prioritymovefails inp-terraininvisiblefocussashwin/losetofreezesome1 neverbrings 2+mons intheir rosterOHKOmovelandssome1 goesundefeated(1 lossat most)tera ghostblocksfake outperishsong killslastmon(s)dragoncheeris usedsome1wins dueto doubleprotecta 1-2 ptmon gets akill on a16+ pt mondoubletrick roomin thesame turnweaknesspolicyprocdoublemiss1 mon4 kosfake outona ghost asit teraswin/loseto critturn 1doubleKO10+ pplpull upto a gameiron ballorequivalentis useda battlelastsunder5 turnsa battle isdone onthe 1st day(any week)gravityis usedtailwind/trruns outone turntoo earlyprioritymovefails inp-terraininvisiblefocussashwin/losetofreezesome1 neverbrings 2+mons intheir rosterOHKOmovelandssome1 goesundefeated(1 lossat most)tera ghostblocksfake outperishsong killslastmon(s)dragoncheeris usedsome1wins dueto doubleprotecta 1-2 ptmon gets akill on a16+ pt mondoubletrick roomin thesame turnweaknesspolicyprocdoublemiss1 mon4 kosfake outona ghost asit teraswin/loseto critturn 1doubleKO10+ pplpull upto a gameiron ballorequivalentis useda battlelastsunder5 turnsa battle isdone onthe 1st day(any week)gravityis usedtailwind/trruns outone turntoo early

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. priority move fails in p-terrain
  2. invisible focus sash
  3. win/lose to freeze
  4. some1 never brings 2+ mons in their roster
  5. OHKO move lands
  6. some1 goes undefeated (1 loss at most)
  7. tera ghost blocks fake out
  8. perish song kills last mon(s)
  9. dragon cheer is used
  10. some1 wins due to double protect
  11. a 1-2 pt mon gets a kill on a 16+ pt mon
  12. double trick room in the same turn
  13. weakness policy proc
  14. double miss
  15. 1 mon 4 kos
  16. fake out on a ghost as it teras
  17. win/lose to crit
  18. turn 1 double KO
  19. 10+ ppl pull up to a game
  20. iron ball or equivalent is used
  21. a battle lasts under 5 turns
  22. a battle is done on the 1st day (any week)
  23. gravity is used
  24. tailwind/tr runs out one turn too early