A scene thatre-contextualizesearlier eventsUniquecameraangle (e.g.bird’s eye,low angle)Close-upshowingintenseemotionMemorableone-lineror quoteSoundsmimickingbreathing,heartbeat, orhumanelementsDiegeticmusic (heardby thecharacters)Sequencewith no clearcause-and-effectSuddentonal shift(e.g., funny→ dark)Extendedsilence usedfor dramaticeffectDeadpan orintentionallydry deliveryWide shotthatemphasizesisolationPacingslows to acrawl (onpurpose)Theme oftransformationor rebirthRepeatedimagery tiedto a deepermeaningA scenedrivenentirely bythe scoreCommentaryontechnologyor societyLong,unbrokentrackingshotScene ina singledominantcolorAllusion toreligion,mythology,orphilosophyMetaphorhidden inplain sightUnexpectedmoment ofhumorA shotusing OnePointPerspectiveSoundsmimickingbreathing,heartbeat, orhumanelementsPhysical acting(e.g., bodylanguage saysmore thanwords)A scene thatre-contextualizesearlier eventsUniquecameraangle (e.g.bird’s eye,low angle)Close-upshowingintenseemotionMemorableone-lineror quoteSoundsmimickingbreathing,heartbeat, orhumanelementsDiegeticmusic (heardby thecharacters)Sequencewith no clearcause-and-effectSuddentonal shift(e.g., funny→ dark)Extendedsilence usedfor dramaticeffectDeadpan orintentionallydry deliveryWide shotthatemphasizesisolationPacingslows to acrawl (onpurpose)Theme oftransformationor rebirthRepeatedimagery tiedto a deepermeaningA scenedrivenentirely bythe scoreCommentaryontechnologyor societyLong,unbrokentrackingshotScene ina singledominantcolorAllusion toreligion,mythology,orphilosophyMetaphorhidden inplain sightUnexpectedmoment ofhumorA shotusing OnePointPerspectiveSoundsmimickingbreathing,heartbeat, orhumanelementsPhysical acting(e.g., bodylanguage saysmore thanwords)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
C
3
R
4
R
5
T
6
T
7
A
8
A
9
T
10
R
11
C
12
A
13
F
14
F
15
T
16
F
17
C
18
C
19
F
20
F
21
R
22
C
23
T
24
R
  1. A-A scene that re-contextualizes earlier events
  2. C-Unique camera angle (e.g. bird’s eye, low angle)
  3. R-Close-up showing intense emotion
  4. R-Memorable one-liner or quote
  5. T-Sounds mimicking breathing, heartbeat, or human elements
  6. T-Diegetic music (heard by the characters)
  7. A-Sequence with no clear cause-and-effect
  8. A-Sudden tonal shift (e.g., funny → dark)
  9. T-Extended silence used for dramatic effect
  10. R-Deadpan or intentionally dry delivery
  11. C-Wide shot that emphasizes isolation
  12. A-Pacing slows to a crawl (on purpose)
  13. F-Theme of transformation or rebirth
  14. F-Repeated imagery tied to a deeper meaning
  15. T-A scene driven entirely by the score
  16. F-Commentary on technology or society
  17. C-Long, unbroken tracking shot
  18. C-Scene in a single dominant color
  19. F-Allusion to religion, mythology, or philosophy
  20. F-Metaphor hidden in plain sight
  21. R-Unexpected moment of humor
  22. C-A shot using One Point Perspective
  23. T-Sounds mimicking breathing, heartbeat, or human elements
  24. R-Physical acting (e.g., body language says more than words)