prioritymovefails inp-terrain10+ pplpull upto a gamegravityis usedfake outona ghost asit terasiron ballorequivalentis usedinvisiblefocussashdoubletrick roomin thesame turnturn 1doubleKOtera ghostblocksfake outsome1 goesundefeated(1 lossat most)weaknesspolicyproc1 mon4 kossome1 neverbrings 2+mons intheir rosterdragoncheeris usedOHKOmovelandssome1wins dueto doubleprotecta battlelastsunder5 turnsdoublemissperishsong killslastmon(s)tailwind/trruns outone turntoo earlya 1-2 ptmon gets akill on a16+ pt monwin/loseto crita battle isdone onthe 1st day(any week)win/losetofreezeprioritymovefails inp-terrain10+ pplpull upto a gamegravityis usedfake outona ghost asit terasiron ballorequivalentis usedinvisiblefocussashdoubletrick roomin thesame turnturn 1doubleKOtera ghostblocksfake outsome1 goesundefeated(1 lossat most)weaknesspolicyproc1 mon4 kossome1 neverbrings 2+mons intheir rosterdragoncheeris usedOHKOmovelandssome1wins dueto doubleprotecta battlelastsunder5 turnsdoublemissperishsong killslastmon(s)tailwind/trruns outone turntoo earlya 1-2 ptmon gets akill on a16+ pt monwin/loseto crita battle isdone onthe 1st day(any week)win/losetofreeze

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. priority move fails in p-terrain
  2. 10+ ppl pull up to a game
  3. gravity is used
  4. fake out on a ghost as it teras
  5. iron ball or equivalent is used
  6. invisible focus sash
  7. double trick room in the same turn
  8. turn 1 double KO
  9. tera ghost blocks fake out
  10. some1 goes undefeated (1 loss at most)
  11. weakness policy proc
  12. 1 mon 4 kos
  13. some1 never brings 2+ mons in their roster
  14. dragon cheer is used
  15. OHKO move lands
  16. some1 wins due to double protect
  17. a battle lasts under 5 turns
  18. double miss
  19. perish song kills last mon(s)
  20. tailwind/tr runs out one turn too early
  21. a 1-2 pt mon gets a kill on a 16+ pt mon
  22. win/lose to crit
  23. a battle is done on the 1st day (any week)
  24. win/lose to freeze