Uniquecameraangle (e.g.bird’s eye,low angle)Soundsmimickingbreathing,heartbeat, orhumanelementsA scenedrivenentirely bythe scoreSequencewith no clearcause-and-effectSuddenmusical cuethat shiftsthe moodA shotusing OnePointPerspectiveExtendedsilence usedfor dramaticeffectScene ina singledominantcolorWide shotthatemphasizesisolationMetaphorhidden inplain sightPacingslows to acrawl (onpurpose)Physical acting(e.g., bodylanguage saysmore thanwords)Unexpectedmoment ofhumorDiegeticmusic (heardby thecharacters)A scene thatre-contextualizesearlier eventsLong,unbrokentrackingshotClose-upshowingintenseemotionMemorableone-lineror quoteAllusion toreligion,mythology,orphilosophyRepeatedimagery tiedto a deepermeaningCommentaryontechnologyor societyDeadpan orintentionallydry deliveryTheme oftransformationor rebirthSuddentonal shift(e.g., funny→ dark)Uniquecameraangle (e.g.bird’s eye,low angle)Soundsmimickingbreathing,heartbeat, orhumanelementsA scenedrivenentirely bythe scoreSequencewith no clearcause-and-effectSuddenmusical cuethat shiftsthe moodA shotusing OnePointPerspectiveExtendedsilence usedfor dramaticeffectScene ina singledominantcolorWide shotthatemphasizesisolationMetaphorhidden inplain sightPacingslows to acrawl (onpurpose)Physical acting(e.g., bodylanguage saysmore thanwords)Unexpectedmoment ofhumorDiegeticmusic (heardby thecharacters)A scene thatre-contextualizesearlier eventsLong,unbrokentrackingshotClose-upshowingintenseemotionMemorableone-lineror quoteAllusion toreligion,mythology,orphilosophyRepeatedimagery tiedto a deepermeaningCommentaryontechnologyor societyDeadpan orintentionallydry deliveryTheme oftransformationor rebirthSuddentonal shift(e.g., funny→ dark)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
T
3
T
4
A
5
T
6
C
7
T
8
C
9
C
10
F
11
A
12
R
13
R
14
T
15
A
16
C
17
R
18
R
19
F
20
F
21
F
22
R
23
F
24
A
  1. C-Unique camera angle (e.g. bird’s eye, low angle)
  2. T-Sounds mimicking breathing, heartbeat, or human elements
  3. T-A scene driven entirely by the score
  4. A-Sequence with no clear cause-and-effect
  5. T-Sudden musical cue that shifts the mood
  6. C-A shot using One Point Perspective
  7. T-Extended silence used for dramatic effect
  8. C-Scene in a single dominant color
  9. C-Wide shot that emphasizes isolation
  10. F-Metaphor hidden in plain sight
  11. A-Pacing slows to a crawl (on purpose)
  12. R-Physical acting (e.g., body language says more than words)
  13. R-Unexpected moment of humor
  14. T-Diegetic music (heard by the characters)
  15. A-A scene that re-contextualizes earlier events
  16. C-Long, unbroken tracking shot
  17. R-Close-up showing intense emotion
  18. R-Memorable one-liner or quote
  19. F-Allusion to religion, mythology, or philosophy
  20. F-Repeated imagery tied to a deeper meaning
  21. F-Commentary on technology or society
  22. R-Deadpan or intentionally dry delivery
  23. F-Theme of transformation or rebirth
  24. A-Sudden tonal shift (e.g., funny → dark)