priority move fails in p-terrain invisible focus sash win/lose to freeze some1 never brings 2+ mons in their roster OHKO move lands some1 goes undefeated (1 loss at most) tera ghost blocks fake out perish song kills last mon(s) dragon cheer is used some1 wins due to double protect a 1-2 pt mon gets a kill on a 16+ pt mon double trick room in the same turn weakness policy proc double miss 1 mon 4 kos fake out on a ghost as it teras win/lose to crit turn 1 double KO 10+ ppl pull up to a game iron ball or equivalent is used a battle lasts under 5 turns a battle is done on the 1st day (any week) gravity is used tailwind/tr runs out one turn too early priority move fails in p-terrain invisible focus sash win/lose to freeze some1 never brings 2+ mons in their roster OHKO move lands some1 goes undefeated (1 loss at most) tera ghost blocks fake out perish song kills last mon(s) dragon cheer is used some1 wins due to double protect a 1-2 pt mon gets a kill on a 16+ pt mon double trick room in the same turn weakness policy proc double miss 1 mon 4 kos fake out on a ghost as it teras win/lose to crit turn 1 double KO 10+ ppl pull up to a game iron ball or equivalent is used a battle lasts under 5 turns a battle is done on the 1st day (any week) gravity is used tailwind/tr runs out one turn too early
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
priority move
fails in
p-terrain
invisible focus sash
win/lose
to freeze
some1 never
brings 2+
mons in
their roster
OHKO move lands
some1 goes undefeated
(1 loss
at most)
tera ghost blocks fake out
perish song kills last mon(s)
dragon cheer is used
some1 wins due
to double protect
a 1-2 pt
mon gets a kill on a
16+ pt mon
double trick room in the same turn
weakness policy proc
double miss
1 mon 4 kos
fake out on
a ghost as
it teras
win/lose
to crit
turn 1 double KO
10+ ppl
pull up
to a game
iron ball or equivalent
is used
a battle
lasts under
5 turns
a battle is done on
the 1st day (any week)
gravity
is used
tailwind/tr runs out one turn too early