invisible focus sash spread move double miss a battle is done on the 1st day (any week) tera ghost blocks fake out fake out on a ghost as it teras some1 never brings 2+ mons in their roster some1 goes undefeated (1 loss at most) gravity is used iron ball or equivalent is used FFL OHKO move lands priority move fails in p-terrain double trick room in the same turn some1 wins due to double protect turn 1 double KO weakness policy proc all battles in a bo3 last under 5 turns perish song kills last mon(s) a 1-2 pt mon gets a kill on a 16+ pt mon win/lose to crit 10+ ppl pull up to a game dragon cheer is used 1 mon 4 kos tailwind/tr runs out one turn too early invisible focus sash spread move double miss a battle is done on the 1st day (any week) tera ghost blocks fake out fake out on a ghost as it teras some1 never brings 2+ mons in their roster some1 goes undefeated (1 loss at most) gravity is used iron ball or equivalent is used FFL OHKO move lands priority move fails in p-terrain double trick room in the same turn some1 wins due to double protect turn 1 double KO weakness policy proc all battles in a bo3 last under 5 turns perish song kills last mon(s) a 1-2 pt mon gets a kill on a 16+ pt mon win/lose to crit 10+ ppl pull up to a game dragon cheer is used 1 mon 4 kos tailwind/tr runs out one turn too early
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
invisible focus sash
spread move double miss
a battle is done on
the 1st day (any week)
tera ghost blocks fake out
fake out on
a ghost as
it teras
some1 never
brings 2+
mons in
their roster
some1 goes undefeated
(1 loss
at most)
gravity
is used
iron ball or equivalent
is used
FFL
OHKO move lands
priority move
fails in
p-terrain
double trick room in the same turn
some1 wins due
to double protect
turn 1 double KO
weakness policy proc
all battles in a bo3
last under
5 turns
perish song kills last mon(s)
a 1-2 pt
mon gets a kill on a
16+ pt mon
win/lose
to crit
10+ ppl
pull up
to a game
dragon cheer is used
1 mon 4 kos
tailwind/tr runs out one turn too early