BrainBreakHigherOrderThinkingAuthenticAssessmentActiveLearningMetacognition// CognitiveLearningCollaborativeLearningGrowthMindsetLearningObjective// Goal //OutcomeInclusiveTeaching//ClassroomDifferentiateMotivationFormativeAssessmentScaffoldingBlendedLearningReflectionSummativeAssessmentFlippedClassroomSocialEmotionalDevelopment// LearningBloom'sTaxonomyE-Learning// HybridLearningClassroomManagementPedagogyIceBreakerStudentEngagementBrainBreakHigherOrderThinkingAuthenticAssessmentActiveLearningMetacognition// CognitiveLearningCollaborativeLearningGrowthMindsetLearningObjective// Goal //OutcomeInclusiveTeaching//ClassroomDifferentiateMotivationFormativeAssessmentScaffoldingBlendedLearningReflectionSummativeAssessmentFlippedClassroomSocialEmotionalDevelopment// LearningBloom'sTaxonomyE-Learning// HybridLearningClassroomManagementPedagogyIceBreakerStudentEngagement

PJMS Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Brain Break
  2. Higher Order Thinking
  3. Authentic Assessment
  4. Active Learning
  5. Metacognition // Cognitive Learning
  6. Collaborative Learning
  7. Growth Mindset
  8. Learning Objective // Goal // Outcome
  9. Inclusive Teaching // Classroom
  10. Differentiate
  11. Motivation
  12. Formative Assessment
  13. Scaffolding
  14. Blended Learning
  15. Reflection
  16. Summative Assessment
  17. Flipped Classroom
  18. Social Emotional Development // Learning
  19. Bloom's Taxonomy
  20. E-Learning // Hybrid Learning
  21. Classroom Management
  22. Pedagogy
  23. Ice Breaker
  24. Student Engagement