invisiblefocussashOHKOmovelandsdragoncheeris useda battlelastsunder5 turnsperishsong killslastmon(s)tera ghostblocksfake outwin/losetofreezeprioritymovefails inp-terrainfake outona ghost asit terasiron ballorequivalentis usedwin/loseto critdoublemisssome1 neverbrings 2+mons intheir rostera 1-2 ptmon gets akill on a16+ pt monturn 1doubleKOgravityis useddoubletrick roomin thesame turnsome1wins dueto doubleprotect10+ pplpull upto a gamea battle isdone onthe 1st day(any week)some1 goesundefeated(1 lossat most)1 mon4 kostailwind/trruns outone turntoo earlyweaknesspolicyprocinvisiblefocussashOHKOmovelandsdragoncheeris useda battlelastsunder5 turnsperishsong killslastmon(s)tera ghostblocksfake outwin/losetofreezeprioritymovefails inp-terrainfake outona ghost asit terasiron ballorequivalentis usedwin/loseto critdoublemisssome1 neverbrings 2+mons intheir rostera 1-2 ptmon gets akill on a16+ pt monturn 1doubleKOgravityis useddoubletrick roomin thesame turnsome1wins dueto doubleprotect10+ pplpull upto a gamea battle isdone onthe 1st day(any week)some1 goesundefeated(1 lossat most)1 mon4 kostailwind/trruns outone turntoo earlyweaknesspolicyproc

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. invisible focus sash
  2. OHKO move lands
  3. dragon cheer is used
  4. a battle lasts under 5 turns
  5. perish song kills last mon(s)
  6. tera ghost blocks fake out
  7. win/lose to freeze
  8. priority move fails in p-terrain
  9. fake out on a ghost as it teras
  10. iron ball or equivalent is used
  11. win/lose to crit
  12. double miss
  13. some1 never brings 2+ mons in their roster
  14. a 1-2 pt mon gets a kill on a 16+ pt mon
  15. turn 1 double KO
  16. gravity is used
  17. double trick room in the same turn
  18. some1 wins due to double protect
  19. 10+ ppl pull up to a game
  20. a battle is done on the 1st day (any week)
  21. some1 goes undefeated (1 loss at most)
  22. 1 mon 4 kos
  23. tailwind/tr runs out one turn too early
  24. weakness policy proc