriumfog visualoverhaulWeaponswap systemcompletelyoverhauledMajorpassive treechanges (stillno lifenodes)NewcraftingcurrenciesintroducedChimerabossreplaced inTrial ofChaosNewTrialaddedSceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewclass:DruidExalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayAtlasTowersreworked(again)DPS nerfedacross theboard (bossessurvive muchlonger)NewsupportgemsintroducedTons ofnewmapsNew mapinfluencemechanic(alternative tocorruption)NewchaseuniquesaddedNewAscendanciesfor existingclassesBreachexpanded intomultipledomains withseparatebossesRework ofunderperformingAscendanciesOmensappearmorefrequentlyDefenselayersrebalancedAtlaspassivetreeexpandedMassive skillrebalance(more viableas standalonemain skills)Deliriumfog visualoverhaulWeaponswap systemcompletelyoverhauledMajorpassive treechanges (stillno lifenodes)NewcraftingcurrenciesintroducedChimerabossreplaced inTrial ofChaosNewTrialaddedSceptresreworked(big nerf fornon-minionbuilds)Acts 4,5, and 6addedNewclass:DruidExalts nolongerworthless(slowerinflation)Baselineplayer mobilityimproved in anunexpectedwayAtlasTowersreworked(again)DPS nerfedacross theboard (bossessurvive muchlonger)NewsupportgemsintroducedTons ofnewmapsNew mapinfluencemechanic(alternative tocorruption)NewchaseuniquesaddedNewAscendanciesfor existingclassesBreachexpanded intomultipledomains withseparatebosses

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rework of underperforming Ascendancies
  2. Omens appear more frequently
  3. Defense layers rebalanced
  4. Atlas passive tree expanded
  5. Massive skill rebalance (more viable as standalone main skills)
  6. Delirium fog visual overhaul
  7. Weapon swap system completely overhauled
  8. Major passive tree changes (still no life nodes)
  9. New crafting currencies introduced
  10. Chimera boss replaced in Trial of Chaos
  11. New Trial added
  12. Sceptres reworked (big nerf for non-minion builds)
  13. Acts 4, 5, and 6 added
  14. New class: Druid
  15. Exalts no longer worthless (slower inflation)
  16. Baseline player mobility improved in an unexpected way
  17. Atlas Towers reworked (again)
  18. DPS nerfed across the board (bosses survive much longer)
  19. New support gems introduced
  20. Tons of new maps
  21. New map influence mechanic (alternative to corruption)
  22. New chase uniques added
  23. New Ascendancies for existing classes
  24. Breach expanded into multiple domains with separate bosses