Bloom'sTaxonomyGrowthMindsetBrainBreakFormativeAssessmentAuthenticAssessmentMetacognition// CognitiveLearningHigherOrderThinkingE-Learning// HybridLearningSocialEmotionalDevelopment// LearningSummativeAssessmentInclusiveTeaching//ClassroomIceBreakerActiveLearningStudentEngagementDifferentiateFlippedClassroomLearningObjective// Goal //OutcomeReflectionPedagogyBlendedLearningMotivationScaffoldingClassroomManagementCollaborativeLearningBloom'sTaxonomyGrowthMindsetBrainBreakFormativeAssessmentAuthenticAssessmentMetacognition// CognitiveLearningHigherOrderThinkingE-Learning// HybridLearningSocialEmotionalDevelopment// LearningSummativeAssessmentInclusiveTeaching//ClassroomIceBreakerActiveLearningStudentEngagementDifferentiateFlippedClassroomLearningObjective// Goal //OutcomeReflectionPedagogyBlendedLearningMotivationScaffoldingClassroomManagementCollaborativeLearning

PJMS Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bloom's Taxonomy
  2. Growth Mindset
  3. Brain Break
  4. Formative Assessment
  5. Authentic Assessment
  6. Metacognition // Cognitive Learning
  7. Higher Order Thinking
  8. E-Learning // Hybrid Learning
  9. Social Emotional Development // Learning
  10. Summative Assessment
  11. Inclusive Teaching // Classroom
  12. Ice Breaker
  13. Active Learning
  14. Student Engagement
  15. Differentiate
  16. Flipped Classroom
  17. Learning Objective // Goal // Outcome
  18. Reflection
  19. Pedagogy
  20. Blended Learning
  21. Motivation
  22. Scaffolding
  23. Classroom Management
  24. Collaborative Learning