Feelsbad forthe KingForgetsabout theboulderGetsthrough allIsainterruptionsTakes aguess as towhat Odile'sStudyingCallsBonniea babyFinds outaboutcolorsSees aGhostFinds theRunawaysceneGetsBonnieJumpscareGets abadsceneDoes anyFlowerStuffAssumesSiffrin isnothumanNotices arecollectionsceneGetsthe callsceneNoticessayingsomethingSif shouldn'tknowGets aloosingfight loopFinds theChangeGodGuessesearly that Sifisn't fromVaguardeGets themissingsisterSceneNotices thateveryonedoes see inB&WMakestheBombNotices Sifreferring tothe PartydifferentlyMakes aSiffrin/LoopconnectionearlyJamsto themusicFeelsbad forthe KingForgetsabout theboulderGetsthrough allIsainterruptionsTakes aguess as towhat Odile'sStudyingCallsBonniea babyFinds outaboutcolorsSees aGhostFinds theRunawaysceneGetsBonnieJumpscareGets abadsceneDoes anyFlowerStuffAssumesSiffrin isnothumanNotices arecollectionsceneGetsthe callsceneNoticessayingsomethingSif shouldn'tknowGets aloosingfight loopFinds theChangeGodGuessesearly that Sifisn't fromVaguardeGets themissingsisterSceneNotices thateveryonedoes see inB&WMakestheBombNotices Sifreferring tothe PartydifferentlyMakes aSiffrin/LoopconnectionearlyJamsto themusic

Silvy's ISAT Playthough Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Feels bad for the King
  2. Forgets about the boulder
  3. Gets through all Isa interruptions
  4. Takes a guess as to what Odile's Studying
  5. Calls Bonnie a baby
  6. Finds out about colors
  7. Sees a Ghost
  8. Finds the Runaway scene
  9. Gets Bonnie Jumpscare
  10. Gets a bad scene
  11. Does any Flower Stuff
  12. Assumes Siffrin is not human
  13. Notices a recollection scene
  14. Gets the call scene
  15. Notices saying something Sif shouldn't know
  16. Gets a loosing fight loop
  17. Finds the Change God
  18. Guesses early that Sif isn't from Vaguarde
  19. Gets the missing sister Scene
  20. Notices that everyone does see in B&W
  21. Makes the Bomb
  22. Notices Sif referring to the Party differently
  23. Makes a Siffrin/Loop connection early
  24. Jams to the music