some1wins dueto doubleprotectspreadmovedoublemissOHKOmovelandsperishsong killslastmon(s)invisiblefocussashweaknesspolicyprocall battlesin a bo3last under5 turnsa 1-2 ptmon gets akill on a16+ pt monturn 1doubleKOiron ballorequivalentis usedsome1 neverbrings 2+mons intheir rostersome1 goesundefeated(1 lossat most)dragoncheeris used10+ pplpull upto a gameFFL1 mon4 kosa battle isdone onthe 1st day(any week)gravityis usedprioritymovefails inp-terraintailwind/trruns outone turntoo earlywin/loseto crittera ghostblocksfake outdoubletrick roomin thesame turnfake outona ghost asit terassome1wins dueto doubleprotectspreadmovedoublemissOHKOmovelandsperishsong killslastmon(s)invisiblefocussashweaknesspolicyprocall battlesin a bo3last under5 turnsa 1-2 ptmon gets akill on a16+ pt monturn 1doubleKOiron ballorequivalentis usedsome1 neverbrings 2+mons intheir rostersome1 goesundefeated(1 lossat most)dragoncheeris used10+ pplpull upto a gameFFL1 mon4 kosa battle isdone onthe 1st day(any week)gravityis usedprioritymovefails inp-terraintailwind/trruns outone turntoo earlywin/loseto crittera ghostblocksfake outdoubletrick roomin thesame turnfake outona ghost asit teras

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. some1 wins due to double protect
  2. spread move double miss
  3. OHKO move lands
  4. perish song kills last mon(s)
  5. invisible focus sash
  6. weakness policy proc
  7. all battles in a bo3 last under 5 turns
  8. a 1-2 pt mon gets a kill on a 16+ pt mon
  9. turn 1 double KO
  10. iron ball or equivalent is used
  11. some1 never brings 2+ mons in their roster
  12. some1 goes undefeated (1 loss at most)
  13. dragon cheer is used
  14. 10+ ppl pull up to a game
  15. FFL
  16. 1 mon 4 kos
  17. a battle is done on the 1st day (any week)
  18. gravity is used
  19. priority move fails in p-terrain
  20. tailwind/tr runs out one turn too early
  21. win/lose to crit
  22. tera ghost blocks fake out
  23. double trick room in the same turn
  24. fake out on a ghost as it teras