KILLER DCS :( DIES ON FIRST HOOK KILLER IS LEGION OH NOO LIGHTBORN HATCH ESCAPE NEW MAP FALLEN REFUGE UNHOOK SELF WITHOUT ANY SPECIAL PERKS KILLER HAS FULL HEX BUILD NOED :'( 4 MAN ESCAPE MISS 3 SKILL CHECKS ON ONE GEN EVERYONE GETS DOWNED IN 2 MINS WITH 5 GENS P100 KILLER RPD WITH RANDOM BEING RPD CHARACTER OPEN A CHEST AND GET A BROWN MEDKIT YOU GET MORI'D BY THE KILLER TEAMMATE DCS FIRST DOWN SANDBAGGED BY RANDOM TEAMMATE FLASHLIGHT SAVE BABY LEON KILLER HAS 250+ PING TOXIC POST GAME CHAT IRI HATCHETS ON HUNTRESS KILLER FINDS YOU FIRST IN MATCH RANDOM TBAGS AT EXIT KILLER DCS :( DIES ON FIRST HOOK KILLER IS LEGION OH NOO LIGHTBORN HATCH ESCAPE NEW MAP FALLEN REFUGE UNHOOK SELF WITHOUT ANY SPECIAL PERKS KILLER HAS FULL HEX BUILD NOED :'( 4 MAN ESCAPE MISS 3 SKILL CHECKS ON ONE GEN EVERYONE GETS DOWNED IN 2 MINS WITH 5 GENS P100 KILLER RPD WITH RANDOM BEING RPD CHARACTER OPEN A CHEST AND GET A BROWN MEDKIT YOU GET MORI'D BY THE KILLER TEAMMATE DCS FIRST DOWN SANDBAGGED BY RANDOM TEAMMATE FLASHLIGHT SAVE BABY LEON KILLER HAS 250+ PING TOXIC POST GAME CHAT IRI HATCHETS ON HUNTRESS KILLER FINDS YOU FIRST IN MATCH RANDOM TBAGS AT EXIT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
KILLER DCS :(
DIES ON FIRST HOOK
KILLER IS LEGION
OH NOO LIGHTBORN
HATCH ESCAPE
NEW MAP FALLEN REFUGE
UNHOOK SELF WITHOUT ANY SPECIAL PERKS
KILLER HAS FULL HEX BUILD
NOED :'(
4 MAN ESCAPE
MISS 3 SKILL CHECKS ON ONE GEN
EVERYONE GETS DOWNED IN 2 MINS WITH 5 GENS
P100 KILLER
RPD WITH RANDOM BEING RPD CHARACTER
OPEN A CHEST AND GET A BROWN MEDKIT
YOU GET MORI'D BY THE KILLER
TEAMMATE DCS FIRST DOWN
SANDBAGGED BY RANDOM TEAMMATE
FLASHLIGHT SAVE
BABY LEON
KILLER HAS 250+ PING
TOXIC POST GAME CHAT
IRI HATCHETS ON HUNTRESS
KILLER FINDS YOU FIRST IN MATCH
RANDOM TBAGS AT EXIT