Jamsto themusicGets aloosingfight loopCallsBonniea babyFinds theRunawaysceneFinds outaboutcolorsNotices thateveryonedoes see inB&WFinds theChangeGodGetsthrough allIsainterruptionsFeelsbad forthe KingNotices Sifreferring tothe PartydifferentlyGetsBonnieJumpscareDoes anyFlowerStuffGetsthe callsceneMakes aSiffrin/LoopconnectionearlyTakes aguess as towhat Odile'sStudyingAssumesSiffrin isnothumanGets abadsceneGuessesearly that Sifisn't fromVaguardeGets themissingsisterSceneMakestheBombSees aGhostNoticessayingsomethingSif shouldn'tknowNotices arecollectionsceneForgetsabout theboulderJamsto themusicGets aloosingfight loopCallsBonniea babyFinds theRunawaysceneFinds outaboutcolorsNotices thateveryonedoes see inB&WFinds theChangeGodGetsthrough allIsainterruptionsFeelsbad forthe KingNotices Sifreferring tothe PartydifferentlyGetsBonnieJumpscareDoes anyFlowerStuffGetsthe callsceneMakes aSiffrin/LoopconnectionearlyTakes aguess as towhat Odile'sStudyingAssumesSiffrin isnothumanGets abadsceneGuessesearly that Sifisn't fromVaguardeGets themissingsisterSceneMakestheBombSees aGhostNoticessayingsomethingSif shouldn'tknowNotices arecollectionsceneForgetsabout theboulder

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jams to the music
  2. Gets a loosing fight loop
  3. Calls Bonnie a baby
  4. Finds the Runaway scene
  5. Finds out about colors
  6. Notices that everyone does see in B&W
  7. Finds the Change God
  8. Gets through all Isa interruptions
  9. Feels bad for the King
  10. Notices Sif referring to the Party differently
  11. Gets Bonnie Jumpscare
  12. Does any Flower Stuff
  13. Gets the call scene
  14. Makes a Siffrin/Loop connection early
  15. Takes a guess as to what Odile's Studying
  16. Assumes Siffrin is not human
  17. Gets a bad scene
  18. Guesses early that Sif isn't from Vaguarde
  19. Gets the missing sister Scene
  20. Makes the Bomb
  21. Sees a Ghost
  22. Notices saying something Sif shouldn't know
  23. Notices a recollection scene
  24. Forgets about the boulder