Sequencewith no clearcause-and-effectMetaphorhidden inplain sightA scene thatre-contextualizesearlier eventsCommentaryontechnologyor societySuddentonal shift(e.g., funny→ dark)Memorableone-lineror quoteLong,unbrokentrackingshotSuddenmusical cuethat shiftsthe moodPhysical acting(e.g., bodylanguage saysmore thanwords)Scene ina singledominantcolorClose-upshowingintenseemotionWide shotthatemphasizesisolationPacingslows to acrawl (onpurpose)Unexpectedmoment ofhumorExtendedsilence usedfor dramaticeffectRepeatedimagery tiedto a deepermeaningDeadpan orintentionallydry deliveryAllusion toreligion,mythology,orphilosophyUniquecameraangle (e.g.bird’s eye,low angle)Theme oftransformationor rebirthA scenedrivenentirely bythe scoreSoundsmimickingbreathing,heartbeat, orhumanelementsA shotusing OnePointPerspectiveDiegeticmusic (heardby thecharacters)Sequencewith no clearcause-and-effectMetaphorhidden inplain sightA scene thatre-contextualizesearlier eventsCommentaryontechnologyor societySuddentonal shift(e.g., funny→ dark)Memorableone-lineror quoteLong,unbrokentrackingshotSuddenmusical cuethat shiftsthe moodPhysical acting(e.g., bodylanguage saysmore thanwords)Scene ina singledominantcolorClose-upshowingintenseemotionWide shotthatemphasizesisolationPacingslows to acrawl (onpurpose)Unexpectedmoment ofhumorExtendedsilence usedfor dramaticeffectRepeatedimagery tiedto a deepermeaningDeadpan orintentionallydry deliveryAllusion toreligion,mythology,orphilosophyUniquecameraangle (e.g.bird’s eye,low angle)Theme oftransformationor rebirthA scenedrivenentirely bythe scoreSoundsmimickingbreathing,heartbeat, orhumanelementsA shotusing OnePointPerspectiveDiegeticmusic (heardby thecharacters)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
F
3
A
4
F
5
A
6
R
7
C
8
T
9
R
10
C
11
R
12
C
13
A
14
R
15
T
16
F
17
R
18
F
19
C
20
F
21
T
22
T
23
C
24
T
  1. A-Sequence with no clear cause-and-effect
  2. F-Metaphor hidden in plain sight
  3. A-A scene that re-contextualizes earlier events
  4. F-Commentary on technology or society
  5. A-Sudden tonal shift (e.g., funny → dark)
  6. R-Memorable one-liner or quote
  7. C-Long, unbroken tracking shot
  8. T-Sudden musical cue that shifts the mood
  9. R-Physical acting (e.g., body language says more than words)
  10. C-Scene in a single dominant color
  11. R-Close-up showing intense emotion
  12. C-Wide shot that emphasizes isolation
  13. A-Pacing slows to a crawl (on purpose)
  14. R-Unexpected moment of humor
  15. T-Extended silence used for dramatic effect
  16. F-Repeated imagery tied to a deeper meaning
  17. R-Deadpan or intentionally dry delivery
  18. F-Allusion to religion, mythology, or philosophy
  19. C-Unique camera angle (e.g. bird’s eye, low angle)
  20. F-Theme of transformation or rebirth
  21. T-A scene driven entirely by the score
  22. T-Sounds mimicking breathing, heartbeat, or human elements
  23. C-A shot using One Point Perspective
  24. T-Diegetic music (heard by the characters)