1 mon 4 kos a 1-2 pt mon gets a kill on a 16+ pt mon turn 1 double KO priority move fails in p-terrain win/lose to crit dragon cheer is used some1 wins due to double protect fake out on a ghost as it teras OHKO move lands some1 never brings 2+ mons in their roster tailwind/tr runs out one turn too early 10+ ppl pull up to a game FFL spread move double miss gravity is used invisible focus sash weakness policy proc some1 goes undefeated (1 loss at most) all battles in a bo3 last under 5 turns double trick room in the same turn a battle is done on the 1st day (any week) iron ball or equivalent is used tera ghost blocks fake out perish song kills last mon(s) 1 mon 4 kos a 1-2 pt mon gets a kill on a 16+ pt mon turn 1 double KO priority move fails in p-terrain win/lose to crit dragon cheer is used some1 wins due to double protect fake out on a ghost as it teras OHKO move lands some1 never brings 2+ mons in their roster tailwind/tr runs out one turn too early 10+ ppl pull up to a game FFL spread move double miss gravity is used invisible focus sash weakness policy proc some1 goes undefeated (1 loss at most) all battles in a bo3 last under 5 turns double trick room in the same turn a battle is done on the 1st day (any week) iron ball or equivalent is used tera ghost blocks fake out perish song kills last mon(s)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1 mon 4 kos
a 1-2 pt
mon gets a kill on a
16+ pt mon
turn 1 double KO
priority move
fails in
p-terrain
win/lose
to crit
dragon cheer is used
some1 wins due
to double protect
fake out on
a ghost as
it teras
OHKO move lands
some1 never
brings 2+
mons in
their roster
tailwind/tr runs out one turn too early
10+ ppl
pull up
to a game
FFL
spread move double miss
gravity
is used
invisible focus sash
weakness policy proc
some1 goes undefeated
(1 loss
at most)
all battles in a bo3
last under
5 turns
double trick room in the same turn
a battle is done on
the 1st day (any week)
iron ball or equivalent
is used
tera ghost blocks fake out
perish song kills last mon(s)