Gets abadsceneSees aGhostGets aloosingfight loopNotices Sifreferring tothe PartydifferentlyCallsBonniea babyTakes aguess as towhat Odile'sStudyingFinds theChangeGodFinds outaboutcolorsAssumesSiffrin isnothumanFeelsbad forthe KingForgetsabout theboulderGetsBonnieJumpscareGets themissingsisterSceneMakestheBombDoes anyFlowerStuffNotices thateveryonedoes see inB&WNotices arecollectionsceneFinds theRunawaysceneNoticessayingsomethingSif shouldn'tknowGetsthe callsceneGetsthrough allIsainterruptionsMakes aSiffrin/LoopconnectionearlyGuessesearly that Sifisn't fromVaguardeJamsto themusicGets abadsceneSees aGhostGets aloosingfight loopNotices Sifreferring tothe PartydifferentlyCallsBonniea babyTakes aguess as towhat Odile'sStudyingFinds theChangeGodFinds outaboutcolorsAssumesSiffrin isnothumanFeelsbad forthe KingForgetsabout theboulderGetsBonnieJumpscareGets themissingsisterSceneMakestheBombDoes anyFlowerStuffNotices thateveryonedoes see inB&WNotices arecollectionsceneFinds theRunawaysceneNoticessayingsomethingSif shouldn'tknowGetsthe callsceneGetsthrough allIsainterruptionsMakes aSiffrin/LoopconnectionearlyGuessesearly that Sifisn't fromVaguardeJamsto themusic

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets a bad scene
  2. Sees a Ghost
  3. Gets a loosing fight loop
  4. Notices Sif referring to the Party differently
  5. Calls Bonnie a baby
  6. Takes a guess as to what Odile's Studying
  7. Finds the Change God
  8. Finds out about colors
  9. Assumes Siffrin is not human
  10. Feels bad for the King
  11. Forgets about the boulder
  12. Gets Bonnie Jumpscare
  13. Gets the missing sister Scene
  14. Makes the Bomb
  15. Does any Flower Stuff
  16. Notices that everyone does see in B&W
  17. Notices a recollection scene
  18. Finds the Runaway scene
  19. Notices saying something Sif shouldn't know
  20. Gets the call scene
  21. Gets through all Isa interruptions
  22. Makes a Siffrin/Loop connection early
  23. Guesses early that Sif isn't from Vaguarde
  24. Jams to the music