Notices Sifreferring tothe PartydifferentlyGuessesearly that Sifisn't fromVaguardeCallsBonniea babyGetsthe callsceneFinds theChangeGodSees aGhostGets themissingsisterSceneGetsBonnieJumpscareJamsto themusicAssumesSiffrin isnothumanGets aloosingfight loopNotices arecollectionsceneGets abadsceneFeelsbad forthe KingNoticessayingsomethingSif shouldn'tknowMakes aSiffrin/LoopconnectionearlyGetsthrough allIsainterruptionsForgetsabout theboulderMakestheBombFinds theRunawaysceneNotices thateveryonedoes see inB&WTakes aguess as towhat Odile'sStudyingFinds outaboutcolorsDoes anyFlowerStuffNotices Sifreferring tothe PartydifferentlyGuessesearly that Sifisn't fromVaguardeCallsBonniea babyGetsthe callsceneFinds theChangeGodSees aGhostGets themissingsisterSceneGetsBonnieJumpscareJamsto themusicAssumesSiffrin isnothumanGets aloosingfight loopNotices arecollectionsceneGets abadsceneFeelsbad forthe KingNoticessayingsomethingSif shouldn'tknowMakes aSiffrin/LoopconnectionearlyGetsthrough allIsainterruptionsForgetsabout theboulderMakestheBombFinds theRunawaysceneNotices thateveryonedoes see inB&WTakes aguess as towhat Odile'sStudyingFinds outaboutcolorsDoes anyFlowerStuff

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Notices Sif referring to the Party differently
  2. Guesses early that Sif isn't from Vaguarde
  3. Calls Bonnie a baby
  4. Gets the call scene
  5. Finds the Change God
  6. Sees a Ghost
  7. Gets the missing sister Scene
  8. Gets Bonnie Jumpscare
  9. Jams to the music
  10. Assumes Siffrin is not human
  11. Gets a loosing fight loop
  12. Notices a recollection scene
  13. Gets a bad scene
  14. Feels bad for the King
  15. Notices saying something Sif shouldn't know
  16. Makes a Siffrin/Loop connection early
  17. Gets through all Isa interruptions
  18. Forgets about the boulder
  19. Makes the Bomb
  20. Finds the Runaway scene
  21. Notices that everyone does see in B&W
  22. Takes a guess as to what Odile's Studying
  23. Finds out about colors
  24. Does any Flower Stuff