E-Learning// HybridLearningIceBreakerPedagogyHigherOrderThinkingSummativeAssessmentBrainBreakBlendedLearningGrowthMindsetAuthenticAssessmentReflectionLearningObjective// Goal //OutcomeFormativeAssessmentDifferentiateMetacognition// CognitiveLearningSocialEmotionalDevelopment// LearningStudentEngagementBloom'sTaxonomyFlippedClassroomInclusiveTeaching//ClassroomScaffoldingMotivationActiveLearningClassroomManagementCollaborativeLearningE-Learning// HybridLearningIceBreakerPedagogyHigherOrderThinkingSummativeAssessmentBrainBreakBlendedLearningGrowthMindsetAuthenticAssessmentReflectionLearningObjective// Goal //OutcomeFormativeAssessmentDifferentiateMetacognition// CognitiveLearningSocialEmotionalDevelopment// LearningStudentEngagementBloom'sTaxonomyFlippedClassroomInclusiveTeaching//ClassroomScaffoldingMotivationActiveLearningClassroomManagementCollaborativeLearning

PJMS Professional Development Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. E-Learning // Hybrid Learning
  2. Ice Breaker
  3. Pedagogy
  4. Higher Order Thinking
  5. Summative Assessment
  6. Brain Break
  7. Blended Learning
  8. Growth Mindset
  9. Authentic Assessment
  10. Reflection
  11. Learning Objective // Goal // Outcome
  12. Formative Assessment
  13. Differentiate
  14. Metacognition // Cognitive Learning
  15. Social Emotional Development // Learning
  16. Student Engagement
  17. Bloom's Taxonomy
  18. Flipped Classroom
  19. Inclusive Teaching // Classroom
  20. Scaffolding
  21. Motivation
  22. Active Learning
  23. Classroom Management
  24. Collaborative Learning