Finds theRunawaysceneAssumesSiffrin isnothumanNotices arecollectionsceneSees aGhostForgetsabout theboulderGets themissingsisterSceneTakes aguess as towhat Odile'sStudyingNoticessayingsomethingSif shouldn'tknowGetsthe callsceneDoes anyFlowerStuffCallsBonniea babyNotices thateveryonedoes see inB&WFinds outaboutcolorsGetsBonnieJumpscareGets aloosingfight loopNotices Sifreferring tothe PartydifferentlyJamsto themusicGuessesearly that Sifisn't fromVaguardeFeelsbad forthe KingGets abadsceneMakestheBombMakes aSiffrin/LoopconnectionearlyGetsthrough allIsainterruptionsFinds theChangeGodFinds theRunawaysceneAssumesSiffrin isnothumanNotices arecollectionsceneSees aGhostForgetsabout theboulderGets themissingsisterSceneTakes aguess as towhat Odile'sStudyingNoticessayingsomethingSif shouldn'tknowGetsthe callsceneDoes anyFlowerStuffCallsBonniea babyNotices thateveryonedoes see inB&WFinds outaboutcolorsGetsBonnieJumpscareGets aloosingfight loopNotices Sifreferring tothe PartydifferentlyJamsto themusicGuessesearly that Sifisn't fromVaguardeFeelsbad forthe KingGets abadsceneMakestheBombMakes aSiffrin/LoopconnectionearlyGetsthrough allIsainterruptionsFinds theChangeGod

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Finds the Runaway scene
  2. Assumes Siffrin is not human
  3. Notices a recollection scene
  4. Sees a Ghost
  5. Forgets about the boulder
  6. Gets the missing sister Scene
  7. Takes a guess as to what Odile's Studying
  8. Notices saying something Sif shouldn't know
  9. Gets the call scene
  10. Does any Flower Stuff
  11. Calls Bonnie a baby
  12. Notices that everyone does see in B&W
  13. Finds out about colors
  14. Gets Bonnie Jumpscare
  15. Gets a loosing fight loop
  16. Notices Sif referring to the Party differently
  17. Jams to the music
  18. Guesses early that Sif isn't from Vaguarde
  19. Feels bad for the King
  20. Gets a bad scene
  21. Makes the Bomb
  22. Makes a Siffrin/Loop connection early
  23. Gets through all Isa interruptions
  24. Finds the Change God