InquiryBasedExcellenceRigorMicrolearningProfessionalLearnerCenteredDigitalLiteracyOwnershipFormativeAssessmentCollaborativeSoftSkillsSocialEmotionalDocumentationMultimodalUnpackGrowthMindsetAchievementGaps21stCenturyskillsDifferentiatedInstructionBuildingRelationshipsCriticalThinkingSTEAMMeasurableDataDrivenBurnoutDirectInstructionScaffoldingIntentionalImmersiveLearningEquitableStudentEngagementSpecialPopulationsBestPracticeSelfCareAccountabilityTransparencyPersonalizedAIRepurposedClassroomsGamificationInquiryBasedExcellenceRigorMicrolearningProfessionalLearnerCenteredDigitalLiteracyOwnershipFormativeAssessmentCollaborativeSoftSkillsSocialEmotionalDocumentationMultimodalUnpackGrowthMindsetAchievementGaps21stCenturyskillsDifferentiatedInstructionBuildingRelationshipsCriticalThinkingSTEAMMeasurableDataDrivenBurnoutDirectInstructionScaffoldingIntentionalImmersiveLearningEquitableStudentEngagementSpecialPopulationsBestPracticeSelfCareAccountabilityTransparencyPersonalizedAIRepurposedClassroomsGamification

Back to School Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inquiry Based
  2. Excellence
  3. Rigor
  4. Microlearning
  5. Professional
  6. Learner Centered
  7. Digital Literacy
  8. Ownership
  9. Formative Assessment
  10. Collaborative
  11. Soft Skills
  12. Social Emotional
  13. Documentation
  14. Multimodal
  15. Unpack
  16. Growth Mindset
  17. Achievement Gaps
  18. 21st Century skills
  19. Differentiated Instruction
  20. Building Relationships
  21. Critical Thinking
  22. STEAM
  23. Measurable
  24. Data Driven
  25. Burnout
  26. Direct Instruction
  27. Scaffolding
  28. Intentional
  29. Immersive Learning
  30. Equitable
  31. Student Engagement
  32. Special Populations
  33. Best Practice
  34. Self Care
  35. Accountability
  36. Transparency
  37. Personalized
  38. AI
  39. Repurposed Classrooms
  40. Gamification