Getsthe callsceneFinds outaboutcolorsFeelsbad forthe KingFinds theChangeGodGuessesearly that Sifisn't fromVaguardeSees aGhostGets aloosingfight loopNotices thateveryonedoes see inB&WDoes anyFlowerStuffFinds theRunawaysceneGetsthrough allIsainterruptionsNotices arecollectionsceneNotices Sifreferring tothe PartydifferentlyTakes aguess as towhat Odile'sStudyingGetsBonnieJumpscareMakestheBombJamsto themusicCallsBonniea babyForgetsabout theboulderGets abadsceneGets themissingsisterSceneMakes aSiffrin/LoopconnectionearlyAssumesSiffrin isnothumanNoticessayingsomethingSif shouldn'tknowGetsthe callsceneFinds outaboutcolorsFeelsbad forthe KingFinds theChangeGodGuessesearly that Sifisn't fromVaguardeSees aGhostGets aloosingfight loopNotices thateveryonedoes see inB&WDoes anyFlowerStuffFinds theRunawaysceneGetsthrough allIsainterruptionsNotices arecollectionsceneNotices Sifreferring tothe PartydifferentlyTakes aguess as towhat Odile'sStudyingGetsBonnieJumpscareMakestheBombJamsto themusicCallsBonniea babyForgetsabout theboulderGets abadsceneGets themissingsisterSceneMakes aSiffrin/LoopconnectionearlyAssumesSiffrin isnothumanNoticessayingsomethingSif shouldn'tknow

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets the call scene
  2. Finds out about colors
  3. Feels bad for the King
  4. Finds the Change God
  5. Guesses early that Sif isn't from Vaguarde
  6. Sees a Ghost
  7. Gets a loosing fight loop
  8. Notices that everyone does see in B&W
  9. Does any Flower Stuff
  10. Finds the Runaway scene
  11. Gets through all Isa interruptions
  12. Notices a recollection scene
  13. Notices Sif referring to the Party differently
  14. Takes a guess as to what Odile's Studying
  15. Gets Bonnie Jumpscare
  16. Makes the Bomb
  17. Jams to the music
  18. Calls Bonnie a baby
  19. Forgets about the boulder
  20. Gets a bad scene
  21. Gets the missing sister Scene
  22. Makes a Siffrin/Loop connection early
  23. Assumes Siffrin is not human
  24. Notices saying something Sif shouldn't know