Getsthrough allIsainterruptionsNotices Sifreferring tothe PartydifferentlySees aGhostNotices thateveryonedoes see inB&WCallsBonniea babyGets themissingsisterSceneForgetsabout theboulderGetsthe callsceneFinds theChangeGodFinds theRunawaysceneDoes anyFlowerStuffGets aloosingfight loopMakestheBombGuessesearly that Sifisn't fromVaguardeFinds outaboutcolorsJamsto themusicNotices arecollectionsceneNoticessayingsomethingSif shouldn'tknowGets abadsceneGetsBonnieJumpscareMakes aSiffrin/LoopconnectionearlyTakes aguess as towhat Odile'sStudyingFeelsbad forthe KingAssumesSiffrin isnothumanGetsthrough allIsainterruptionsNotices Sifreferring tothe PartydifferentlySees aGhostNotices thateveryonedoes see inB&WCallsBonniea babyGets themissingsisterSceneForgetsabout theboulderGetsthe callsceneFinds theChangeGodFinds theRunawaysceneDoes anyFlowerStuffGets aloosingfight loopMakestheBombGuessesearly that Sifisn't fromVaguardeFinds outaboutcolorsJamsto themusicNotices arecollectionsceneNoticessayingsomethingSif shouldn'tknowGets abadsceneGetsBonnieJumpscareMakes aSiffrin/LoopconnectionearlyTakes aguess as towhat Odile'sStudyingFeelsbad forthe KingAssumesSiffrin isnothuman

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gets through all Isa interruptions
  2. Notices Sif referring to the Party differently
  3. Sees a Ghost
  4. Notices that everyone does see in B&W
  5. Calls Bonnie a baby
  6. Gets the missing sister Scene
  7. Forgets about the boulder
  8. Gets the call scene
  9. Finds the Change God
  10. Finds the Runaway scene
  11. Does any Flower Stuff
  12. Gets a loosing fight loop
  13. Makes the Bomb
  14. Guesses early that Sif isn't from Vaguarde
  15. Finds out about colors
  16. Jams to the music
  17. Notices a recollection scene
  18. Notices saying something Sif shouldn't know
  19. Gets a bad scene
  20. Gets Bonnie Jumpscare
  21. Makes a Siffrin/Loop connection early
  22. Takes a guess as to what Odile's Studying
  23. Feels bad for the King
  24. Assumes Siffrin is not human