OHKO move lands dragon cheer is used a battle is done on the 1st day (any week) a battle lasts under 5 turns fake out on a ghost as it teras some1 goes undefeated (1 loss at most) weakness policy proc some1 wins due to double protect 10+ ppl pull up to a game priority move fails in p-terrain win/lose to crit gravity is used win/lose to freeze a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out double miss some1 never brings 2+ mons in their roster turn 1 double KO tailwind/tr runs out one turn too early perish song kills last mon(s) 1 mon 4 kos double trick room in the same turn iron ball or equivalent is used invisible focus sash OHKO move lands dragon cheer is used a battle is done on the 1st day (any week) a battle lasts under 5 turns fake out on a ghost as it teras some1 goes undefeated (1 loss at most) weakness policy proc some1 wins due to double protect 10+ ppl pull up to a game priority move fails in p-terrain win/lose to crit gravity is used win/lose to freeze a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out double miss some1 never brings 2+ mons in their roster turn 1 double KO tailwind/tr runs out one turn too early perish song kills last mon(s) 1 mon 4 kos double trick room in the same turn iron ball or equivalent is used invisible focus sash
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OHKO move lands
dragon cheer is used
a battle is done on
the 1st day (any week)
a battle
lasts under
5 turns
fake out on
a ghost as
it teras
some1 goes undefeated
(1 loss
at most)
weakness policy proc
some1 wins due
to double protect
10+ ppl
pull up
to a game
priority move
fails in
p-terrain
win/lose
to crit
gravity
is used
win/lose
to freeze
a 1-2 pt
mon gets a kill on a
16+ pt mon
tera ghost blocks fake out
double miss
some1 never
brings 2+
mons in
their roster
turn 1 double KO
tailwind/tr runs out one turn too early
perish song kills last mon(s)
1 mon 4 kos
double trick room in the same turn
iron ball or equivalent
is used
invisible focus sash