NewAscendanciesfor existingclassesNewsupportgemsintroducedNewclass:DruidBaselineplayer mobilityimproved in anunexpectedwayWeaponswap systemcompletelyoverhauledActs 4,5, and 6addedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)Rework ofunderperformingAscendanciesNew mapinfluencemechanic(alternative tocorruption)Breachexpanded intomultipledomains withseparatebossesMassive skillrebalance(more viableas standalonemain skills)AtlasTowersreworked(again)Tons ofnewmapsDefenselayersrebalancedDPS nerfedacross theboard (bossessurvive muchlonger)NewchaseuniquesaddedChimerabossreplaced inTrial ofChaosDeliriumfog visualoverhaulExalts nolongerworthless(slowerinflation)OmensappearmorefrequentlySceptresreworked(big nerf fornon-minionbuilds)NewTrialaddedNewcraftingcurrenciesintroducedNewAscendanciesfor existingclassesNewsupportgemsintroducedNewclass:DruidBaselineplayer mobilityimproved in anunexpectedwayWeaponswap systemcompletelyoverhauledActs 4,5, and 6addedAtlaspassivetreeexpandedMajorpassive treechanges (stillno lifenodes)Rework ofunderperformingAscendanciesNew mapinfluencemechanic(alternative tocorruption)Breachexpanded intomultipledomains withseparatebossesMassive skillrebalance(more viableas standalonemain skills)AtlasTowersreworked(again)Tons ofnewmapsDefenselayersrebalancedDPS nerfedacross theboard (bossessurvive muchlonger)NewchaseuniquesaddedChimerabossreplaced inTrial ofChaosDeliriumfog visualoverhaulExalts nolongerworthless(slowerinflation)OmensappearmorefrequentlySceptresreworked(big nerf fornon-minionbuilds)NewTrialaddedNewcraftingcurrenciesintroduced

Path od Exile 2 v0.3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New Ascendancies for existing classes
  2. New support gems introduced
  3. New class: Druid
  4. Baseline player mobility improved in an unexpected way
  5. Weapon swap system completely overhauled
  6. Acts 4, 5, and 6 added
  7. Atlas passive tree expanded
  8. Major passive tree changes (still no life nodes)
  9. Rework of underperforming Ascendancies
  10. New map influence mechanic (alternative to corruption)
  11. Breach expanded into multiple domains with separate bosses
  12. Massive skill rebalance (more viable as standalone main skills)
  13. Atlas Towers reworked (again)
  14. Tons of new maps
  15. Defense layers rebalanced
  16. DPS nerfed across the board (bosses survive much longer)
  17. New chase uniques added
  18. Chimera boss replaced in Trial of Chaos
  19. Delirium fog visual overhaul
  20. Exalts no longer worthless (slower inflation)
  21. Omens appear more frequently
  22. Sceptres reworked (big nerf for non-minion builds)
  23. New Trial added
  24. New crafting currencies introduced