OHKOmovelandsdragoncheeris useda battle isdone onthe 1st day(any week)a battlelastsunder5 turnsfake outona ghost asit terassome1 goesundefeated(1 lossat most)weaknesspolicyprocsome1wins dueto doubleprotect10+ pplpull upto a gameprioritymovefails inp-terrainwin/loseto critgravityis usedwin/losetofreezea 1-2 ptmon gets akill on a16+ pt montera ghostblocksfake outdoublemisssome1 neverbrings 2+mons intheir rosterturn 1doubleKOtailwind/trruns outone turntoo earlyperishsong killslastmon(s)1 mon4 kosdoubletrick roomin thesame turniron ballorequivalentis usedinvisiblefocussashOHKOmovelandsdragoncheeris useda battle isdone onthe 1st day(any week)a battlelastsunder5 turnsfake outona ghost asit terassome1 goesundefeated(1 lossat most)weaknesspolicyprocsome1wins dueto doubleprotect10+ pplpull upto a gameprioritymovefails inp-terrainwin/loseto critgravityis usedwin/losetofreezea 1-2 ptmon gets akill on a16+ pt montera ghostblocksfake outdoublemisssome1 neverbrings 2+mons intheir rosterturn 1doubleKOtailwind/trruns outone turntoo earlyperishsong killslastmon(s)1 mon4 kosdoubletrick roomin thesame turniron ballorequivalentis usedinvisiblefocussash

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OHKO move lands
  2. dragon cheer is used
  3. a battle is done on the 1st day (any week)
  4. a battle lasts under 5 turns
  5. fake out on a ghost as it teras
  6. some1 goes undefeated (1 loss at most)
  7. weakness policy proc
  8. some1 wins due to double protect
  9. 10+ ppl pull up to a game
  10. priority move fails in p-terrain
  11. win/lose to crit
  12. gravity is used
  13. win/lose to freeze
  14. a 1-2 pt mon gets a kill on a 16+ pt mon
  15. tera ghost blocks fake out
  16. double miss
  17. some1 never brings 2+ mons in their roster
  18. turn 1 double KO
  19. tailwind/tr runs out one turn too early
  20. perish song kills last mon(s)
  21. 1 mon 4 kos
  22. double trick room in the same turn
  23. iron ball or equivalent is used
  24. invisible focus sash