Context Conciseness Speaker Psychological Feedback Barrier Consideration Cultural Semantic Channel Interactive Completeness Concreteness Social Interaction Motivation Information Dissemination Linear Message Receiver Emotional Expression Transactional Transactional Linear Context Clearness Correctness Interactive Courtesy Physical Context Conciseness Speaker Psychological Feedback Barrier Consideration Cultural Semantic Channel Interactive Completeness Concreteness Social Interaction Motivation Information Dissemination Linear Message Receiver Emotional Expression Transactional Transactional Linear Context Clearness Correctness Interactive Courtesy Physical
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Context
G-Conciseness
O-Speaker
B-Psychological
N-Feedback
N-Barrier
O-Consideration
B-Cultural
G-Semantic
I-Channel
I-Interactive
N-Completeness
B-Concreteness
G-Social Interaction
I-Motivation
B-Information Dissemination
O-Linear
O-Message
I-Receiver
N-Emotional Expression
I-Transactional
O-Transactional
G-Linear
G-Context
N-Clearness
G-Correctness
B-Interactive
I-Courtesy
B-Physical