E-Learning// HybridLearningSocialEmotionalDevelopment// LearningFlippedClassroomScaffoldingAuthenticAssessmentBrainBreakIceBreakerLearningObjective// Goal //OutcomeBloom'sTaxonomyMotivationInclusiveTeaching//ClassroomCollaborativeLearningFormativeAssessmentPedagogyClassroomManagementMetacognition// CognitiveLearningDifferentiateReflectionBlendedLearningSummativeAssessmentHigherOrderThinkingStudentEngagementActiveLearningGrowthMindsetE-Learning// HybridLearningSocialEmotionalDevelopment// LearningFlippedClassroomScaffoldingAuthenticAssessmentBrainBreakIceBreakerLearningObjective// Goal //OutcomeBloom'sTaxonomyMotivationInclusiveTeaching//ClassroomCollaborativeLearningFormativeAssessmentPedagogyClassroomManagementMetacognition// CognitiveLearningDifferentiateReflectionBlendedLearningSummativeAssessmentHigherOrderThinkingStudentEngagementActiveLearningGrowthMindset

PJMS Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. E-Learning // Hybrid Learning
  2. Social Emotional Development // Learning
  3. Flipped Classroom
  4. Scaffolding
  5. Authentic Assessment
  6. Brain Break
  7. Ice Breaker
  8. Learning Objective // Goal // Outcome
  9. Bloom's Taxonomy
  10. Motivation
  11. Inclusive Teaching // Classroom
  12. Collaborative Learning
  13. Formative Assessment
  14. Pedagogy
  15. Classroom Management
  16. Metacognition // Cognitive Learning
  17. Differentiate
  18. Reflection
  19. Blended Learning
  20. Summative Assessment
  21. Higher Order Thinking
  22. Student Engagement
  23. Active Learning
  24. Growth Mindset