Sequencewith no clearcause-and-effectClose-upshowingintenseemotionUnexpectedmoment ofhumorMetaphorhidden inplain sightA scenedrivenentirely bythe scoreCommentaryontechnologyor societyMemorableone-lineror quoteRepeatedimagery tiedto a deepermeaningLong,unbrokentrackingshotA shotusing OnePointPerspectiveAllusion toreligion,mythology,orphilosophyPhysical acting(e.g., bodylanguage saysmore thanwords)Deadpan orintentionallydry deliverySuddenmusical cuethat shiftsthe moodA scene thatre-contextualizesearlier eventsScene ina singledominantcolorSoundsmimickingbreathing,heartbeat, orhumanelementsExtendedsilence usedfor dramaticeffectPacingslows to acrawl (onpurpose)Uniquecameraangle (e.g.bird’s eye,low angle)Suddentonal shift(e.g., funny→ dark)Theme oftransformationor rebirthWide shotthatemphasizesisolationDiegeticmusic (heardby thecharacters)Sequencewith no clearcause-and-effectClose-upshowingintenseemotionUnexpectedmoment ofhumorMetaphorhidden inplain sightA scenedrivenentirely bythe scoreCommentaryontechnologyor societyMemorableone-lineror quoteRepeatedimagery tiedto a deepermeaningLong,unbrokentrackingshotA shotusing OnePointPerspectiveAllusion toreligion,mythology,orphilosophyPhysical acting(e.g., bodylanguage saysmore thanwords)Deadpan orintentionallydry deliverySuddenmusical cuethat shiftsthe moodA scene thatre-contextualizesearlier eventsScene ina singledominantcolorSoundsmimickingbreathing,heartbeat, orhumanelementsExtendedsilence usedfor dramaticeffectPacingslows to acrawl (onpurpose)Uniquecameraangle (e.g.bird’s eye,low angle)Suddentonal shift(e.g., funny→ dark)Theme oftransformationor rebirthWide shotthatemphasizesisolationDiegeticmusic (heardby thecharacters)

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
R
3
R
4
F
5
T
6
F
7
R
8
F
9
C
10
C
11
F
12
R
13
R
14
T
15
A
16
C
17
T
18
T
19
A
20
C
21
A
22
F
23
C
24
T
  1. A-Sequence with no clear cause-and-effect
  2. R-Close-up showing intense emotion
  3. R-Unexpected moment of humor
  4. F-Metaphor hidden in plain sight
  5. T-A scene driven entirely by the score
  6. F-Commentary on technology or society
  7. R-Memorable one-liner or quote
  8. F-Repeated imagery tied to a deeper meaning
  9. C-Long, unbroken tracking shot
  10. C-A shot using One Point Perspective
  11. F-Allusion to religion, mythology, or philosophy
  12. R-Physical acting (e.g., body language says more than words)
  13. R-Deadpan or intentionally dry delivery
  14. T-Sudden musical cue that shifts the mood
  15. A-A scene that re-contextualizes earlier events
  16. C-Scene in a single dominant color
  17. T-Sounds mimicking breathing, heartbeat, or human elements
  18. T-Extended silence used for dramatic effect
  19. A-Pacing slows to a crawl (on purpose)
  20. C-Unique camera angle (e.g. bird’s eye, low angle)
  21. A-Sudden tonal shift (e.g., funny → dark)
  22. F-Theme of transformation or rebirth
  23. C-Wide shot that emphasizes isolation
  24. T-Diegetic music (heard by the characters)