perish song kills last mon(s) invisible focus sash all battles in a bo3 last under 5 turns 1 mon 4 kos OHKO move lands a battle is done on the 1st day (any week) turn 1 double KO some1 goes undefeated (1 loss at most) some1 never brings 2+ mons in their roster a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out gravity is used double trick room in the same turn fake out on a ghost as it teras win/lose to crit iron ball or equivalent is used spread move double miss weakness policy proc dragon cheer is used some1 wins due to double protect priority move fails in p-terrain FFL tailwind/tr runs out one turn too early 10+ ppl pull up to a game perish song kills last mon(s) invisible focus sash all battles in a bo3 last under 5 turns 1 mon 4 kos OHKO move lands a battle is done on the 1st day (any week) turn 1 double KO some1 goes undefeated (1 loss at most) some1 never brings 2+ mons in their roster a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out gravity is used double trick room in the same turn fake out on a ghost as it teras win/lose to crit iron ball or equivalent is used spread move double miss weakness policy proc dragon cheer is used some1 wins due to double protect priority move fails in p-terrain FFL tailwind/tr runs out one turn too early 10+ ppl pull up to a game
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
perish song kills last mon(s)
invisible focus sash
all battles in a bo3
last under
5 turns
1 mon 4 kos
OHKO move lands
a battle is done on
the 1st day (any week)
turn 1 double KO
some1 goes undefeated
(1 loss
at most)
some1 never
brings 2+
mons in
their roster
a 1-2 pt
mon gets a kill on a
16+ pt mon
tera ghost blocks fake out
gravity
is used
double trick room in the same turn
fake out on
a ghost as
it teras
win/lose
to crit
iron ball or equivalent
is used
spread move double miss
weakness policy proc
dragon cheer is used
some1 wins due
to double protect
priority move
fails in
p-terrain
FFL
tailwind/tr runs out one turn too early
10+ ppl
pull up
to a game