Gets aloosingfight loopGetsthe callsceneTakes aguess as towhat Odile'sStudyingNotices thateveryonedoes see inB&WMakestheBombNotices arecollectionsceneJamsto themusicGets abadsceneFinds theChangeGodNotices Sifreferring tothe PartydifferentlyNoticessayingsomethingSif shouldn'tknowDoes anyFlowerStuffForgetsabout theboulderSees aGhostMakes aSiffrin/LoopconnectionearlyCallsBonniea babyFinds outaboutcolorsGetsthrough allIsainterruptionsGetsBonnieJumpscareAssumesSiffrin isnothumanGets themissingsisterSceneFeelsbad forthe KingGuessesearly that Sifisn't fromVaguardeFinds theRunawaysceneGets aloosingfight loopGetsthe callsceneTakes aguess as towhat Odile'sStudyingNotices thateveryonedoes see inB&WMakestheBombNotices arecollectionsceneJamsto themusicGets abadsceneFinds theChangeGodNotices Sifreferring tothe PartydifferentlyNoticessayingsomethingSif shouldn'tknowDoes anyFlowerStuffForgetsabout theboulderSees aGhostMakes aSiffrin/LoopconnectionearlyCallsBonniea babyFinds outaboutcolorsGetsthrough allIsainterruptionsGetsBonnieJumpscareAssumesSiffrin isnothumanGets themissingsisterSceneFeelsbad forthe KingGuessesearly that Sifisn't fromVaguardeFinds theRunawayscene

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets a loosing fight loop
  2. Gets the call scene
  3. Takes a guess as to what Odile's Studying
  4. Notices that everyone does see in B&W
  5. Makes the Bomb
  6. Notices a recollection scene
  7. Jams to the music
  8. Gets a bad scene
  9. Finds the Change God
  10. Notices Sif referring to the Party differently
  11. Notices saying something Sif shouldn't know
  12. Does any Flower Stuff
  13. Forgets about the boulder
  14. Sees a Ghost
  15. Makes a Siffrin/Loop connection early
  16. Calls Bonnie a baby
  17. Finds out about colors
  18. Gets through all Isa interruptions
  19. Gets Bonnie Jumpscare
  20. Assumes Siffrin is not human
  21. Gets the missing sister Scene
  22. Feels bad for the King
  23. Guesses early that Sif isn't from Vaguarde
  24. Finds the Runaway scene