some1 goes undefeated (1 loss at most) fake out on a ghost as it teras a battle is done on the 1st day (any week) win/lose to crit OHKO move lands dragon cheer is used double trick room in the same turn invisible focus sash some1 wins due to double protect iron ball or equivalent is used 1 mon 4 kos tailwind/tr runs out one turn too early FFL all battles in a bo3 last under 5 turns a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out perish song kills last mon(s) some1 never brings 2+ mons in their roster gravity is used turn 1 double KO priority move fails in p-terrain spread move double miss 10+ ppl pull up to a game weakness policy proc some1 goes undefeated (1 loss at most) fake out on a ghost as it teras a battle is done on the 1st day (any week) win/lose to crit OHKO move lands dragon cheer is used double trick room in the same turn invisible focus sash some1 wins due to double protect iron ball or equivalent is used 1 mon 4 kos tailwind/tr runs out one turn too early FFL all battles in a bo3 last under 5 turns a 1-2 pt mon gets a kill on a 16+ pt mon tera ghost blocks fake out perish song kills last mon(s) some1 never brings 2+ mons in their roster gravity is used turn 1 double KO priority move fails in p-terrain spread move double miss 10+ ppl pull up to a game weakness policy proc
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
some1 goes undefeated
(1 loss
at most)
fake out on
a ghost as
it teras
a battle is done on
the 1st day (any week)
win/lose
to crit
OHKO move lands
dragon cheer is used
double trick room in the same turn
invisible focus sash
some1 wins due
to double protect
iron ball or equivalent
is used
1 mon 4 kos
tailwind/tr runs out one turn too early
FFL
all battles in a bo3
last under
5 turns
a 1-2 pt
mon gets a kill on a
16+ pt mon
tera ghost blocks fake out
perish song kills last mon(s)
some1 never
brings 2+
mons in
their roster
gravity
is used
turn 1 double KO
priority move
fails in
p-terrain
spread move double miss
10+ ppl
pull up
to a game
weakness policy proc