A scenedrivenentirely bythe scoreMemorableone-lineror quoteTheme oftransformationor rebirthSoundsmimickingbreathing,heartbeat, orhumanelementsLong,unbrokentrackingshotRepeatedimagery tiedto a deepermeaningScene ina singledominantcolorSuddenmusical cuethat shiftsthe moodA shotusing OnePointPerspectiveUniquecameraangle (e.g.bird’s eye,low angle)A scene thatre-contextualizesearlier eventsSequencewith no clearcause-and-effectMetaphorhidden inplain sightPacingslows to acrawl (onpurpose)Physical acting(e.g., bodylanguage saysmore thanwords)Commentaryontechnologyor societyDeadpan orintentionallydry deliveryExtendedsilence usedfor dramaticeffectSuddentonal shift(e.g., funny→ dark)Allusion toreligion,mythology,orphilosophyUnexpectedmoment ofhumorWide shotthatemphasizesisolationClose-upshowingintenseemotionDiegeticmusic (heardby thecharacters)A scenedrivenentirely bythe scoreMemorableone-lineror quoteTheme oftransformationor rebirthSoundsmimickingbreathing,heartbeat, orhumanelementsLong,unbrokentrackingshotRepeatedimagery tiedto a deepermeaningScene ina singledominantcolorSuddenmusical cuethat shiftsthe moodA shotusing OnePointPerspectiveUniquecameraangle (e.g.bird’s eye,low angle)A scene thatre-contextualizesearlier eventsSequencewith no clearcause-and-effectMetaphorhidden inplain sightPacingslows to acrawl (onpurpose)Physical acting(e.g., bodylanguage saysmore thanwords)Commentaryontechnologyor societyDeadpan orintentionallydry deliveryExtendedsilence usedfor dramaticeffectSuddentonal shift(e.g., funny→ dark)Allusion toreligion,mythology,orphilosophyUnexpectedmoment ofhumorWide shotthatemphasizesisolationClose-upshowingintenseemotionDiegeticmusic (heardby thecharacters)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
T
2
R
3
F
4
T
5
C
6
F
7
C
8
T
9
C
10
C
11
A
12
A
13
F
14
A
15
R
16
F
17
R
18
T
19
A
20
F
21
R
22
C
23
R
24
T
  1. T-A scene driven entirely by the score
  2. R-Memorable one-liner or quote
  3. F-Theme of transformation or rebirth
  4. T-Sounds mimicking breathing, heartbeat, or human elements
  5. C-Long, unbroken tracking shot
  6. F-Repeated imagery tied to a deeper meaning
  7. C-Scene in a single dominant color
  8. T-Sudden musical cue that shifts the mood
  9. C-A shot using One Point Perspective
  10. C-Unique camera angle (e.g. bird’s eye, low angle)
  11. A-A scene that re-contextualizes earlier events
  12. A-Sequence with no clear cause-and-effect
  13. F-Metaphor hidden in plain sight
  14. A-Pacing slows to a crawl (on purpose)
  15. R-Physical acting (e.g., body language says more than words)
  16. F-Commentary on technology or society
  17. R-Deadpan or intentionally dry delivery
  18. T-Extended silence used for dramatic effect
  19. A-Sudden tonal shift (e.g., funny → dark)
  20. F-Allusion to religion, mythology, or philosophy
  21. R-Unexpected moment of humor
  22. C-Wide shot that emphasizes isolation
  23. R-Close-up showing intense emotion
  24. T-Diegetic music (heard by the characters)