GetsBonnieJumpscareSees aGhostNotices Sifreferring tothe PartydifferentlyForgetsabout theboulderCallsBonniea babyAssumesSiffrin isnothumanJamsto themusicFinds outaboutcolorsMakestheBombNotices arecollectionsceneGets aloosingfight loopGetsthe callsceneGuessesearly that Sifisn't fromVaguardeTakes aguess as towhat Odile'sStudyingDoes anyFlowerStuffGetsthrough allIsainterruptionsMakes aSiffrin/LoopconnectionearlyFeelsbad forthe KingGets abadsceneNoticessayingsomethingSif shouldn'tknowNotices thateveryonedoes see inB&WFinds theChangeGodGets themissingsisterSceneFinds theRunawaysceneGetsBonnieJumpscareSees aGhostNotices Sifreferring tothe PartydifferentlyForgetsabout theboulderCallsBonniea babyAssumesSiffrin isnothumanJamsto themusicFinds outaboutcolorsMakestheBombNotices arecollectionsceneGets aloosingfight loopGetsthe callsceneGuessesearly that Sifisn't fromVaguardeTakes aguess as towhat Odile'sStudyingDoes anyFlowerStuffGetsthrough allIsainterruptionsMakes aSiffrin/LoopconnectionearlyFeelsbad forthe KingGets abadsceneNoticessayingsomethingSif shouldn'tknowNotices thateveryonedoes see inB&WFinds theChangeGodGets themissingsisterSceneFinds theRunawayscene

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets Bonnie Jumpscare
  2. Sees a Ghost
  3. Notices Sif referring to the Party differently
  4. Forgets about the boulder
  5. Calls Bonnie a baby
  6. Assumes Siffrin is not human
  7. Jams to the music
  8. Finds out about colors
  9. Makes the Bomb
  10. Notices a recollection scene
  11. Gets a loosing fight loop
  12. Gets the call scene
  13. Guesses early that Sif isn't from Vaguarde
  14. Takes a guess as to what Odile's Studying
  15. Does any Flower Stuff
  16. Gets through all Isa interruptions
  17. Makes a Siffrin/Loop connection early
  18. Feels bad for the King
  19. Gets a bad scene
  20. Notices saying something Sif shouldn't know
  21. Notices that everyone does see in B&W
  22. Finds the Change God
  23. Gets the missing sister Scene
  24. Finds the Runaway scene