Pacingslows to acrawl (onpurpose)Uniquecameraangle (e.g.bird’s eye,low angle)A scene thatre-contextualizesearlier eventsScene ina singledominantcolorSoundsmimickingbreathing,heartbeat, orhumanelementsUnexpectedmoment ofhumorDeadpan orintentionallydry deliveryClose-upshowingintenseemotionA shotusing OnePointPerspectiveSuddenmusical cuethat shiftsthe moodSuddentonal shift(e.g., funny→ dark)Wide shotthatemphasizesisolationMemorableone-lineror quoteExtendedsilence usedfor dramaticeffectAllusion toreligion,mythology,orphilosophySequencewith no clearcause-and-effectRepeatedimagery tiedto a deepermeaningA scenedrivenentirely bythe scoreDiegeticmusic (heardby thecharacters)Metaphorhidden inplain sightCommentaryontechnologyor societyTheme oftransformationor rebirthLong,unbrokentrackingshotPhysical acting(e.g., bodylanguage saysmore thanwords)Pacingslows to acrawl (onpurpose)Uniquecameraangle (e.g.bird’s eye,low angle)A scene thatre-contextualizesearlier eventsScene ina singledominantcolorSoundsmimickingbreathing,heartbeat, orhumanelementsUnexpectedmoment ofhumorDeadpan orintentionallydry deliveryClose-upshowingintenseemotionA shotusing OnePointPerspectiveSuddenmusical cuethat shiftsthe moodSuddentonal shift(e.g., funny→ dark)Wide shotthatemphasizesisolationMemorableone-lineror quoteExtendedsilence usedfor dramaticeffectAllusion toreligion,mythology,orphilosophySequencewith no clearcause-and-effectRepeatedimagery tiedto a deepermeaningA scenedrivenentirely bythe scoreDiegeticmusic (heardby thecharacters)Metaphorhidden inplain sightCommentaryontechnologyor societyTheme oftransformationor rebirthLong,unbrokentrackingshotPhysical acting(e.g., bodylanguage saysmore thanwords)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
C
3
A
4
C
5
T
6
R
7
R
8
R
9
C
10
T
11
A
12
C
13
R
14
T
15
F
16
A
17
F
18
T
19
T
20
F
21
F
22
F
23
C
24
R
  1. A-Pacing slows to a crawl (on purpose)
  2. C-Unique camera angle (e.g. bird’s eye, low angle)
  3. A-A scene that re-contextualizes earlier events
  4. C-Scene in a single dominant color
  5. T-Sounds mimicking breathing, heartbeat, or human elements
  6. R-Unexpected moment of humor
  7. R-Deadpan or intentionally dry delivery
  8. R-Close-up showing intense emotion
  9. C-A shot using One Point Perspective
  10. T-Sudden musical cue that shifts the mood
  11. A-Sudden tonal shift (e.g., funny → dark)
  12. C-Wide shot that emphasizes isolation
  13. R-Memorable one-liner or quote
  14. T-Extended silence used for dramatic effect
  15. F-Allusion to religion, mythology, or philosophy
  16. A-Sequence with no clear cause-and-effect
  17. F-Repeated imagery tied to a deeper meaning
  18. T-A scene driven entirely by the score
  19. T-Diegetic music (heard by the characters)
  20. F-Metaphor hidden in plain sight
  21. F-Commentary on technology or society
  22. F-Theme of transformation or rebirth
  23. C-Long, unbroken tracking shot
  24. R-Physical acting (e.g., body language says more than words)