tera ghost blocks fake out win/lose to freeze win/lose to crit 10+ ppl pull up to a game OHKO move lands some1 never brings 2+ mons in their roster 1 mon 4 kos double miss perish song kills last mon(s) fake out on a ghost as it teras tailwind/tr runs out one turn too early turn 1 double KO a battle is done on the 1st day (any week) a battle lasts under 5 turns double trick room in the same turn a 1-2 pt mon gets a kill on a 16+ pt mon invisible focus sash iron ball or equivalent is used gravity is used priority move fails in p-terrain dragon cheer is used weakness policy proc some1 wins due to double protect some1 goes undefeated (1 loss at most) tera ghost blocks fake out win/lose to freeze win/lose to crit 10+ ppl pull up to a game OHKO move lands some1 never brings 2+ mons in their roster 1 mon 4 kos double miss perish song kills last mon(s) fake out on a ghost as it teras tailwind/tr runs out one turn too early turn 1 double KO a battle is done on the 1st day (any week) a battle lasts under 5 turns double trick room in the same turn a 1-2 pt mon gets a kill on a 16+ pt mon invisible focus sash iron ball or equivalent is used gravity is used priority move fails in p-terrain dragon cheer is used weakness policy proc some1 wins due to double protect some1 goes undefeated (1 loss at most)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tera ghost blocks fake out
win/lose
to freeze
win/lose
to crit
10+ ppl
pull up
to a game
OHKO move lands
some1 never
brings 2+
mons in
their roster
1 mon 4 kos
double miss
perish song kills last mon(s)
fake out on
a ghost as
it teras
tailwind/tr runs out one turn too early
turn 1 double KO
a battle is done on
the 1st day (any week)
a battle
lasts under
5 turns
double trick room in the same turn
a 1-2 pt
mon gets a kill on a
16+ pt mon
invisible focus sash
iron ball or equivalent
is used
gravity
is used
priority move
fails in
p-terrain
dragon cheer is used
weakness policy proc
some1 wins due
to double protect
some1 goes undefeated
(1 loss
at most)