invisible focus sash fake out on a ghost as it teras a battle lasts under 5 turns tailwind/tr runs out one turn too early double trick room in the same turn perish song kills last mon(s) tera ghost blocks fake out 10+ ppl pull up to a game dragon cheer is used 1 mon 4 kos iron ball or equivalent is used win/lose to freeze gravity is used some1 wins due to double protect OHKO move lands double miss a 1-2 pt mon gets a kill on a 16+ pt mon some1 goes undefeated (1 loss at most) a battle is done on the 1st day (any week) priority move fails in p-terrain weakness policy proc some1 never brings 2+ mons in their roster turn 1 double KO win/lose to crit invisible focus sash fake out on a ghost as it teras a battle lasts under 5 turns tailwind/tr runs out one turn too early double trick room in the same turn perish song kills last mon(s) tera ghost blocks fake out 10+ ppl pull up to a game dragon cheer is used 1 mon 4 kos iron ball or equivalent is used win/lose to freeze gravity is used some1 wins due to double protect OHKO move lands double miss a 1-2 pt mon gets a kill on a 16+ pt mon some1 goes undefeated (1 loss at most) a battle is done on the 1st day (any week) priority move fails in p-terrain weakness policy proc some1 never brings 2+ mons in their roster turn 1 double KO win/lose to crit
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invisible focus sash
fake out on
a ghost as
it teras
a battle
lasts under
5 turns
tailwind/tr runs out one turn too early
double trick room in the same turn
perish song kills last mon(s)
tera ghost blocks fake out
10+ ppl
pull up
to a game
dragon cheer is used
1 mon 4 kos
iron ball or equivalent
is used
win/lose
to freeze
gravity
is used
some1 wins due
to double protect
OHKO move lands
double miss
a 1-2 pt
mon gets a kill on a
16+ pt mon
some1 goes undefeated
(1 loss
at most)
a battle is done on
the 1st day (any week)
priority move
fails in
p-terrain
weakness policy proc
some1 never
brings 2+
mons in
their roster
turn 1 double KO
win/lose
to crit