some1 wins due to double protect priority move fails in p-terrain iron ball or equivalent is used some1 goes undefeated (1 loss at most) turn 1 double KO win/lose to crit win/lose to freeze invisible focus sash fake out on a ghost as it teras a 1-2 pt mon gets a kill on a 16+ pt mon 1 mon 4 kos a battle is done on the 1st day (any week) dragon cheer is used OHKO move lands double trick room in the same turn some1 never brings 2+ mons in their roster weakness policy proc double miss gravity is used 10+ ppl pull up to a game tera ghost blocks fake out tailwind/tr runs out one turn too early a battle lasts under 5 turns perish song kills last mon(s) some1 wins due to double protect priority move fails in p-terrain iron ball or equivalent is used some1 goes undefeated (1 loss at most) turn 1 double KO win/lose to crit win/lose to freeze invisible focus sash fake out on a ghost as it teras a 1-2 pt mon gets a kill on a 16+ pt mon 1 mon 4 kos a battle is done on the 1st day (any week) dragon cheer is used OHKO move lands double trick room in the same turn some1 never brings 2+ mons in their roster weakness policy proc double miss gravity is used 10+ ppl pull up to a game tera ghost blocks fake out tailwind/tr runs out one turn too early a battle lasts under 5 turns perish song kills last mon(s)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
some1 wins due
to double protect
priority move
fails in
p-terrain
iron ball or equivalent
is used
some1 goes undefeated
(1 loss
at most)
turn 1 double KO
win/lose
to crit
win/lose
to freeze
invisible focus sash
fake out on
a ghost as
it teras
a 1-2 pt
mon gets a kill on a
16+ pt mon
1 mon 4 kos
a battle is done on
the 1st day (any week)
dragon cheer is used
OHKO move lands
double trick room in the same turn
some1 never
brings 2+
mons in
their roster
weakness policy proc
double miss
gravity
is used
10+ ppl
pull up
to a game
tera ghost blocks fake out
tailwind/tr runs out one turn too early
a battle
lasts under
5 turns
perish song kills last mon(s)