invisible focus sash OHKO move lands dragon cheer is used a battle lasts under 5 turns perish song kills last mon(s) tera ghost blocks fake out win/lose to freeze priority move fails in p-terrain fake out on a ghost as it teras iron ball or equivalent is used win/lose to crit double miss some1 never brings 2+ mons in their roster a 1-2 pt mon gets a kill on a 16+ pt mon turn 1 double KO gravity is used double trick room in the same turn some1 wins due to double protect 10+ ppl pull up to a game a battle is done on the 1st day (any week) some1 goes undefeated (1 loss at most) 1 mon 4 kos tailwind/tr runs out one turn too early weakness policy proc invisible focus sash OHKO move lands dragon cheer is used a battle lasts under 5 turns perish song kills last mon(s) tera ghost blocks fake out win/lose to freeze priority move fails in p-terrain fake out on a ghost as it teras iron ball or equivalent is used win/lose to crit double miss some1 never brings 2+ mons in their roster a 1-2 pt mon gets a kill on a 16+ pt mon turn 1 double KO gravity is used double trick room in the same turn some1 wins due to double protect 10+ ppl pull up to a game a battle is done on the 1st day (any week) some1 goes undefeated (1 loss at most) 1 mon 4 kos tailwind/tr runs out one turn too early weakness policy proc
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invisible focus sash
OHKO move lands
dragon cheer is used
a battle
lasts under
5 turns
perish song kills last mon(s)
tera ghost blocks fake out
win/lose
to freeze
priority move
fails in
p-terrain
fake out on
a ghost as
it teras
iron ball or equivalent
is used
win/lose
to crit
double miss
some1 never
brings 2+
mons in
their roster
a 1-2 pt
mon gets a kill on a
16+ pt mon
turn 1 double KO
gravity
is used
double trick room in the same turn
some1 wins due
to double protect
10+ ppl
pull up
to a game
a battle is done on
the 1st day (any week)
some1 goes undefeated
(1 loss
at most)
1 mon 4 kos
tailwind/tr runs out one turn too early
weakness policy proc