priority move fails in p-terrain 10+ ppl pull up to a game gravity is used fake out on a ghost as it teras iron ball or equivalent is used invisible focus sash double trick room in the same turn turn 1 double KO tera ghost blocks fake out some1 goes undefeated (1 loss at most) weakness policy proc 1 mon 4 kos some1 never brings 2+ mons in their roster dragon cheer is used OHKO move lands some1 wins due to double protect a battle lasts under 5 turns double miss perish song kills last mon(s) tailwind/tr runs out one turn too early a 1-2 pt mon gets a kill on a 16+ pt mon win/lose to crit a battle is done on the 1st day (any week) win/lose to freeze priority move fails in p-terrain 10+ ppl pull up to a game gravity is used fake out on a ghost as it teras iron ball or equivalent is used invisible focus sash double trick room in the same turn turn 1 double KO tera ghost blocks fake out some1 goes undefeated (1 loss at most) weakness policy proc 1 mon 4 kos some1 never brings 2+ mons in their roster dragon cheer is used OHKO move lands some1 wins due to double protect a battle lasts under 5 turns double miss perish song kills last mon(s) tailwind/tr runs out one turn too early a 1-2 pt mon gets a kill on a 16+ pt mon win/lose to crit a battle is done on the 1st day (any week) win/lose to freeze
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
priority move
fails in
p-terrain
10+ ppl
pull up
to a game
gravity
is used
fake out on
a ghost as
it teras
iron ball or equivalent
is used
invisible focus sash
double trick room in the same turn
turn 1 double KO
tera ghost blocks fake out
some1 goes undefeated
(1 loss
at most)
weakness policy proc
1 mon 4 kos
some1 never
brings 2+
mons in
their roster
dragon cheer is used
OHKO move lands
some1 wins due
to double protect
a battle
lasts under
5 turns
double miss
perish song kills last mon(s)
tailwind/tr runs out one turn too early
a 1-2 pt
mon gets a kill on a
16+ pt mon
win/lose
to crit
a battle is done on
the 1st day (any week)
win/lose
to freeze