Notices thateveryonedoes see inB&WGuessesearly that Sifisn't fromVaguardeGets aloosingfight loopGetsthrough allIsainterruptionsFinds outaboutcolorsFinds theRunawaysceneGetsthe callsceneGets abadsceneFinds theChangeGodNotices arecollectionsceneGets themissingsisterSceneDoes anyFlowerStuffGetsBonnieJumpscareTakes aguess as towhat Odile'sStudyingJamsto themusicForgetsabout theboulderMakes aSiffrin/LoopconnectionearlyCallsBonniea babyAssumesSiffrin isnothumanMakestheBombNoticessayingsomethingSif shouldn'tknowSees aGhostNotices Sifreferring tothe PartydifferentlyFeelsbad forthe KingNotices thateveryonedoes see inB&WGuessesearly that Sifisn't fromVaguardeGets aloosingfight loopGetsthrough allIsainterruptionsFinds outaboutcolorsFinds theRunawaysceneGetsthe callsceneGets abadsceneFinds theChangeGodNotices arecollectionsceneGets themissingsisterSceneDoes anyFlowerStuffGetsBonnieJumpscareTakes aguess as towhat Odile'sStudyingJamsto themusicForgetsabout theboulderMakes aSiffrin/LoopconnectionearlyCallsBonniea babyAssumesSiffrin isnothumanMakestheBombNoticessayingsomethingSif shouldn'tknowSees aGhostNotices Sifreferring tothe PartydifferentlyFeelsbad forthe King

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Notices that everyone does see in B&W
  2. Guesses early that Sif isn't from Vaguarde
  3. Gets a loosing fight loop
  4. Gets through all Isa interruptions
  5. Finds out about colors
  6. Finds the Runaway scene
  7. Gets the call scene
  8. Gets a bad scene
  9. Finds the Change God
  10. Notices a recollection scene
  11. Gets the missing sister Scene
  12. Does any Flower Stuff
  13. Gets Bonnie Jumpscare
  14. Takes a guess as to what Odile's Studying
  15. Jams to the music
  16. Forgets about the boulder
  17. Makes a Siffrin/Loop connection early
  18. Calls Bonnie a baby
  19. Assumes Siffrin is not human
  20. Makes the Bomb
  21. Notices saying something Sif shouldn't know
  22. Sees a Ghost
  23. Notices Sif referring to the Party differently
  24. Feels bad for the King