AdambroughtWhiteclawsToo windyat Stealiebut FOTMgoesCrazywindyHuntergetspulledoverAlexwinddummiesHunteris lateRachelcrasheslandingSomeonelands in atreeSomeneedsbreakcordSomeonebails onthe earlyAM JumpDepproachAdam saywe shouldprobablyjump fireInversionlayerNo oneboughtwhiteclawsBendytreeLandocan't comebecauseJaz is upShegoesNewbielooks aFOTMwith terrorCarancicameoToo windyat the LZwe donteven go upRachaeltakesforeverhikingAlex cantcomebecauseof fenceAdam pointsout the otherexits hewants tocheck outGet lostdeprochingAdambroughtWhiteclawsToo windyat Stealiebut FOTMgoesCrazywindyHuntergetspulledoverAlexwinddummiesHunteris lateRachelcrasheslandingSomeonelands in atreeSomeneedsbreakcordSomeonebails onthe earlyAM JumpDepproachAdam saywe shouldprobablyjump fireInversionlayerNo oneboughtwhiteclawsBendytreeLandocan't comebecauseJaz is upShegoesNewbielooks aFOTMwith terrorCarancicameoToo windyat the LZwe donteven go upRachaeltakesforeverhikingAlex cantcomebecauseof fenceAdam pointsout the otherexits hewants tocheck outGet lostdeproching

Drake BASE Jumping - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adam brought Whiteclaws
  2. Too windy at Stealie but FOTM goes
  3. Crazy windy
  4. Hunter gets pulled over
  5. Alex wind dummies
  6. Hunter is late
  7. Rachel crashes landing
  8. Someone lands in a tree
  9. Some needs break cord
  10. Someone bails on the early AM Jump
  11. Depproach
  12. Adam say we should probably jump fire
  13. Inversion layer
  14. No one bought whiteclaws
  15. Bendy tree
  16. Lando can't come because Jaz is up
  17. She goes
  18. Newbie looks a FOTM with terror
  19. Caranci cameo
  20. Too windy at the LZ we dont even go up
  21. Rachael takes forever hiking
  22. Alex cant come because of fence
  23. Adam points out the other exits he wants to check out
  24. Get lost deproching