fake out on a ghost as it teras weakness policy proc 10+ ppl pull up to a game priority move fails in p-terrain gravity is used double miss 1 mon 4 kos dragon cheer is used a battle lasts under 5 turns turn 1 double KO win/lose to freeze a battle is done on the 1st day (any week) a 1-2 pt mon gets a kill on a 16+ pt mon perish song kills last mon(s) OHKO move lands some1 goes undefeated (1 loss at most) double trick room in the same turn invisible focus sash some1 never brings 2+ mons in their roster tera ghost blocks fake out iron ball or equivalent is used win/lose to crit tailwind/tr runs out one turn too early some1 wins due to double protect fake out on a ghost as it teras weakness policy proc 10+ ppl pull up to a game priority move fails in p-terrain gravity is used double miss 1 mon 4 kos dragon cheer is used a battle lasts under 5 turns turn 1 double KO win/lose to freeze a battle is done on the 1st day (any week) a 1-2 pt mon gets a kill on a 16+ pt mon perish song kills last mon(s) OHKO move lands some1 goes undefeated (1 loss at most) double trick room in the same turn invisible focus sash some1 never brings 2+ mons in their roster tera ghost blocks fake out iron ball or equivalent is used win/lose to crit tailwind/tr runs out one turn too early some1 wins due to double protect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
fake out on
a ghost as
it teras
weakness policy proc
10+ ppl
pull up
to a game
priority move
fails in
p-terrain
gravity
is used
double miss
1 mon 4 kos
dragon cheer is used
a battle
lasts under
5 turns
turn 1 double KO
win/lose
to freeze
a battle is done on
the 1st day (any week)
a 1-2 pt
mon gets a kill on a
16+ pt mon
perish song kills last mon(s)
OHKO move lands
some1 goes undefeated
(1 loss
at most)
double trick room in the same turn
invisible focus sash
some1 never
brings 2+
mons in
their roster
tera ghost blocks fake out
iron ball or equivalent
is used
win/lose
to crit
tailwind/tr runs out one turn too early
some1 wins due
to double protect