perishsong killslastmon(s)invisiblefocussashall battlesin a bo3last under5 turns1 mon4 kosOHKOmovelandsa battle isdone onthe 1st day(any week)turn 1doubleKOsome1 goesundefeated(1 lossat most)some1 neverbrings 2+mons intheir rostera 1-2 ptmon gets akill on a16+ pt montera ghostblocksfake outgravityis useddoubletrick roomin thesame turnfake outona ghost asit teraswin/loseto critiron ballorequivalentis usedspreadmovedoublemissweaknesspolicyprocdragoncheeris usedsome1wins dueto doubleprotectprioritymovefails inp-terrainFFLtailwind/trruns outone turntoo early10+ pplpull upto a gameperishsong killslastmon(s)invisiblefocussashall battlesin a bo3last under5 turns1 mon4 kosOHKOmovelandsa battle isdone onthe 1st day(any week)turn 1doubleKOsome1 goesundefeated(1 lossat most)some1 neverbrings 2+mons intheir rostera 1-2 ptmon gets akill on a16+ pt montera ghostblocksfake outgravityis useddoubletrick roomin thesame turnfake outona ghost asit teraswin/loseto critiron ballorequivalentis usedspreadmovedoublemissweaknesspolicyprocdragoncheeris usedsome1wins dueto doubleprotectprioritymovefails inp-terrainFFLtailwind/trruns outone turntoo early10+ pplpull upto a game

WDL 5 Round Robin - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. perish song kills last mon(s)
  2. invisible focus sash
  3. all battles in a bo3 last under 5 turns
  4. 1 mon 4 kos
  5. OHKO move lands
  6. a battle is done on the 1st day (any week)
  7. turn 1 double KO
  8. some1 goes undefeated (1 loss at most)
  9. some1 never brings 2+ mons in their roster
  10. a 1-2 pt mon gets a kill on a 16+ pt mon
  11. tera ghost blocks fake out
  12. gravity is used
  13. double trick room in the same turn
  14. fake out on a ghost as it teras
  15. win/lose to crit
  16. iron ball or equivalent is used
  17. spread move double miss
  18. weakness policy proc
  19. dragon cheer is used
  20. some1 wins due to double protect
  21. priority move fails in p-terrain
  22. FFL
  23. tailwind/tr runs out one turn too early
  24. 10+ ppl pull up to a game