dragon cheer is used OHKO move lands gravity is used perish song kills last mon(s) fake out on a ghost as it teras iron ball or equivalent is used tera ghost blocks fake out turn 1 double KO some1 never brings 2+ mons in their roster a battle is done on the 1st day (any week) a battle lasts under 5 turns win/lose to freeze tailwind/tr runs out one turn too early double trick room in the same turn win/lose to crit a 1-2 pt mon gets a kill on a 16+ pt mon 1 mon 4 kos some1 goes undefeated (1 loss at most) some1 wins due to double protect weakness policy proc priority move fails in p-terrain double miss invisible focus sash 10+ ppl pull up to a game dragon cheer is used OHKO move lands gravity is used perish song kills last mon(s) fake out on a ghost as it teras iron ball or equivalent is used tera ghost blocks fake out turn 1 double KO some1 never brings 2+ mons in their roster a battle is done on the 1st day (any week) a battle lasts under 5 turns win/lose to freeze tailwind/tr runs out one turn too early double trick room in the same turn win/lose to crit a 1-2 pt mon gets a kill on a 16+ pt mon 1 mon 4 kos some1 goes undefeated (1 loss at most) some1 wins due to double protect weakness policy proc priority move fails in p-terrain double miss invisible focus sash 10+ ppl pull up to a game
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dragon cheer is used
OHKO move lands
gravity
is used
perish song kills last mon(s)
fake out on
a ghost as
it teras
iron ball or equivalent
is used
tera ghost blocks fake out
turn 1 double KO
some1 never
brings 2+
mons in
their roster
a battle is done on
the 1st day (any week)
a battle
lasts under
5 turns
win/lose
to freeze
tailwind/tr runs out one turn too early
double trick room in the same turn
win/lose
to crit
a 1-2 pt
mon gets a kill on a
16+ pt mon
1 mon 4 kos
some1 goes undefeated
(1 loss
at most)
some1 wins due
to double protect
weakness policy proc
priority move
fails in
p-terrain
double miss
invisible focus sash
10+ ppl
pull up
to a game