Finds outaboutcolorsGets abadsceneCallsBonniea babyGetsBonnieJumpscareGets themissingsisterSceneGetsthrough allIsainterruptionsDoes anyFlowerStuffNotices arecollectionsceneGets aloosingfight loopFinds theChangeGodMakestheBombNoticessayingsomethingSif shouldn'tknowSees aGhostNotices thateveryonedoes see inB&WTakes aguess as towhat Odile'sStudyingGuessesearly that Sifisn't fromVaguardeForgetsabout theboulderGetsthe callsceneMakes aSiffrin/LoopconnectionearlyJamsto themusicAssumesSiffrin isnothumanFinds theRunawaysceneFeelsbad forthe KingNotices Sifreferring tothe PartydifferentlyFinds outaboutcolorsGets abadsceneCallsBonniea babyGetsBonnieJumpscareGets themissingsisterSceneGetsthrough allIsainterruptionsDoes anyFlowerStuffNotices arecollectionsceneGets aloosingfight loopFinds theChangeGodMakestheBombNoticessayingsomethingSif shouldn'tknowSees aGhostNotices thateveryonedoes see inB&WTakes aguess as towhat Odile'sStudyingGuessesearly that Sifisn't fromVaguardeForgetsabout theboulderGetsthe callsceneMakes aSiffrin/LoopconnectionearlyJamsto themusicAssumesSiffrin isnothumanFinds theRunawaysceneFeelsbad forthe KingNotices Sifreferring tothe Partydifferently

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Finds out about colors
  2. Gets a bad scene
  3. Calls Bonnie a baby
  4. Gets Bonnie Jumpscare
  5. Gets the missing sister Scene
  6. Gets through all Isa interruptions
  7. Does any Flower Stuff
  8. Notices a recollection scene
  9. Gets a loosing fight loop
  10. Finds the Change God
  11. Makes the Bomb
  12. Notices saying something Sif shouldn't know
  13. Sees a Ghost
  14. Notices that everyone does see in B&W
  15. Takes a guess as to what Odile's Studying
  16. Guesses early that Sif isn't from Vaguarde
  17. Forgets about the boulder
  18. Gets the call scene
  19. Makes a Siffrin/Loop connection early
  20. Jams to the music
  21. Assumes Siffrin is not human
  22. Finds the Runaway scene
  23. Feels bad for the King
  24. Notices Sif referring to the Party differently