Makes aSiffrin/LoopconnectionearlyCallsBonniea babyGets abadsceneForgetsabout theboulderGetsthe callsceneFinds theChangeGodDoes anyFlowerStuffNotices arecollectionsceneGets themissingsisterSceneAssumesSiffrin isnothumanFinds outaboutcolorsFeelsbad forthe KingMakestheBombNotices thateveryonedoes see inB&WGetsBonnieJumpscareNoticessayingsomethingSif shouldn'tknowTakes aguess as towhat Odile'sStudyingSees aGhostGetsthrough allIsainterruptionsNotices Sifreferring tothe PartydifferentlyGuessesearly that Sifisn't fromVaguardeJamsto themusicFinds theRunawaysceneGets aloosingfight loopMakes aSiffrin/LoopconnectionearlyCallsBonniea babyGets abadsceneForgetsabout theboulderGetsthe callsceneFinds theChangeGodDoes anyFlowerStuffNotices arecollectionsceneGets themissingsisterSceneAssumesSiffrin isnothumanFinds outaboutcolorsFeelsbad forthe KingMakestheBombNotices thateveryonedoes see inB&WGetsBonnieJumpscareNoticessayingsomethingSif shouldn'tknowTakes aguess as towhat Odile'sStudyingSees aGhostGetsthrough allIsainterruptionsNotices Sifreferring tothe PartydifferentlyGuessesearly that Sifisn't fromVaguardeJamsto themusicFinds theRunawaysceneGets aloosingfight loop

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Makes a Siffrin/Loop connection early
  2. Calls Bonnie a baby
  3. Gets a bad scene
  4. Forgets about the boulder
  5. Gets the call scene
  6. Finds the Change God
  7. Does any Flower Stuff
  8. Notices a recollection scene
  9. Gets the missing sister Scene
  10. Assumes Siffrin is not human
  11. Finds out about colors
  12. Feels bad for the King
  13. Makes the Bomb
  14. Notices that everyone does see in B&W
  15. Gets Bonnie Jumpscare
  16. Notices saying something Sif shouldn't know
  17. Takes a guess as to what Odile's Studying
  18. Sees a Ghost
  19. Gets through all Isa interruptions
  20. Notices Sif referring to the Party differently
  21. Guesses early that Sif isn't from Vaguarde
  22. Jams to the music
  23. Finds the Runaway scene
  24. Gets a loosing fight loop