GetsBonnieJumpscareGetsthrough allIsainterruptionsNotices thateveryonedoes see inB&WSees aGhostFinds theChangeGodForgetsabout theboulderDoes anyFlowerStuffGets aloosingfight loopGuessesearly that Sifisn't fromVaguardeFinds theRunawaysceneNoticessayingsomethingSif shouldn'tknowFinds outaboutcolorsNotices Sifreferring tothe PartydifferentlyMakes aSiffrin/LoopconnectionearlyAssumesSiffrin isnothumanGets themissingsisterSceneFeelsbad forthe KingMakestheBombNotices arecollectionsceneGets abadsceneCallsBonniea babyTakes aguess as towhat Odile'sStudyingJamsto themusicGetsthe callsceneGetsBonnieJumpscareGetsthrough allIsainterruptionsNotices thateveryonedoes see inB&WSees aGhostFinds theChangeGodForgetsabout theboulderDoes anyFlowerStuffGets aloosingfight loopGuessesearly that Sifisn't fromVaguardeFinds theRunawaysceneNoticessayingsomethingSif shouldn'tknowFinds outaboutcolorsNotices Sifreferring tothe PartydifferentlyMakes aSiffrin/LoopconnectionearlyAssumesSiffrin isnothumanGets themissingsisterSceneFeelsbad forthe KingMakestheBombNotices arecollectionsceneGets abadsceneCallsBonniea babyTakes aguess as towhat Odile'sStudyingJamsto themusicGetsthe callscene

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets Bonnie Jumpscare
  2. Gets through all Isa interruptions
  3. Notices that everyone does see in B&W
  4. Sees a Ghost
  5. Finds the Change God
  6. Forgets about the boulder
  7. Does any Flower Stuff
  8. Gets a loosing fight loop
  9. Guesses early that Sif isn't from Vaguarde
  10. Finds the Runaway scene
  11. Notices saying something Sif shouldn't know
  12. Finds out about colors
  13. Notices Sif referring to the Party differently
  14. Makes a Siffrin/Loop connection early
  15. Assumes Siffrin is not human
  16. Gets the missing sister Scene
  17. Feels bad for the King
  18. Makes the Bomb
  19. Notices a recollection scene
  20. Gets a bad scene
  21. Calls Bonnie a baby
  22. Takes a guess as to what Odile's Studying
  23. Jams to the music
  24. Gets the call scene