Metaphorhidden inplain sightAllusion toreligion,mythology,orphilosophySoundsmimickingbreathing,heartbeat, orhumanelementsPacingslows to acrawl (onpurpose)A shotusing OnePointPerspectiveUniquecameraangle (e.g.bird’s eye,low angle)Theme oftransformationor rebirthLong,unbrokentrackingshotSuddenmusical cuethat shiftsthe moodExtendedsilence usedfor dramaticeffectA scenedrivenentirely bythe scoreRepeatedimagery tiedto a deepermeaningDeadpan orintentionallydry deliveryDiegeticmusic (heardby thecharacters)Suddentonal shift(e.g., funny→ dark)Wide shotthatemphasizesisolationUnexpectedmoment ofhumorSequencewith no clearcause-and-effectScene ina singledominantcolorMemorableone-lineror quoteA scene thatre-contextualizesearlier eventsPhysical acting(e.g., bodylanguage saysmore thanwords)Commentaryontechnologyor societyClose-upshowingintenseemotionMetaphorhidden inplain sightAllusion toreligion,mythology,orphilosophySoundsmimickingbreathing,heartbeat, orhumanelementsPacingslows to acrawl (onpurpose)A shotusing OnePointPerspectiveUniquecameraangle (e.g.bird’s eye,low angle)Theme oftransformationor rebirthLong,unbrokentrackingshotSuddenmusical cuethat shiftsthe moodExtendedsilence usedfor dramaticeffectA scenedrivenentirely bythe scoreRepeatedimagery tiedto a deepermeaningDeadpan orintentionallydry deliveryDiegeticmusic (heardby thecharacters)Suddentonal shift(e.g., funny→ dark)Wide shotthatemphasizesisolationUnexpectedmoment ofhumorSequencewith no clearcause-and-effectScene ina singledominantcolorMemorableone-lineror quoteA scene thatre-contextualizesearlier eventsPhysical acting(e.g., bodylanguage saysmore thanwords)Commentaryontechnologyor societyClose-upshowingintenseemotion

2001: a Space Odyssey - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
F
2
F
3
T
4
A
5
C
6
C
7
F
8
C
9
T
10
T
11
T
12
F
13
R
14
T
15
A
16
C
17
R
18
A
19
C
20
R
21
A
22
R
23
F
24
R
  1. F-Metaphor hidden in plain sight
  2. F-Allusion to religion, mythology, or philosophy
  3. T-Sounds mimicking breathing, heartbeat, or human elements
  4. A-Pacing slows to a crawl (on purpose)
  5. C-A shot using One Point Perspective
  6. C-Unique camera angle (e.g. bird’s eye, low angle)
  7. F-Theme of transformation or rebirth
  8. C-Long, unbroken tracking shot
  9. T-Sudden musical cue that shifts the mood
  10. T-Extended silence used for dramatic effect
  11. T-A scene driven entirely by the score
  12. F-Repeated imagery tied to a deeper meaning
  13. R-Deadpan or intentionally dry delivery
  14. T-Diegetic music (heard by the characters)
  15. A-Sudden tonal shift (e.g., funny → dark)
  16. C-Wide shot that emphasizes isolation
  17. R-Unexpected moment of humor
  18. A-Sequence with no clear cause-and-effect
  19. C-Scene in a single dominant color
  20. R-Memorable one-liner or quote
  21. A-A scene that re-contextualizes earlier events
  22. R-Physical acting (e.g., body language says more than words)
  23. F-Commentary on technology or society
  24. R-Close-up showing intense emotion