BlendedLearningActiveLearningLearningObjective// Goal //OutcomePedagogyAuthenticAssessmentBloom'sTaxonomyE-Learning// HybridLearningReflectionIceBreakerInclusiveTeaching//ClassroomSocialEmotionalDevelopment// LearningFlippedClassroomFormativeAssessmentGrowthMindsetCollaborativeLearningMetacognition// CognitiveLearningClassroomManagementBrainBreakScaffoldingMotivationSummativeAssessmentHigherOrderThinkingStudentEngagementDifferentiateBlendedLearningActiveLearningLearningObjective// Goal //OutcomePedagogyAuthenticAssessmentBloom'sTaxonomyE-Learning// HybridLearningReflectionIceBreakerInclusiveTeaching//ClassroomSocialEmotionalDevelopment// LearningFlippedClassroomFormativeAssessmentGrowthMindsetCollaborativeLearningMetacognition// CognitiveLearningClassroomManagementBrainBreakScaffoldingMotivationSummativeAssessmentHigherOrderThinkingStudentEngagementDifferentiate

PJMS Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blended Learning
  2. Active Learning
  3. Learning Objective // Goal // Outcome
  4. Pedagogy
  5. Authentic Assessment
  6. Bloom's Taxonomy
  7. E-Learning // Hybrid Learning
  8. Reflection
  9. Ice Breaker
  10. Inclusive Teaching // Classroom
  11. Social Emotional Development // Learning
  12. Flipped Classroom
  13. Formative Assessment
  14. Growth Mindset
  15. Collaborative Learning
  16. Metacognition // Cognitive Learning
  17. Classroom Management
  18. Brain Break
  19. Scaffolding
  20. Motivation
  21. Summative Assessment
  22. Higher Order Thinking
  23. Student Engagement
  24. Differentiate