tera ghostblocksfake outwin/losetofreezewin/loseto crit10+ pplpull upto a gameOHKOmovelandssome1 neverbrings 2+mons intheir roster1 mon4 kosdoublemissperishsong killslastmon(s)fake outona ghost asit terastailwind/trruns outone turntoo earlyturn 1doubleKOa battle isdone onthe 1st day(any week)a battlelastsunder5 turnsdoubletrick roomin thesame turna 1-2 ptmon gets akill on a16+ pt moninvisiblefocussashiron ballorequivalentis usedgravityis usedprioritymovefails inp-terraindragoncheeris usedweaknesspolicyprocsome1wins dueto doubleprotectsome1 goesundefeated(1 lossat most)tera ghostblocksfake outwin/losetofreezewin/loseto crit10+ pplpull upto a gameOHKOmovelandssome1 neverbrings 2+mons intheir roster1 mon4 kosdoublemissperishsong killslastmon(s)fake outona ghost asit terastailwind/trruns outone turntoo earlyturn 1doubleKOa battle isdone onthe 1st day(any week)a battlelastsunder5 turnsdoubletrick roomin thesame turna 1-2 ptmon gets akill on a16+ pt moninvisiblefocussashiron ballorequivalentis usedgravityis usedprioritymovefails inp-terraindragoncheeris usedweaknesspolicyprocsome1wins dueto doubleprotectsome1 goesundefeated(1 lossat most)

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tera ghost blocks fake out
  2. win/lose to freeze
  3. win/lose to crit
  4. 10+ ppl pull up to a game
  5. OHKO move lands
  6. some1 never brings 2+ mons in their roster
  7. 1 mon 4 kos
  8. double miss
  9. perish song kills last mon(s)
  10. fake out on a ghost as it teras
  11. tailwind/tr runs out one turn too early
  12. turn 1 double KO
  13. a battle is done on the 1st day (any week)
  14. a battle lasts under 5 turns
  15. double trick room in the same turn
  16. a 1-2 pt mon gets a kill on a 16+ pt mon
  17. invisible focus sash
  18. iron ball or equivalent is used
  19. gravity is used
  20. priority move fails in p-terrain
  21. dragon cheer is used
  22. weakness policy proc
  23. some1 wins due to double protect
  24. some1 goes undefeated (1 loss at most)